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Updating to the latest Ace3

James Whitehead II [06-29-11 - 16:42]
Updating to the latest Ace3
Filename
libs/AceConfig-3.0/AceConfig-3.0.lua
libs/AceConfig-3.0/AceConfig-3.0.xml
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
libs/AceDB-3.0/AceDB-3.0.lua
libs/AceDB-3.0/AceDB-3.0.xml
libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
libs/AceEvent-3.0/AceEvent-3.0.lua
libs/AceEvent-3.0/AceEvent-3.0.xml
libs/AceGUI-3.0/AceGUI-3.0.lua
libs/AceGUI-3.0/AceGUI-3.0.xml
libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
libs/LibMapData-1.0/library.lua
libs/LibStub/LibStub.lua
libs/LibStub/LibStub.toc
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.lua b/libs/AceConfig-3.0/AceConfig-3.0.lua
index 3bedf8c..f4a17cb 100644
--- a/libs/AceConfig-3.0/AceConfig-3.0.lua
+++ b/libs/AceConfig-3.0/AceConfig-3.0.lua
@@ -1,57 +1,57 @@
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local MAJOR, MINOR = "AceConfig-3.0", 2
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local cfgcmd = LibStub("AceConfigCmd-3.0")
---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
-	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
-	if not ok then error(msg, 2) end
-
-	if slashcmd then
-		if type(slashcmd) == "table" then
-			for _,cmd in pairs(slashcmd) do
-				cfgcmd:CreateChatCommand(cmd, appName)
-			end
-		else
-			cfgcmd:CreateChatCommand(slashcmd, appName)
-		end
-	end
-end
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local MAJOR, MINOR = "AceConfig-3.0", 2
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.xml b/libs/AceConfig-3.0/AceConfig-3.0.xml
index 87972ad..d9eb96a 100644
--- a/libs/AceConfig-3.0/AceConfig-3.0.xml
+++ b/libs/AceConfig-3.0/AceConfig-3.0.xml
@@ -1,8 +1,8 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
-	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
-	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
-	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
-	<Script file="AceConfig-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
index e764a99..3936031 100644
--- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
+++ b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -1,787 +1,787 @@
---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
--- @class file
--- @name AceConfigCmd-3.0
--- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
-
---[[
-AceConfigCmd-3.0
-
-Handles commandline optionstable access
-
-REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-
-]]
-
--- TODO: plugin args
-
-
-local MAJOR, MINOR = "AceConfigCmd-3.0", 12
-local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigCmd then return end
-
-AceConfigCmd.commands = AceConfigCmd.commands or {}
-local commands = AceConfigCmd.commands
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local AceConsole -- LoD
-local AceConsoleName = "AceConsole-3.0"
-
--- Lua APIs
-local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
-local format, tonumber, tostring = string.format, tonumber, tostring
-local tsort, tinsert = table.sort, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert = error, assert
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
-
-
-local L = setmetatable({}, {	-- TODO: replace with proper locale
-	__index = function(self,k) return k end
-})
-
-
-
-local function print(msg)
-	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
-end
-
--- constants used by getparam() calls below
-
-local handlertypes = {["table"]=true}
-local handlermsg = "expected a table"
-
-local functypes = {["function"]=true, ["string"]=true}
-local funcmsg = "expected function or member name"
-
-
--- pickfirstset() - picks the first non-nil value and returns it
-
-local function pickfirstset(...)
-	for i=1,select("#",...) do
-		if select(i,...)~=nil then
-			return select(i,...)
-		end
-	end
-end
-
-
--- err() - produce real error() regarding malformed options tables etc
-
-local function err(info,inputpos,msg )
-	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
-	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
-end
-
-
--- usererr() - produce chatframe message regarding bad slash syntax etc
-
-local function usererr(info,inputpos,msg )
-	local cmdstr=strsub(info.input, 1, inputpos-1);
-	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
-end
-
-
--- callmethod() - call a given named method (e.g. "get", "set") with given arguments
-
-local function callmethod(info, inputpos, tab, methodtype, ...)
-	local method = info[methodtype]
-	if not method then
-		err(info, inputpos, "'"..methodtype.."': not set")
-	end
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-
-	if type(method)=="function" then
-		return method(info, ...)
-	elseif type(method)=="string" then
-		if type(info.handler[method])~="function" then
-			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
-		end
-		return info.handler[method](info.handler, info, ...)
-	else
-		assert(false)	-- type should have already been checked on read
-	end
-end
-
--- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
-
-local function callfunction(info, tab, methodtype, ...)
-	local method = tab[methodtype]
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-
-	if type(method)=="function" then
-		return method(info, ...)
-	else
-		assert(false) -- type should have already been checked on read
-	end
-end
-
--- do_final() - do the final step (set/execute) along with validation and confirmation
-
-local function do_final(info, inputpos, tab, methodtype, ...)
-	if info.validate then
-		local res = callmethod(info,inputpos,tab,"validate",...)
-		if type(res)=="string" then
-			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
-			return
-		end
-	end
-	-- console ignores .confirm
-
-	callmethod(info,inputpos,tab,methodtype, ...)
-end
-
-
--- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
-
-local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
-	local old,oldat = info[paramname], info[paramname.."_at"]
-	local val=tab[paramname]
-	if val~=nil then
-		if val==false then
-			val=nil
-		elseif not types[type(val)] then
-			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
-		end
-		info[paramname] = val
-		info[paramname.."_at"] = depth
-	end
-	return old,oldat
-end
-
-
--- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
-local dummytable={}
-
-local function iterateargs(tab)
-	if not tab.plugins then
-		return pairs(tab.args)
-	end
-
-	local argtabkey,argtab=next(tab.plugins)
-	local v
-
-	return function(_, k)
-		while argtab do
-			k,v = next(argtab, k)
-			if k then return k,v end
-			if argtab==tab.args then
-				argtab=nil
-			else
-				argtabkey,argtab = next(tab.plugins, argtabkey)
-				if not argtabkey then
-					argtab=tab.args
-				end
-			end
-		end
-	end
-end
-
-local function checkhidden(info, inputpos, tab)
-	if tab.cmdHidden~=nil then
-		return tab.cmdHidden
-	end
-	local hidden = tab.hidden
-	if type(hidden) == "function" or type(hidden) == "string" then
-		info.hidden = hidden
-		hidden = callmethod(info, inputpos, tab, 'hidden')
-		info.hidden = nil
-	end
-	return hidden
-end
-
-local function showhelp(info, inputpos, tab, depth, noHead)
-	if not noHead then
-		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
-	end
-
-	local sortTbl = {}	-- [1..n]=name
-	local refTbl = {}   -- [name]=tableref
-
-	for k,v in iterateargs(tab) do
-		if not refTbl[k] then	-- a plugin overriding something in .args
-			tinsert(sortTbl, k)
-			refTbl[k] = v
-		end
-	end
-
-	tsort(sortTbl, function(one, two)
-		local o1 = refTbl[one].order or 100
-		local o2 = refTbl[two].order or 100
-		if type(o1) == "function" or type(o1) == "string" then
-			info.order = o1
-			info[#info+1] = one
-			o1 = callmethod(info, inputpos, refTbl[one], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if type(o2) == "function" or type(o1) == "string" then
-			info.order = o2
-			info[#info+1] = two
-			o2 = callmethod(info, inputpos, refTbl[two], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if o1<0 and o2<0 then return o1<o2 end
-		if o2<0 then return true end
-		if o1<0 then return false end
-		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
-		return o1<o2
-	end)
-
-	for i = 1, #sortTbl do
-		local k = sortTbl[i]
-		local v = refTbl[k]
-		if not checkhidden(info, inputpos, v) then
-			if v.type ~= "description" and v.type ~= "header" then
-				-- recursively show all inline groups
-				local name, desc = v.name, v.desc
-				if type(name) == "function" then
-					name = callfunction(info, v, 'name')
-				end
-				if type(desc) == "function" then
-					desc = callfunction(info, v, 'desc')
-				end
-				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
-					print("  "..(desc or name)..":")
-					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
-					showhelp(info, inputpos, v, depth, true)
-					info.handler,info.handler_at = oldhandler,oldhandler_at
-				else
-					local key = k:gsub(" ", "_")
-					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
-				end
-			end
-		end
-	end
-end
-
-
-local function keybindingValidateFunc(text)
-	if text == nil or text == "NONE" then
-		return nil
-	end
-	text = text:upper()
-	local shift, ctrl, alt
-	local modifier
-	while true do
-		if text == "-" then
-			break
-		end
-		modifier, text = strsplit('-', text, 2)
-		if text then
-			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
-				return false
-			end
-			if modifier == "SHIFT" then
-				if shift then
-					return false
-				end
-				shift = true
-			end
-			if modifier == "CTRL" then
-				if ctrl then
-					return false
-				end
-				ctrl = true
-			end
-			if modifier == "ALT" then
-				if alt then
-					return false
-				end
-				alt = true
-			end
-		else
-			text = modifier
-			break
-		end
-	end
-	if text == "" then
-		return false
-	end
-	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
-		return false
-	end
-	local s = text
-	if shift then
-		s = "SHIFT-" .. s
-	end
-	if ctrl then
-		s = "CTRL-" .. s
-	end
-	if alt then
-		s = "ALT-" .. s
-	end
-	return s
-end
-
--- handle() - selfrecursing function that processes input->optiontable
--- - depth - starts at 0
--- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
-
-local function handle(info, inputpos, tab, depth, retfalse)
-
-	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-
-	-------------------------------------------------------------------
-	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-	-- Note that we do NOT validate if method names are correct at this stage,
-	-- the handler may change before they're actually used!
-
-	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
-	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
-	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
-	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
-	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
-	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-
-	-------------------------------------------------------------------
-	-- Act according to .type of this table
-
-	if tab.type=="group" then
-		------------ group --------------------------------------------
-
-		if type(tab.args)~="table" then err(info, inputpos) end
-		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-
-		-- grab next arg from input
-		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
-		if not arg then
-			showhelp(info, inputpos, tab, depth)
-			return
-		end
-		nextpos=nextpos+1
-
-		-- loop .args and try to find a key with a matching name
-		for k,v in iterateargs(tab) do
-			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-
-			-- is this child an inline group? if so, traverse into it
-			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
-				info[depth+1] = k
-				if handle(info, inputpos, v, depth+1, true)==false then
-					info[depth+1] = nil
-					-- wasn't found in there, but that's ok, we just keep looking down here
-				else
-					return	-- done, name was found in inline group
-				end
-			-- matching name and not a inline group
-			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
-				info[depth+1] = k
-				return handle(info,nextpos,v,depth+1)
-			end
-		end
-
-		-- no match
-		if retfalse then
-			-- restore old infotable members and return false to indicate failure
-			info.handler,info.handler_at = oldhandler,oldhandler_at
-			info.set,info.set_at = oldset,oldset_at
-			info.get,info.get_at = oldget,oldget_at
-			info.func,info.func_at = oldfunc,oldfunc_at
-			info.validate,info.validate_at = oldvalidate,oldvalidate_at
-			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
-			return false
-		end
-
-		-- couldn't find the command, display error
-		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
-		return
-	end
-
-	local str = strsub(info.input,inputpos);
-
-	if tab.type=="execute" then
-		------------ execute --------------------------------------------
-		do_final(info, inputpos, tab, "func")
-
-
-
-	elseif tab.type=="input" then
-		------------ input --------------------------------------------
-
-		local res = true
-		if tab.pattern then
-			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
-			if not strmatch(str, tab.pattern) then
-				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
-				return
-			end
-		end
-
-		do_final(info, inputpos, tab, "set", str)
-
-
-
-	elseif tab.type=="toggle" then
-		------------ toggle --------------------------------------------
-		local b
-		local str = strtrim(strlower(str))
-		if str=="" then
-			b = callmethod(info, inputpos, tab, "get")
-
-			if tab.tristate then
-				--cycle in true, nil, false order
-				if b then
-					b = nil
-				elseif b == nil then
-					b = false
-				else
-					b = true
-				end
-			else
-				b = not b
-			end
-
-		elseif str==L["on"] then
-			b = true
-		elseif str==L["off"] then
-			b = false
-		elseif tab.tristate and str==L["default"] then
-			b = nil
-		else
-			if tab.tristate then
-				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
-			else
-				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
-			end
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", b)
-
-
-	elseif tab.type=="range" then
-		------------ range --------------------------------------------
-		local val = tonumber(str)
-		if not val then
-			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
-			return
-		end
-		if type(info.step)=="number" then
-			val = val- (val % info.step)
-		end
-		if type(info.min)=="number" and val<info.min then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
-			return
-		end
-		if type(info.max)=="number" and val>info.max then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", val)
-
-
-	elseif tab.type=="select" then
-		------------ select ------------------------------------
-		local str = strtrim(strlower(str))
-
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-
-		if str == "" then
-			local b = callmethod(info, inputpos, tab, "get")
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r:"])
-			for k, v in pairs(values) do
-				if b == k then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-
-		local ok
-		for k,v in pairs(values) do
-			if strlower(k)==str then
-				str = k	-- overwrite with key (in case of case mismatches)
-				ok = true
-				break
-			end
-		end
-		if not ok then
-			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", str)
-
-	elseif tab.type=="multiselect" then
-		------------ multiselect -------------------------------------------
-		local str = strtrim(strlower(str))
-
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-
-		if str == "" then
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
-			for k, v in pairs(values) do
-				if callmethod(info, inputpos, tab, "get", k) then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-
-		--build a table of the selections, checking that they exist
-		--parse for =on =off =default in the process
-		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
-		local sels = {}
-		for v in str:gmatch("[^ ]+") do
-			--parse option=on etc
-			local opt, val = v:match('(.+)=(.+)')
-			--get option if toggling
-			if not opt then
-				opt = v
-			end
-
-			--check that the opt is valid
-			local ok
-			for k,v in pairs(values) do
-				if strlower(k)==opt then
-					opt = k	-- overwrite with key (in case of case mismatches)
-					ok = true
-					break
-				end
-			end
-
-			if not ok then
-				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
-				return
-			end
-
-			--check that if val was supplied it is valid
-			if val then
-				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
-					--val is valid insert it
-					sels[opt] = val
-				else
-					if tab.tristate then
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
-					else
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
-					end
-					return
-				end
-			else
-				-- no val supplied, toggle
-				sels[opt] = true
-			end
-		end
-
-		for opt, val in pairs(sels) do
-			local newval
-
-			if (val == true) then
-				--toggle the option
-				local b = callmethod(info, inputpos, tab, "get", opt)
-
-				if tab.tristate then
-					--cycle in true, nil, false order
-					if b then
-						b = nil
-					elseif b == nil then
-						b = false
-					else
-						b = true
-					end
-				else
-					b = not b
-				end
-				newval = b
-			else
-				--set the option as specified
-				if val==L["on"] then
-					newval = true
-				elseif val==L["off"] then
-					newval = false
-				elseif val==L["default"] then
-					newval = nil
-				end
-			end
-
-			do_final(info, inputpos, tab, "set", opt, newval)
-		end
-
-
-	elseif tab.type=="color" then
-		------------ color --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-
-		local r, g, b, a
-
-		if tab.hasAlpha then
-			if str:len() == 8 and str:find("^%x*$")  then
-				--parse a hex string
-				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
-			else
-				--parse seperate values
-				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
-			end
-			if not (r and g and b and a) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
-				return
-			end
-
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-				a = a / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
-			end
-		else
-			a = 1.0
-			if str:len() == 6 and str:find("^%x*$") then
-				--parse a hex string
-				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
-			else
-				--parse seperate values
-				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b = tonumber(r), tonumber(g), tonumber(b)
-			end
-			if not (r and g and b) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
-				return
-			end
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
-			end
-		end
-
-		do_final(info, inputpos, tab, "set", r,g,b,a)
-
-	elseif tab.type=="keybinding" then
-		------------ keybinding --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-		local value = keybindingValidateFunc(str:upper())
-		if value == false then
-			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", value)
-
-	elseif tab.type=="description" then
-		------------ description --------------------
-		-- ignore description, GUI config only
-	else
-		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
-	end
-end
-
---- Handle the chat command.
--- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
--- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
--- -- Use AceConsole-3.0 to register a Chat Command
--- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
---
--- -- Show the GUI if no input is supplied, otherwise handle the chat input.
--- function MyAddon:ChatCommand(input)
---   -- Assuming "MyOptions" is the appName of a valid options table
---   if not input or input:trim() == "" then
---     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
---   else
---     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
---   end
--- end
-function AceConfigCmd:HandleCommand(slashcmd, appName, input)
-
-	local optgetter = cfgreg:GetOptionsTable(appName)
-	if not optgetter then
-		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
-	end
-	local options = assert( optgetter("cmd", MAJOR) )
-
-	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
-		[0] = slashcmd,
-		appName = appName,
-		options = options,
-		input = input,
-		self = self,
-		handler = self,
-		uiType = "cmd",
-		uiName = MAJOR,
-	}
-
-	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
-end
-
---- Utility function to create a slash command handler.
--- Also registers tab completion with AceTab
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigCmd:CreateChatCommand(slashcmd, appName)
-	if not AceConsole then
-		AceConsole = LibStub(AceConsoleName)
-	end
-	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
-				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
-		end,
-	true) then -- succesfully registered so lets get the command -> app table in
-		commands[slashcmd] = appName
-	end
-end
-
---- Utility function that returns the options table that belongs to a slashcommand.
--- Designed to be used for the AceTab interface.
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @return The options table associated with the slash command (or nil if the slash command was not registered)
-function AceConfigCmd:GetChatCommandOptions(slashcmd)
-	return commands[slashcmd]
-end
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 12
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
+
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then
+		return pairs(tab.args)
+	end
+
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function checkhidden(info, inputpos, tab)
+	if tab.cmdHidden~=nil then
+		return tab.cmdHidden
+	end
+	local hidden = tab.hidden
+	if type(hidden) == "function" or type(hidden) == "string" then
+		info.hidden = hidden
+		hidden = callmethod(info, inputpos, tab, 'hidden')
+		info.hidden = nil
+	end
+	return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			tinsert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+
+	tsort(sortTbl, function(one, two)
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+
+	for i = 1, #sortTbl do
+		local k = sortTbl[i]
+		local v = refTbl[k]
+		if not checkhidden(info, inputpos, v) then
+			if v.type ~= "description" and v.type ~= "header" then
+				-- recursively show all inline groups
+				local name, desc = v.name, v.desc
+				if type(name) == "function" then
+					name = callfunction(info, v, 'name')
+				end
+				if type(desc) == "function" then
+					desc = callfunction(info, v, 'desc')
+				end
+				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+					print("  "..(desc or name)..":")
+					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+					showhelp(info, inputpos, v, depth, true)
+					info.handler,info.handler_at = oldhandler,oldhandler_at
+				else
+					local key = k:gsub(" ", "_")
+					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+				end
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+		-- grab next arg from input
+		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab, depth)
+			return
+		end
+		nextpos=nextpos+1
+
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+
+		-- no match
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+
+	local str = strsub(info.input,inputpos);
+
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+
+
+
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+
+		local res = true
+		if tab.pattern then
+			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(str, tab.pattern) then
+				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+				return
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+
+
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(str))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", b)
+
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(str)
+		if not val then
+			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", val)
+
+
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(str))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local b = callmethod(info, inputpos, tab, "get")
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r:"])
+			for k, v in pairs(values) do
+				if b == k then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		local ok
+		for k,v in pairs(values) do
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(str))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+			for k, v in pairs(values) do
+				if callmethod(info, inputpos, tab, "get", k) then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in str:gmatch("[^ ]+") do
+			--parse option=on etc
+			local opt, val = v:match('(.+)=(.+)')
+			--get option if toggling
+			if not opt then
+				opt = v
+			end
+
+			--check that the opt is valid
+			local ok
+			for k,v in pairs(values) do
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+
+		for opt, val in pairs(sels) do
+			local newval
+
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+
+
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+
+		local r, g, b, a
+
+		if tab.hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
index 188d354..b2f2c20 100644
--- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
+++ b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigCmd-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
index 36b0356..45f0117 100644
--- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+++ b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -1,1901 +1,1940 @@
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 967 2010-09-25 08:20:55Z nevcairiel $
-
-local LibStub = LibStub
-local MAJOR, MINOR = "AceConfigDialog-3.0", 50
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
--- Lua APIs
-local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
-local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe
-local rawset, tostring, tonumber = rawset, tostring, tonumber
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
-  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
-  		- Descendant Groups with inline=true and thier children will not become nodes
-
-  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
-  		- Grandchild groups will default to inline unless specified otherwise
-
-  Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
-  Inline Groups
-  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
-  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
-  	- When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
-	local pool = setmetatable({},{__mode="k"})
-	function new()
-		--newcount = newcount + 1
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			--createdcount = createdcount + 1
-			return {}
-		end
-	end
-	function copy(t)
-		local c = new()
-		for k, v in pairs(t) do
-			c[k] = v
-		end
-		return c
-	end
-	function del(t)
-		--delcount = delcount + 1
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
---	function cached()
---		local n = 0
---		for k in pairs(pool) do
---			n = n + 1
---		end
---		return n
---	end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
-  for i=1,select("#",...) do
-    if select(i,...)~=nil then
-      return select(i,...)
-    end
-  end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			if t[key] then
-				return t[key]
-			end
-		end
-	end
-
-	return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
-	set = true,
-	get = true,
-	func = true,
-	confirm = true,
-	validate = true,
-	disabled = true,
-	hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
-	name = true,
-	desc = true,
-	icon = true,
-	usage = true,
-	width = true,
-	image = true,
-	fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
-	type = true,
-	descStyle = true,
-	imageWidth = true,
-	imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
-	--get definition for the member
-	local inherits = isInherited[membername]
-
-
-	--get the member of the option, traversing the tree if it can be inherited
-	local member
-
-	if inherits then
-		local group = options
-		if group[membername] ~= nil then
-			member = group[membername]
-		end
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			if group[membername] ~= nil then
-				member = group[membername]
-			end
-		end
-	else
-		member = option[membername]
-	end
-
-	--check if we need to call a functon, or if we have a literal value
-	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
-		--We have a function to call
-		local info = new()
-		--traverse the options table, picking up the handler and filling the info with the path
-		local handler
-		local group = options
-		handler = group.handler or handler
-
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			info[i] = path[i]
-			handler = group.handler or handler
-		end
-
-		info.options = options
-		info.appName = appName
-		info[0] = appName
-		info.arg = option.arg
-		info.handler = handler
-		info.option = option
-		info.type = option.type
-		info.uiType = "dialog"
-		info.uiName = MAJOR
-
-		local a, b, c ,d
-		--using 4 returns for the get of a color type, increase if a type needs more
-		if type(member) == "function" then
-			--Call the function
-			a,b,c,d = member(info, ...)
