Quantcast

fixed filter saving and made archy prog bar movable

Steven Jackson [07-16-14 - 15:55]
fixed filter saving and made archy prog bar movable
Filename
Interface/AddOns/SVUI/libs/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
Interface/AddOns/SVUI/packages/dock/SVDock.lua
Interface/AddOns/SVUI/packages/unit/SVUnit.lua
Interface/AddOns/SVUI/packages/unit/common/aurabars.lua
Interface/AddOns/SVUI/packages/unit/common/auras.lua
Interface/AddOns/SVUI/packages/unit/common/health.lua
Interface/AddOns/SVUI/packages/unit/frames/groups.lua
Interface/AddOns/SVUI/system/classes/Filters.lua
Interface/AddOns/SVUI/system/mentalo.lua
Interface/AddOns/SVUI_ConfigOMatic/modules/units/core.lua
Interface/AddOns/SVUI_StyleOMatic/addons/archeology.lua
diff --git a/Interface/AddOns/SVUI/libs/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua b/Interface/AddOns/SVUI/libs/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
index 0fed82a..65c3e76 100644
--- a/Interface/AddOns/SVUI/libs/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
+++ b/Interface/AddOns/SVUI/libs/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
@@ -120,7 +120,8 @@ local function CreateAuraBar(oUF, anchor)
 	local statusBar = CreateFrame("StatusBar", nil, frame)
 	statusBar:SetStatusBarTexture(auraBarParent.barTexture or [[Interface\TargetingFrame\UI-StatusBar]])
 	statusBar:SetAlpha(auraBarParent.fgalpha or 1)
-	statusBar:SetAllPoints(frame)
+	statusBar:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1)
+	statusBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1)
 	frame.statusBar = statusBar

 	if auraBarParent.down == true then
@@ -157,10 +158,11 @@ local function CreateAuraBar(oUF, anchor)

 	statusBar.icon = statusBar.iconHolder:CreateTexture(nil, 'OVERLAY')
 	statusBar.icon:SetTexCoord(.1, .9, .1, .9)
-	statusBar.icon:SetAllPoints(statusBar.iconHolder)
+	statusBar.icon:SetPoint("TOPLEFT", statusBar.iconHolder, "TOPLEFT", 1, -1)
+	statusBar.icon:SetPoint("BOTTOMRIGHT", statusBar.iconHolder, "BOTTOMRIGHT", -1, 1)

 	statusBar.spelltime = statusBar:CreateFontString(nil, 'ARTWORK')
-	statusBar.spelltime:SetFont(auraBarParent.textFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.textSize or 10, auraBarParent.textOutline or "NONE")
+	statusBar.spelltime:SetFont(auraBarParent.timeFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.textSize or 10, auraBarParent.textOutline or "NONE")
 	statusBar.spelltime:SetTextColor(1 ,1, 1)
 	statusBar.spelltime:SetShadowOffset(1, -1)
   	statusBar.spelltime:SetShadowColor(0, 0, 0)
diff --git a/Interface/AddOns/SVUI/packages/dock/SVDock.lua b/Interface/AddOns/SVUI/packages/dock/SVDock.lua
index 84672ec..b1c6478 100644
--- a/Interface/AddOns/SVUI/packages/dock/SVDock.lua
+++ b/Interface/AddOns/SVUI/packages/dock/SVDock.lua
@@ -225,6 +225,15 @@ function MOD:CreateSuperBorders()
 	MOD:BottomPanelVisibility()
 end

