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New Storyline support, also fixed issues with shared private data on embeds

failcoder [08-26-15 - 21:56]
New Storyline support, also fixed issues with shared private data on embeds
Filename
SVUI_!Core/assets/textures/CHATBUBBLE-BACKDROP.blp
SVUI_!Core/assets/textures/CHATBUBBLE-BG.blp
SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-DOWN.blp
SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-LEFT.blp
SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-RIGHT.blp
SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-UP.blp
SVUI_!Core/assets/textures/CHATBUBBLE-TAIL.blp
SVUI_!Core/system/dock.lua
SVUI_Skins/components/addons/Storyline.lua
SVUI_Tooltip/SVUI_Tooltip.lua
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-BACKDROP.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-BACKDROP.blp
new file mode 100644
index 0000000..a000ecc
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-BACKDROP.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-BG.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-BG.blp
new file mode 100644
index 0000000..9b7cc4b
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-BG.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-DOWN.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-DOWN.blp
new file mode 100644
index 0000000..ce84495
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-DOWN.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-LEFT.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-LEFT.blp
new file mode 100644
index 0000000..61b47d4
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-LEFT.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-RIGHT.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-RIGHT.blp
new file mode 100644
index 0000000..12ddd0f
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-RIGHT.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-UP.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-UP.blp
new file mode 100644
index 0000000..722e039
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL-UP.blp differ
diff --git a/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL.blp b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL.blp
new file mode 100644
index 0000000..17e10a6
Binary files /dev/null and b/SVUI_!Core/assets/textures/CHATBUBBLE-TAIL.blp differ
diff --git a/SVUI_!Core/system/dock.lua b/SVUI_!Core/system/dock.lua
index 7d7b122..cdf9a03 100644
--- a/SVUI_!Core/system/dock.lua
+++ b/SVUI_!Core/system/dock.lua
@@ -1980,7 +1980,7 @@ function MOD:Load()
 	end

 	self:MakeSharable();
-	self:IgnoreSharedKeys('AllFaded','LeftFaded','RightFaded','LeftExpanded','RightExpanded');
+	self:IgnoreSharedKeys('AllFaded','LeftFaded','RightFaded','LeftExpanded','RightExpanded','Embed1','Embed2');

 	local buttonsize = SV.db.Dock.buttonSize;
 	local spacing = SV.db.Dock.buttonSpacing;
diff --git a/SVUI_Skins/components/addons/Storyline.lua b/SVUI_Skins/components/addons/Storyline.lua
index 1ca5045..839a6f8 100644
--- a/SVUI_Skins/components/addons/Storyline.lua
+++ b/SVUI_Skins/components/addons/Storyline.lua
@@ -14,11 +14,44 @@ local SV = _G['SVUI'];
 local L = SV.L;
 local MOD = SV.Skins;
 local Schema = MOD.Schema;
+
+local bubbleBackdrop = {
+	bgFile = [[Interface\AddOns\SVUI_!Core\assets\textures\CHATBUBBLE-BG]],
+    tile = false,
+    tileSize = 0,
+    edgeFile = [[Interface\AddOns\SVUI_!Core\assets\textures\CHATBUBBLE-BACKDROP]],
+    edgeSize = 15,
+    insets =
+    {
+        left = 15,
+        right = 15,
+        top = 15,
+        bottom = 15,
+    },
+};
 --[[
 ##########################################################
 STYLE (IN DEVELOPMENT)
 ##########################################################
 ]]--
+local function SetCalloutStyle(frame)
+	frame:RemoveTextures()
+	--frame:SetStyle("!_Frame", 'Transparent')
+	local callout = CreateFrame("Frame", nil, frame)
+	callout:SetPoint("TOPLEFT",  frame, "TOPLEFT", 0, 15)
+	callout:SetPoint("BOTTOMRIGHT",  frame, "BOTTOMRIGHT", 0, -15)
+	callout:SetBackdrop(bubbleBackdrop)
+
+	local tail = callout:CreateTexture(nil, 'OVERLAY')
+	tail:SetSize(20,20)
+	tail:SetPoint("RIGHT", callout, "LEFT", 2, 0)
+	tail:SetTexture([[Interface\AddOns\SVUI_!Core\assets\textures\CHATBUBBLE-TAIL-LEFT]])
+
+	local level = frame:GetFrameLevel()
+	callout:SetFrameLevel(level)
+	frame:SetFrameLevel(level + 2)
+end
+
 local function StyleStoryline()
 	assert(_G.Storyline_NPCFrame, "AddOn Not Loaded");

