Quantcast

little patch

Steven Jackson [09-11-14 - 19:19]
little patch
Filename
Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
diff --git a/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua b/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
index 5680891..591f33e 100644
--- a/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
+++ b/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
@@ -350,7 +350,7 @@ local function StealthAlarm(spell, name)
 	local msg = ("%s Detected!"):format(spell);
     HeadsUpAlarm(msg, CombatText_StandardScroll, 1, 0.5, 0);
     print(("%s has %sed nearby!"):format(name, spell))
-    Stealth_Emote(name)
+    --Stealth_Emote(name)
 end

 function PLUGIN:UpdateSummary()
@@ -629,7 +629,7 @@ function PLUGIN:EventDistributor(event, ...)
 					end
 					if(SVAOW_Cache[guid]) then
 						HeadsUpAlarm("Kill On Sight!", CombatText_StandardScroll, 1, 0, 0, "crit")
-						KOS_Emote()
+						--KOS_Emote()
 					end
 				end
 			elseif(event == "PLAYER_DEAD") then
@@ -1119,8 +1119,8 @@ function PLUGIN:Load()
 	self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateCommunicator")
 	self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE", "UpdateCommunicator")

-	SVUI_Player.Health.LowAlertFunc = LowHealth_PlayerEmote
-	SVUI_Target.Health.LowAlertFunc = LowHealth_TargetEmote
+	-- SVUI_Player.Health.LowAlertFunc = LowHealth_PlayerEmote
+	-- SVUI_Target.Health.LowAlertFunc = LowHealth_TargetEmote
 end

 -- /tar Sinnisterr
diff --git a/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua b/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
index df785f8..443ac9a 100644
--- a/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
+++ b/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
@@ -29,10 +29,6 @@ local function PVPFrameStyle()

 	STYLE:ApplyWindowHolder(PVPUIFrame, true)

-	if(SV.___interface < 60000) then
-		PVPUIFrame.Shadows:RemoveTextures()
-	end
-
 	STYLE:ApplyCloseButtonStyle(PVPUIFrameCloseButton)

 	for g = 1, 2 do
@@ -67,7 +63,9 @@ local function PVPFrameStyle()
 	HonorFrame.BonusFrame.RandomBGButton:SetButtonTemplate()
 	HonorFrame.BonusFrame.RandomBGButton.SelectedTexture:FillInner()
 	HonorFrame.BonusFrame.RandomBGButton.SelectedTexture:SetTexture(1, 1, 0, 0.1)
+
 	if(SV.___interface < 60000) then
+		PVPUIFrame.Shadows:RemoveTextures()
 		HonorFrame.BonusFrame.CallToArmsButton:RemoveTextures()
 		HonorFrame.BonusFrame.CallToArmsButton:SetFixedPanelTemplate("Button")
 		HonorFrame.BonusFrame.CallToArmsButton:SetButtonTemplate()