+local function BorderColorUpdates()
+	SVUITopPanel:SetBackdropColor(unpack(SuperVillain.Media.color.special))
+	SVUITopPanel:SetBackdropBorderColor(0,0,0,1)
+	SVUIBottomPanel:SetBackdropColor(unpack(SuperVillain.Media.color.special))
+	SVUIBottomPanel:SetBackdropBorderColor(0,0,0,1)
+end
+
+SuperVillain.Registry:SetCallback(BorderColorUpdates)
+
 function MOD:CreateDockPanels()
 	MOD.SuperDockFaded = SVUI_Cache["Dock"].SuperDockFaded
 	local leftWidth = MOD.db.dockLeftWidth or 350;
diff --git a/Interface/AddOns/SVUI/packages/unit/SVUnit.lua b/Interface/AddOns/SVUI/packages/unit/SVUnit.lua
index e0e5a23..bab35dd 100644
--- a/Interface/AddOns/SVUI/packages/unit/SVUnit.lua
+++ b/Interface/AddOns/SVUI/packages/unit/SVUnit.lua
@@ -306,10 +306,11 @@ function MOD:RefreshAllUnitMedia()
 	for unit,frame in pairs(self.Units)do
 		if self.db[frame.___key].enable then
 			frame:MediaUpdate()
+			frame:UpdateAllElements()
 		end
 	end
 	for _,group in pairs(self.Headers) do
-		group:MediaUpdate()
+		group:MediaUpdate(true)
 	end
 	collectgarbage("collect")
 end
@@ -347,7 +348,7 @@ function MOD:RefreshUnitFrames()
 	collectgarbage("collect")
 end

-function MOD:RefreshUnitMedia(unitName)
+function MOD:RefreshUnitMedia(unitName, updateElements)
     local db = MOD.db
     local key = unitName or self.___key
     if(not (db and db.enable) or not self) then return end
@@ -380,12 +381,32 @@ function MOD:RefreshUnitMedia(unitName)
         if(self.Power and (unitDB.power and unitDB.power.enable)) then
             self.Power:SetStatusBarTexture(CURRENT_BAR_TEXTURE)
         end
+        if(self.Castbar and (unitDB.castbar)) then
+            if(unitDB.castbar.useCustomColor) then
+				cr,cg,cb = unitDB.castbar.castingColor[1], unitDB.castbar.castingColor[2], unitDB.castbar.castingColor[3];
+				self.Castbar.CastColor = {cr,cg,cb}
+				cr,cg,cb = unitDB.castbar.sparkColor[1], unitDB.castbar.sparkColor[2], unitDB.castbar.sparkColor[3];
+				self.Castbar.SparkColor = {cr,cg,cb}
+			else
+				self.Castbar.CastColor = oUF_SuperVillain.colors.casting
+				self.Castbar.SparkColor = oUF_SuperVillain.colors.spark
+			end
+        end
         if(self.AuraBars and (unitDB.aurabar and unitDB.aurabar.enable)) then
             local ab = self.AuraBars
             ab.auraBarTexture = CURRENT_AURABAR_TEXTURE
             ab.textFont = CURRENT_AURABAR_FONT
             ab.textSize = db.auraFontSize
             ab.textOutline = db.auraFontOutline
+            ab.buffColor = oUF_SuperVillain.colors.buff_bars
+
+			if MOD.db.auraBarByType then
+				ab.debuffColor = nil;
+				ab.defaultDebuffColor = oUF_SuperVillain.colors.debuff_bars
+			else
+				ab.debuffColor = oUF_SuperVillain.colors.debuff_bars
+				ab.defaultDebuffColor = nil
+			end
         end
         if(self.Buffs and (unitDB.buffs and unitDB.buffs.enable)) then
             local buffs = self.Buffs
@@ -404,6 +425,9 @@ function MOD:RefreshUnitMedia(unitName)
             rdebuffs.count:SetFont(CURRENT_AURABAR_FONT, db.auraFontSize, db.auraFontOutline)
             rdebuffs.time:SetFont(CURRENT_AURABAR_FONT, db.auraFontSize, db.auraFontOutline)
         end
+        if(updateElements) then
+        	self:UpdateAllElements()
+        end
     end
 end