@@ -37,24 +70,84 @@ local function StyleStoryline()
 	rightBG:SetStyle("Frame", 'Model', false, 3, 2, 2)

 	Storyline_NPCFrameModels:SetParent(leftBG)
-	Storyline_NPCFrameChat:RemoveTextures()
-	Storyline_NPCFrameChat:SetStyle("!_Frame", 'Transparent')
-	Storyline_NPCFrameChat:SetParent(Storyline_NPCFrameModels)

-	SV.API:Set("Button", Storyline_NPCFrameConfigButton, true)
+	--SV.API:Set("Button", Storyline_NPCFrameConfigButton, true)
+	Storyline_NPCFrameConfigButton:RemoveTextures()
 	Storyline_NPCFrameConfigButton:SetParent(Storyline_NPCFrameModels)
 	Storyline_NPCFrameConfigButton:ClearAllPoints()
+	Storyline_NPCFrameConfigButton:SetSize(24,24)
 	Storyline_NPCFrameConfigButton:SetPoint("BOTTOMLEFT", Storyline_NPCFrame, "BOTTOMLEFT", 0, 0)
+	Storyline_NPCFrameConfigButton:SetNormalTexture([[Interface\WorldMap\Gear_64Grey]])
+	Storyline_NPCFrameConfigButton:GetNormalTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameConfigButton:SetPushedTexture([[Interface\WorldMap\Gear_64Grey]])
+	Storyline_NPCFrameConfigButton:GetPushedTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameConfigButton:SetHighlightTexture([[Interface\WorldMap\Gear_64Grey]])

-	SV.API:Set("Button", Storyline_NPCFrameResizeButton, true)
+	--SV.API:Set("Button", Storyline_NPCFrameResizeButton, true)
+	Storyline_NPCFrameResizeButton:RemoveTextures()
 	Storyline_NPCFrameResizeButton:SetParent(Storyline_NPCFrameModels)
 	Storyline_NPCFrameResizeButton:ClearAllPoints()
+	Storyline_NPCFrameResizeButton:SetSize(24,24)
 	Storyline_NPCFrameResizeButton:SetPoint("BOTTOMRIGHT", Storyline_NPCFrame, "BOTTOMRIGHT", 0, 0)
+	Storyline_NPCFrameResizeButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIM-SizeGrabber-Up]])
+	Storyline_NPCFrameResizeButton:GetNormalTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameResizeButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIM-SizeGrabber-Down]])
+	Storyline_NPCFrameResizeButton:GetPushedTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameResizeButton:SetHighlightTexture([[Interface\ChatFrame\UI-ChatIM-SizeGrabber-Highlight]])