-		else
-			--Call the method
-			if handler and handler[member] then
-				a,b,c,d = handler[member](handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type %s", member, membername))
-			end
-		end
-		del(info)
-		return a,b,c,d
-	else
-		--The value isnt a function to call, return it
-		return member
-	end
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
-	local info = new()
-
-	local func
-	local group = options
-	local handler
-
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func = group[funcname]
-	end
-	handler = group.handler or handler
-
-	for i, v in ipairs(path) do
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-	end
-
-	info.options = options
-	info[0] = appName
-	info.arg = option.arg
-
-	local a, b, c ,d
-	if type(func) == "string" then
-		if handler and handler[func] then
-			a,b,c,d = handler[func](handler, info, ...)
-		else
-			error(string.format("Method %s doesn't exist in handler for type func", func))
-		end
-	elseif type(func) == "function" then
-		a,b,c,d = func(info, ...)
-	end
-	del(info)
-	return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
-	if not a then
-		return true
-	end
-	if not b then
-		return false
-	end
-	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
-	if OrderA == OrderB then
-		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
-		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
-		return NameA:upper() < NameB:upper()
-	end
-	if OrderA < 0 then
-		if OrderB > 0 then
-			return false
-		end
-	else
-		if OrderB < 0 then
-			return true
-		end
-	end
-	return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-	tempOrders = new()
-	tempNames = new()
-
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if not opts[k] then
-					tinsert(keySort, k)
-					opts[k] = v
-
-					path[#path+1] = k
-					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-					path[#path] = nil
-				end
-			end
-		end
-	end
-
-	for k, v in pairs(group.args) do
-		if not opts[k] then
-			tinsert(keySort, k)
-			opts[k] = v
-
-			path[#path+1] = k
-			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			path[#path] = nil
-		end
-	end
-
-	tsort(keySort, compareOptions)
-
-	del(tempOrders)
-	del(tempNames)
-end
-
-local function DelTree(tree)
-	if tree.children then
-		local childs = tree.children
-		for i = 1, #childs do
-			DelTree(childs[i])
-			del(childs[i])
-		end
-		del(childs)
-	end
-end
-
-local function CleanUserData(widget, event)
-
-	local user = widget:GetUserDataTable()
-
-	if user.path then
-		del(user.path)
-	end
-
-	if widget.type == "TreeGroup" then
-		local tree = user.tree
-		widget:SetTree(nil)
-		if tree then
-			for i = 1, #tree do
-				DelTree(tree[i])
-				del(tree[i])
-			end
-			del(tree)
-		end
-	end
-
-	if widget.type == "TabGroup" then
-		widget:SetTabs(nil)
-		if user.tablist then
-			del(user.tablist)
-		end
-	end
-
-	if widget.type == "DropdownGroup" then
-		widget:SetGroupList(nil)
-		if user.grouplist then
-			del(user.grouplist)
-		end
-	end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return
-function AceConfigDialog:GetStatusTable(appName, path)
-	local status = self.Status
-
-	if not status[appName] then
-		status[appName] = {}
-		status[appName].status = {}
-		status[appName].children = {}
-	end
-
-	status = status[appName]
-
-	if path then
-		for i = 1, #path do
-			local v = path[i]
-			if not status.children[v] then
-				status.children[v] = {}
-				status.children[v].status = {}
-				status.children[v].children = {}
-			end
-			status = status.children[v]
-		end
-	end
-
-	return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
-	local path = new()
-
-
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-	local group = options
-	local status = self:GetStatusTable(appName, path)
-	if not status.groups then
-		status.groups = {}
-	end
-	status = status.groups
-	local treevalue
-	local treestatus
-
-	for n = 1, select("#",...) do
-		local key = select(n, ...)
-
-		if group.childGroups == "tab" or group.childGroups == "select" then
-			--if this is a tab or select group, select the group
-			status.selected = key
-			--children of this group are no longer extra levels of a tree
-			treevalue = nil
-		else
-			--tree group by default
-			if treevalue then
-				--this is an extra level of a tree group, build a uniquevalue for it
-				treevalue = treevalue.."\001"..key
-			else
-				--this is the top level of a tree group, the uniquevalue is the same as the key
-				treevalue = key
-				if not status.groups then
-					status.groups = {}
-				end
-				--save this trees status table for any extra levels or groups
-				treestatus = status
-			end
-			--make sure that the tree entry is open, and select it.
-			--the selected group will be overwritten if a child is the final target but still needs to be open
-			treestatus.selected = treevalue
-			treestatus.groups[treevalue] = true
-
-		end
-
-		--move to the next group in the path
-		group = GetSubOption(group, key)
-		if not group then
-			break
-		end
-		tinsert(path, key)
-		status = self:GetStatusTable(appName, path)
-		if not status.groups then
-			status.groups = {}
-		end
-		status = status.groups
-	end
-
-	del(path)
-	reg:NotifyChange(appName)
-end
-
-local function OptionOnMouseOver(widget, event)
-	--show a tooltip/set the status bar to the desc text
-	local user = widget:GetUserDataTable()
-	local opt = user.option
-	local options = user.options
-	local path = user.path
-	local appName = user.appName
-
-	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
-	local name = GetOptionsMemberValue("name", opt, options, path, appName)
-	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
-	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
-	local descStyle = opt.descStyle
-
-	if descStyle and descStyle ~= "tooltip" then return end
-
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-
-	if opt.type == "multiselect" then
-		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
-	end
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-	if type(usage) == "string" then
-		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-	end
-
-	GameTooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
-	GameTooltip:Hide()
-end
-
-local function GetFuncName(option)
-	local type = option.type
-	if type == "execute" then
-		return "func"
-	else
-		return "set"
-	end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
-	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
-		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
-	end
-	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
-	for k in pairs(t) do
-		t[k] = nil
-	end
-	t.text = message
-	t.button1 = ACCEPT
-	t.button2 = CANCEL
-	local dialog, oldstrata
-	t.OnAccept = function()
-		safecall(func, unpack(t))
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	t.OnCancel = function()
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	for i = 1, select("#", ...) do
-		t[i] = select(i, ...) or false
-	end
-	t.timeout = 0
-	t.whileDead = 1
-	t.hideOnEscape = 1
-
-	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
-	if dialog then
-		oldstrata = dialog:GetFrameStrata()
-		dialog:SetFrameStrata("TOOLTIP")
-	end
-end
-
-local function ActivateControl(widget, event, ...)
-	--This function will call the set / execute handler for the widget
-	--widget:GetUserDataTable() contains the needed info
-	local user = widget:GetUserDataTable()
-	local option = user.option
-	local options = user.options
-	local path = user.path
-	local info = new()
-
-	local func
-	local group = options
-	local funcname = GetFuncName(option)
-	local handler
-	local confirm
-	local validate
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func =  group[funcname]
-	end
-	handler = group.handler or handler
-	confirm = group.confirm
-	validate = group.validate
-	for i = 1, #path do
-		local v = path[i]
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-		if group.confirm ~= nil then
-			confirm = group.confirm
-		end
-		if group.validate ~= nil then
-			validate = group.validate
-		end
-	end
-
-	info.options = options
-	info.appName = user.appName
-	info.arg = option.arg
-	info.handler = handler
-	info.option = option
-	info.type = option.type
-	info.uiType = "dialog"
-	info.uiName = MAJOR
-
-	local name
-	if type(option.name) == "function" then
-		name = option.name(info)
-	elseif type(option.name) == "string" then
-		name = option.name
-	else
-		name = ""
-	end
-	local usage = option.usage
-	local pattern = option.pattern
-
-	local validated = true
-
-	if option.type == "input" then
-		if type(pattern)=="string" then
-			if not strmatch(..., pattern) then
-				validated = false
-			end
-		end
-	end
-
-	local success
-	if validated and option.type ~= "execute" then
-		if type(validate) == "string" then
-			if handler and handler[validate] then
-				success, validated = safecall(handler[validate], handler, info, ...)
-				if not success then validated = false end
-			else
-				error(format("Method %s doesn't exist in handler for type execute", validate))
-			end
-		elseif type(validate) == "function" then
-			success, validated = safecall(validate, info, ...)
-			if not success then validated = false end
-		end
-	end
-
-	local rootframe = user.rootframe
-	if type(validated) == "string" then
-		--validate function returned a message to display
-		if rootframe.SetStatusText then
-			rootframe:SetStatusText(validated)
-		else
-			-- TODO: do something else.
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	elseif not validated then
-		--validate returned false
-		if rootframe.SetStatusText then
-			if usage then
-				rootframe:SetStatusText(name..": "..usage)
-			else
-				if pattern then
-					rootframe:SetStatusText(name..": Expected "..pattern)
-				else
-					rootframe:SetStatusText(name..": Invalid Value")
-				end
-			end
-		else
-			-- TODO: do something else
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	else
-
-		local confirmText = option.confirmText
-		--call confirm func/method
-		if type(confirm) == "string" then
-			if handler and handler[confirm] then
-				success, confirm = safecall(handler[confirm], handler, info, ...)
-				if success and type(confirm) == "string" then
-					confirmText = confirm
-					confirm = true
-				elseif not success then
-					confirm = false
-				end
-			else
-				error(format("Method %s doesn't exist in handler for type confirm", confirm))
-			end
-		elseif type(confirm) == "function" then
-			success, confirm = safecall(confirm, info, ...)
-			if success and type(confirm) == "string" then
-				confirmText = confirm
-				confirm = true
-			elseif not success then
-				confirm = false
-			end
-		end
-
-		--confirm if needed
-		if type(confirm) == "boolean" then
-			if confirm then
-				if not confirmText then
-					local name, desc = option.name, option.desc
-					if type(name) == "function" then
-						name = name(info)
-					end
-					if type(desc) == "function" then
-						desc = desc(info)
-					end
-					confirmText = name
-					if desc then
-						confirmText = confirmText.." - "..desc
-					end
-				end
-
-				local iscustom = user.rootframe:GetUserData("iscustom")
-				local rootframe
-
-				if iscustom then
-					rootframe = user.rootframe
-				end
-				local basepath = user.rootframe:GetUserData("basepath")
-				if type(func) == "string" then
-					if handler and handler[func] then
-						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
-					else
-						error(format("Method %s doesn't exist in handler for type func", func))
-					end
-				elseif type(func) == "function" then
-					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
-				end
-				--func will be called and info deleted when the confirm dialog is responded to
-				return
-			end
-		end
-
-		--call the function
-		if type(func) == "string" then
-			if handler and handler[func] then
-				safecall(handler[func],handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type func", func))
-			end
-		elseif type(func) == "function" then
-			safecall(func,info, ...)
-		end
-
-
-
-		local iscustom = user.rootframe:GetUserData("iscustom")
-		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-		--full refresh of the frame, some controls dont cause this on all events
-		if option.type == "color" then
-			if event == "OnValueConfirmed" then
-
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		elseif option.type == "range" then
-			if event == "OnMouseUp" then
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
-		elseif option.type == "multiselect" then
-			user.valuechanged = true
-		else
-			if iscustom then
-				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-			else
-				AceConfigDialog:Open(user.appName, unpack(basepath))
-			end
-		end
-
-	end
-	del(info)
-end
-
-local function ActivateSlider(widget, event, value)
-	local option = widget:GetUserData("option")
-	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
-	if min then
-		if step then
-			value = math_floor((value - min) / step + 0.5) * step + min
-		end
-		value = math_max(value, min)
-	end
-	if max then
-		value = math_min(value, max)
-	end
-	ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
-	ActivateControl(widget, event, widget:GetUserData("value"), ...)
-	local user = widget:GetUserDataTable()
-	local iscustom = user.rootframe:GetUserData("iscustom")
-	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-	if iscustom then
-		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-	else
-		AceConfigDialog:Open(user.appName, unpack(basepath))
-	end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
-	local user = widget:GetUserDataTable()
-	if user.valuechanged then
-		local iscustom = user.rootframe:GetUserData("iscustom")
-		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-		if iscustom then
-			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-		else
-			AceConfigDialog:Open(user.appName, unpack(basepath))
-		end
-	end
-end
-
-local function FrameOnClose(widget, event)
-	local appName = widget:GetUserData("appName")
-	AceConfigDialog.OpenFrames[appName] = nil
-	gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
-	--check for a specific boolean option
-	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
-	if hidden ~= nil then
-		return hidden
-	end
-
-	return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
-	--check for a specific boolean option
-	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
-	if disabled ~= nil then
-		return disabled
-	end
-
-	return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
-	local tabs = new()
-	local text = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				tinsert(tabs, k)
-				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-
-	return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
-	local groups = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-
-	return groups
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				if not tree.children then tree.children = new() end
-				tinsert(tree.children,entry)
-				if (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
-	local tree = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				tinsert(tree,entry)
-				if recurse and (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-	del(keySort)
-	del(opts)
-	return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
-	local user = control:GetUserDataTable()
-	for i = 1, #path do
-		user[i] = path[i]
-	end
-	user.rootframe = rootframe
-	user.option = option
-	user.options = options
-	user.path = copy(path)
-	user.appName = appName
-	control:SetCallback("OnRelease", CleanUserData)
-	control:SetCallback("OnLeave", OptionOnMouseLeave)
-	control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-
---[[
-	options - root of the options table being fed
-	container - widget that controls will be placed in
-	rootframe - Frame object the options are in
-	path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		tinsert(path, k)
-		local hidden = CheckOptionHidden(v, options, path, appName)
-		local name = GetOptionsMemberValue("name", v, options, path, appName)
-		if not hidden then
-			if v.type == "group" then
-				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
-					--Inline group
-					local GroupContainer
-					if name and name ~= "" then
-						GroupContainer = gui:Create("InlineGroup")
-						GroupContainer:SetTitle(name or "")
-					else
-						GroupContainer = gui:Create("SimpleGroup")
-					end
-
-					GroupContainer.width = "fill"
-					GroupContainer:SetLayout("flow")
-					container:AddChild(GroupContainer)
-					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
-				end
-			else
-				--Control to feed
-				local control
-
-				local name = GetOptionsMemberValue("name", v, options, path, appName)
-
-				if v.type == "execute" then
-
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
-					if type(image) == "string" then
-						control = gui:Create("Icon")
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-						control:SetLabel(name)
-					else
-						control = gui:Create("Button")
-						control:SetText(name)
-					end
-					control:SetCallback("OnClick",ActivateControl)
-
-				elseif v.type == "input" then
-					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
-					control = gui:Create(controlType)
-					if not control then
-						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
-					end
-
-					if v.multiline and control.SetNumLines then
-						control:SetNumLines(tonumber(v.multiline) or 4)
-					end
-					control:SetLabel(name)
-					control:SetCallback("OnEnterPressed",ActivateControl)
-					local text = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(text) ~= "string" then
-						text = ""
-					end
-					control:SetText(text)
-
-				elseif v.type == "toggle" then
-					control = gui:Create("CheckBox")
-					control:SetLabel(name)
-					control:SetTriState(v.tristate)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateControl)
-
-					if v.descStyle == "inline" then
-						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
-						control:SetDescription(desc)
-					end
-
-					local image = GetOptionsMemberValue("image", v, options, path, appName)
-					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-
-					if type(image) == "string" then
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-					end
-				elseif v.type == "range" then
-					control = gui:Create("Slider")
-					control:SetLabel(name)
-					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
-					control:SetIsPercent(v.isPercent)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(value) ~= "number" then
-						value = 0
-					end
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateSlider)
-					control:SetCallback("OnMouseUp",ActivateSlider)
-
-				elseif v.type == "select" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					local controlType = v.dialogControl or v.control or "Dropdown"
-					control = gui:Create(controlType)
-					if not control then
-						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						control = gui:Create("Dropdown")
-					end
-					control:SetLabel(name)
-					control:SetList(values)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					if not values[value] then
-						value = nil
-					end
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateControl)
-
-				elseif v.type == "multiselect" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					local disabled = CheckOptionDisabled(v, options, path, appName)
-
-					local controlType = v.dialogControl or v.control
-
-					local valuesort = new()
-					if values then
-						for value, text in pairs(values) do
-							tinsert(valuesort, value)
-						end
-					end
-					tsort(valuesort)
-
-					if controlType then
-						control = gui:Create(controlType)
-						if not control then
-							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						end
-					end
-					if control then
-						control:SetMultiselect(true)
-						control:SetLabel(name)
-						control:SetList(values)
-						control:SetDisabled(disabled)
-						control:SetCallback("OnValueChanged",ActivateControl)
-						control:SetCallback("OnClosed", MultiControlOnClosed)
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-						--check:SetTriState(v.tristate)
-						for i = 1, #valuesort do
-							local key = valuesort[i]
-							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
-							control:SetItemValue(key,value)
-						end
-					else
-						control = gui:Create("InlineGroup")
-						control:SetLayout("Flow")
-						control:SetTitle(name)
-						control.width = "fill"
-
-						control:PauseLayout()
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						for i = 1, #valuesort do
-							local value = valuesort[i]
-							local text = values[value]
-							local check = gui:Create("CheckBox")
-							check:SetLabel(text)
-							check:SetUserData("value", value)
-							check:SetUserData("text", text)
-							check:SetDisabled(disabled)
-							check:SetTriState(v.tristate)
-							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
-							check:SetCallback("OnValueChanged",ActivateMultiControl)
-							InjectInfo(check, options, v, path, rootframe, appName)
-							control:AddChild(check)
-							if width == "double" then
-								check:SetWidth(width_multiplier * 2)
-							elseif width == "half" then
-								check:SetWidth(width_multiplier / 2)
-							elseif width == "full" then
-								check.width = "fill"
-							else
-								check:SetWidth(width_multiplier)
-							end
-						end
-						control:ResumeLayout()
-						control:DoLayout()
-
-
-					end
-
-					del(valuesort)
-
-				elseif v.type == "color" then
-					control = gui:Create("ColorPicker")
-					control:SetLabel(name)
-					control:SetHasAlpha(v.hasAlpha)
-					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnValueChanged",ActivateControl)
-					control:SetCallback("OnValueConfirmed",ActivateControl)
-
-				elseif v.type == "keybinding" then
-					control = gui:Create("Keybinding")
-					control:SetLabel(name)
-					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnKeyChanged",ActivateControl)
-
-				elseif v.type == "header" then
-					control = gui:Create("Heading")
-					control:SetText(name)
-					control.width = "fill"
-
-				elseif v.type == "description" then
-					control = gui:Create("Label")
-					control:SetText(name)
-
-					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
-					if fontSize == "medium" then
-						control:SetFontObject(GameFontHighlight)
-					elseif fontSize == "large" then
-						control:SetFontObject(GameFontHighlightLarge)
-					else -- small or invalid
-						control:SetFontObject(GameFontHighlightSmall)
-					end
-
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
-					if type(image) == "string" then
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-					end
-					local width = GetOptionsMemberValue("width",v,options,path,appName)
-					control.width = not width and "fill"
-				end
-
-				--Common Init
-				if control then
-					if control.width ~= "fill" then
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-					end
-					if control.SetDisabled then
-						local disabled = CheckOptionDisabled(v, options, path, appName)
-						control:SetDisabled(disabled)
-					end
-
-					InjectInfo(control, options, v, path, rootframe, appName)
-					container:AddChild(control)
-				end
-
-			end
-		end
-		tremove(path)
-	end
-	container:ResumeLayout()
-	container:DoLayout()
-	del(keySort)
-	del(opts)
-end
-
-local function BuildPath(path, ...)
-	for i = 1, select("#",...)  do
-		tinsert(path, (select(i,...)))
-	end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
-	local user = widget:GetUserDataTable()
-	if not user then return end
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local appName = user.appName
-
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		if not group then return end
-		group = GetSubOption(group, feedpath[i])
-	end
-
-	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
-	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-
-	GameTooltip:SetOwner(button, "ANCHOR_NONE")
-	if widget.type == "TabGroup" then
-		GameTooltip:SetPoint("BOTTOM",button,"TOP")
-	else
-		GameTooltip:SetPoint("LEFT",button,"RIGHT")
-	end
-
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-
-	GameTooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
-	GameTooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
-	if not uniquevalue then return false end
-
-	local feedpath = new()
-	local temppath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-
-	local group = options
-	for i = 1, #feedpath do
-		local v = feedpath[i]
-		temppath[i] = v
-		group = GetSubOption(group, v)
-
-		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
-			del(feedpath)
-			del(temppath)
-			return false
-		end
-	end
-	del(feedpath)
-	del(temppath)
-	return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
-	local user = widget:GetUserDataTable()
-
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local rootframe = user.rootframe
-
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		group = GetSubOption(group, feedpath[i])
-	end
-	widget:ReleaseChildren()
-	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
-	del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
-	If the group is Inline, FeedOptions
-	If the group has no child groups, FeedOptions
-
-	If the group is a tab or select group, FeedOptions then add the Group Control
-	If the group is a tree group FeedOptions then
-		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
-		if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
-	local group = options
-	--follow the path to get to the curent group
-	local inline
-	local grouptype, parenttype = options.childGroups, "none"
-
-
-	for i = 1, #path do
-		local v = path[i]
-		group = GetSubOption(group, v)
-		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-		parenttype = grouptype
-		grouptype = group.childGroups
-	end
-
-	if not parenttype then
-		parenttype = "tree"
-	end
-
-	--check if the group has child groups
-	local hasChildGroups
-	for k, v in pairs(group.args) do
-		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-			hasChildGroups = true
-		end
-	end
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-					hasChildGroups = true
-				end
-			end
-		end
-	end
-
-	container:SetLayout("flow")
-	local scroll
-
-	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
-	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
-		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
-			scroll = gui:Create("ScrollFrame")
-			scroll:SetLayout("flow")
-			scroll.width = "fill"
-			scroll.height = "fill"
-			container:SetLayout("fill")
-			container:AddChild(scroll)
-			container = scroll
-		end
-	end
-
-	FeedOptions(appName,options,container,rootframe,path,group,nil)
-
-	if scroll then
-		container:PerformLayout()
-		local status = self:GetStatusTable(appName, path)
-		if not status.scroll then
-			status.scroll = {}
-		end
-		scroll:SetStatusTable(status.scroll)
-	end
-
-	if hasChildGroups and not inline then
-		local name = GetOptionsMemberValue("name", group, options, path, appName)
-		if grouptype == "tab" then
-
-			local tab = gui:Create("TabGroup")
-			InjectInfo(tab, options, group, path, rootframe, appName)
-			tab:SetCallback("OnGroupSelected", GroupSelected)
-			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
-			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			tab:SetStatusTable(status.groups)
-			tab.width = "fill"
-			tab.height = "fill"
-
-			local tabs = BuildGroups(group, options, path, appName)
-			tab:SetTabs(tabs)
-			tab:SetUserData("tablist", tabs)
-
-			for i = 1, #tabs do
-				local entry = tabs[i]
-				if not entry.disabled then
-					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-
-			container:AddChild(tab)
-
-		elseif grouptype == "select" then
-
-			local select = gui:Create("DropdownGroup")
-			select:SetTitle(name)
-			InjectInfo(select, options, group, path, rootframe, appName)
-			select:SetCallback("OnGroupSelected", GroupSelected)
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			select:SetStatusTable(status.groups)
-			local grouplist = BuildSelect(group, options, path, appName)
-			select:SetGroupList(grouplist)
-			select:SetUserData("grouplist", grouplist)
-			local firstgroup
-			for k, v in pairs(grouplist) do
-				if not firstgroup or k < firstgroup then
-					firstgroup = k
-				end
-			end
-
-			if firstgroup then
-				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
-			end
-
-			select.width = "fill"
-			select.height = "fill"
-
-			container:AddChild(select)
-
-		--assume tree group by default
-		--if parenttype is tree then this group is already a node on that tree
-		elseif (parenttype ~= "tree") or isRoot then
-			local tree = gui:Create("TreeGroup")
-			InjectInfo(tree, options, group, path, rootframe, appName)
-			tree:EnableButtonTooltips(false)
-
-			tree.width = "fill"
-			tree.height = "fill"
-
-			tree:SetCallback("OnGroupSelected", GroupSelected)
-			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
-			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			local treedefinition = BuildGroups(group, options, path, appName, true)
-			tree:SetStatusTable(status.groups)
-
-			tree:SetTree(treedefinition)
-			tree:SetUserData("tree",treedefinition)
-
-			for i = 1, #treedefinition do
-				local entry = treedefinition[i]
-				if not entry.disabled then
-					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-
-			container:AddChild(tree)
-		end
-	end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
-	for appName in pairs(this.closing) do
-		if AceConfigDialog.OpenFrames[appName] then
-			AceConfigDialog.OpenFrames[appName]:Hide()
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				if not widget:IsVisible() then
-					widget:ReleaseChildren()
-				end
-			end
-		end
-		this.closing[appName] = nil
-	end
-
-	if this.closeAll then
-		for k, v in pairs(AceConfigDialog.OpenFrames) do
-			if not this.closeAllOverride[k] then
-				v:Hide()
-			end
-		end
-		this.closeAll = nil
-		wipe(this.closeAllOverride)
-	end
-
-	for appName in pairs(this.apps) do
-		if AceConfigDialog.OpenFrames[appName] then
-			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
-			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				local user = widget:GetUserDataTable()
-				if widget:IsVisible() then
-					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
-				end
-			end
-		end
-		this.apps[appName] = nil
-	end
-	this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
-	AceConfigDialog.frame.closeAll = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-	if next(self.OpenFrames) then
-		return true
-	end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
-	if self.OpenFrames[appName] then
-		AceConfigDialog.frame.closing[appName] = true
-		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-		return true
-	end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
-	AceConfigDialog.frame.apps[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
-	local status = AceConfigDialog:GetStatusTable(appName)
-	if type(width) == "number" and type(height) == "number" then
-		status.width = width
-		status.height = height
-	end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
-	if not old_CloseSpecialWindows then
-		old_CloseSpecialWindows = CloseSpecialWindows
-		CloseSpecialWindows = function()
-			local found = old_CloseSpecialWindows()
-			return self:CloseAll() or found
-		end
-	end
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-
-	local f
-
-	local path = new()
-	local name = GetOptionsMemberValue("name", options, options, path, appName)
-
-	--If an optional path is specified add it to the path table before feeding the options
-	--as container is optional as well it may contain the first element of the path
-	if type(container) == "string" then
-		tinsert(path, container)
-		container = nil
-	end
-	for n = 1, select("#",...) do
-		tinsert(path, (select(n, ...)))