@@ -554,10 +578,7 @@ function MOD:RefreshUnitLayout(frame, template)
 		health.colorClass = nil;
 		health.colorReaction = nil;
 		health.colorOverlay = nil;
-		health.overlayAnimation = overlayAnimation;
-		health.colors.health = oUF_SuperVillain.colors.health
-		health.colors.tapped = oUF_SuperVillain.colors.tapped
-		health.colors.disconnected = oUF_SuperVillain.colors.disconnected
+		health.overlayAnimation = overlayAnimation
 		if(db.health and (db.health.frequentUpdates ~= nil)) then
 		end
 		if(frame.HealPrediction) then
diff --git a/Interface/AddOns/SVUI/packages/unit/common/aurabars.lua b/Interface/AddOns/SVUI/packages/unit/common/aurabars.lua
index b42913e..8971f5e 100644
--- a/Interface/AddOns/SVUI/packages/unit/common/aurabars.lua
+++ b/Interface/AddOns/SVUI/packages/unit/common/aurabars.lua
@@ -35,11 +35,10 @@ BUILD FUNCTION
 ]]--
 local AuraRemover_OnClick = function(self)
 	if not IsShiftKeyDown() then return end
-	local n = self:GetParent().aura.name;
-	local id = self:GetParent().aura.spellID;
-	if id then
-		SuperVillain:AddonMessage(format(L["The spell '%s' has been added to the Blocked unitframe aura filter."], n))
-		SuperVillain:ChangeFilter("Blocked", id, {["enable"] = true, ["priority"] = 0})
+	local name = self:GetParent().aura.name
+	if name then
+		SuperVillain:AddonMessage(format(L["The spell '%s' has been added to the Blocked unitframe aura filter."], name))
+		SuperVillain.Filters["Blocked"][name] = {["enable"] = true, ["priority"] = 0}
 		MOD:RefreshUnitFrames()
 	end
 end
@@ -159,12 +158,13 @@ function MOD:CreateAuraBarHeader(frame, unitName)
 	local auraBarParent = CreateFrame("Frame", nil, frame)
 	auraBarParent.parent = frame;
 	auraBarParent.PostCreateBar = PostCreateAuraBars;
-	auraBarParent.gap = 1;
+	auraBarParent.gap = 2;
 	auraBarParent.spacing = 1;
 	auraBarParent.spark = true;
 	auraBarParent.filter = CustomBarFilter;
 	auraBarParent.PostUpdate = ColorizeAuraBars;
 	auraBarParent.barTexture = SuperVillain.Shared:Fetch("statusbar", MOD.db.auraBarStatusbar)
+	auraBarParent.timeFont = SuperVillain.Shared:Fetch("font", "Roboto")
 	auraBarParent.textFont = SuperVillain.Shared:Fetch("font", MOD.db.auraFont)
 	auraBarParent.textSize = MOD.db.auraFontSize
 	auraBarParent.textOutline = MOD.db.auraFontOutline
diff --git a/Interface/AddOns/SVUI/packages/unit/common/auras.lua b/Interface/AddOns/SVUI/packages/unit/common/auras.lua
index 8895ff8..ac50ef2 100644
--- a/Interface/AddOns/SVUI/packages/unit/common/auras.lua
+++ b/Interface/AddOns/SVUI/packages/unit/common/auras.lua
@@ -86,7 +86,7 @@ local AuraRemover_OnClick = function(self)
 	local name = self.name;
 	if name then
 		SuperVillain:AddonMessage(format(L["The spell '%s' has been added to the Blocked unitframe aura filter."], name))
-		SuperVillain:ChangeFilter("Blocked", name, {["enable"] = true, ["priority"] = 0})
+		SuperVillain.Filters["Blocked"][name] = {["enable"] = true, ["priority"] = 0};
 		MOD:RefreshUnitFrames()
 	end
 end
diff --git a/Interface/AddOns/SVUI/packages/unit/common/health.lua b/Interface/AddOns/SVUI/packages/unit/common/health.lua
index b6207ea..d60ee72 100644
--- a/Interface/AddOns/SVUI/packages/unit/common/health.lua
+++ b/Interface/AddOns/SVUI/packages/unit/common/health.lua
@@ -184,7 +184,7 @@ local CustomUpdate = function(self, event, unit)
 		health:SetStatusBarColor(0.6,0.4,1,0.5)
 		health.animation[1]:SetVertexColor(0.8,0.3,1,0.4)
 	elseif(health.colorOverlay) then
-		local t = health.colors.health
+		local t = oUF_SuperVillain.colors.health
 		health:SetStatusBarColor(t[1], t[2], t[3], 0.9)
 	else
 		health:SetStatusBarColor(1, 0.25 * mu, 0, 0.85)
@@ -242,14 +242,14 @@ local Update = function(self, event, unit)
 	local r, g, b, t, t2;

