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Fix some texture/fontstring definitions

James Whitehead II [07-07-09 - 20:12]
Fix some texture/fontstring definitions
Filename
TomTom.lua
TomTom_CrazyArrow.lua
diff --git a/TomTom.lua b/TomTom.lua
index 6db2bf8..debb1d6 100755
--- a/TomTom.lua
+++ b/TomTom.lua
@@ -233,10 +233,10 @@ function TomTom:ShowHideWorldCoords()
 		-- Create the frame if it doesn't exist
 		if not TomTomWorldFrame then
 			TomTomWorldFrame = CreateFrame("Frame", nil, WorldMapFrame)
-			TomTomWorldFrame.Player = TomTomWorldFrame:CreateFontString("OVERLAY", nil, "GameFontHighlightSmall")
+			TomTomWorldFrame.Player = TomTomWorldFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
 			TomTomWorldFrame.Player:SetPoint("BOTTOM", WorldMapPositioningGuide, "BOTTOM", -100, 11)

-			TomTomWorldFrame.Cursor = TomTomWorldFrame:CreateFontString("OVERLAY", nil, "GameFontHighlightSmall")
+			TomTomWorldFrame.Cursor = TomTomWorldFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
 			TomTomWorldFrame.Cursor:SetPoint("BOTTOM", WorldMapPositioningGuide, "BOTTOM", 100, 11)

 			TomTomWorldFrame:SetScript("OnUpdate", WorldMap_OnUpdate)
@@ -278,7 +278,7 @@ function TomTom:ShowHideCoordBlock()
 			TomTomBlock:RegisterForClicks("RightButtonUp")
 			TomTomBlock:SetPoint("TOP", Minimap, "BOTTOM", -20, -10)

-			TomTomBlock.Text = TomTomBlock:CreateFontString("OVERLAY", nil, "GameFontNormal")
+			TomTomBlock.Text = TomTomBlock:CreateFontString(nil, "OVERLAY", "GameFontNormal")
 			TomTomBlock.Text:SetJustifyH("CENTER")
 			TomTomBlock.Text:SetPoint("CENTER", 0, 0)

diff --git a/TomTom_CrazyArrow.lua b/TomTom_CrazyArrow.lua
index 00f7c89..b667254 100644
--- a/TomTom_CrazyArrow.lua
+++ b/TomTom_CrazyArrow.lua
@@ -77,7 +77,7 @@ wayframe:RegisterForDrag("LeftButton")
 wayframe:RegisterEvent("ZONE_CHANGED_NEW_AREA")
 wayframe:SetScript("OnEvent", OnEvent)

-wayframe.arrow = wayframe:CreateTexture("OVERLAY")
+wayframe.arrow = wayframe:CreateTexture(nil, "OVERLAY")
 wayframe.arrow:SetTexture("Interface\\Addons\\TomTom\\Images\\Arrow")
 wayframe.arrow:SetAllPoints()