-	end
-
-	--if a container is given feed into that
-	if container then
-		f = container
-		f:ReleaseChildren()
-		f:SetUserData("appName", appName)
-		f:SetUserData("iscustom", true)
-		if #path > 0 then
-			f:SetUserData("basepath", copy(path))
-		end
-		local status = AceConfigDialog:GetStatusTable(appName)
-		if not status.width then
-			status.width =  700
-		end
-		if not status.height then
-			status.height = 500
-		end
-		if f.SetStatusTable then
-			f:SetStatusTable(status)
-		end
-		if f.SetTitle then
-			f:SetTitle(name or "")
-		end
-	else
-		if not self.OpenFrames[appName] then
-			f = gui:Create("Frame")
-			self.OpenFrames[appName] = f
-		else
-			f = self.OpenFrames[appName]
-		end
-		f:ReleaseChildren()
-		f:SetCallback("OnClose", FrameOnClose)
-		f:SetUserData("appName", appName)
-		if #path > 0 then
-			f:SetUserData("basepath", copy(path))
-		end
-		f:SetTitle(name or "")
-		local status = AceConfigDialog:GetStatusTable(appName)
-		f:SetStatusTable(status)
-	end
-
-	self:FeedGroup(appName,options,f,f,path,true)
-	if f.Show then
-		f:Show()
-	end
-	del(path)
-
-	if AceConfigDialog.frame.closeAll then
-		-- close all is set, but thats not good, since we're just opening here, so force it
-		AceConfigDialog.frame.closeAllOverride[appName] = true
-	end
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
-	local old = AceConfigDialog.BlizOptions
-	local new = {}
-	for key, widget in pairs(old) do
-		local appName = widget:GetUserData("appName")
-		if not new[appName] then new[appName] = {} end
-		new[appName][key] = widget
-	end
-	AceConfigDialog.BlizOptions = new
-else
-	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
-	local path = widget:GetUserData("path")
-	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
-	local appName = widget:GetUserData("appName")
-	AceConfigDialog.frame.closing[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options.
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
-	local BlizOptions = AceConfigDialog.BlizOptions
-
-	local key = appName
-	for n = 1, select("#", ...) do
-		key = key.."\001"..select(n, ...)
-	end
-
-	if not BlizOptions[appName] then
-		BlizOptions[appName] = {}
-	end
-
-	if not BlizOptions[appName][key] then
-		local group = gui:Create("BlizOptionsGroup")
-		BlizOptions[appName][key] = group
-		group:SetName(name or appName, parent)
-
-		group:SetTitle(name or appName)
-		group:SetUserData("appName", appName)
-		if select("#", ...) > 0 then
-			local path = {}
-			for n = 1, select("#",...) do
-				tinsert(path, (select(n, ...)))
-			end
-			group:SetUserData("path", path)
-		end
-		group:SetCallback("OnShow", FeedToBlizPanel)
-		group:SetCallback("OnHide", ClearBlizPanel)
-		InterfaceOptions_AddCategory(group.frame)
-		return group.frame
-	else
-		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
-	end
-end
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
+
+local LibStub = LibStub
+local MAJOR, MINOR = "AceConfigDialog-3.0", 54
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+-- Lua APIs
+local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
+local strmatch, format = string.match, string.format
+local assert, loadstring, error = assert, loadstring, error
+local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe
+local rawset, tostring, tonumber = rawset, tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
+-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
+-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
+
+local emptyTbl = {}
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select("#", ...)](func, ...)
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+  		- Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+  		- Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
+  	- When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode="k"})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		wipe(t)
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+	fontSize = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	descStyle = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local handler
+		local group = options
+		handler = group.handler or handler
+
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = "dialog"
+		info.uiName = MAJOR
+
+		local a, b, c ,d
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member
+	end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB > 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	tsort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+		if user.orderlist then
+			del(user.orderlist)
+		end
+	end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+	local path = new()
+
+
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue
+	local treestatus
+
+	for n = 1, select("#",...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+
+		end
+
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+
+	del(path)
+	reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+
+	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+	local descStyle = opt.descStyle
+
+	if descStyle and descStyle ~= "tooltip" then return end
+
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+
+	if opt.type == "multiselect" then
+		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
+	end
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+	if type(usage) == "string" then
+		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+	end
+
+	GameTooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	GameTooltip:Hide()
+end
+
+local function GetFuncName(option)
+	local type = option.type
+	if type == "execute" then
+		return "func"
+	else
+		return "set"
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
+		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
+	end
+	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
+	for k in pairs(t) do
+		t[k] = nil
+	end
+	t.text = message
+	t.button1 = ACCEPT
+	t.button2 = CANCEL
+	local dialog, oldstrata
+	t.OnAccept = function()
+		safecall(func, unpack(t))
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	t.OnCancel = function()
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	for i = 1, select("#", ...) do
+		t[i] = select(i, ...) or false
+	end
+	t.timeout = 0
+	t.whileDead = 1
+	t.hideOnEscape = 1
+
+	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
+	if dialog then
+		oldstrata = dialog:GetFrameStrata()
+		dialog:SetFrameStrata("TOOLTIP")
+	end
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler or handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = "dialog"
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+
+	local rootframe = user.rootframe
+	if type(validated) == "string" then
+		--validate function returned a message to display
+		if rootframe.SetStatusText then
+			rootframe:SetStatusText(validated)
+		else
+			-- TODO: do something else.
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	elseif not validated then
+		--validate returned false
+		if rootframe.SetStatusText then
+			if usage then
+				rootframe:SetStatusText(name..": "..usage)
+			else
+				if pattern then
+					rootframe:SetStatusText(name..": Expected "..pattern)
+				else
+					rootframe:SetStatusText(name..": Invalid Value")
+				end
+			end
+		else
+			-- TODO: do something else
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	else
+
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local name, desc = option.name, option.desc
+					if type(name) == "function" then
+						name = name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+
+				local iscustom = user.rootframe:GetUserData("iscustom")
+				local rootframe
+
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData("basepath")
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+			else
+				AceConfigDialog:Open(user.appName, unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData("option")
+	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+	if min then
+		if step then
+			value = math_floor((value - min) / step + 0.5) * step + min
+		end
+		value = math_max(value, min)
+	end
+	if max then
+		value = math_min(value, max)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData("value"), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData("iscustom")
+	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+	if iscustom then
+		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+	else
+		AceConfigDialog:Open(user.appName, unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged then
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		if iscustom then
+			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+		else
+			AceConfigDialog:Open(user.appName, unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local order = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+				tinsert(order, k)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(opts)
+	del(keySort)
+
+	return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+
+				local name = GetOptionsMemberValue("name", v, options, path, appName)
+
+				if v.type == "execute" then
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" then
+						control = gui:Create("Icon")
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+						control:SetLabel(name)
+					else
+						control = gui:Create("Button")
+						control:SetText(name)
+					end
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
+					control = gui:Create(controlType)
+					if not control then
+						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
+					end
+
+					if v.multiline and control.SetNumLines then
+						control:SetNumLines(tonumber(v.multiline) or 4)
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = gui:Create("CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+					if v.descStyle == "inline" then
+						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+						control:SetDescription(desc)
+					end
+
+					local image = GetOptionsMemberValue("image", v, options, path, appName)
+					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+					if type(image) == "string" then
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+					end
+				elseif v.type == "range" then
+					control = gui:Create("Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					if v.style == "radio" then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local optionValue = GetOptionsMemberValue("get",v, options, path, appName, value)
+						for value, text in pairs(values) do
+							local radio = gui:Create("CheckBox")
+							radio:SetLabel(text)
+							radio:SetUserData("value", value)
+							radio:SetUserData("text", text)
+							radio:SetDisabled(disabled)
+							radio:SetType("radio")
+							radio:SetValue(optionValue == value)
+							radio:SetCallback("OnValueChanged", ActivateMultiControl)
+							InjectInfo(radio, options, v, path, rootframe, appName)
+							control:AddChild(radio)
+							if width == "double" then
+								radio:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								radio:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								radio.width = "fill"
+							else
+								radio:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+					else
+						local controlType = v.dialogControl or v.control or "Dropdown"
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+							control = gui:Create("Dropdown")
+						end
+						local itemType = v.itemControl
+						if itemType and not gui:GetWidgetVersion(itemType) then
+							geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+							itemType = nil
+						end
+						control:SetLabel(name)
+						control:SetList(values, nil, itemType)
+						local value = GetOptionsMemberValue("get",v, options, path, appName)
+						if not values[value] then
+							value = nil
+						end
+						control:SetValue(value)
+						control:SetCallback("OnValueChanged", ActivateControl)
+					end
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+
+					local controlType = v.dialogControl or v.control
+
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					tsort(valuesort)
+
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+					end
+					if control then
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for i = 1, #valuesort do
+							local key = valuesort[i]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for i = 1, #valuesort do
+							local value = valuesort[i]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData("value", value)
+							check:SetUserData("text", text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+
+					end
+
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = gui:Create("ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(v.hasAlpha)
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = gui:Create("Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = gui:Create("Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = gui:Create("Label")
+					control:SetText(name)
+
+					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+					if fontSize == "medium" then
+						control:SetFontObject(GameFontHighlight)
+					elseif fontSize == "large" then
+						control:SetFontObject(GameFontHighlightLarge)
+					else -- small or invalid
+						control:SetFontObject(GameFontHighlightSmall)
+					end
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local width = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not width and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select("#",...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+	GameTooltip:SetOwner(button, "ANCHOR_NONE")
+	if widget.type == "TabGroup" then
+		GameTooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		GameTooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+
+	GameTooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	GameTooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+			del(feedpath)
+			del(temppath)
+			return false
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		group = GetSubOption(group, feedpath[i])
+	end
+	widget:ReleaseChildren()
+	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+		local name = GetOptionsMemberValue("name", group, options, path, appName)
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local select = gui:Create("DropdownGroup")
+			select:SetTitle(name)
+			InjectInfo(select, options, group, path, rootframe, appName)
+			select:SetCallback("OnGroupSelected", GroupSelected)
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			select:SetStatusTable(status.groups)
+			local grouplist, orderlist = BuildSelect(group, options, path, appName)
+			select:SetGroupList(grouplist, orderlist)
+			select:SetUserData("grouplist", grouplist)
+			select:SetUserData("orderlist", orderlist)
+
+			local firstgroup = orderlist[1]
+			if firstgroup then
+				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+
+			select.width = "fill"
+			select.height = "fill"
+
+			container:AddChild(select)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if AceConfigDialog.OpenFrames[appName] then
+			AceConfigDialog.OpenFrames[appName]:Hide()
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				if not widget:IsVisible() then
+					widget:ReleaseChildren()
+				end
+			end
+		end
+		this.closing[appName] = nil
+	end
+
+	if this.closeAll then
+		for k, v in pairs(AceConfigDialog.OpenFrames) do
+			if not this.closeAllOverride[k] then
+				v:Hide()
+			end
+		end
+		this.closeAll = nil
+		wipe(this.closeAllOverride)
+	end
+
+	for appName in pairs(this.apps) do
+		if AceConfigDialog.OpenFrames[appName] then
+			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				local user = widget:GetUserDataTable()
+				if widget:IsVisible() then
+					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+				end
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+	AceConfigDialog.frame.closeAll = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+	if self.OpenFrames[appName] then
+		AceConfigDialog.frame.closing[appName] = true
+		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+	AceConfigDialog.frame.apps[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+	local status = AceConfigDialog:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select("#",...) do
+		tinsert(path, (select(n, ...)))
+	end
+
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData("appName", appName)
+		f:SetUserData("iscustom", true)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		local status = AceConfigDialog:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+		if f.SetTitle then
+			f:SetTitle(name or "")
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData("appName", appName)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = AceConfigDialog:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+
+	if AceConfigDialog.frame.closeAll then
+		-- close all is set, but thats not good, since we're just opening here, so force it
+		AceConfigDialog.frame.closeAllOverride[appName] = true
+	end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+	local old = AceConfigDialog.BlizOptions
+	local new = {}
+	for key, widget in pairs(old) do
+		local appName = widget:GetUserData("appName")
+		if not new[appName] then new[appName] = {} end
+		new[appName][key] = widget
+	end
+	AceConfigDialog.BlizOptions = new
+else
+	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData("path")
+	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.frame.closing[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = AceConfigDialog.BlizOptions
+
+	local key = appName
+	for n = 1, select("#", ...) do
+		key = key.."\001"..select(n, ...)
+	end
+
+	if not BlizOptions[appName] then
+		BlizOptions[appName] = {}
+	end
+
+	if not BlizOptions[appName][key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[appName][key] = group
+		group:SetName(name or appName, parent)
+
+		group:SetTitle(name or appName)
+		group:SetUserData("appName", appName)
+		if select("#", ...) > 0 then
+			local path = {}
+			for n = 1, select("#",...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData("path", path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		InterfaceOptions_AddCategory(group.frame)
+		return group.frame
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
index 86ce057..69597e9 100644
--- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
+++ b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigDialog-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
index d98c020..1805b2a 100644
--- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+++ b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -1,346 +1,347 @@
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
---
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
-
-if not AceConfigRegistry.callbacks then
-	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
-	-- list of options table names ran through :ValidateOptionsTable automatically.
-	-- CLEARED ON PURPOSE, since newer versions may have newer validators
-	cmd = {},
-	dropdown = {},
-	dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
-	local t = {}
-	for i=select("#",...),1,-1 do
-		tinsert(t, (select(i, ...)))
-	end
-	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true,   _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true,  _="table"}
-local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
-
-local basekeys={
-	type=isstring,
-	name=isstringfunc,
-	desc=optstringfunc,
-	descStyle=optstring,
-	order=optmethodnumber,
-	validate=optmethodfalse,
-	confirm=optmethodbool,
-	confirmText=optstring,
-	disabled=optmethodbool,
-	hidden=optmethodbool,
-		guiHidden=optmethodbool,
-		dialogHidden=optmethodbool,
-		dropdownHidden=optmethodbool,
-	cmdHidden=optmethodbool,
-	icon=optstringfunc,
-	iconCoords=optmethodtable,
-	handler=opttable,
-	get=optmethodfalse,
-	set=optmethodfalse,
-	func=optmethodfalse,
-	arg={["*"]=true},
-	width=optstring,
-}
-
-local typedkeys={
-	header={},
-	description={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-		fontSize=optstringfunc,
-	},
-	group={
-		args=istable,
-		plugins=opttable,
-		inline=optbool,
-			cmdInline=optbool,
-			guiInline=optbool,
-			dropdownInline=optbool,
-			dialogInline=optbool,
-		childGroups=optstring,
-	},
-	execute={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-	},
-	input={
-		pattern=optstring,
-		usage=optstring,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-		multiline=optboolnumber,
-	},
-	toggle={
-		tristate=optbool,
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-	},
-	tristate={
-	},
-	range={
-		min=optnumber,
-		softMin=optnumber,
-		max=optnumber,
-		softMax=optnumber,
-		step=optnumber,
-		bigStep=optnumber,
-		isPercent=optbool,
-	},
-	select={
-		values=ismethodtable,
-		style={
-			["nil"]=true,
-			["string"]={dropdown=true,radio=true},
-			_="string: 'dropdown' or 'radio'"
-		},
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-	},
-	multiselect={
-		values=ismethodtable,
-		style=optstring,
-		tristate=optbool,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-	},
-	color={
-		hasAlpha=optbool,
-	},
-	keybinding={
-		-- TODO
-	},
-}
-
-local function validateKey(k,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	if type(k)~="string" then
-		err("["..tostring(k).."] - key is not a string", errlvl,...)
-	end
-	if strfind(k, "[%c\127]") then
-		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
-	end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
-	errlvl=(errlvl or 0)+1
-	local isok=oktypes[type(v)] or oktypes["*"]
-
-	if not isok then
-		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
-	end
-	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
-		if not isok[v] then
-			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
-		end
-	end
-end
-
-local function validate(options,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	-- basic consistency
-	if type(options)~="table" then
-		err(": expected a table, got a "..type(options), errlvl,...)
-	end
-	if type(options.type)~="string" then
-		err(".type: expected a string, got a "..type(options.type), errlvl,...)
-	end
-
-	-- get type and 'typedkeys' member
-	local tk = typedkeys[options.type]
-	if not tk then
-		err(".type: unknown type '"..options.type.."'", errlvl,...)
-	end
-
-	-- make sure that all options[] are known parameters
-	for k,v in pairs(options) do
-		if not (tk[k] or basekeys[k]) then
-			err(": unknown parameter", errlvl,tostring(k),...)
-		end
-	end
-
-	-- verify that required params are there, and that everything is the right type
-	for k,oktypes in pairs(basekeys) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-	for k,oktypes in pairs(tk) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-
-	-- extra logic for groups
-	if options.type=="group" then
-		for k,v in pairs(options.args) do
-			validateKey(k,errlvl,"args",...)
-			validate(v, errlvl,k,"args",...)
-		end
-		if options.plugins then
-			for plugname,plugin in pairs(options.plugins) do
-				if type(plugin)~="table" then
-					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
-				end
-				for k,v in pairs(plugin) do
-					validateKey(k,errlvl,tostring(plugname),"plugins",...)
-					validate(v, errlvl,k,tostring(plugname),"plugins",...)
-				end
-			end
-		end
-	end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
-	errlvl=(errlvl or 0)+1
-	name = name or "Optionstable"
-	if not options.name then
-		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
-	end
-	validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
-	if not AceConfigRegistry.tables[appName] then return end
-	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
-	errlvl=(errlvl or 0)+2
-	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
-		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
-	end
-	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
-		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
-	end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
-function AceConfigRegistry:RegisterOptionsTable(appName, options)
-	if type(options)=="table" then
-		if options.type~="group" then	-- quick sanity checker
-			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
-		end
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return options
-		end
-	elseif type(options)=="function" then
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			local tab = assert(options(uiType, uiName, appName))
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return tab
-		end
-	else
-		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
-	end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
-	return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
-	local f = AceConfigRegistry.tables[appName]
-	if not f then
-		return nil
-	end
-
-	if uiType then
-		return f(uiType,uiName,1)	-- get the table for us
-	else
-		return f	-- return the function
-	end
-end
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 13
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+if not AceConfigRegistry.callbacks then
+	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically.
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	descStyle=optstring,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	icon=optstringfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstring,
+}
+
+local typedkeys={
+	header={},
+	description={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		fontSize=optstringfunc,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		softMin=optnumber,
+		max=optnumber,
+		softMax=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+	},
+	select={
+		values=ismethodtable,
+		style={
+			["nil"]=true,
+			["string"]={dropdown=true,radio=true},
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		itemControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optbool,
+	},
+	keybinding={
+		-- TODO
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c\127]") then
+		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+	if not AceConfigRegistry.tables[appName] then return end
+	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+function AceConfigRegistry:RegisterOptionsTable(appName, options)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not AceConfigRegistry.validated[uiType][appName] then
+				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return options
+		end
+	elseif type(options)=="function" then
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName, appName))
+			if not AceConfigRegistry.validated[uiType][appName] then
+				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+	return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+	local f = AceConfigRegistry.tables[appName]
+	if not f then
+		return nil
+	end
+
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
index 101bfda..f65f5dd 100644
--- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
+++ b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigRegistry-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceDB-3.0/AceDB-3.0.lua b/libs/AceDB-3.0/AceDB-3.0.lua
index 7a29450..7125643 100644
--- a/libs/AceDB-3.0/AceDB-3.0.lua
+++ b/libs/AceDB-3.0/AceDB-3.0.lua
@@ -1,728 +1,728 @@
---- **AceDB-3.0** manages the SavedVariables of your addon.
--- It offers profile management, smart defaults and namespaces for modules.\\
--- Data can be saved in different data-types, depending on its intended usage.