 	if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit)) then
-		t = health.colors.tapped
+		t = oUF_SuperVillain.colors.tapped
 	elseif(health.colorDisconnected and not UnitIsConnected(unit)) then
-		t = health.colors.disconnected
+		t = oUF_SuperVillain.colors.disconnected
 	elseif(health.colorClass and UnitIsPlayer(unit)) or
 		(health.colorClassNPC and not UnitIsPlayer(unit)) or
 		(health.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then
 		local _, class = UnitClass(unit)
-		local tmp = oUF_SuperVillain.colors.class[class] or health.colors.health
+		local tmp = oUF_SuperVillain.colors.class[class] or oUF_SuperVillain.colors.health
 		t = {(tmp[1] * 0.75),(tmp[2] * 0.75),(tmp[3] * 0.75)}
 		if(bg and db.classbackdrop and UnitIsPlayer(unit)) then
 			t2 = t
@@ -262,7 +262,7 @@ local Update = function(self, event, unit)
 	elseif(health.colorSmooth) then
 		r, g, b = oUF_SuperVillain.ColorGradient(min, max, unpack(health.smoothGradient or oUF_SuperVillain.colors.smooth))
 	elseif(health.colorHealth) then
-		t = health.colors.health
+		t = oUF_SuperVillain.colors.health
 	end

 	if(t) then
@@ -303,10 +303,6 @@ function MOD:CreateHealthBar(frame, hasbg, reverse)
 	local healthBar = CreateFrame("StatusBar", nil, frame)
 	healthBar:SetFrameStrata("LOW")
 	healthBar:SetFrameLevel(4)
-	healthBar.colors = {}
-	healthBar.colors.health = oUF_SuperVillain.colors.health
-	healthBar.colors.tapped = oUF_SuperVillain.colors.tapped
-	healthBar.colors.disconnected = oUF_SuperVillain.colors.disconnected
 	healthBar:SetStatusBarTexture(SuperVillain.Media.bar.default)
 	if hasbg then
 		healthBar.bg = healthBar:CreateTexture(nil, "BORDER")
diff --git a/Interface/AddOns/SVUI/packages/unit/frames/groups.lua b/Interface/AddOns/SVUI/packages/unit/frames/groups.lua
index c9349d4..dd7820d 100644
--- a/Interface/AddOns/SVUI/packages/unit/frames/groups.lua
+++ b/Interface/AddOns/SVUI/packages/unit/frames/groups.lua
@@ -108,17 +108,17 @@ local _GSORT = {
 ALL UNIT HELPERS
 ##########################################################
 ]]--
-local GroupMediaUpdate = function(self)
+local GroupMediaUpdate = function(self, updateElements)
     local key = self.___key
     local index = 1;
     local childFrame = self:GetAttribute("child"..index)
     while childFrame do
-        MOD.RefreshUnitMedia(childFrame, key)
+        MOD.RefreshUnitMedia(childFrame, key, updateElements)
         if(_G[childFrame:GetName().."Pet"]) then
-            MOD.RefreshUnitMedia(_G[childFrame:GetName().."Pet"], key)
+            MOD.RefreshUnitMedia(_G[childFrame:GetName().."Pet"], key, updateElements)
         end
         if(_G[childFrame:GetName().."Target"]) then
-            MOD.RefreshUnitMedia(_G[childFrame:GetName().."Target"], key)
+            MOD.RefreshUnitMedia(_G[childFrame:GetName().."Target"], key, updateElements)
         end
         index = index + 1;
         childFrame = self:GetAttribute("child"..index)
diff --git a/Interface/AddOns/SVUI/system/classes/Filters.lua b/Interface/AddOns/SVUI/system/classes/Filters.lua
index 54f0181..bc24b74 100644
--- a/Interface/AddOns/SVUI/system/classes/Filters.lua
+++ b/Interface/AddOns/SVUI/system/classes/Filters.lua
@@ -670,22 +670,21 @@ end

