Quantcast

final prep for master profiles. revised the debuff highlight texture

Steven Jackson [07-28-15 - 23:49]
final prep for master profiles. revised the debuff highlight texture
Filename
SVUITheme_Simple/SVUITheme_Simple.lua
diff --git a/SVUITheme_Simple/SVUITheme_Simple.lua b/SVUITheme_Simple/SVUITheme_Simple.lua
index f83c945..6183a6e 100644
--- a/SVUITheme_Simple/SVUITheme_Simple.lua
+++ b/SVUITheme_Simple/SVUITheme_Simple.lua
@@ -75,6 +75,11 @@ end

 local UpdateBackdrop = function(self)
 	local current = SV.Dock.private.Opacity[self:GetName()];
+	if(SV.db.Dock.backdrop and (not MOD.private.Disabled[self:GetName() .. 'Button'])) then
+		self.backdrop:SetAlpha(1);
+	else
+		self.backdrop:SetAlpha(0);
+	end
 	self:SetAlpha(current or 1);
 end

@@ -99,9 +104,10 @@ local _SetThemedBackdrop = function(frame, isBottom)
 	backdrop:SetBackdropColor(0,0,0,0.5);
 	backdrop:SetBackdropBorderColor(0,0,0,0.8);

-	frame.UpdateBackdrop = UpdateBackdrop
+	frame.backdrop = backdrop

-	return backdrop
+	UpdateBackdrop(frame);
+	frame.UpdateBackdrop = UpdateBackdrop;
 end

 local _SetBorderTheme = function(self)