 	SV.API:Set("CloseButton", Storyline_NPCFrameClose)
 	Storyline_NPCFrameClose:SetParent(Storyline_NPCFrameModels)
 	Storyline_NPCFrameClose:ClearAllPoints()
 	Storyline_NPCFrameClose:SetPoint("TOPRIGHT", Storyline_NPCFrame, "TOPRIGHT", 0, 0)
+
+	Storyline_NPCFrameChat:RemoveTextures()
+	Storyline_NPCFrameChat:SetBackdrop(bubbleBackdrop)
+	Storyline_NPCFrameChat:SetParent(Storyline_NPCFrameModels)
+	local tail0 = Storyline_NPCFrameChat:CreateTexture(nil, 'OVERLAY')
+	tail0:SetSize(20,20)
+	tail0:SetPoint("BOTTOMRIGHT", Storyline_NPCFrameChat, "TOPRIGHT", -60, -2)
+	tail0:SetTexture([[Interface\AddOns\SVUI_!Core\assets\textures\CHATBUBBLE-TAIL-UP]])
+
+	SetCalloutStyle(Storyline_NPCFrameChatOption1)
+	SetCalloutStyle(Storyline_NPCFrameChatOption2)
+	SetCalloutStyle(Storyline_NPCFrameChatOption3)
+
+	Storyline_NPCFrameChatPrevious:RemoveTextures()
+	Storyline_NPCFrameChatPrevious:SetSize(18,18)
+	Storyline_NPCFrameChatPrevious:SetNormalTexture([[Interface\Buttons\UI-RefreshButton]])
+	Storyline_NPCFrameChatPrevious:GetNormalTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameChatPrevious:SetPushedTexture([[Interface\Buttons\UI-RefreshButton]])
+	Storyline_NPCFrameChatPrevious:GetPushedTexture():SetTexCoord(0,1,0,1)
+	Storyline_NPCFrameChatPrevious:SetHighlightTexture([[Interface\Buttons\UI-RefreshButton]])
+
+	Storyline_NPCFrameConfig:RemoveTextures()
+	Storyline_NPCFrameConfig:SetStyle("Frame", "Paper")
+	Storyline_NPCFrameConfig:ClearAllPoints()
+	Storyline_NPCFrameConfig:SetPoint("TOPLEFT", Storyline_NPCFrame, "BOTTOMLEFT", 20, -10)
+	Storyline_NPCFrameConfig:SetPoint("TOPRIGHT", Storyline_NPCFrame, "BOTTOMRIGHT", -20, -10)
+	Storyline_NPCFrameConfig:SetHeight(150)
+
+	SV.API:Set("DropDown", Storyline_NPCFrameConfigLocale)
+	Storyline_NPCFrameConfigLocale:ClearAllPoints()
+	Storyline_NPCFrameConfigLocale:SetPoint("TOP", Storyline_NPCFrameConfigText, "BOTTOM", 0, -10);
+
+	SV.API:Set("ScrollBar", Storyline_NPCFrameConfigSpeedSlider)
+	Storyline_NPCFrameConfigSpeedSliderValText:ClearAllPoints()
+	Storyline_NPCFrameConfigSpeedSliderValText:SetPoint("BOTTOMLEFT", Storyline_NPCFrameConfigSpeedSlider, "TOPLEFT", 0, 4)
+	Storyline_NPCFrameConfigSpeedSliderValText:SetPoint("BOTTOMRIGHT", Storyline_NPCFrameConfigSpeedSlider, "TOPRIGHT", 0, 4)
+
+	Storyline_NPCFrameConfigSpeedSlider:ClearAllPoints()
+	Storyline_NPCFrameConfigSpeedSlider:SetPoint("TOPLEFT", Storyline_NPCFrameConfigText, "BOTTOMLEFT", 0, -70);
+
+	SV.API:Set("CheckButton", Storyline_NPCFrameConfigAutoEquip)
+	Storyline_NPCFrameConfigAutoEquipText:ClearAllPoints()
+	Storyline_NPCFrameConfigAutoEquipText:SetPoint("LEFT", Storyline_NPCFrameConfigAutoEquip, "RIGHT", 10, 0)
+
+	Storyline_NPCFrameObjectives:SetFrameLevel(Storyline_NPCFrameModels:GetFrameLevel() + 20)
+
+	if(SV.Tooltip) then
+		SV.Tooltip:SetCustomStyle(Storyline_MainTooltip)
+	end
 end
 --[[
 ##########################################################
diff --git a/SVUI_Tooltip/SVUI_Tooltip.lua b/SVUI_Tooltip/SVUI_Tooltip.lua
index 5444b07..d7e18fa 100644
--- a/SVUI_Tooltip/SVUI_Tooltip.lua
+++ b/SVUI_Tooltip/SVUI_Tooltip.lua
@@ -567,7 +567,7 @@ local _hook_GameTooltip_OnTooltipSetItem = function(self)
 		-- self:AddLine(("|cffFFFF00 Equip: %s|r"):format(equipSlot))
 		-- self:AddLine(("|cffFFFF00 Quality: %s|r"):format(quality))