 local METAFILTERS = function(sv)
 	for k, x in pairs(FilterIDs) do
-		if (not sv[k]) then sv[k] = {} end
-		local src = {};
-		for id in gmatch(x, '([^,]+)') do
-			if(id) then
-				local saved
-				local n = safename(id);
-				local p = FilterOverrides[tostring(id)] or 0;
-				if k == "Strict" then
-					saved = {['enable'] = true, ['spellID'] = id, ['priority'] = p}
-				else
-					saved = {['enable'] = true, ['priority'] = p}
-				end
-				if (not sv[k][n]) then src[n] = saved else src[n] = sv[k][n] end
-			end
+		if (not sv[k]) then
+			for id in gmatch(x, '([^,]+)') do
+				if(id) then
+					local saved
+					local n = safename(id);
+					local p = FilterOverrides[tostring(id)] or 0;
+					if k == "Strict" then
+						saved = {['enable'] = true, ['spellID'] = id, ['priority'] = p}
+					else
+						saved = {['enable'] = true, ['priority'] = p}
+					end
+					sv[k][n] = saved
+				end
+			end
 		end
-		sv[k] = src
 	end

 	return sv
@@ -693,7 +692,8 @@ end

 function SuperVillain:ChangeFilter(k, id, v)
 	local name = safename(id)
-	self.Filters[k][name] = v
+	if (not self.Filters[k]) then self.Filters[k] = {} end
+	self.Filters[k][name] = tcopy(v)
 end

 function SuperVillain:SetFilterObjects(init)
diff --git a/Interface/AddOns/SVUI/system/mentalo.lua b/Interface/AddOns/SVUI/system/mentalo.lua
index 586a24f..0e38032 100644
--- a/Interface/AddOns/SVUI/system/mentalo.lua
+++ b/Interface/AddOns/SVUI/system/mentalo.lua
@@ -228,7 +228,9 @@ local DraggableFrames = {
 	"VoidStorageFrame",
 	--"WorldStateAlwaysUpFrame"
 };
-
+-- local MentaloUIFrames = {
+-- 	"ArcheologyDigsiteProgressBar",
+-- };
 local theHand = CreateFrame("Frame", "SVUI_HandOfMentalo", SuperVillain.UIParent)
 theHand:SetFrameStrata("DIALOG")
 theHand:SetFrameLevel(99)
@@ -686,16 +688,16 @@ function SuperVillain:LoadMovables()
 	theHand.energy = theHand:CreateTexture(nil, "OVERLAY")
 	theHand.energy:SetAllPoints(theHand)
 	theHand.energy:SetTexture([[Interface\AddOns\SVUI\assets\artwork\Doodads\MENTALO-ENERGY]])
-	SuperVillain.Animate:Orbit(theHand.energy, 10)
+	self.Animate:Orbit(theHand.energy, 10)
 	theHand.flash = theHand.energy.anim;
 	theHand.energy:Hide()
 	theHand.elapsedTime = 0;
 	theHand.flash:Stop()
 	theHand:Hide()