--- The most common data-type is the `profile` type, which allows the user to choose
--- the active profile, and manage the profiles of all of his characters.\\
--- The following data types are available:
--- * **char** Character-specific data. Every character has its own database.
--- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
--- * **class** Class-specific data. All of the players characters of the same class share this database.
--- * **race** Race-specific data. All of the players characters of the same race share this database.
--- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
--- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
--- * **global** Global Data. All characters on the same account share this database.
--- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
---
--- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
--- of the DBObjectLib listed here. \\
--- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
--- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
--- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
---
--- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
---
--- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
---
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
---
--- -- declare defaults to be used in the DB
--- local defaults = {
---   profile = {
---     setting = true,
---   }
--- }
---
--- function MyAddon:OnInitialize()
---   -- Assuming the .toc says ## SavedVariables: MyAddonDB
---   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
--- end
--- @class file
--- @name AceDB-3.0.lua
--- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
-local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
-local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
-
-if not AceDB then return end -- No upgrade needed
-
--- Lua APIs
-local type, pairs, next, error = type, pairs, next, error
-local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub
-
-AceDB.db_registry = AceDB.db_registry or {}
-AceDB.frame = AceDB.frame or CreateFrame("Frame")
-
-local CallbackHandler
-local CallbackDummy = { Fire = function() end }
-
-local DBObjectLib = {}
-
---[[-------------------------------------------------------------------------
-	AceDB Utility Functions
----------------------------------------------------------------------------]]
-
--- Simple shallow copy for copying defaults
-local function copyTable(src, dest)
-	if type(dest) ~= "table" then dest = {} end
-	if type(src) == "table" then
-		for k,v in pairs(src) do
-			if type(v) == "table" then
-				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
-				v = copyTable(v, dest[k])
-			end
-			dest[k] = v
-		end
-	end
-	return dest
-end
-
--- Called to add defaults to a section of the database
---
--- When a ["*"] default section is indexed with a new key, a table is returned
--- and set in the host table.  These tables must be cleaned up by removeDefaults
--- in order to ensure we don't write empty default tables.
-local function copyDefaults(dest, src)
-	-- this happens if some value in the SV overwrites our default value with a non-table
-	--if type(dest) ~= "table" then return end
-	for k, v in pairs(src) do
-		if k == "*" or k == "**" then
-			if type(v) == "table" then
-				-- This is a metatable used for table defaults
-				local mt = {
-					-- This handles the lookup and creation of new subtables
-					__index = function(t,k)
-							if k == nil then return nil end
-							local tbl = {}
-							copyDefaults(tbl, v)
-							rawset(t, k, tbl)
-							return tbl
-						end,
-				}
-				setmetatable(dest, mt)
-				-- handle already existing tables in the SV
-				for dk, dv in pairs(dest) do
-					if not rawget(src, dk) and type(dv) == "table" then
-						copyDefaults(dv, v)
-					end
-				end
-			else
-				-- Values are not tables, so this is just a simple return
-				local mt = {__index = function(t,k) return k~=nil and v or nil end}
-				setmetatable(dest, mt)
-			end
-		elseif type(v) == "table" then
-			if not rawget(dest, k) then rawset(dest, k, {}) end
-			if type(dest[k]) == "table" then
-				copyDefaults(dest[k], v)
-				if src['**'] then
-					copyDefaults(dest[k], src['**'])
-				end
-			end
-		else
-			if rawget(dest, k) == nil then
-				rawset(dest, k, v)
-			end
-		end
-	end
-end
-
--- Called to remove all defaults in the default table from the database
-local function removeDefaults(db, defaults, blocker)
-	-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
-	setmetatable(db, nil)
-	-- loop through the defaults and remove their content
-	for k,v in pairs(defaults) do
-		if k == "*" or k == "**" then
-			if type(v) == "table" then
-				-- Loop through all the actual k,v pairs and remove
-				for key, value in pairs(db) do
-					if type(value) == "table" then
-						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
-						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
-							removeDefaults(value, v)
-							-- if the table is empty afterwards, remove it
-							if next(value) == nil then
-								db[key] = nil
-							end
-						-- if it was specified, only strip ** content, but block values which were set in the key table
-						elseif k == "**" then
-							removeDefaults(value, v, defaults[key])
-						end
-					end
-				end
-			elseif k == "*" then
-				-- check for non-table default
-				for key, value in pairs(db) do
-					if defaults[key] == nil and v == value then
-						db[key] = nil
-					end
-				end
-			end
-		elseif type(v) == "table" and type(db[k]) == "table" then
-			-- if a blocker was set, dive into it, to allow multi-level defaults
-			removeDefaults(db[k], v, blocker and blocker[k])
-			if next(db[k]) == nil then
-				db[k] = nil
-			end
-		else
-			-- check if the current value matches the default, and that its not blocked by another defaults table
-			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
-				db[k] = nil
-			end
-		end
-	end
-end
-
--- This is called when a table section is first accessed, to set up the defaults
-local function initSection(db, section, svstore, key, defaults)
-	local sv = rawget(db, "sv")
-
-	local tableCreated
-	if not sv[svstore] then sv[svstore] = {} end
-	if not sv[svstore][key] then
-		sv[svstore][key] = {}
-		tableCreated = true
-	end
-
-	local tbl = sv[svstore][key]
-
-	if defaults then
-		copyDefaults(tbl, defaults)
-	end
-	rawset(db, section, tbl)
-
-	return tableCreated, tbl
-end
-
--- Metatable to handle the dynamic creation of sections and copying of sections.
-local dbmt = {
-	__index = function(t, section)
-			local keys = rawget(t, "keys")
-			local key = keys[section]
-			if key then
-				local defaultTbl = rawget(t, "defaults")
-				local defaults = defaultTbl and defaultTbl[section]
-
-				if section == "profile" then
-					local new = initSection(t, section, "profiles", key, defaults)
-					if new then
-						-- Callback: OnNewProfile, database, newProfileKey
-						t.callbacks:Fire("OnNewProfile", t, key)
-					end
-				elseif section == "profiles" then
-					local sv = rawget(t, "sv")
-					if not sv.profiles then sv.profiles = {} end
-					rawset(t, "profiles", sv.profiles)
-				elseif section == "global" then
-					local sv = rawget(t, "sv")
-					if not sv.global then sv.global = {} end
-					if defaults then
-						copyDefaults(sv.global, defaults)
-					end
-					rawset(t, section, sv.global)
-				else
-					initSection(t, section, section, key, defaults)
-				end
-			end
-
-			return rawget(t, section)
-		end
-}
-
-local function validateDefaults(defaults, keyTbl, offset)
-	if not defaults then return end
-	offset = offset or 0
-	for k in pairs(defaults) do
-		if not keyTbl[k] or k == "profiles" then
-			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
-		end
-	end
-end
-
-local preserve_keys = {
-	["callbacks"] = true,
-	["RegisterCallback"] = true,
-	["UnregisterCallback"] = true,
-	["UnregisterAllCallbacks"] = true,
-	["children"] = true,
-}
-
-local realmKey = GetRealmName()
-local charKey = UnitName("player") .. " - " .. realmKey
-local _, classKey = UnitClass("player")
-local _, raceKey = UnitRace("player")
-local factionKey = UnitFactionGroup("player")
-local factionrealmKey = factionKey .. " - " .. realmKey
--- Actual database initialization function
-local function initdb(sv, defaults, defaultProfile, olddb, parent)
-	-- Generate the database keys for each section
-
-	-- map "true" to our "Default" profile
-	if defaultProfile == true then defaultProfile = "Default" end
-
-	local profileKey
-	if not parent then
-		-- Make a container for profile keys
-		if not sv.profileKeys then sv.profileKeys = {} end
-
-		-- Try to get the profile selected from the char db
-		profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-
-		-- save the selected profile for later
-		sv.profileKeys[charKey] = profileKey
-	else
-		-- Use the profile of the parents DB
-		profileKey = parent.keys.profile or defaultProfile or charKey
-
-		-- clear the profileKeys in the DB, namespaces don't need to store them
-		sv.profileKeys = nil
-	end
-
-	-- This table contains keys that enable the dynamic creation
-	-- of each section of the table.  The 'global' and 'profiles'
-	-- have a key of true, since they are handled in a special case
-	local keyTbl= {
-		["char"] = charKey,
-		["realm"] = realmKey,
-		["class"] = classKey,
-		["race"] = raceKey,
-		["faction"] = factionKey,
-		["factionrealm"] = factionrealmKey,
-		["profile"] = profileKey,
-		["global"] = true,
-		["profiles"] = true,
-	}
-
-	validateDefaults(defaults, keyTbl, 1)
-
-	-- This allows us to use this function to reset an entire database
-	-- Clear out the old database
-	if olddb then
-		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
-	end
-
-	-- Give this database the metatable so it initializes dynamically
-	local db = setmetatable(olddb or {}, dbmt)
-
-	if not rawget(db, "callbacks") then
-		-- try to load CallbackHandler-1.0 if it loaded after our library
-		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
-		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
-	end
-
-	-- Copy methods locally into the database object, to avoid hitting
-	-- the metatable when calling methods
-
-	if not parent then
-		for name, func in pairs(DBObjectLib) do
-			db[name] = func
-		end
-	else
-		-- hack this one in
-		db.RegisterDefaults = DBObjectLib.RegisterDefaults
-		db.ResetProfile = DBObjectLib.ResetProfile
-	end
-
-	-- Set some properties in the database object
-	db.profiles = sv.profiles
-	db.keys = keyTbl
-	db.sv = sv
-	--db.sv_name = name
-	db.defaults = defaults
-	db.parent = parent
-
-	-- store the DB in the registry
-	AceDB.db_registry[db] = true
-
-	return db
-end
-
--- handle PLAYER_LOGOUT
--- strip all defaults from all databases
--- and cleans up empty sections
-local function logoutHandler(frame, event)
-	if event == "PLAYER_LOGOUT" then
-		for db in pairs(AceDB.db_registry) do
-			db.callbacks:Fire("OnDatabaseShutdown", db)
-			db:RegisterDefaults(nil)
-
-			-- cleanup sections that are empty without defaults
-			local sv = rawget(db, "sv")
-			for section in pairs(db.keys) do
-				if rawget(sv, section) then
-					-- global is special, all other sections have sub-entrys
-					-- also don't delete empty profiles on main dbs, only on namespaces
-					if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
-						for key in pairs(sv[section]) do
-							if not next(sv[section][key]) then
-								sv[section][key] = nil
-							end
-						end
-					end
-					if not next(sv[section]) then
-						sv[section] = nil
-					end
-				end
-			end
-		end
-	end
-end
-
-AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
-AceDB.frame:SetScript("OnEvent", logoutHandler)
-
-
---[[-------------------------------------------------------------------------
-	AceDB Object Method Definitions
----------------------------------------------------------------------------]]
-
---- Sets the defaults table for the given database object by clearing any
--- that are currently set, and then setting the new defaults.
--- @param defaults A table of defaults for this database
-function DBObjectLib:RegisterDefaults(defaults)
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
-	end
-
-	validateDefaults(defaults, self.keys)
-
-	-- Remove any currently set defaults
-	if self.defaults then
-		for section,key in pairs(self.keys) do
-			if self.defaults[section] and rawget(self, section) then
-				removeDefaults(self[section], self.defaults[section])
-			end
-		end
-	end
-
-	-- Set the DBObject.defaults table
-	self.defaults = defaults
-
-	-- Copy in any defaults, only touching those sections already created
-	if defaults then
-		for section,key in pairs(self.keys) do
-			if defaults[section] and rawget(self, section) then
-				copyDefaults(self[section], defaults[section])
-			end
-		end
-	end
-end
-
---- Changes the profile of the database and all of it's namespaces to the
--- supplied named profile
--- @param name The name of the profile to set as the current profile
-function DBObjectLib:SetProfile(name)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
-	end
-
-	-- changing to the same profile, dont do anything
-	if name == self.keys.profile then return end
-
-	local oldProfile = self.profile
-	local defaults = self.defaults and self.defaults.profile
-
-	-- Callback: OnProfileShutdown, database
-	self.callbacks:Fire("OnProfileShutdown", self)
-
-	if oldProfile and defaults then
-		-- Remove the defaults from the old profile
-		removeDefaults(oldProfile, defaults)
-	end
-
-	self.profile = nil
-	self.keys["profile"] = name
-
-	-- if the storage exists, save the new profile
-	-- this won't exist on namespaces.
-	if self.sv.profileKeys then
-		self.sv.profileKeys[charKey] = name
-	end
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.SetProfile(db, name)
-		end
-	end
-
-	-- Callback: OnProfileChanged, database, newProfileKey
-	self.callbacks:Fire("OnProfileChanged", self, name)
-end
-
---- Returns a table with the names of the existing profiles in the database.
--- You can optionally supply a table to re-use for this purpose.
--- @param tbl A table to store the profile names in (optional)
-function DBObjectLib:GetProfiles(tbl)
-	if tbl and type(tbl) ~= "table" then
-		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
-	end
-
-	-- Clear the container table
-	if tbl then
-		for k,v in pairs(tbl) do tbl[k] = nil end
-	else
-		tbl = {}
-	end
-
-	local curProfile = self.keys.profile
-
-	local i = 0
-	for profileKey in pairs(self.profiles) do
-		i = i + 1
-		tbl[i] = profileKey
-		if curProfile and profileKey == curProfile then curProfile = nil end
-	end
-
-	-- Add the current profile, if it hasn't been created yet
-	if curProfile then
-		i = i + 1
-		tbl[i] = curProfile
-	end
-
-	return tbl, i
-end
-
---- Returns the current profile name used by the database
-function DBObjectLib:GetCurrentProfile()
-	return self.keys.profile
-end
-
---- Deletes a named profile.  This profile must not be the active profile.
--- @param name The name of the profile to be deleted
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:DeleteProfile(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
-	end
-
-	if self.keys.profile == name then
-		error("Cannot delete the active profile in an AceDBObject.", 2)
-	end
-
-	if not rawget(self.profiles, name) and not silent then
-		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
-	end
-
-	self.profiles[name] = nil
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.DeleteProfile(db, name, true)
-		end
-	end
-
-	-- Callback: OnProfileDeleted, database, profileKey
-	self.callbacks:Fire("OnProfileDeleted", self, name)
-end
-
---- Copies a named profile into the current profile, overwriting any conflicting
--- settings.
--- @param name The name of the profile to be copied into the current profile
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:CopyProfile(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
-	end
-
-	if name == self.keys.profile then
-		error("Cannot have the same source and destination profiles.", 2)
-	end
-
-	if not rawget(self.profiles, name) and not silent then
-		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
-	end
-
-	-- Reset the profile before copying
-	DBObjectLib.ResetProfile(self, nil, true)
-
-	local profile = self.profile
-	local source = self.profiles[name]
-
-	copyTable(source, profile)
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.CopyProfile(db, name, true)
-		end
-	end
-
-	-- Callback: OnProfileCopied, database, sourceProfileKey
-	self.callbacks:Fire("OnProfileCopied", self, name)
-end
-
---- Resets the current profile to the default values (if specified).
--- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
--- @param noCallbacks if set to true, won't fire the OnProfileReset callback
-function DBObjectLib:ResetProfile(noChildren, noCallbacks)
-	local profile = self.profile
-
-	for k,v in pairs(profile) do
-		profile[k] = nil
-	end
-
-	local defaults = self.defaults and self.defaults.profile
-	if defaults then
-		copyDefaults(profile, defaults)
-	end
-
-	-- populate to child namespaces
-	if self.children and not noChildren then
-		for _, db in pairs(self.children) do
-			DBObjectLib.ResetProfile(db, nil, noCallbacks)
-		end
-	end
-
-	-- Callback: OnProfileReset, database
-	if not noCallbacks then
-		self.callbacks:Fire("OnProfileReset", self)
-	end
-end
-
---- Resets the entire database, using the string defaultProfile as the new default
--- profile.
--- @param defaultProfile The profile name to use as the default
-function DBObjectLib:ResetDB(defaultProfile)
-	if defaultProfile and type(defaultProfile) ~= "string" then
-		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
-	end
-
-	local sv = self.sv
-	for k,v in pairs(sv) do
-		sv[k] = nil
-	end
-
-	local parent = self.parent
-
-	initdb(sv, self.defaults, defaultProfile, self)
-
-	-- fix the child namespaces
-	if self.children then
-		if not sv.namespaces then sv.namespaces = {} end
-		for name, db in pairs(self.children) do
-			if not sv.namespaces[name] then sv.namespaces[name] = {} end
-			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
-		end
-	end
-
-	-- Callback: OnDatabaseReset, database
-	self.callbacks:Fire("OnDatabaseReset", self)
-	-- Callback: OnProfileChanged, database, profileKey
-	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
-
-	return self
-end
-
---- Creates a new database namespace, directly tied to the database.  This
--- is a full scale database in it's own rights other than the fact that
--- it cannot control its profile individually
--- @param name The name of the new namespace
--- @param defaults A table of values to use as defaults
-function DBObjectLib:RegisterNamespace(name, defaults)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
-	end
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
-	end
-	if self.children and self.children[name] then
-		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
-	end
-
-	local sv = self.sv
-	if not sv.namespaces then sv.namespaces = {} end
-	if not sv.namespaces[name] then
-		sv.namespaces[name] = {}
-	end
-
-	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
-
-	if not self.children then self.children = {} end
-	self.children[name] = newDB
-	return newDB
-end
-
---- Returns an already existing namespace from the database object.
--- @param name The name of the new namespace
--- @param silent if true, the addon is optional, silently return nil if its not found
--- @usage
--- local namespace = self.db:GetNamespace('namespace')
--- @return the namespace object if found
-function DBObjectLib:GetNamespace(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
-	end
-	if not silent and not (self.children and self.children[name]) then
-		error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
-	end
-	if not self.children then self.children = {} end
-	return self.children[name]
-end
-
---[[-------------------------------------------------------------------------
-	AceDB Exposed Methods
----------------------------------------------------------------------------]]
-
---- Creates a new database object that can be used to handle database settings and profiles.
--- By default, an empty DB is created, using a character specific profile.
---
--- You can override the default profile used by passing any profile name as the third argument,
--- or by passing //true// as the third argument to use a globally shared profile called "Default".
---
--- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
--- will use a profile named "char", and not a character-specific profile.
--- @param tbl The name of variable, or table to use for the database
--- @param defaults A table of database defaults
--- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
--- You can also pass //true// to use a shared global profile called "Default".
--- @usage
--- -- Create an empty DB using a character-specific default profile.
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
--- @usage
--- -- Create a DB using defaults and using a shared default profile
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-function AceDB:New(tbl, defaults, defaultProfile)
-	if type(tbl) == "string" then
-		local name = tbl
-		tbl = _G[name]
-		if not tbl then
-			tbl = {}
-			_G[name] = tbl
-		end
-	end
-
-	if type(tbl) ~= "table" then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
-	end
-
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
-	end
-
-	if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
-	end
-
-	return initdb(tbl, defaults, defaultProfile)
-end
-
--- upgrade existing databases
-for db in pairs(AceDB.db_registry) do
-	if not db.parent then
-		for name,func in pairs(DBObjectLib) do
-			db[name] = func
-		end
-	else
-		db.RegisterDefaults = DBObjectLib.RegisterDefaults
-		db.ResetProfile = DBObjectLib.ResetProfile
-	end
-end
+--- **AceDB-3.0** manages the SavedVariables of your addon.
+-- It offers profile management, smart defaults and namespaces for modules.\\
+-- Data can be saved in different data-types, depending on its intended usage.
+-- The most common data-type is the `profile` type, which allows the user to choose
+-- the active profile, and manage the profiles of all of his characters.\\
+-- The following data types are available:
+-- * **char** Character-specific data. Every character has its own database.
+-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
+-- * **class** Class-specific data. All of the players characters of the same class share this database.
+-- * **race** Race-specific data. All of the players characters of the same race share this database.
+-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
+-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
+-- * **global** Global Data. All characters on the same account share this database.