-		if(self.InjectedDouble[8]) then
+		if(self.InjectedDouble and self.InjectedDouble[8]) then
 			self:AddLine(" ");
 			self:AddDoubleLine(unpack(self.InjectedDouble));
 		end
@@ -748,7 +748,9 @@ local _hook_OnTipHide = function(self)
 	--print('Hide')
 	tipbackground(self)
 	self.SuperBorder:ClearMaskColors(true)
-	wipe(self.InjectedDouble)
+	if(self.InjectedDouble) then
+		wipe(self.InjectedDouble)
+	end
 end

 local _hook_OnSizeChanged = function(self)
@@ -763,105 +765,109 @@ local _hook_OnSizeChanged = function(self)
 	self.SuperBorder[4]:SetSize(heightScale,heightScale)
 end

-
-local function ApplyTooltipSkins()
+function MOD:SetCustomStyle(tooltip)
+	if(not tooltip) then return end
 	local barHeight = GameTooltipStatusBar:GetHeight()
+	local barOffset = 0
+    local alpha = 0.2
+    if(tooltip == GameTooltip) then
+        barOffset = (barHeight + 6) * -1
+        alpha = 0.5
+    end

+    local mask = CreateFrame("Frame", nil, tooltip)
+    mask:SetPoint("TOPLEFT", tooltip, "TOPLEFT", -1, 1)
+    mask:SetPoint("BOTTOMRIGHT", tooltip, "BOTTOMRIGHT", 1, barOffset)
+    mask:SetFrameLevel(0)
+    mask.ToggleHeight = barOffset
+    mask.ToggleAlpha = alpha
+
+    --[[ STARBURST TOP ]]
+    mask[1] = mask:CreateTexture(nil, "BACKGROUND")
+    mask[1]:SetPoint("BOTTOMLEFT", mask, "TOPLEFT", 0, 0)
+    mask[1]:SetHeight(mask:GetWidth() * 0.25)
+    mask[1]:SetWidth(mask:GetWidth() * 0.25)
+    -- mask[1]:SetTexture(MOD.media.topArt)
+    -- mask[1]:SetVertexColor(0,0,0)
+    -- mask[1]:SetBlendMode("BLEND")
+    -- mask[1]:SetAlpha(alpha)
+    --[[ STARBURST BOTTOM ]]
+    mask[2] = mask:CreateTexture(nil, "BACKGROUND")
+    mask[2]:SetPoint("TOPRIGHT", mask, "BOTTOMRIGHT", 0, 0)
+    mask[2]:SetHeight(mask:GetWidth() * 0.25)
+    mask[2]:SetWidth(mask:GetWidth() * 0.25)
+    --mask[2]:SetTexture(MOD.media.bottomArt)
+    --mask[2]:SetVertexColor(0,0,0)
+    --mask[2]:SetBlendMode("BLEND")
+    --mask[2]:SetAlpha(alpha)
+    --[[ HALFTONE RIGHT ]]
+    mask[3] = mask:CreateTexture(nil, "BACKGROUND")
+    mask[3]:SetPoint("LEFT", mask, "RIGHT", 0, 0)
+    mask[3]:SetSize(64,64)
+    -- mask[3]:SetTexture(MOD.media.rightArt)
+    -- mask[3]:SetVertexColor(0,0,0)
+    -- mask[3]:SetBlendMode("BLEND")
+    -- mask[3]:SetAlpha(alpha)
+    --[[ HALFTONE LEFT ]]
+    mask[4] = mask:CreateTexture(nil, "BACKGROUND")
+    mask[4]:SetPoint("RIGHT", mask, "LEFT", 0, 0)
+    mask[4]:SetSize(64,64)
+    -- mask[4]:SetTexture(MOD.media.leftArt)
+    -- mask[4]:SetVertexColor(0,0,0)
+    -- mask[4]:SetBlendMode("BLEND")
+    -- mask[4]:SetAlpha(alpha)
+
+    --[[ BORDER TOP ]]
+    mask[5] = mask:CreateTexture(nil, "OVERLAY")