-	for name, _ in pairs(SuperVillain.MentaloFrames)do
+	for name, _ in pairs(self.MentaloFrames)do
 		local parent, text, overlay, snapoffset, postdrag;
-		for key, value in pairs(SuperVillain.MentaloFrames[name])do
+		for key, value in pairs(self.MentaloFrames[name])do
 			if(key == "parent") then
 				parent = value
 			elseif(key == "text") then
@@ -708,9 +710,12 @@ function SuperVillain:LoadMovables()
 				postdrag = value
 			end
 		end
-		SuperVillain:SetMentaloAlphas()
+		self:SetMentaloAlphas()
 		SetSVMovable(parent, name, text, overlay, snapoffset, postdrag)
 	end
+	-- for _, name in pairs(MentaloUIFrames) do
+	-- 	self:SetSVMovable(_G[name], name .. "_MOVE", name)
+	-- end
 end

 function SuperVillain:UseMentalo(isConfigMode, configType)
diff --git a/Interface/AddOns/SVUI_ConfigOMatic/modules/units/core.lua b/Interface/AddOns/SVUI_ConfigOMatic/modules/units/core.lua
index 86eb4ec..1c9f044 100644
--- a/Interface/AddOns/SVUI_ConfigOMatic/modules/units/core.lua
+++ b/Interface/AddOns/SVUI_ConfigOMatic/modules/units/core.lua
@@ -1767,7 +1767,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.health = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								tapped = {
@@ -1780,7 +1780,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.tapped = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								disconnected = {
@@ -1793,7 +1793,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.disconnected = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								}
 							}
@@ -1827,7 +1827,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.power["MANA"] = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								RAGE = {
@@ -1840,7 +1840,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.power["RAGE"] = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								FOCUS = {
@@ -1853,7 +1853,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.power["FOCUS"] = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								ENERGY = {
@@ -1866,7 +1866,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.power["ENERGY"] = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								RUNIC_POWER = {
@@ -1879,7 +1879,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.power["RUNIC_POWER"] = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								}
 							}
@@ -1913,7 +1913,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.casting = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								spark = {
@@ -1926,7 +1926,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.spark = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								interrupt = {
@@ -1939,7 +1939,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.interrupt = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								}
 							}
@@ -1986,7 +1986,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.buff_bars = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								debuff_bars = {
@@ -1999,7 +1999,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.debuff_bars = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								},
 								shield_bars = {
@@ -2012,7 +2012,7 @@ SuperVillain.Options.args.SVUnit = {
 									end,
 									set = function(key, rValue, gValue, bValue)
 										SuperVillain.db.media.unitframes.shield_bars = {rValue, gValue, bValue}
-										MOD:RefreshUnitFrames()
+										MOD:RefreshAllUnitMedia()
 									end,
 								}
 							}
diff --git a/Interface/AddOns/SVUI_StyleOMatic/addons/archeology.lua b/Interface/AddOns/SVUI_StyleOMatic/addons/archeology.lua
index 5ca66fe..046d3ec 100644
--- a/Interface/AddOns/SVUI_StyleOMatic/addons/archeology.lua
+++ b/Interface/AddOns/SVUI_StyleOMatic/addons/archeology.lua
@@ -66,6 +66,7 @@ local function ArchaeologyStyle()
 	-- ArcheologyDigsiteProgressBar:Formula409()
 	-- ArcheologyDigsiteProgressBar.BarBackground:SetTexture([[Interface\Archeology\ArcheologyToast]])
 	-- ArcheologyDigsiteProgressBar.BarBorderAndOverlay:SetTexture([[Interface\Archeology\ArcheologyToast]])
+	SuperVillain:SetSVMovable(ArcheologyDigsiteProgressBar, "ArcheologyProgressBar_MOVE", "Archeology Progress Bar")
 end;
 --[[
 ##########################################################