+-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
+--
+-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
+-- of the DBObjectLib listed here. \\
+-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
+-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
+-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
+--
+-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
+--
+-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
+--
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
+--
+-- -- declare defaults to be used in the DB
+-- local defaults = {
+--   profile = {
+--     setting = true,
+--   }
+-- }
+--
+-- function MyAddon:OnInitialize()
+--   -- Assuming the .toc says ## SavedVariables: MyAddonDB
+--   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+-- end
+-- @class file
+-- @name AceDB-3.0.lua
+-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
+local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+-- Lua APIs
+local type, pairs, next, error = type, pairs, next, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+	AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+	if type(dest) ~= "table" then dest = {} end
+	if type(src) == "table" then
+		for k,v in pairs(src) do
+			if type(v) == "table" then
+				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
+				v = copyTable(v, dest[k])
+			end
+			dest[k] = v
+		end
+	end
+	return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table.  These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+	-- this happens if some value in the SV overwrites our default value with a non-table
+	--if type(dest) ~= "table" then return end
+	for k, v in pairs(src) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- This is a metatable used for table defaults
+				local mt = {
+					-- This handles the lookup and creation of new subtables
+					__index = function(t,k)
+							if k == nil then return nil end
+							local tbl = {}
+							copyDefaults(tbl, v)
+							rawset(t, k, tbl)
+							return tbl
+						end,
+				}
+				setmetatable(dest, mt)
+				-- handle already existing tables in the SV
+				for dk, dv in pairs(dest) do
+					if not rawget(src, dk) and type(dv) == "table" then
+						copyDefaults(dv, v)
+					end
+				end
+			else
+				-- Values are not tables, so this is just a simple return
+				local mt = {__index = function(t,k) return k~=nil and v or nil end}
+				setmetatable(dest, mt)
+			end
+		elseif type(v) == "table" then
+			if not rawget(dest, k) then rawset(dest, k, {}) end
+			if type(dest[k]) == "table" then
+				copyDefaults(dest[k], v)
+				if src['**'] then
+					copyDefaults(dest[k], src['**'])
+				end
+			end
+		else
+			if rawget(dest, k) == nil then
+				rawset(dest, k, v)
+			end
+		end
+	end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+	-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
+	setmetatable(db, nil)
+	-- loop through the defaults and remove their content
+	for k,v in pairs(defaults) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- Loop through all the actual k,v pairs and remove
+				for key, value in pairs(db) do
+					if type(value) == "table" then
+						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+							removeDefaults(value, v)
+							-- if the table is empty afterwards, remove it
+							if next(value) == nil then
+								db[key] = nil
+							end
+						-- if it was specified, only strip ** content, but block values which were set in the key table
+						elseif k == "**" then
+							removeDefaults(value, v, defaults[key])
+						end
+					end
+				end
+			elseif k == "*" then
+				-- check for non-table default
+				for key, value in pairs(db) do
+					if defaults[key] == nil and v == value then
+						db[key] = nil
+					end
+				end
+			end
+		elseif type(v) == "table" and type(db[k]) == "table" then
+			-- if a blocker was set, dive into it, to allow multi-level defaults
+			removeDefaults(db[k], v, blocker and blocker[k])
+			if next(db[k]) == nil then
+				db[k] = nil
+			end
+		else
+			-- check if the current value matches the default, and that its not blocked by another defaults table
+			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+				db[k] = nil
+			end
+		end
+	end
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+	local sv = rawget(db, "sv")
+
+	local tableCreated
+	if not sv[svstore] then sv[svstore] = {} end
+	if not sv[svstore][key] then
+		sv[svstore][key] = {}
+		tableCreated = true
+	end
+
+	local tbl = sv[svstore][key]
+
+	if defaults then
+		copyDefaults(tbl, defaults)
+	end
+	rawset(db, section, tbl)
+
+	return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+	__index = function(t, section)
+			local keys = rawget(t, "keys")
+			local key = keys[section]
+			if key then
+				local defaultTbl = rawget(t, "defaults")
+				local defaults = defaultTbl and defaultTbl[section]
+
+				if section == "profile" then
+					local new = initSection(t, section, "profiles", key, defaults)
+					if new then
+						-- Callback: OnNewProfile, database, newProfileKey
+						t.callbacks:Fire("OnNewProfile", t, key)
+					end
+				elseif section == "profiles" then
+					local sv = rawget(t, "sv")
+					if not sv.profiles then sv.profiles = {} end
+					rawset(t, "profiles", sv.profiles)
+				elseif section == "global" then
+					local sv = rawget(t, "sv")
+					if not sv.global then sv.global = {} end
+					if defaults then
+						copyDefaults(sv.global, defaults)
+					end
+					rawset(t, section, sv.global)
+				else
+					initSection(t, section, section, key, defaults)
+				end
+			end
+
+			return rawget(t, section)
+		end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+	if not defaults then return end
+	offset = offset or 0
+	for k in pairs(defaults) do
+		if not keyTbl[k] or k == "profiles" then
+			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+		end
+	end
+end
+
+local preserve_keys = {
+	["callbacks"] = true,
+	["RegisterCallback"] = true,
+	["UnregisterCallback"] = true,
+	["UnregisterAllCallbacks"] = true,
+	["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+	-- Generate the database keys for each section
+
+	-- map "true" to our "Default" profile
+	if defaultProfile == true then defaultProfile = "Default" end
+
+	local profileKey
+	if not parent then
+		-- Make a container for profile keys
+		if not sv.profileKeys then sv.profileKeys = {} end
+
+		-- Try to get the profile selected from the char db
+		profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+
+		-- save the selected profile for later
+		sv.profileKeys[charKey] = profileKey
+	else
+		-- Use the profile of the parents DB
+		profileKey = parent.keys.profile or defaultProfile or charKey
+
+		-- clear the profileKeys in the DB, namespaces don't need to store them
+		sv.profileKeys = nil
+	end
+
+	-- This table contains keys that enable the dynamic creation
+	-- of each section of the table.  The 'global' and 'profiles'
+	-- have a key of true, since they are handled in a special case
+	local keyTbl= {
+		["char"] = charKey,
+		["realm"] = realmKey,
+		["class"] = classKey,
+		["race"] = raceKey,
+		["faction"] = factionKey,
+		["factionrealm"] = factionrealmKey,
+		["profile"] = profileKey,
+		["global"] = true,
+		["profiles"] = true,
+	}
+
+	validateDefaults(defaults, keyTbl, 1)
+
+	-- This allows us to use this function to reset an entire database
+	-- Clear out the old database
+	if olddb then
+		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+	end
+
+	-- Give this database the metatable so it initializes dynamically
+	local db = setmetatable(olddb or {}, dbmt)
+
+	if not rawget(db, "callbacks") then
+		-- try to load CallbackHandler-1.0 if it loaded after our library
+		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+	end
+
+	-- Copy methods locally into the database object, to avoid hitting
+	-- the metatable when calling methods
+
+	if not parent then
+		for name, func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		-- hack this one in
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+
+	-- Set some properties in the database object
+	db.profiles = sv.profiles
+	db.keys = keyTbl
+	db.sv = sv
+	--db.sv_name = name
+	db.defaults = defaults
+	db.parent = parent
+
+	-- store the DB in the registry
+	AceDB.db_registry[db] = true
+
+	return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+-- and cleans up empty sections
+local function logoutHandler(frame, event)
+	if event == "PLAYER_LOGOUT" then
+		for db in pairs(AceDB.db_registry) do
+			db.callbacks:Fire("OnDatabaseShutdown", db)
+			db:RegisterDefaults(nil)
+
+			-- cleanup sections that are empty without defaults
+			local sv = rawget(db, "sv")
+			for section in pairs(db.keys) do
+				if rawget(sv, section) then
+					-- global is special, all other sections have sub-entrys
+					-- also don't delete empty profiles on main dbs, only on namespaces
+					if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
+						for key in pairs(sv[section]) do
+							if not next(sv[section][key]) then
+								sv[section][key] = nil
+							end
+						end
+					end
+					if not next(sv[section]) then
+						sv[section] = nil
+					end
+				end
+			end
+		end
+	end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+	AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+--- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+-- @param defaults A table of defaults for this database
+function DBObjectLib:RegisterDefaults(defaults)
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
+	end
+
+	validateDefaults(defaults, self.keys)
+
+	-- Remove any currently set defaults
+	if self.defaults then
+		for section,key in pairs(self.keys) do
+			if self.defaults[section] and rawget(self, section) then
+				removeDefaults(self[section], self.defaults[section])
+			end
+		end
+	end
+
+	-- Set the DBObject.defaults table
+	self.defaults = defaults
+
+	-- Copy in any defaults, only touching those sections already created
+	if defaults then
+		for section,key in pairs(self.keys) do
+			if defaults[section] and rawget(self, section) then
+				copyDefaults(self[section], defaults[section])
+			end
+		end
+	end
+end
+
+--- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+-- @param name The name of the profile to set as the current profile
+function DBObjectLib:SetProfile(name)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
+	end
+
+	-- changing to the same profile, dont do anything
+	if name == self.keys.profile then return end
+
+	local oldProfile = self.profile
+	local defaults = self.defaults and self.defaults.profile
+
+	-- Callback: OnProfileShutdown, database
+	self.callbacks:Fire("OnProfileShutdown", self)
+
+	if oldProfile and defaults then
+		-- Remove the defaults from the old profile
+		removeDefaults(oldProfile, defaults)
+	end
+
+	self.profile = nil
+	self.keys["profile"] = name
+
+	-- if the storage exists, save the new profile
+	-- this won't exist on namespaces.
+	if self.sv.profileKeys then
+		self.sv.profileKeys[charKey] = name
+	end
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.SetProfile(db, name)
+		end
+	end
+
+	-- Callback: OnProfileChanged, database, newProfileKey
+	self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+--- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+-- @param tbl A table to store the profile names in (optional)
+function DBObjectLib:GetProfiles(tbl)
+	if tbl and type(tbl) ~= "table" then
+		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
+	end
+
+	-- Clear the container table
+	if tbl then
+		for k,v in pairs(tbl) do tbl[k] = nil end
+	else
+		tbl = {}
+	end
+
+	local curProfile = self.keys.profile
+
+	local i = 0
+	for profileKey in pairs(self.profiles) do
+		i = i + 1
+		tbl[i] = profileKey
+		if curProfile and profileKey == curProfile then curProfile = nil end
+	end
+
+	-- Add the current profile, if it hasn't been created yet
+	if curProfile then
+		i = i + 1
+		tbl[i] = curProfile
+	end
+
+	return tbl, i
+end
+
+--- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+	return self.keys.profile
+end
+
+--- Deletes a named profile.  This profile must not be the active profile.
+-- @param name The name of the profile to be deleted
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:DeleteProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
+	end
+
+	if self.keys.profile == name then
+		error("Cannot delete the active profile in an AceDBObject.", 2)
+	end
+
+	if not rawget(self.profiles, name) and not silent then
+		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	self.profiles[name] = nil
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.DeleteProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileDeleted, database, profileKey
+	self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+--- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+-- @param name The name of the profile to be copied into the current profile
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:CopyProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
+	end
+
+	if name == self.keys.profile then
+		error("Cannot have the same source and destination profiles.", 2)
+	end
+
+	if not rawget(self.profiles, name) and not silent then
+		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	-- Reset the profile before copying
+	DBObjectLib.ResetProfile(self, nil, true)
+
+	local profile = self.profile
+	local source = self.profiles[name]
+
+	copyTable(source, profile)
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.CopyProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileCopied, database, sourceProfileKey
+	self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+--- Resets the current profile to the default values (if specified).
+-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
+-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
+function DBObjectLib:ResetProfile(noChildren, noCallbacks)
+	local profile = self.profile
+
+	for k,v in pairs(profile) do
+		profile[k] = nil
+	end
+
+	local defaults = self.defaults and self.defaults.profile
+	if defaults then
+		copyDefaults(profile, defaults)
+	end
+
+	-- populate to child namespaces
+	if self.children and not noChildren then
+		for _, db in pairs(self.children) do
+			DBObjectLib.ResetProfile(db, nil, noCallbacks)
+		end
+	end
+
+	-- Callback: OnProfileReset, database
+	if not noCallbacks then
+		self.callbacks:Fire("OnProfileReset", self)
+	end
+end
+
+--- Resets the entire database, using the string defaultProfile as the new default
+-- profile.
+-- @param defaultProfile The profile name to use as the default
+function DBObjectLib:ResetDB(defaultProfile)
+	if defaultProfile and type(defaultProfile) ~= "string" then
+		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
+	end
+
+	local sv = self.sv
+	for k,v in pairs(sv) do
+		sv[k] = nil
+	end
+
+	local parent = self.parent
+
+	initdb(sv, self.defaults, defaultProfile, self)
+
+	-- fix the child namespaces
+	if self.children then
+		if not sv.namespaces then sv.namespaces = {} end
+		for name, db in pairs(self.children) do
+			if not sv.namespaces[name] then sv.namespaces[name] = {} end
+			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+		end
+	end
+
+	-- Callback: OnDatabaseReset, database
+	self.callbacks:Fire("OnDatabaseReset", self)
+	-- Callback: OnProfileChanged, database, profileKey
+	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+	return self
+end
+
+--- Creates a new database namespace, directly tied to the database.  This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+-- @param name The name of the new namespace
+-- @param defaults A table of values to use as defaults
+function DBObjectLib:RegisterNamespace(name, defaults)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
+	end
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
+	end
+	if self.children and self.children[name] then
+		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
+	end
+
+	local sv = self.sv
+	if not sv.namespaces then sv.namespaces = {} end
+	if not sv.namespaces[name] then
+		sv.namespaces[name] = {}
+	end
+
+	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+	if not self.children then self.children = {} end
+	self.children[name] = newDB
+	return newDB
+end
+
+--- Returns an already existing namespace from the database object.
+-- @param name The name of the new namespace
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- local namespace = self.db:GetNamespace('namespace')
+-- @return the namespace object if found
+function DBObjectLib:GetNamespace(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
+	end
+	if not silent and not (self.children and self.children[name]) then
+		error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
+	end
+	if not self.children then self.children = {} end
+	return self.children[name]
+end
+
+--[[-------------------------------------------------------------------------
+	AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+--- Creates a new database object that can be used to handle database settings and profiles.
+-- By default, an empty DB is created, using a character specific profile.
+--
+-- You can override the default profile used by passing any profile name as the third argument,
+-- or by passing //true// as the third argument to use a globally shared profile called "Default".
+--
+-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
+-- will use a profile named "char", and not a character-specific profile.
+-- @param tbl The name of variable, or table to use for the database
+-- @param defaults A table of database defaults
+-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
+-- You can also pass //true// to use a shared global profile called "Default".
+-- @usage
+-- -- Create an empty DB using a character-specific default profile.
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
+-- @usage
+-- -- Create a DB using defaults and using a shared default profile
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+function AceDB:New(tbl, defaults, defaultProfile)
+	if type(tbl) == "string" then
+		local name = tbl
+		tbl = _G[name]
+		if not tbl then
+			tbl = {}
+			_G[name] = tbl
+		end
+	end
+
+	if type(tbl) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
+	end
+
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
+	end
+
+	if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
+	end
+
+	return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+	if not db.parent then
+		for name,func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+end
diff --git a/libs/AceDB-3.0/AceDB-3.0.xml b/libs/AceDB-3.0/AceDB-3.0.xml
index 46b20ba..e825f7b 100644
--- a/libs/AceDB-3.0/AceDB-3.0.xml
+++ b/libs/AceDB-3.0/AceDB-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceDB-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDB-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
index bc56106..caae321 100644
--- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
+++ b/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
@@ -1,420 +1,420 @@
---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
--- @class file
--- @name AceDBOptions-3.0
--- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
-local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
-local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
-
-if not AceDBOptions then return end -- No upgrade needed
-
--- Lua APIs
-local pairs, next = pairs, next
-
--- WoW APIs
-local UnitClass = UnitClass
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
-AceDBOptions.optionTables = AceDBOptions.optionTables or {}
-AceDBOptions.handlers = AceDBOptions.handlers or {}
-
---[[
-	Localization of AceDBOptions-3.0
-]]
-
-local L = {
-	default = "Default",
-	intro = "You can change the active database profile, so you can have different settings for every character.",
-	reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
-	reset = "Reset Profile",
-	reset_sub = "Reset the current profile to the default",
-	choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
-	new = "New",
-	new_sub = "Create a new empty profile.",
-	choose = "Existing Profiles",
-	choose_sub = "Select one of your currently available profiles.",
-	copy_desc = "Copy the settings from one existing profile into the currently active profile.",
-	copy = "Copy From",
-	delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
-	delete = "Delete a Profile",
-	delete_sub = "Deletes a profile from the database.",
-	delete_confirm = "Are you sure you want to delete the selected profile?",
-	profiles = "Profiles",
-	profiles_sub = "Manage Profiles",
-	current = "Current Profile:",
-}
-
-local LOCALE = GetLocale()
-if LOCALE == "deDE" then
-	L["default"] = "Standard"
-	L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
-	L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
-	L["reset"] = "Profil zur\195\188cksetzen"
-	L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
-	L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
-	L["new"] = "Neu"
-	L["new_sub"] = "Ein neues Profil erstellen."
-	L["choose"] = "Vorhandene Profile"
-	L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
-	L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
-	L["copy"] = "Kopieren von..."
-	L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
-	L["delete"] = "Profil l\195\182schen"
-	L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
-	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
-	L["profiles"] = "Profile"
-	L["profiles_sub"] = "Profile verwalten"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "frFR" then
-	L["default"] = "D\195\169faut"
-	L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
-	L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
-	L["reset"] = "R\195\169initialiser le profil"
-	L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
-	L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
-	L["new"] = "Nouveau"
-	L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
-	L["choose"] = "Profils existants"
-	L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
-	L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
-	L["copy"] = "Copier \195\160 partir de"
-	L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
-	L["delete"] = "Supprimer un profil"
-	L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
-	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
-	L["profiles"] = "Profils"
-	L["profiles_sub"] = "Gestion des profils"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "koKR" then
-	L["default"] = "기본값"
-	L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
-	L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
-	L["reset"] = "프로필 초기화"
-	L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
-	L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
-	L["new"] = "새로운 프로필"
-	L["new_sub"] = "새로운 프로필을 만듭니다."
-	L["choose"] = "프로필 선택"
-	L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
-	L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
-	L["copy"] = "복사"
-	L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
-	L["delete"] = "프로필 삭제"
-	L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
-	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
-	L["profiles"] = "프로필"
-	L["profiles_sub"] = "프로필 설정"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "esES" or LOCALE == "esMX" then
-	L["default"] = "Por defecto"
-	L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
-	L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
-	L["reset"] = "Reiniciar Perfil"
-	L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
-	L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
-	L["new"] = "Nuevo"
-	L["new_sub"] = "Crear un nuevo perfil vacio."
-	L["choose"] = "Perfiles existentes"
-	L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
-	L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
-	L["copy"] = "Copiar de"
-	L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
-	L["delete"] = "Borrar un Perfil"
-	L["delete_sub"] = "Borra un perfil de la base de datos."
-	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
-	L["profiles"] = "Perfiles"
-	L["profiles_sub"] = "Manejar Perfiles"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhTW" then
-	L["default"] = "預設"
-	L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
-	L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
-	L["reset"] = "重置設定檔"
-	L["reset_sub"] = "將當前的設定檔恢復為預設值"
-	L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一個空的設定檔。"
-	L["choose"] = "現有的設定檔"
-	L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
-	L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
-	L["copy"] = "複製自"
-	L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
-	L["delete"] = "刪除一個設定檔"
-	L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
-	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
-	L["profiles"] = "設定檔"
-	L["profiles_sub"] = "管理設定檔"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhCN" then
-	L["default"] = "默认"
-	L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
-	L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
-	L["reset"] = "重置配置文件"
-	L["reset_sub"] = "将当前的配置文件恢复为默认值"
-	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一个空的配置文件。"
-	L["choose"] = "现有的配置文件"
-	L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
-	L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
-	L["copy"] = "复制自"
-	L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
-	L["delete"] = "删除一个配置文件"
-	L["delete_sub"] = "从数据库里删除一个配置文件。"
-	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
-	L["profiles"] = "配置文件"
-	L["profiles_sub"] = "管理配置文件"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "ruRU" then
-	L["default"] = "По умолчанию"
-	L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
-	L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
-	L["reset"] = "Сброс профиля"
-	L["reset_sub"] = "Сброс текущего профиля на стандартный"
-	L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
-	L["new"] = "Новый"
-	L["new_sub"] = "Создать новый чистый профиль"
-	L["choose"] = "Существующие профили"
-	L["choose_sub"] = "Выбор одиного из уже доступных профилей"
-	L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
-	L["copy"] = "Скопировать из"
-	L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
-	L["delete"] = "Удалить профиль"
-	L["delete_sub"] = "Удаление профиля из БД"
-	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
-	L["profiles"] = "Профили"
-	L["profiles_sub"] = "Управление профилями"
-	--L["current"] = "Current Profile:"
-end
-
-local defaultProfiles
-local tmpprofiles = {}
-
--- Get a list of available profiles for the specified database.
--- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
--- @param db The db object to retrieve the profiles from
--- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
--- @param nocurrent If true, then getProfileList will not display the current profile in the list
--- @return Hashtable of all profiles with the internal name as keys and the display name as value.
-local function getProfileList(db, common, nocurrent)
-	local profiles = {}
-
-	-- copy existing profiles into the table
-	local currentProfile = db:GetCurrentProfile()
-	for i,v in pairs(db:GetProfiles(tmpprofiles)) do
-		if not (nocurrent and v == currentProfile) then
-			profiles[v] = v
-		end
-	end
-
-	-- add our default profiles to choose from ( or rename existing profiles)
-	for k,v in pairs(defaultProfiles) do
-		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
-			profiles[k] = v
-		end
-	end
-
-	return profiles
-end
-
---[[
-	OptionsHandlerPrototype
-	prototype class for handling the options in a sane way
-]]
-local OptionsHandlerPrototype = {}
-
---[[ Reset the profile ]]
-function OptionsHandlerPrototype:Reset()
-	self.db:ResetProfile()
-end
-
---[[ Set the profile to value ]]
-function OptionsHandlerPrototype:SetProfile(info, value)
-	self.db:SetProfile(value)
-end
-
---[[ returns the currently active profile ]]
-function OptionsHandlerPrototype:GetCurrentProfile()
-	return self.db:GetCurrentProfile()
-end
-
---[[
-	List all active profiles
-	you can control the output with the .arg variable
-	currently four modes are supported
-
-	(empty) - return all available profiles
-	"nocurrent" - returns all available profiles except the currently active profile
-	"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
-	"both" - common except the active profile
-]]
-function OptionsHandlerPrototype:ListProfiles(info)
-	local arg = info.arg
-	local profiles
-	if arg == "common" and not self.noDefaultProfiles then
-		profiles = getProfileList(self.db, true, nil)
-	elseif arg == "nocurrent" then
-		profiles = getProfileList(self.db, nil, true)
-	elseif arg == "both" then -- currently not used
-		profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
-	else
-		profiles = getProfileList(self.db)
-	end
-
-	return profiles
-end
-
-function OptionsHandlerPrototype:HasNoProfiles(info)
-	local profiles = self:ListProfiles(info)
-	return ((not next(profiles)) and true or false)
-end
-
---[[ Copy a profile ]]
-function OptionsHandlerPrototype:CopyProfile(info, value)
-	self.db:CopyProfile(value)
-end
-
---[[ Delete a profile from the db ]]
-function OptionsHandlerPrototype:DeleteProfile(info, value)
-	self.db:DeleteProfile(value)
-end
-
---[[ fill defaultProfiles with some generic values ]]
-local function generateDefaultProfiles(db)
-	defaultProfiles = {
-		["Default"] = L["default"],
-		[db.keys.char] = db.keys.char,
-		[db.keys.realm] = db.keys.realm,
-		[db.keys.class] = UnitClass("player")
-	}
-end
-
---[[ create and return a handler object for the db, or upgrade it if it already existed ]]
-local function getOptionsHandler(db, noDefaultProfiles)
-	if not defaultProfiles then
-		generateDefaultProfiles(db)
-	end
-
-	local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
-
-	for k,v in pairs(OptionsHandlerPrototype) do
-		handler[k] = v
-	end
-
-	AceDBOptions.handlers[db] = handler
-	return handler
-end
-
---[[
-	the real options table
-]]
-local optionsTable = {
-	desc = {
-		order = 1,
-		type = "description",
-		name = L["intro"] .. "\n",
-	},
-	descreset = {
-		order = 9,
-		type = "description",
-		name = L["reset_desc"],
-	},
-	reset = {
-		order = 10,
-		type = "execute",
-		name = L["reset"],
-		desc = L["reset_sub"],
-		func = "Reset",
-	},
-	current = {
-		order = 11,
-		type = "description",
-		name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
-		width = "default",
-	},
-	choosedesc = {
-		order = 20,
-		type = "description",
-		name = "\n" .. L["choose_desc"],
-	},
-	new = {
-		name = L["new"],
-		desc = L["new_sub"],
-		type = "input",
-		order = 30,
-		get = false,
-		set = "SetProfile",
-	},
-	choose = {
-		name = L["choose"],
-		desc = L["choose_sub"],
-		type = "select",
-		order = 40,
-		get = "GetCurrentProfile",
-		set = "SetProfile",
-		values = "ListProfiles",
-		arg = "common",
-	},
-	copydesc = {
-		order = 50,
-		type = "description",
-		name = "\n" .. L["copy_desc"],
-	},
-	copyfrom = {
-		order = 60,
-		type = "select",
-		name = L["copy"],
-		desc = L["copy_desc"],
-		get = false,
-		set = "CopyProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-	},
-	deldesc = {
-		order = 70,
-		type = "description",
-		name = "\n" .. L["delete_desc"],
-	},
-	delete = {
-		order = 80,
-		type = "select",
-		name = L["delete"],
-		desc = L["delete_sub"],
-		get = false,
-		set = "DeleteProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-		confirm = true,
-		confirmText = L["delete_confirm"],
-	},
-}
-
---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
--- @param db The database object to create the options table for.