+    mask[5]:SetPoint("TOPLEFT", mask, "TOPLEFT", 0, 0)
+    mask[5]:SetPoint("TOPRIGHT", mask, "TOPRIGHT", 0, 0)
+    mask[5]:SetHeight(1)
+    mask[5]:SetTexture(0,0,0)
+    --[[ BORDER BOTTOM ]]
+    mask[6] = mask:CreateTexture(nil, "OVERLAY")
+    mask[6]:SetPoint("BOTTOMLEFT", mask, "BOTTOMLEFT", 0, 0)
+    mask[6]:SetPoint("BOTTOMRIGHT", mask, "BOTTOMRIGHT", 0, 0)
+    mask[6]:SetHeight(1)
+    mask[6]:SetTexture(0,0,0)
+    --[[ BORDER RIGHT ]]
+    mask[7] = mask:CreateTexture(nil, "OVERLAY")
+    mask[7]:SetPoint("TOPRIGHT", mask, "TOPRIGHT", 0, 0)
+    mask[7]:SetPoint("BOTTOMRIGHT", mask, "BOTTOMRIGHT", 0, 0)
+    mask[7]:SetWidth(1)
+    mask[7]:SetTexture(0,0,0)
+    --[[ BORDER LEFT ]]
+    mask[8] = mask:CreateTexture(nil, "OVERLAY")
+    mask[8]:SetPoint("TOPLEFT", mask, "TOPLEFT", 0, 0)
+    mask[8]:SetPoint("BOTTOMLEFT", mask, "BOTTOMLEFT", 0, 0)
+    mask[8]:SetWidth(1)
+    mask[8]:SetTexture(0,0,0)
+
+    mask:SetBackdrop(SV.media.backdrop.tooltip)
+    --mask:SetBackdropBorderColor(0, 0, 0)
+
+    mask.SetMaskBorderColor = SetMaskBorderColor
+	mask.ClearMaskColors = ClearMaskColors
+
+	tooltip.SuperBorder = mask;
+
+    SV.API:Set("Tooltip", tooltip)
+
+	NewHook(tooltip, "SetBackdropColor", Override_BGColor)
+	--NewHook(tooltip, "SetBackdropBorderColor", Override_BorderColor)
+	tooltip:HookScript("OnShow", _hook_OnTipShow)
+	tooltip:HookScript("OnHide", _hook_OnTipHide)
+	tooltip:HookScript("OnSizeChanged", _hook_OnSizeChanged)
+end
+
+
+local function ApplyTooltipSkins()
 	for i, tooltip in pairs(tooltips) do
 		if(not tooltip) then return end
 		if(not tooltip.InjectedDouble) then
 			tooltip.InjectedDouble = {}
 		end
 		if(not tooltip.SuperBorder) then
-			local barOffset = 0
-		    local alpha = 0.2
-		    if(tooltip == GameTooltip) then
-		        barOffset = (barHeight + 6) * -1
-		        alpha = 0.5
-		    end
-
-		    local mask = CreateFrame("Frame", nil, tooltip)
-		    mask:SetPoint("TOPLEFT", tooltip, "TOPLEFT", -1, 1)
-		    mask:SetPoint("BOTTOMRIGHT", tooltip, "BOTTOMRIGHT", 1, barOffset)
-		    mask:SetFrameLevel(0)
-		    mask.ToggleHeight = barOffset
-		    mask.ToggleAlpha = alpha
-
-		    --[[ STARBURST TOP ]]
-		    mask[1] = mask:CreateTexture(nil, "BACKGROUND")
-		    mask[1]:SetPoint("BOTTOMLEFT", mask, "TOPLEFT", 0, 0)
-		    mask[1]:SetHeight(mask:GetWidth() * 0.25)
-		    mask[1]:SetWidth(mask:GetWidth() * 0.25)
-		    -- mask[1]:SetTexture(MOD.media.topArt)
-		    -- mask[1]:SetVertexColor(0,0,0)
-		    -- mask[1]:SetBlendMode("BLEND")
-		    -- mask[1]:SetAlpha(alpha)
-		    --[[ STARBURST BOTTOM ]]
-		    mask[2] = mask:CreateTexture(nil, "BACKGROUND")