--- @return The options table to be used in AceConfig-3.0
--- @usage
--- -- Assuming `options` is your top-level options table and `self.db` is your database:
--- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
-function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
-	local tbl = AceDBOptions.optionTables[db] or {
-			type = "group",
-			name = L["profiles"],
-			desc = L["profiles_sub"],
-		}
-
-	tbl.handler = getOptionsHandler(db, noDefaultProfiles)
-	tbl.args = optionsTable
-
-	AceDBOptions.optionTables[db] = tbl
-	return tbl
-end
-
--- upgrade existing tables
-for db,tbl in pairs(AceDBOptions.optionTables) do
-	tbl.handler = getOptionsHandler(db)
-	tbl.args = optionsTable
-end
+--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
+-- @class file
+-- @name AceDBOptions-3.0
+-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
+local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
+local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
+
+if not AceDBOptions then return end -- No upgrade needed
+
+-- Lua APIs
+local pairs, next = pairs, next
+
+-- WoW APIs
+local UnitClass = UnitClass
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
+
+AceDBOptions.optionTables = AceDBOptions.optionTables or {}
+AceDBOptions.handlers = AceDBOptions.handlers or {}
+
+--[[
+	Localization of AceDBOptions-3.0
+]]
+
+local L = {
+	default = "Default",
+	intro = "You can change the active database profile, so you can have different settings for every character.",
+	reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
+	reset = "Reset Profile",
+	reset_sub = "Reset the current profile to the default",
+	choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
+	new = "New",
+	new_sub = "Create a new empty profile.",
+	choose = "Existing Profiles",
+	choose_sub = "Select one of your currently available profiles.",
+	copy_desc = "Copy the settings from one existing profile into the currently active profile.",
+	copy = "Copy From",
+	delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
+	delete = "Delete a Profile",
+	delete_sub = "Deletes a profile from the database.",
+	delete_confirm = "Are you sure you want to delete the selected profile?",
+	profiles = "Profiles",
+	profiles_sub = "Manage Profiles",
+	current = "Current Profile:",
+}
+
+local LOCALE = GetLocale()
+if LOCALE == "deDE" then
+	L["default"] = "Standard"
+	L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
+	L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
+	L["reset"] = "Profil zur\195\188cksetzen"
+	L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
+	L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
+	L["new"] = "Neu"
+	L["new_sub"] = "Ein neues Profil erstellen."
+	L["choose"] = "Vorhandene Profile"
+	L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
+	L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
+	L["copy"] = "Kopieren von..."
+	L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
+	L["delete"] = "Profil l\195\182schen"
+	L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
+	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
+	L["profiles"] = "Profile"
+	L["profiles_sub"] = "Profile verwalten"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "frFR" then
+	L["default"] = "D\195\169faut"
+	L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
+	L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
+	L["reset"] = "R\195\169initialiser le profil"
+	L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
+	L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
+	L["new"] = "Nouveau"
+	L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
+	L["choose"] = "Profils existants"
+	L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
+	L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
+	L["copy"] = "Copier \195\160 partir de"
+	L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
+	L["delete"] = "Supprimer un profil"
+	L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
+	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
+	L["profiles"] = "Profils"
+	L["profiles_sub"] = "Gestion des profils"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "koKR" then
+	L["default"] = "기본값"
+	L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
+	L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
+	L["reset"] = "프로필 초기화"
+	L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
+	L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
+	L["new"] = "새로운 프로필"
+	L["new_sub"] = "새로운 프로필을 만듭니다."
+	L["choose"] = "프로필 선택"
+	L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
+	L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
+	L["copy"] = "복사"
+	L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
+	L["delete"] = "프로필 삭제"
+	L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
+	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
+	L["profiles"] = "프로필"
+	L["profiles_sub"] = "프로필 설정"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "esES" or LOCALE == "esMX" then
+	L["default"] = "Por defecto"
+	L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
+	L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
+	L["reset"] = "Reiniciar Perfil"
+	L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
+	L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
+	L["new"] = "Nuevo"
+	L["new_sub"] = "Crear un nuevo perfil vacio."
+	L["choose"] = "Perfiles existentes"
+	L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
+	L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
+	L["copy"] = "Copiar de"
+	L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
+	L["delete"] = "Borrar un Perfil"
+	L["delete_sub"] = "Borra un perfil de la base de datos."
+	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
+	L["profiles"] = "Perfiles"
+	L["profiles_sub"] = "Manejar Perfiles"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "zhTW" then
+	L["default"] = "預設"
+	L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
+	L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
+	L["reset"] = "重置設定檔"
+	L["reset_sub"] = "將當前的設定檔恢復為預設值"
+	L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
+	L["new"] = "新建"
+	L["new_sub"] = "新建一個空的設定檔。"
+	L["choose"] = "現有的設定檔"
+	L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
+	L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
+	L["copy"] = "複製自"
+	L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
+	L["delete"] = "刪除一個設定檔"
+	L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
+	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
+	L["profiles"] = "設定檔"
+	L["profiles_sub"] = "管理設定檔"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "zhCN" then
+	L["default"] = "默认"
+	L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
+	L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
+	L["reset"] = "重置配置文件"
+	L["reset_sub"] = "将当前的配置文件恢复为默认值"
+	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
+	L["new"] = "新建"
+	L["new_sub"] = "新建一个空的配置文件。"
+	L["choose"] = "现有的配置文件"
+	L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
+	L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
+	L["copy"] = "复制自"
+	L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
+	L["delete"] = "删除一个配置文件"
+	L["delete_sub"] = "从数据库里删除一个配置文件。"
+	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
+	L["profiles"] = "配置文件"
+	L["profiles_sub"] = "管理配置文件"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "ruRU" then
+	L["default"] = "По умолчанию"
+	L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
+	L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
+	L["reset"] = "Сброс профиля"
+	L["reset_sub"] = "Сброс текущего профиля на стандартный"
+	L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
+	L["new"] = "Новый"
+	L["new_sub"] = "Создать новый чистый профиль"
+	L["choose"] = "Существующие профили"
+	L["choose_sub"] = "Выбор одиного из уже доступных профилей"
+	L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
+	L["copy"] = "Скопировать из"
+	L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
+	L["delete"] = "Удалить профиль"
+	L["delete_sub"] = "Удаление профиля из БД"
+	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
+	L["profiles"] = "Профили"
+	L["profiles_sub"] = "Управление профилями"
+	--L["current"] = "Current Profile:"
+end
+
+local defaultProfiles
+local tmpprofiles = {}
+
+-- Get a list of available profiles for the specified database.
+-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
+-- @param db The db object to retrieve the profiles from
+-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
+-- @param nocurrent If true, then getProfileList will not display the current profile in the list
+-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
+local function getProfileList(db, common, nocurrent)
+	local profiles = {}
+
+	-- copy existing profiles into the table
+	local currentProfile = db:GetCurrentProfile()
+	for i,v in pairs(db:GetProfiles(tmpprofiles)) do
+		if not (nocurrent and v == currentProfile) then
+			profiles[v] = v
+		end
+	end
+
+	-- add our default profiles to choose from ( or rename existing profiles)
+	for k,v in pairs(defaultProfiles) do
+		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
+			profiles[k] = v
+		end
+	end
+
+	return profiles
+end
+
+--[[
+	OptionsHandlerPrototype
+	prototype class for handling the options in a sane way
+]]
+local OptionsHandlerPrototype = {}
+
+--[[ Reset the profile ]]
+function OptionsHandlerPrototype:Reset()
+	self.db:ResetProfile()
+end
+
+--[[ Set the profile to value ]]
+function OptionsHandlerPrototype:SetProfile(info, value)
+	self.db:SetProfile(value)
+end
+
+--[[ returns the currently active profile ]]
+function OptionsHandlerPrototype:GetCurrentProfile()
+	return self.db:GetCurrentProfile()
+end
+
+--[[
+	List all active profiles
+	you can control the output with the .arg variable
+	currently four modes are supported
+
+	(empty) - return all available profiles
+	"nocurrent" - returns all available profiles except the currently active profile
+	"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
+	"both" - common except the active profile
+]]
+function OptionsHandlerPrototype:ListProfiles(info)
+	local arg = info.arg
+	local profiles
+	if arg == "common" and not self.noDefaultProfiles then
+		profiles = getProfileList(self.db, true, nil)
+	elseif arg == "nocurrent" then
+		profiles = getProfileList(self.db, nil, true)
+	elseif arg == "both" then -- currently not used
+		profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
+	else
+		profiles = getProfileList(self.db)
+	end
+
+	return profiles
+end
+
+function OptionsHandlerPrototype:HasNoProfiles(info)
+	local profiles = self:ListProfiles(info)
+	return ((not next(profiles)) and true or false)
+end
+
+--[[ Copy a profile ]]
+function OptionsHandlerPrototype:CopyProfile(info, value)
+	self.db:CopyProfile(value)
+end
+
+--[[ Delete a profile from the db ]]
+function OptionsHandlerPrototype:DeleteProfile(info, value)
+	self.db:DeleteProfile(value)
+end
+
+--[[ fill defaultProfiles with some generic values ]]
+local function generateDefaultProfiles(db)
+	defaultProfiles = {
+		["Default"] = L["default"],
+		[db.keys.char] = db.keys.char,
+		[db.keys.realm] = db.keys.realm,
+		[db.keys.class] = UnitClass("player")
+	}
+end
+
+--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
+local function getOptionsHandler(db, noDefaultProfiles)
+	if not defaultProfiles then
+		generateDefaultProfiles(db)
+	end
+
+	local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
+
+	for k,v in pairs(OptionsHandlerPrototype) do
+		handler[k] = v
+	end
+
+	AceDBOptions.handlers[db] = handler
+	return handler
+end
+
+--[[
+	the real options table
+]]
+local optionsTable = {
+	desc = {
+		order = 1,
+		type = "description",
+		name = L["intro"] .. "\n",
+	},
+	descreset = {
+		order = 9,
+		type = "description",
+		name = L["reset_desc"],
+	},
+	reset = {
+		order = 10,
+		type = "execute",
+		name = L["reset"],
+		desc = L["reset_sub"],
+		func = "Reset",
+	},
+	current = {
+		order = 11,
+		type = "description",
+		name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
+		width = "default",
+	},
+	choosedesc = {
+		order = 20,
+		type = "description",
+		name = "\n" .. L["choose_desc"],
+	},
+	new = {
+		name = L["new"],
+		desc = L["new_sub"],
+		type = "input",
+		order = 30,
+		get = false,
+		set = "SetProfile",
+	},
+	choose = {
+		name = L["choose"],
+		desc = L["choose_sub"],
+		type = "select",
+		order = 40,
+		get = "GetCurrentProfile",
+		set = "SetProfile",
+		values = "ListProfiles",
+		arg = "common",
+	},
+	copydesc = {
+		order = 50,
+		type = "description",
+		name = "\n" .. L["copy_desc"],
+	},
+	copyfrom = {
+		order = 60,
+		type = "select",
+		name = L["copy"],
+		desc = L["copy_desc"],
+		get = false,
+		set = "CopyProfile",
+		values = "ListProfiles",
+		disabled = "HasNoProfiles",
+		arg = "nocurrent",
+	},
+	deldesc = {
+		order = 70,
+		type = "description",
+		name = "\n" .. L["delete_desc"],
+	},
+	delete = {
+		order = 80,
+		type = "select",
+		name = L["delete"],
+		desc = L["delete_sub"],
+		get = false,
+		set = "DeleteProfile",
+		values = "ListProfiles",
+		disabled = "HasNoProfiles",
+		arg = "nocurrent",
+		confirm = true,
+		confirmText = L["delete_confirm"],
+	},
+}
+
+--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
+-- @param db The database object to create the options table for.
+-- @return The options table to be used in AceConfig-3.0
+-- @usage
+-- -- Assuming `options` is your top-level options table and `self.db` is your database:
+-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
+function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
+	local tbl = AceDBOptions.optionTables[db] or {
+			type = "group",
+			name = L["profiles"],
+			desc = L["profiles_sub"],
+		}
+
+	tbl.handler = getOptionsHandler(db, noDefaultProfiles)
+	tbl.args = optionsTable
+
+	AceDBOptions.optionTables[db] = tbl
+	return tbl
+end
+
+-- upgrade existing tables
+for db,tbl in pairs(AceDBOptions.optionTables) do
+	tbl.handler = getOptionsHandler(db)
+	tbl.args = optionsTable
+end
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
index 2668fb0..a34c086 100644
--- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
+++ b/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceDBOptions-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDBOptions-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceEvent-3.0/AceEvent-3.0.lua b/libs/AceEvent-3.0/AceEvent-3.0.lua
index e9b18b1..0fe1533 100644
--- a/libs/AceEvent-3.0/AceEvent-3.0.lua
+++ b/libs/AceEvent-3.0/AceEvent-3.0.lua
@@ -1,126 +1,126 @@
---- AceEvent-3.0 provides event registration and secure dispatching.
--- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
--- CallbackHandler, and dispatches all game events or addon message to the registrees.
---
--- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
--- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
--- and can be accessed directly, without having to explicitly call AceEvent itself.\\
--- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
--- make into AceEvent.
--- @class file
--- @name AceEvent-3.0
--- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
-local MAJOR, MINOR = "AceEvent-3.0", 3
-local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceEvent then return end
-
--- Lua APIs
-local pairs = pairs
-
-local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
-
-AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
-AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-
--- APIs and registry for blizzard events, using CallbackHandler lib
-if not AceEvent.events then
-	AceEvent.events = CallbackHandler:New(AceEvent,
-		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
-end
-
-function AceEvent.events:OnUsed(target, eventname)
-	AceEvent.frame:RegisterEvent(eventname)
-end
-
-function AceEvent.events:OnUnused(target, eventname)
-	AceEvent.frame:UnregisterEvent(eventname)
-end
-
-
--- APIs and registry for IPC messages, using CallbackHandler lib
-if not AceEvent.messages then
-	AceEvent.messages = CallbackHandler:New(AceEvent,
-		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
-	)
-	AceEvent.SendMessage = AceEvent.messages.Fire
-end
-
---- embedding and embed handling
-local mixins = {
-	"RegisterEvent", "UnregisterEvent",
-	"RegisterMessage", "UnregisterMessage",
-	"SendMessage",
-	"UnregisterAllEvents", "UnregisterAllMessages",
-}
-
---- Register for a Blizzard Event.
--- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
--- Any arguments to the event will be passed on after that.
--- @name AceEvent:RegisterEvent
--- @class function
--- @paramsig event[, callback [, arg]]
--- @param event The event to register for
--- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
--- @param arg An optional argument to pass to the callback function
-
---- Unregister an event.
--- @name AceEvent:UnregisterEvent
--- @class function
--- @paramsig event
--- @param event The event to unregister
-
---- Register for a custom AceEvent-internal message.
--- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
--- Any arguments to the event will be passed on after that.
--- @name AceEvent:RegisterMessage
--- @class function
--- @paramsig message[, callback [, arg]]
--- @param message The message to register for
--- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
--- @param arg An optional argument to pass to the callback function
-
---- Unregister a message
--- @name AceEvent:UnregisterMessage
--- @class function
--- @paramsig message
--- @param message The message to unregister
-
---- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
--- @name AceEvent:SendMessage
--- @class function
--- @paramsig message, ...
--- @param message The message to send
--- @param ... Any arguments to the message
-
-
--- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
--- @param target target object to embed AceEvent in
-function AceEvent:Embed(target)
-	for k, v in pairs(mixins) do
-		target[v] = self[v]
-	end
-	self.embeds[target] = true
-	return target
-end
-
--- AceEvent:OnEmbedDisable( target )
--- target (object) - target object that is being disabled
---
--- Unregister all events messages etc when the target disables.
--- this method should be called by the target manually or by an addon framework
-function AceEvent:OnEmbedDisable(target)
-	target:UnregisterAllEvents()
-	target:UnregisterAllMessages()
-end
-
--- Script to fire blizzard events into the event listeners
-local events = AceEvent.events
-AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
-	events:Fire(event, ...)
-end)
-
---- Finally: upgrade our old embeds
-for target, v in pairs(AceEvent.embeds) do
-	AceEvent:Embed(target)
-end
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent,
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname)
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname)
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent,
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end
diff --git a/libs/AceEvent-3.0/AceEvent-3.0.xml b/libs/AceEvent-3.0/AceEvent-3.0.xml
index 313ef4d..9d02169 100644
--- a/libs/AceEvent-3.0/AceEvent-3.0.xml
+++ b/libs/AceEvent-3.0/AceEvent-3.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceEvent-3.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua
index 53295bb..1278fca 100644
--- a/libs/AceGUI-3.0/AceGUI-3.0.lua
+++ b/libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -1,805 +1,805 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			method = func
-			if not method then return end
-			ARGS = ...
-			return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-	-- Version Upgrade in Minor 29
-	-- Internal Storage of the objects changed, from an array table
-	-- to a hash table, and additionally we introduced versioning on
-	-- the widgets which would discard all widgets from a pre-29 version
-	-- anyway, so we just clear the storage now, and don't try to
-	-- convert the storage tables to the new format.
-	-- This should generally not cause *many* widgets to end up in trash,
-	-- since once dialogs are opened, all addons should be loaded already
-	-- and AceGUI should be on the latest version available on the users
-	-- setup.
-	-- -- nevcairiel - Nov 2nd, 2009
-	if oldminor and oldminor < 29 and AceGUI.objPools then
-		AceGUI.objPools = nil
-	end
-
-	AceGUI.objPools = AceGUI.objPools or {}
-	local objPools = AceGUI.objPools
-	--Returns a new instance, if none are available either returns a new table or calls the given contructor
-	function newWidget(type)
-		if not WidgetRegistry[type] then
-			error("Attempt to instantiate unknown widget type", 2)
-		end
-
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-
-		local newObj = next(objPools[type])
-		if not newObj then
-			newObj = WidgetRegistry[type]()
-			newObj.AceGUIWidgetVersion = WidgetVersions[type]
-		else
-			objPools[type][newObj] = nil
-			-- if the widget is older then the latest, don't even try to reuse it
-			-- just forget about it, and grab a new one.
-			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-				return newWidget(type)
-			end
-		end
-		return newObj
-	end
-	-- Releases an instance to the Pool
-	function delWidget(obj,type)
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		if objPools[type][obj] then
-			error("Attempt to Release Widget that is already released", 2)
-		end
-		objPools[type][obj] = true
-	end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-	if WidgetRegistry[type] then
-		local widget = newWidget(type)
-
-		if rawget(widget, "Acquire") then
-			widget.OnAcquire = widget.Acquire
-			widget.Acquire = nil
-		elseif rawget(widget, "Aquire") then
-			widget.OnAcquire = widget.Aquire
-			widget.Aquire = nil
-		end
-
-		if rawget(widget, "Release") then
-			widget.OnRelease = rawget(widget, "Release")
-			widget.Release = nil
-		end
-
-		if widget.OnAcquire then
-			widget:OnAcquire()
-		else
-			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-		end
-		-- Set the default Layout ("List")
-		safecall(widget.SetLayout, widget, "List")
-		safecall(widget.ResumeLayout, widget)
-		return widget
-	end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-	safecall(widget.PauseLayout, widget)
-	widget:Fire("OnRelease")
-	safecall(widget.ReleaseChildren, widget)
-
-	if widget.OnRelease then
-		widget:OnRelease()
---	else
---		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
-	end
-	for k in pairs(widget.userdata) do
-		widget.userdata[k] = nil
-	end
-	for k in pairs(widget.events) do
-		widget.events[k] = nil
-	end
-	widget.width = nil
-	widget.relWidth = nil
-	widget.height = nil
-	widget.relHeight = nil
-	widget.noAutoHeight = nil
-	widget.frame:ClearAllPoints()
-	widget.frame:Hide()
-	widget.frame:SetParent(UIParent)
-	widget.frame.width = nil
-	widget.frame.height = nil
-	if widget.content then
-		widget.content.width = nil
-		widget.content.height = nil
-	end
-	delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-	if self.FocusedWidget and self.FocusedWidget ~= widget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-	end
-	self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-	if self.FocusedWidget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-		self.FocusedWidget = nil
-	end
-end
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-
-	The Widget can supply the following Optional Members
-		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
-		:OnWidthSet(width) - Called when the width of the widget is changed
-		:OnHeightSet(height) - Called when the height of the widget is changed
-			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-			AceGUI already sets a handler to the event
-		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-			area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-	local WidgetBase = AceGUI.WidgetBase
-
-	WidgetBase.SetParent = function(self, parent)
-		local frame = self.frame
-		frame:SetParent(nil)
-		frame:SetParent(parent.content)
-		self.parent = parent
-	end
-
-	WidgetBase.SetCallback = function(self, name, func)
-		if type(func) == "function" then
-			self.events[name] = func
-		end
-	end
-
-	WidgetBase.Fire = function(self, name, ...)
-		if self.events[name] then
-			local success, ret = safecall(self.events[name], self, name, ...)
-			if success then
-				return ret
-			end
-		end
-	end
-
-	WidgetBase.SetWidth = function(self, width)
-		self.frame:SetWidth(width)
-		self.frame.width = width
-		if self.OnWidthSet then
-			self:OnWidthSet(width)
-		end
-	end
-
-	WidgetBase.SetRelativeWidth = function(self, width)
-		if width <= 0 or width > 1 then
-			error(":SetRelativeWidth(width): Invalid relative width.", 2)
-		end
-		self.relWidth = width
-		self.width = "relative"
-	end
-
-	WidgetBase.SetHeight = function(self, height)
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		if self.OnHeightSet then
-			self:OnHeightSet(height)
-		end
-	end
-
-	--[[ WidgetBase.SetRelativeHeight = function(self, height)
-		if height <= 0 or height > 1 then
-			error(":SetRelativeHeight(height): Invalid relative height.", 2)
-		end
-		self.relHeight = height
-		self.height = "relative"
-	end ]]
-
-	WidgetBase.IsVisible = function(self)
-		return self.frame:IsVisible()
-	end
-
-	WidgetBase.IsShown= function(self)
-		return self.frame:IsShown()
-	end
-
-	WidgetBase.Release = function(self)
-		AceGUI:Release(self)
-	end
-
-	WidgetBase.SetPoint = function(self, ...)
-		return self.frame:SetPoint(...)
-	end
-
-	WidgetBase.ClearAllPoints = function(self)
-		return self.frame:ClearAllPoints()
-	end
-
-	WidgetBase.GetNumPoints = function(self)
-		return self.frame:GetNumPoints()
-	end
-
-	WidgetBase.GetPoint = function(self, ...)
-		return self.frame:GetPoint(...)
-	end
-
-	WidgetBase.GetUserDataTable = function(self)
-		return self.userdata
-	end
-
-	WidgetBase.SetUserData = function(self, key, value)
-		self.userdata[key] = value
-	end
-
-	WidgetBase.GetUserData = function(self, key)
-		return self.userdata[key]
-	end
-
-	WidgetBase.IsFullHeight = function(self)
-		return self.height == "fill"
-	end
-
-	WidgetBase.SetFullHeight = function(self, isFull)
-		if isFull then
-			self.height = "fill"
-		else
-			self.height = nil
-		end
-	end
-
-	WidgetBase.IsFullWidth = function(self)
-		return self.width == "fill"
-	end
-
-	WidgetBase.SetFullWidth = function(self, isFull)
-		if isFull then
-			self.width = "fill"
-		else
-			self.width = nil
-		end
-	end
-
---	local function LayoutOnUpdate(this)
---		this:SetScript("OnUpdate",nil)
---		this.obj:PerformLayout()
---	end
-
-	local WidgetContainerBase = AceGUI.WidgetContainerBase
-
-	WidgetContainerBase.PauseLayout = function(self)
-		self.LayoutPaused = true
-	end
-
-	WidgetContainerBase.ResumeLayout = function(self)
-		self.LayoutPaused = nil
-	end
-
-	WidgetContainerBase.PerformLayout = function(self)
-		if self.LayoutPaused then
-			return
-		end
-		safecall(self.LayoutFunc, self.content, self.children)
-	end
-
-	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
-	WidgetContainerBase.DoLayout = function(self)
-		self:PerformLayout()
---		if not self.parent then
---			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---		end
-	end
-
-	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-		if beforeWidget then
-			local siblingIndex = 1
-			for _, widget in pairs(self.children) do
-				if widget == beforeWidget then
-					break
-				end
-				siblingIndex = siblingIndex + 1
-			end
-			tinsert(self.children, siblingIndex, child)
-		else
-			tinsert(self.children, child)
-		end
-		child:SetParent(self)
-		child.frame:Show()
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.AddChildren = function(self, ...)
-		for i = 1, select("#", ...) do
-			local child = select(i, ...)
-			tinsert(self.children, child)
-			child:SetParent(self)
-			child.frame:Show()
-		end
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.ReleaseChildren = function(self)
-		local children = self.children
-		for i = 1,#children do
-			AceGUI:Release(children[i])
-			children[i] = nil
-		end
-	end
-
-	WidgetContainerBase.SetLayout = function(self, Layout)
-		self.LayoutFunc = AceGUI:GetLayout(Layout)
-	end
-
-	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-		if adjust then
-			self.noAutoHeight = nil
-		else
-			self.noAutoHeight = true
-		end
-	end
-
-	local function FrameResize(this)
-		local self = this.obj
-		if this:GetWidth() and this:GetHeight() then
-			if self.OnWidthSet then
-				self:OnWidthSet(this:GetWidth())
-			end
-			if self.OnHeightSet then
-				self:OnHeightSet(this:GetHeight())
-			end
-		end
-	end
-
-	local function ContentResize(this)
-		if this:GetWidth() and this:GetHeight() then
-			this.width = this:GetWidth()
-			this.height = this:GetHeight()
-			this.obj:DoLayout()
-		end
-	end
-
-	setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
-	--One of these function should be called on each Widget Instance as part of its creation process
-
-	--- Register a widget-class as a container for newly created widgets.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsContainer(widget)
-		widget.children = {}
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetContainerBase
-		widget.content.obj = widget
-		widget.frame.obj = widget
-		widget.content:SetScript("OnSizeChanged", ContentResize)
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetContainerBase})
-		widget:SetLayout("List")
-		return widget
-	end
-
-	--- Register a widget-class as a widget.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsWidget(widget)
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetBase
-		widget.frame.obj = widget
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetBase})
-		return widget
-	end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-	assert(type(Constructor) == "function")
-	assert(type(Version) == "number")
-
-	local oldVersion = WidgetVersions[Name]
-	if oldVersion and oldVersion >= Version then return end
-
-	WidgetVersions[Name] = Version
-	WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-	assert(type(LayoutFunc) == "function")
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-	if not self.counts[type] then
-		self.counts[type] = 0
-	end
-	self.counts[type] = self.counts[type] + 1
-	return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
-	return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
-	return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
-	A Layout is a func that takes 2 parameters
-		content - the frame that widgets will be placed inside
-		children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-	function(content, children)
-		local height = 0
-		local width = content.width or content:GetWidth() or 0
-		for i = 1, #children do
-			local child = children[i]
-
-			local frame = child.frame
-			frame:ClearAllPoints()
-			frame:Show()
-			if i == 1 then
-				frame:SetPoint("TOPLEFT", content)
-			else
-				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			end
-
-			height = height + (frame.height or frame:GetHeight() or 0)
-		end
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-	function(content, children)
-		if children[1] then
-			children[1]:SetWidth(content:GetWidth() or 0)
-			children[1]:SetHeight(content:GetHeight() or 0)
-			children[1].frame:SetAllPoints(content)
-			children[1].frame:Show()
-			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
-		end
-	end)
-
-AceGUI:RegisterLayout("Flow",
-	function(content, children)
-		--used height so far
-		local height = 0
-		--width used in the current row
-		local usedwidth = 0
-		--height of the current row
-		local rowheight = 0
-		local rowoffset = 0
-		local lastrowoffset
-
-		local width = content.width or content:GetWidth() or 0
-
-		--control at the start of the row
-		local rowstart
-		local rowstartoffset
-		local lastrowstart
-		local isfullheight
-
-		local frameoffset
-		local lastframeoffset
-		local oversize
-		for i = 1, #children do
-			local child = children[i]
-			oversize = nil
-			local frame = child.frame
-			local frameheight = frame.height or frame:GetHeight() or 0
-			local framewidth = frame.width or frame:GetWidth() or 0
-			lastframeoffset = frameoffset
-			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-			-- That was moving all widgets half the widgets size down, is that intended?
-			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-			-- TODO: Investigate moar!
-			frameoffset = child.alignoffset or (frameheight / 2)
-
-			if child.width == "relative" then
-				framewidth = width * child.relWidth
-			end
-
-			frame:Show()
-			frame:ClearAllPoints()
-			if i == 1 then
-				-- anchor the first control to the top left
-				frame:SetPoint("TOPLEFT", content)
-				rowheight = frameheight
-				rowoffset = frameoffset
-				rowstart = frame
-				rowstartoffset = frameoffset
-				usedwidth = framewidth
-				if usedwidth > width then
-					oversize = true
-				end
-			else
-				-- if there isn't available width for the control start a new row
-				-- if a control is "fill" it will be on a row of its own full width
-				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-					if isfullheight then
-						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-						-- (maybe error/warn about this?)
-						break
-					end
-					--anchor the previous row, we will now know its height and offset
-					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-					height = height + rowheight + 3
-					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-					rowstart = frame
-					rowstartoffset = frameoffset
-					rowheight = frameheight
-					rowoffset = frameoffset
-					usedwidth = framewidth
-					if usedwidth > width then
-						oversize = true
-					end
-				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
-				else
-					--handles cases where the new height is higher than either control because of the offsets
-					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
-					--offset is always the larger of the two offsets
-					rowoffset = math_max(rowoffset, frameoffset)
-					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
-					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
-					usedwidth = framewidth + usedwidth
-				end
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				usedwidth = 0
-				rowstart = frame
-				rowstartoffset = frameoffset
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-				rowheight = frame.height or frame:GetHeight() or 0
-				rowoffset = child.alignoffset or (rowheight / 2)
-				rowstartoffset = rowoffset
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif oversize then
-				if width > 1 then
-					frame:SetPoint("RIGHT", content)
-				end
-			end
-
-			if child.height == "fill" then
-				frame:SetPoint("BOTTOM", content)
-				isfullheight = true
-			end
-		end
-
-		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-		if isfullheight then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
-		elseif rowstart then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-		end
-
-		height = height + rowheight + 3
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			method = func
+			if not method then return end
+			ARGS = ...
+			return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select("#", ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	safecall(widget.PauseLayout, widget)
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+	return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+	return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+		local lastrowoffset
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local lastrowstart
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml
index b515077..ae22c90 100644
--- a/libs/AceGUI-3.0/AceGUI-3.0.xml
+++ b/libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -1,28 +1,28 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceGUI-3.0.lua"/>
-	<!-- Container -->
-	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Frame.lua"/>
-	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
-	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Window.lua"/>
-	<!-- Widgets -->
-	<Script file="widgets\AceGUIWidget-Button.lua"/>
-	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Heading.lua"/>
-	<Script file="widgets\AceGUIWidget-Icon.lua"/>
-	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
-	<Script file="widgets\AceGUIWidget-Label.lua"/>
-	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
index 7f92d82..eba9cb0 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -1,133 +1,133 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
-	frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
-	frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
-	frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
-	frame.obj:Fire("cancel")
-end
-
-local function defaults(frame)
-	frame.obj:Fire("defaults")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetName()
-		self:SetTitle()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 63
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 26
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetName"] = function(self, name, parent)
-		self.frame.name = name
-		self.frame.parent = parent
-	end,
-
-	["SetTitle"] = function(self, title)
-		local content = self.content
-		content:ClearAllPoints()
-		if not title or title == "" then
-			content:SetPoint("TOPLEFT", 10, -10)
-			self.label:SetText("")
-		else
-			content:SetPoint("TOPLEFT", 10, -40)
-			self.label:SetText(title)
-		end
-		content:SetPoint("BOTTOMRIGHT", -10, 10)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:Hide()
-
-	-- support functions for the Blizzard Interface Options
-	frame.okay = okay
-	frame.cancel = cancel
-	frame.defaults = defaults
-
-	frame:SetScript("OnHide", OnHide)
-	frame:SetScript("OnShow", OnShow)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
-	label:SetPoint("TOPLEFT", 10, -15)
-	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		label   = label,
-		frame   = frame,
-		content = content,
-		type    = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function defaults(frame)
+	frame.obj:Fire("defaults")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.defaults = defaults
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
index 083a9f7..18e49cb 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -1,157 +1,157 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
-	local group = self.parentgroup
-	local status = group.status or group.localstatus
-	status.selected = value
-	self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.dropdown:SetText("")
-		self:SetDropdownWidth(200)
-		self:SetTitle("")
-	end,
-
-	["OnRelease"] = function(self)
-		self.dropdown.list = nil
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.dropdown.frame:ClearAllPoints()
-		if title and title ~= "" then
-			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
-		else
-			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-		end
-	end,
-
-	["SetGroupList"] = function(self,list)
-		self.dropdown:SetList(list)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SetGroup"] = function(self,group)
-		self.dropdown:SetValue(group)
-		local status = self.status or self.localstatus
-		status.selected = group
-		self:Fire("OnGroupSelected", group)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 26
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 63
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self:SetHeight((height or 0) + 63)
-	end,
-
-	["SetDropdownWidth"] = function(self, width)
-		self.dropdown:SetWidth(width)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 4, -5)
-	titletext:SetPoint("TOPRIGHT", -4, -5)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local dropdown = AceGUI:Create("Dropdown")
-	dropdown.frame:SetParent(frame)
-	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-	dropdown:SetCallback("OnValueChanged", SelectedGroup)
-	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-	dropdown.frame:Show()
-	dropdown:SetLabel("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -26)
-	border:SetPoint("BOTTOMRIGHT", 0, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1,0.1,0.1,0.5)
-	border:SetBackdropBorderColor(0.4,0.4,0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame       = frame,
-		localstatus = {},
-		titletext   = titletext,
-		dropdown    = dropdown,
-		border      = border,
-		content     = content,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	dropdown.parentgroup = widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
index b35797b..a656f3c 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -1,298 +1,300 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-	PlaySound("gsTitleOptionExit")
-	frame.obj:Hide()
-end
-
-local function Frame_OnClose(frame)
-	frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-	AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-	frame:GetParent():StartMoving()
-	AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-	local frame = mover:GetParent()
-	frame:StopMovingOrSizing()
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.width = frame:GetWidth()
-	status.height = frame:GetHeight()
-	status.top = frame:GetTop()
-	status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOMRIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOM")
-	AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("RIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-	frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-	frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:SetTitle()
-		self:SetStatusText()
-		self:ApplyStatus()
-		self:Show()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		wipe(self.localstatus)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-	end,
-
-	["SetStatusText"] = function(self, text)
-		self.statustext:SetText(text)
-	end,
-
-	["Hide"] = function(self)
-		self.frame:Hide()
-	end,
-
-	["Show"] = function(self)
-		self.frame:Show()
-	end,
-
-	-- called to set an external table to store status in
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end,
-
-	["ApplyStatus"] = function(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		frame:ClearAllPoints()
-		if status.top and status.left then
-			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-		else
-			frame:SetPoint("CENTER")
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetMovable(true)
-	frame:SetResizable(true)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	frame:SetBackdrop(FrameBackdrop)
-	frame:SetBackdropColor(0, 0, 0, 1)
-	frame:SetMinResize(400, 200)
-	frame:SetToplevel(true)
-	frame:SetScript("OnHide", Frame_OnClose)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-	closebutton:SetScript("OnClick", Button_OnClick)
-	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-	closebutton:SetHeight(20)
-	closebutton:SetWidth(100)
-	closebutton:SetText(CLOSE)
-
-	local statusbg = CreateFrame("Button", nil, frame)
-	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-	statusbg:SetHeight(24)
-	statusbg:SetBackdrop(PaneBackdrop)
-	statusbg:SetBackdropColor(0.1,0.1,0.1)
-	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	statustext:SetPoint("TOPLEFT", 7, -2)
-	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-	statustext:SetHeight(20)
-	statustext:SetJustifyH("LEFT")
-	statustext:SetText("")
-
-	local titlebg = frame:CreateTexture(nil, "OVERLAY")
-	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-	titlebg:SetPoint("TOP", 0, 12)
-	titlebg:SetWidth(100)
-	titlebg:SetHeight(40)
-
-	local title = CreateFrame("Frame", nil, frame)
-	title:EnableMouse(true)
-	title:SetScript("OnMouseDown", Title_OnMouseDown)
-	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-	title:SetAllPoints(titlebg)
-
-	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-	titlebg_l:SetWidth(30)
-	titlebg_l:SetHeight(40)
-
-	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-	titlebg_r:SetWidth(30)
-	titlebg_r:SetHeight(40)
-
-	local sizer_se = CreateFrame("Frame", nil, frame)
-	sizer_se:SetPoint("BOTTOMRIGHT")
-	sizer_se:SetWidth(25)
-	sizer_se:SetHeight(25)
-	sizer_se:EnableMouse()
-	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line1:SetWidth(14)
-	line1:SetHeight(14)
-	line1:SetPoint("BOTTOMRIGHT", -8, 8)
-	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 14/17
-	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line2:SetWidth(8)
-	line2:SetHeight(8)
-	line2:SetPoint("BOTTOMRIGHT", -8, 8)
-	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 8/17
-	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local sizer_s = CreateFrame("Frame", nil, frame)
-	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-	sizer_s:SetPoint("BOTTOMLEFT")
-	sizer_s:SetHeight(25)
-	sizer_s:EnableMouse(true)
-	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local sizer_e = CreateFrame("Frame", nil, frame)
-	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-	sizer_e:SetPoint("TOPRIGHT")
-	sizer_e:SetWidth(25)
-	sizer_e:EnableMouse(true)
-	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 17, -27)
-	content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-	local widget = {
-		localstatus = {},
-		titletext   = titletext,
-		statustext  = statustext,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	closebutton.obj, statusbg.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound("gsTitleOptionExit")
+	frame.obj:Hide()
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	frame:SetMinResize(400, 200)
+	frame:SetToplevel(true)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame)
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
index 9413611..bb87885 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -1,102 +1,102 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetTitle"] = function(self,title)
-		self.titletext:SetText(title)
-	end,
-
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 40)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -17)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		titletext = titletext,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
index 10a4d58..30dead2 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -1,203 +1,203 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
-	frame:SetScript("OnUpdate", nil)
-	frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
-	frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
-	frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
-	frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetScroll(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.scrollframe:SetPoint("BOTTOMRIGHT")
-		self.scrollbar:Hide()
-		self.scrollBarShown = nil
-		self.content.height, self.content.width = nil, nil
-	end,
-
-	["SetScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local viewheight = self.scrollframe:GetHeight()
-		local height = self.content:GetHeight()
-		local offset
-
-		if viewheight > height then
-			offset = 0
-		else
-			offset = floor((height - viewheight) / 1000.0 * value)
-		end
-		self.content:ClearAllPoints()
-		self.content:SetPoint("TOPLEFT", 0, offset)
-		self.content:SetPoint("TOPRIGHT", 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end,
-
-	["MoveScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
-		if self.scrollBarShown then
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end,
-
-	["FixScroll"] = function(self)
-		if self.updateLock then return end
-		self.updateLock = true
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		local offset = status.offset or 0
-		local curvalue = self.scrollbar:GetValue()
-		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
-		if viewheight < height + 2 then
-			if self.scrollBarShown then
-				self.scrollBarShown = nil
-				self.scrollbar:Hide()
-				self.scrollbar:SetValue(0)
-				self.scrollframe:SetPoint("BOTTOMRIGHT")
-				self:DoLayout()
-			end
-		else
-			if not self.scrollBarShown then
-				self.scrollBarShown = true
-				self.scrollbar:Show()
-				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
-				self:DoLayout()
-			end
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.scrollbar:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				self.content:ClearAllPoints()
-				self.content:SetPoint("TOPLEFT", 0, offset)
-				self.content:SetPoint("TOPRIGHT", 0, offset)
-				status.offset = offset
-			end
-		end
-		self.updateLock = nil
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self.content:SetHeight(height or 0 + 20)
-		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content.height = height
-	end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local num = AceGUI:GetNextWidgetNum(Type)
-
-	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-	scrollframe:SetPoint("TOPLEFT")
-	scrollframe:SetPoint("BOTTOMRIGHT")
-	scrollframe:EnableMouseWheel(true)
-	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
-	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-	scrollbar:SetMinMaxValues(0, 1000)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:Hide()
-	-- set the script as the last step, so it doesn't fire yet
-	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0, 0, 0, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, scrollframe)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("TOPRIGHT")
-	content:SetHeight(400)
-	scrollframe:SetScrollChild(content)
-
-	local widget = {
-		localstatus = { scrollvalue = 0 },
-		scrollframe = scrollframe,
-		scrollbar   = scrollbar,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	scrollframe.obj, scrollbar.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor, abs = math.min, math.max, math.floor, math.abs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width = nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		local curvalue = self.scrollbar:GetValue()
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
index 57512c3..6e23abc 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -1,69 +1,69 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight(height or 0)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content:SetWidth(width)
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content:SetHeight(height)
-		content.height = height
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("BOTTOMRIGHT")
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
index 8287696..6a88cbc 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -1,348 +1,365 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 30
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
-	if frame.disabled then
-		PanelTemplates_SetDisabledTabState(frame)
-	elseif frame.selected then
-		PanelTemplates_SelectTab(frame)
-	else
-		PanelTemplates_DeselectTab(frame)
-	end
-end
-
-local function Tab_SetText(frame, text)
-	frame:_SetText(text)
-	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
-	PanelTemplates_TabResize(frame, 0, nil, width)
-end
-
-local function Tab_SetSelected(frame, selected)
-	frame.selected = selected
-	UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
-	frame.disabled = disabled
-	UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
-	local self = frame.obj
-	self:BuildTabs()
-	frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
-	if not (frame.selected or frame.disabled) then
-		PlaySound("igCharacterInfoTab")
-		frame.obj:SelectTab(frame.value)
-	end
-end
-
-local function Tab_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
-	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTitle()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.tablist = nil
-		for _, tab in pairs(self.tabs) do
-			tab:Hide()
-		end
-	end,
-
-	["CreateTab"] = function(self, id)
-		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
-		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
-		tab.obj = self
-		tab.id = id
-
-		tab.text = _G[tabname .. "Text"]
-		tab.text:ClearAllPoints()
-		tab.text:SetPoint("LEFT", 14, -3)
-		tab.text:SetPoint("RIGHT", -12, -3)
-
-		tab:SetScript("OnClick", Tab_OnClick)
-		tab:SetScript("OnEnter", Tab_OnEnter)
-		tab:SetScript("OnLeave", Tab_OnLeave)
-		tab:SetScript("OnShow", Tab_OnShow)
-
-		tab._SetText = tab.SetText
-		tab.SetText = Tab_SetText
-		tab.SetSelected = Tab_SetSelected
-		tab.SetDisabled = Tab_SetDisabled
-
-		return tab
-	end,
-
-	["SetTitle"] = function(self, text)
-		self.titletext:SetText(text or "")
-		if text and text ~= "" then
-			self.alignoffset = 25
-		else
-			self.alignoffset = 18
-		end
-		self:BuildTabs()
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SelectTab"] = function(self, value)
-		local status = self.status or self.localstatus
-		local found
-		for i, v in ipairs(self.tabs) do
-			if v.value == value then
-				v:SetSelected(true)
-				found = true
-			else
-				v:SetSelected(false)
-			end
-		end
-		status.selected = value
-		if found then
-			self:Fire("OnGroupSelected",value)
-		end
-	end,
-
-	["SetTabs"] = function(self, tabs)
-		self.tablist = tabs
-		self:BuildTabs()
-	end,
-
-
-	["BuildTabs"] = function(self)
-		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-		local status = self.status or self.localstatus
-		local tablist = self.tablist
-		local tabs = self.tabs
-
-		if not tablist then return end
-
-		local width = self.frame.width or self.frame:GetWidth() or 0
-
-		wipe(widths)
-		wipe(rowwidths)
-		wipe(rowends)
-
-		--Place Text into tabs and get thier initial width
-		for i, v in ipairs(tablist) do
-			local tab = tabs[i]
-			if not tab then
-				tab = self:CreateTab(i)
-				tabs[i] = tab
-			end
-
-			tab:Show()
-			tab:SetText(v.text)
-			tab:SetDisabled(v.disabled)
-			tab.value = v.value
-
-			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-		end
-
-		for i = (#tablist)+1, #tabs, 1 do
-			tabs[i]:Hide()
-		end
-
-		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-		local numtabs = #tablist
-		local numrows = 1
-		local usedwidth = 0
-
-		for i = 1, #tablist do
-			--If this is not the first tab of a row and there isn't room for it
-			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-				rowends[numrows] = i - 1
-				numrows = numrows + 1
-				usedwidth = 0
-			end
-			usedwidth = usedwidth + widths[i]
-		end
-		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-		rowends[numrows] = #tablist
-
-		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
-		if numrows > 1 then
-			--if the last row has only one tab
-			if rowends[numrows-1] == numtabs-1 then
-				--if there are more than 2 tabs in the 2nd last row
-				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-					--move 1 tab from the second last row to the last, if there is enough space
-					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-						rowends[numrows-1] = rowends[numrows-1] - 1
-						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-					end
-				end
-			end
-		end
-
-		--anchor the rows as defined and resize tabs to fill thier row
-		local starttab = 1
-		for row, endtab in ipairs(rowends) do
-			local first = true
-			for tabno = starttab, endtab do
-				local tab = tabs[tabno]
-				tab:ClearAllPoints()
-				if first then
-					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-					first = false
-				else
-					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-				end
-			end
-
-			-- equal padding for each tab to fill the available width,
-			-- if the used space is above 75% already
-			local padding = 0
-			if not (numrows == 1 and rowwidths[1] < width*0.75) then
-				padding = (width - rowwidths[row]) / (endtab - starttab+1)
-			end
-
-			for i = starttab, endtab do
-				PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
-			end
-			starttab = endtab + 1
-		end
-
-		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 60
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		self:BuildTabs(self)
-		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - (self.borderoffset + 23)
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + (self.borderoffset + 23))
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame",nil,UIParent)
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-	titletext:SetText("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 1, -27)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -7)
-	content:SetPoint("BOTTOMRIGHT", -10, 7)
-
-	local widget = {
-		num          = num,
-		frame        = frame,
-		localstatus  = {},
-		alignoffset  = 18,
-		titletext    = titletext,
-		border       = border,
-		borderoffset = 27,
-		tabs         = {},
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 34
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+-- Determine if we're on WoW 4.0.6 or not.