-		    mask[2]:SetPoint("TOPRIGHT", mask, "BOTTOMRIGHT", 0, 0)
-		    mask[2]:SetHeight(mask:GetWidth() * 0.25)
-		    mask[2]:SetWidth(mask:GetWidth() * 0.25)
-		    --mask[2]:SetTexture(MOD.media.bottomArt)
-		    --mask[2]:SetVertexColor(0,0,0)
-		    --mask[2]:SetBlendMode("BLEND")
-		    --mask[2]:SetAlpha(alpha)
-		    --[[ HALFTONE RIGHT ]]
-		    mask[3] = mask:CreateTexture(nil, "BACKGROUND")
-		    mask[3]:SetPoint("LEFT", mask, "RIGHT", 0, 0)
-		    mask[3]:SetSize(64,64)
-		    -- mask[3]:SetTexture(MOD.media.rightArt)
-		    -- mask[3]:SetVertexColor(0,0,0)
-		    -- mask[3]:SetBlendMode("BLEND")
-		    -- mask[3]:SetAlpha(alpha)
-		    --[[ HALFTONE LEFT ]]
-		    mask[4] = mask:CreateTexture(nil, "BACKGROUND")
-		    mask[4]:SetPoint("RIGHT", mask, "LEFT", 0, 0)
-		    mask[4]:SetSize(64,64)
-		    -- mask[4]:SetTexture(MOD.media.leftArt)
-		    -- mask[4]:SetVertexColor(0,0,0)
-		    -- mask[4]:SetBlendMode("BLEND")
-		    -- mask[4]:SetAlpha(alpha)
-
-		    --[[ BORDER TOP ]]
-		    mask[5] = mask:CreateTexture(nil, "OVERLAY")
-		    mask[5]:SetPoint("TOPLEFT", mask, "TOPLEFT", 0, 0)
-		    mask[5]:SetPoint("TOPRIGHT", mask, "TOPRIGHT", 0, 0)
-		    mask[5]:SetHeight(1)
-		    mask[5]:SetTexture(0,0,0)
-		    --[[ BORDER BOTTOM ]]
-		    mask[6] = mask:CreateTexture(nil, "OVERLAY")
-		    mask[6]:SetPoint("BOTTOMLEFT", mask, "BOTTOMLEFT", 0, 0)
-		    mask[6]:SetPoint("BOTTOMRIGHT", mask, "BOTTOMRIGHT", 0, 0)
-		    mask[6]:SetHeight(1)
-		    mask[6]:SetTexture(0,0,0)
-		    --[[ BORDER RIGHT ]]
-		    mask[7] = mask:CreateTexture(nil, "OVERLAY")
-		    mask[7]:SetPoint("TOPRIGHT", mask, "TOPRIGHT", 0, 0)
-		    mask[7]:SetPoint("BOTTOMRIGHT", mask, "BOTTOMRIGHT", 0, 0)
-		    mask[7]:SetWidth(1)
-		    mask[7]:SetTexture(0,0,0)
-		    --[[ BORDER LEFT ]]
-		    mask[8] = mask:CreateTexture(nil, "OVERLAY")
-		    mask[8]:SetPoint("TOPLEFT", mask, "TOPLEFT", 0, 0)
-		    mask[8]:SetPoint("BOTTOMLEFT", mask, "BOTTOMLEFT", 0, 0)
-		    mask[8]:SetWidth(1)
-		    mask[8]:SetTexture(0,0,0)
-
-		    mask:SetBackdrop(SV.media.backdrop.tooltip)
-		    --mask:SetBackdropBorderColor(0, 0, 0)
-
-		    mask.SetMaskBorderColor = SetMaskBorderColor
-			mask.ClearMaskColors = ClearMaskColors
-
-			tooltip.SuperBorder = mask;
-
-		    SV.API:Set("Tooltip", tooltip)
-
-			NewHook(tooltip, "SetBackdropColor", Override_BGColor)
-			--NewHook(tooltip, "SetBackdropBorderColor", Override_BorderColor)
-			tooltip:HookScript("OnShow", _hook_OnTipShow)
-			tooltip:HookScript("OnHide", _hook_OnTipHide)
-			tooltip:HookScript("OnSizeChanged", _hook_OnSizeChanged)
+			MOD:SetCustomStyle(tooltip)
 			tremove(tooltips, i)
 		end
 	end