+local wow_406
+do
+	local _,wow_build = GetBuildInfo()
+	wow_406 = tonumber(wow_build) >= 13596
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	if wow_406 then
+		PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+	else
+		PanelTemplates_TabResize(frame, 0, nil, width)
+	end
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound("igCharacterInfoTab")
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				if wow_406 then
+					PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+				else
+					PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
+				end
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
index a5b7916..603a055 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -1,670 +1,707 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 30
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack = select, table.remove, unpack
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			return {}
-		end
-	end
-	function del(t)
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
-	local parent = line.parent
-	if parent and parent.value then
-		return GetButtonUniqueValue(parent).."\001"..line.value
-	else
-		return line.value
-	end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-	local self = button.obj
-	local toggle = button.toggle
-	local frame = self.frame
-	local text = treeline.text or ""
-	local icon = treeline.icon
-	local iconCoords = treeline.iconCoords
-	local level = treeline.level
-	local value = treeline.value
-	local uniquevalue = treeline.uniquevalue
-	local disabled = treeline.disabled
-
-	button.treeline = treeline
-	button.value = value
-	button.uniquevalue = uniquevalue
-	if selected then
-		button:LockHighlight()
-		button.selected = true
-	else
-		button:UnlockHighlight()
-		button.selected = false
-	end
-	local normalTexture = button:GetNormalTexture()
-	local line = button.line
-	button.level = level
-	if ( level == 1 ) then
-		button:SetNormalFontObject("GameFontNormal")
-		button:SetHighlightFontObject("GameFontHighlight")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-	else
-		button:SetNormalFontObject("GameFontHighlightSmall")
-		button:SetHighlightFontObject("GameFontHighlightSmall")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-	end
-
-	if disabled then
-		button:EnableMouse(false)
-		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-	else
-		button.text:SetText(text)
-		button:EnableMouse(true)
-	end
-
-	if icon then
-		button.icon:SetTexture(icon)
-		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
-	else
-		button.icon:SetTexture(nil)
-	end
-
-	if iconCoords then
-		button.icon:SetTexCoord(unpack(iconCoords))
-	else
-		button.icon:SetTexCoord(0, 1, 0, 1)
-	end
-
-	if canExpand then
-		if not isExpanded then
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-		else
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-		end
-		toggle:Show()
-	else
-		toggle:Hide()
-	end
-end
-
-local function ShouldDisplayLevel(tree)
-	local result = false
-	for k, v in ipairs(tree) do
-		if v.children == nil and v.visible ~= false then
-			result = true
-		elseif v.children then
-			result = result or ShouldDisplayLevel(v.children)
-		end
-		if result then return result end
-	end
-	return false
-end
-
-local function addLine(self, v, tree, level, parent)
-	local line = new()
-	line.value = v.value
-	line.text = v.text
-	line.icon = v.icon
-	line.iconCoords = v.iconCoords
-	line.disabled = v.disabled
-	line.tree = tree
-	line.level = level
-	line.parent = parent
-	line.visible = v.visible
-	line.uniquevalue = GetButtonUniqueValue(line)
-	if v.children then
-		line.hasChildren = true
-	else
-		line.hasChildren = nil
-	end
-	self.lines[#self.lines+1] = line
-	return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
-	local self = frame.obj
-	frame:SetScript("OnUpdate", nil)
-	self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
-	local n = select('#', ...)
-	if n == 1 then
-		return ...
-	else
-		return (...).."\001"..BuildUniqueValue(select(2,...))
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
-	local button = frame.button
-	local self = button.obj
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
-	local self = frame.obj
-	self:Fire("OnClick", frame.uniquevalue, frame.selected)
-	if not frame.selected then
-		self:SetSelected(frame.uniquevalue)
-		frame.selected = true
-		frame:LockHighlight()
-		self:RefreshTree()
-	end
-	AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
-	local self = button.obj
-	local status = self.status or self.localstatus
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
-		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
-		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
-
-		GameTooltip:Show()
-	end
-end
-
-local function Button_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:Hide()
-	end
-end
-
-local function OnScrollValueChanged(frame, value)
-	if frame.obj.noupdate then return end
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.scrollvalue = value
-	self:RefreshTree()
-	AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
-	frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
-	local self = frame.obj
-	if self.showscroll then
-		local scrollbar = self.scrollbar
-		local min, max = scrollbar:GetMinMaxValues()
-		local value = scrollbar:GetValue()
-		local newvalue = math_min(max,math_max(min,value - delta))
-		if value ~= newvalue then
-			scrollbar:SetValue(newvalue)
-		end
-	end
-end
-
-local function Dragger_OnLeave(frame)
-	frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
-	frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
-	local treeframe = frame:GetParent()
-	treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
-	local treeframe = frame:GetParent()
-	local self = treeframe.obj
-	local frame = treeframe:GetParent()
-	treeframe:StopMovingOrSizing()
-	--treeframe:SetScript("OnUpdate", nil)
-	treeframe:SetUserPlaced(false)
-	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-	treeframe:SetHeight(0)
-	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
-	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-
-	local status = self.status or self.localstatus
-	status.treewidth = treeframe:GetWidth()
-
-	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-	-- recalculate the content width
-	treeframe.obj:OnWidthSet(status.fullwidth)
-	-- update the layout of the content
-	treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
-		self:EnableButtonTooltips(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k, v in pairs(self.localstatus) do
-			if k == "groups" then
-				for k2 in pairs(v) do
-					v[k2] = nil
-				end
-			else
-				self.localstatus[k] = nil
-			end
-		end
-		self.localstatus.scrollvalue = 0
-		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-	end,
-
-	["EnableButtonTooltips"] = function(self, enable)
-		self.enabletooltips = enable
-	end,
-
-	["CreateButton"] = function(self)
-		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
-		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
-		button.obj = self
-
-		local icon = button:CreateTexture(nil, "OVERLAY")
-		icon:SetWidth(14)
-		icon:SetHeight(14)
-		button.icon = icon
-
-		button:SetScript("OnClick",Button_OnClick)
-		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
-		button:SetScript("OnEnter",Button_OnEnter)
-		button:SetScript("OnLeave",Button_OnLeave)
-
-		button.toggle.button = button
-		button.toggle:SetScript("OnClick",Expand_OnClick)
-
-		return button
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.groups then
-			status.groups = {}
-		end
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-		if not status.treewidth then
-			status.treewidth = DEFAULT_TREE_WIDTH
-		end
-		if not status.treesizable then
-			status.treesizable = DEFAULT_TREE_SIZABLE
-		end
-		self:SetTreeWidth(status.treewidth,status.treesizable)
-		self:RefreshTree()
-	end,
-
-	--sets the tree to be displayed
-	["SetTree"] = function(self, tree, filter)
-		self.filter = filter
-		if tree then
-			assert(type(tree) == "table")
-		end
-		self.tree = tree
-		self:RefreshTree()
-	end,
-
-	["BuildLevel"] = function(self, tree, level, parent)
-		local groups = (self.status or self.localstatus).groups
-		local hasChildren = self.hasChildren
-
-		for i, v in ipairs(tree) do
-			if v.children then
-				if not self.filter or ShouldDisplayLevel(v.children) then
-					local line = addLine(self, v, tree, level, parent)
-					if groups[line.uniquevalue] then
-						self:BuildLevel(v.children, level+1, line)
-					end
-				end
-			elseif v.visible ~= false or not self.filter then
-				addLine(self, v, tree, level, parent)
-			end
-		end
-	end,
-
-	["RefreshTree"] = function(self)
-		local buttons = self.buttons
-		local lines = self.lines
-
-		for i, v in ipairs(buttons) do
-			v:Hide()
-		end
-		while lines[1] do
-			local t = tremove(lines)
-			for k in pairs(t) do
-				t[k] = nil
-			end
-			del(t)
-		end
-
-		if not self.tree then return end
-		--Build the list of visible entries from the tree and status tables
-		local status = self.status or self.localstatus
-		local groupstatus = status.groups
-		local tree = self.tree
-
-		local treeframe = self.treeframe
-
-		self:BuildLevel(tree, 1)
-
-		local numlines = #lines
-
-		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-
-		local first, last
-
-		if numlines <= maxlines then
-			--the whole tree fits in the frame
-			status.scrollvalue = 0
-			self:ShowScroll(false)
-			first, last = 1, numlines
-		else
-			self:ShowScroll(true)
-			--scrolling will be needed
-			self.noupdate = true
-			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-			--check if we are scrolled down too far
-			if numlines - status.scrollvalue < maxlines then
-				status.scrollvalue = numlines - maxlines
-				self.scrollbar:SetValue(status.scrollvalue)
-			end
-			self.noupdate = nil
-			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-		end
-
-		local buttonnum = 1
-		for i = first, last do
-			local line = lines[i]
-			local button = buttons[buttonnum]
-			if not button then
-				button = self:CreateButton()
-
-				buttons[buttonnum] = button
-				button:SetParent(treeframe)
-				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-				button:ClearAllPoints()
-				if i == 1 then
-					if self.showscroll then
-						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
-					else
-						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
-					end
-				else
-					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-				end
-			end
-
-			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-			button:Show()
-			buttonnum = buttonnum + 1
-		end
-	end,
-
-	["SetSelected"] = function(self, value)
-		local status = self.status or self.localstatus
-		if status.selected ~= value then
-			status.selected = value
-			self:Fire("OnGroupSelected", value)
-		end
-	end,
-
-	["Select"] = function(self, uniquevalue, ...)
-		self.filter = false
-		local status = self.status or self.localstatus
-		local groups = status.groups
-		for i = 1, select('#', ...) do
-			groups[BuildUniqueValue(select(i, ...))] = true
-		end
-		status.selected = uniquevalue
-		self:RefreshTree()
-		self:Fire("OnGroupSelected", uniquevalue)
-	end,
-
-	["SelectByPath"] = function(self, ...)
-		self:Select(BuildUniqueValue(...), ...)
-	end,
-
-	["SelectByValue"] = function(self, uniquevalue)
-		self:Select(uniquevalue, ("\001"):split(uniquevalue))
-	end,
-
-	["ShowScroll"] = function(self, show)
-		self.showscroll = show
-		if show then
-			self.scrollbar:Show()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-			end
-		else
-			self.scrollbar:Hide()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-			end
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local treeframe = self.treeframe
-		local status = self.status or self.localstatus
-		status.fullwidth = width
-
-		local contentwidth = width - status.treewidth - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-
-		local maxtreewidth = math_min(400, width - 50)
-
-		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-			self:SetTreeWidth(maxtreewidth, status.treesizable)
-		end
-		treeframe:SetMaxResize(maxtreewidth, 1600)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTreeWidth"] = function(self, treewidth, resizable)
-		if not resizable then
-			if type(treewidth) == 'number' then
-				resizable = false
-			elseif type(treewidth) == 'boolean' then
-				resizable = treewidth
-				treewidth = DEFAULT_TREE_WIDTH
-			else
-				resizable = false
-				treewidth = DEFAULT_TREE_WIDTH
-			end
-		end
-		self.treeframe:SetWidth(treewidth)
-		self.dragger:EnableMouse(resizable)
-
-		local status = self.status or self.localstatus
-		status.treewidth = treewidth
-		status.treesizable = resizable
-
-		-- recalculate the content width
-		if status.fullwidth then
-			self:OnWidthSet(status.fullwidth)
-		end
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 20)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = nil,
-	tile = true, tileSize = 16, edgeSize = 0,
-	insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	local treeframe = CreateFrame("Frame", nil, frame)
-	treeframe:SetPoint("TOPLEFT")
-	treeframe:SetPoint("BOTTOMLEFT")
-	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-	treeframe:EnableMouseWheel(true)
-	treeframe:SetBackdrop(PaneBackdrop)
-	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
-	treeframe:SetResizable(true)
-	treeframe:SetMinResize(100, 1)
-	treeframe:SetMaxResize(400, 1600)
-	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
-	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
-	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
-	local dragger = CreateFrame("Frame", nil, treeframe)
-	dragger:SetWidth(8)
-	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-	dragger:SetBackdrop(DraggerBackdrop)
-	dragger:SetBackdropColor(1, 1, 1, 0)
-	dragger:SetScript("OnEnter", Dragger_OnEnter)
-	dragger:SetScript("OnLeave", Dragger_OnLeave)
-	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
-	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetScript("OnValueChanged", nil)
-	scrollbar:SetPoint("TOPRIGHT", -10, -26)
-	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
-	scrollbar:SetMinMaxValues(0,0)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0,0,0,0.4)
-
-	local border = CreateFrame("Frame",nil,frame)
-	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
-	border:SetPoint("BOTTOMRIGHT")
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame        = frame,
-		lines        = {},
-		levels       = {},
-		buttons      = {},
-		hasChildren  = {},
-		localstatus  = { groups = {}, scrollvalue = 0 },
-		filter       = false,
-		treeframe    = treeframe,
-		dragger      = dragger,
-		scrollbar    = scrollbar,
-		border       = border,
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 34
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local frame = self.frame
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	local normalTexture = button:GetNormalTexture()
+	local line = button.line
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+		else
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree()
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = self.status or self.localstatus
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
+		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
+
+		GameTooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = value
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local frame = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+		local hasChildren = self.hasChildren
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth, 1600)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 0,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame)
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	treeframe:SetMinResize(100, 1)
+	treeframe:SetMaxResize(400, 1600)
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe)
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame",nil,frame)
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
index bb0a2a2..33ed7d8 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -1,331 +1,331 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Window"
-	local Version = 4
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-
-	local function closeOnClick(this)
-		PlaySound("gsTitleOptionExit")
-		this.obj:Hide()
-	end
-
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizerOnMouseUp(this)
-		this:GetParent():StopMovingOrSizing()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-
-	local function SetStatusText(self,text)
-		-- self.statustext:SetText(text)
-	end
-
-	local function Hide(self)
-		self.frame:Hide()
-	end
-
-	local function Show(self)
-		self.frame:Show()
-	end
-
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-		self:EnableResize(true)
-		self:Show()
-	end
-
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-
-
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-
-	local function EnableResize(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Window"
-
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableResize = EnableResize
-
-		self.localstatus = {}
-
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(240,240)
-		frame:SetToplevel(true)
-
-		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-		titlebg:SetPoint("TOPLEFT", 9, -6)
-		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
-		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-		dialogbg:SetPoint("TOPLEFT", 8, -24)
-		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-		dialogbg:SetVertexColor(0, 0, 0, .75)
-
-		local topleft = frame:CreateTexture(nil, "BORDER")
-		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topleft:SetWidth(64)
-		topleft:SetHeight(64)
-		topleft:SetPoint("TOPLEFT")
-		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
-		local topright = frame:CreateTexture(nil, "BORDER")
-		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topright:SetWidth(64)
-		topright:SetHeight(64)
-		topright:SetPoint("TOPRIGHT")
-		topright:SetTexCoord(0.625, 0.75, 0, 1)
-
-		local top = frame:CreateTexture(nil, "BORDER")
-		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		top:SetHeight(64)
-		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-		top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
-		local bottomleft = frame:CreateTexture(nil, "BORDER")
-		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomleft:SetWidth(64)
-		bottomleft:SetHeight(64)
-		bottomleft:SetPoint("BOTTOMLEFT")
-		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
-		local bottomright = frame:CreateTexture(nil, "BORDER")
-		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomright:SetWidth(64)
-		bottomright:SetHeight(64)
-		bottomright:SetPoint("BOTTOMRIGHT")
-		bottomright:SetTexCoord(0.875, 1, 0, 1)
-
-		local bottom = frame:CreateTexture(nil, "BORDER")
-		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottom:SetHeight(64)
-		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
-		local left = frame:CreateTexture(nil, "BORDER")
-		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		left:SetWidth(64)
-		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-		left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
-		local right = frame:CreateTexture(nil, "BORDER")
-		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		right:SetWidth(64)
-		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
-		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-		close:SetPoint("TOPRIGHT", 2, 1)
-		close:SetScript("OnClick", closeOnClick)
-		self.closebutton = close
-		close.obj = self
-
-		local titletext = frame:CreateFontString(nil, "ARTWORK")
-		titletext:SetFontObject(GameFontNormal)
-		titletext:SetPoint("TOPLEFT", 12, -8)
-		titletext:SetPoint("TOPRIGHT", -32, -8)
-		self.titletext = titletext
-
-		local title = CreateFrame("Button", nil, frame)
-		title:SetPoint("TOPLEFT", titlebg)
-		title:SetPoint("BOTTOMRIGHT", titlebg)
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		self.title = title
-
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_s = sizer_s
-
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_e = sizer_e
-
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 4
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound("gsTitleOptionExit")
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
index 2f49a01..38d4c06 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -1,92 +1,92 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
-	PlaySound("igMainMenuOption")
-	frame.obj:Fire("OnClick", ...)
-	AceGUI:ClearFocus()
-end
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- restore default values
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetText()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnClick", Button_OnClick)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-
-	local text = frame:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", 15, -1)
-	text:SetPoint("BOTTOMRIGHT", -15, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local widget = {
-		text  = text,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound("igMainMenuOption")
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
index 34a2591..8341442 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -1,289 +1,289 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
-	local img = self.image:GetTexture()
-	self.text:ClearAllPoints()
-	if not img then
-		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
-		self.text:SetPoint("RIGHT")
-	else
-		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-		self.text:SetPoint("RIGHT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
-	local self = frame.obj
-	if not self.disabled then
-		if self.image:GetTexture() then
-			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
-		else
-			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
-	local self = frame.obj
-	if not self.disabled then
-		self:ToggleChecked()
-
-		if self.checked then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else -- for both nil and false (tristate)
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-
-		self:Fire("OnValueChanged", self.checked)
-		AlignImage(self)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetType()
-		self:SetValue(false)
-		self:SetTriState(nil)
-		-- height is calculated from the width and required space for the description
-		self:SetWidth(200)
-		self:SetImage()
-		self:SetDisabled(nil)
-		self:SetDescription(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		if self.desc then
-			self.desc:SetWidth(width - 30)
-			if self.desc:GetText() and self.desc:GetText() ~= "" then
-				self:SetHeight(28 + self.desc:GetHeight())
-			end
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-			SetDesaturation(self.check, true)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-			if self.tristate and self.checked == nil then
-				SetDesaturation(self.check, true)
-			else
-				SetDesaturation(self.check, false)
-			end
-		end
-	end,
-
-	["SetValue"] = function(self,value)
-		local check = self.check
-		self.checked = value
-		if value then
-			SetDesaturation(self.check, false)
-			self.check:Show()
-		else
-			--Nil is the unknown tristate value
-			if self.tristate and value == nil then
-				SetDesaturation(self.check, true)
-				self.check:Show()
-			else
-				SetDesaturation(self.check, false)
-				self.check:Hide()
-			end
-		end
-		self:SetDisabled(self.disabled)
-	end,
-
-	["GetValue"] = function(self)
-		return self.checked
-	end,
-
-	["SetTriState"] = function(self, enabled)
-		self.tristate = enabled
-		self:SetValue(self:GetValue())
-	end,
-
-	["SetType"] = function(self, type)
-		local checkbg = self.checkbg
-		local check = self.check
-		local highlight = self.highlight
-
-		local size
-		if type == "radio" then
-			size = 16
-			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			checkbg:SetTexCoord(0, 0.25, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			check:SetTexCoord(0.25, 0.5, 0, 1)
-			check:SetBlendMode("ADD")
-			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			highlight:SetTexCoord(0.5, 0.75, 0, 1)
-		else
-			size = 24
-			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-			checkbg:SetTexCoord(0, 1, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-			check:SetTexCoord(0, 1, 0, 1)
-			check:SetBlendMode("BLEND")
-			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-			highlight:SetTexCoord(0, 1, 0, 1)
-		end
-		checkbg:SetHeight(size)
-		checkbg:SetWidth(size)
-	end,
-
-	["ToggleChecked"] = function(self)
-		local value = self:GetValue()
-		if self.tristate then
-			--cycle in true, nil, false order
-			if value then
-				self:SetValue(nil)
-			elseif value == nil then
-				self:SetValue(false)
-			else
-				self:SetValue(true)
-			end
-		else
-			self:SetValue(not self:GetValue())
-		end
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.text:SetText(label)
-	end,
-
-	["SetDescription"] = function(self, desc)
-		if desc then
-			if not self.desc then
-				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-				desc:ClearAllPoints()
-				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
-				desc:SetWidth(self.frame.width - 30)
-				desc:SetJustifyH("LEFT")
-				desc:SetJustifyV("TOP")
-				self.desc = desc
-			end
-			self.desc:Show()
-			--self.text:SetFontObject(GameFontNormal)
-			self.desc:SetText(desc)
-			self:SetHeight(28 + self.desc:GetHeight())
-		else
-			if self.desc then
-				self.desc:SetText("")
-				self.desc:Hide()
-			end
-			--self.text:SetFontObject(GameFontHighlight)
-			self:SetHeight(24)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-		AlignImage(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
-	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
-	local checkbg = frame:CreateTexture(nil, "ARTWORK")
-	checkbg:SetWidth(24)
-	checkbg:SetHeight(24)
-	checkbg:SetPoint("TOPLEFT")
-	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
-	local check = frame:CreateTexture(nil, "OVERLAY")
-	check:SetAllPoints(checkbg)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
-	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	text:SetJustifyH("LEFT")
-	text:SetHeight(18)
-	text:SetPoint("LEFT", checkbg, "RIGHT")
-	text:SetPoint("RIGHT")
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetAllPoints(checkbg)
-
-	local image = frame:CreateTexture(nil, "OVERLAY")
-	image:SetHeight(16)
-	image:SetWidth(16)
-	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
-	local widget = {
-		checkbg   = checkbg,
-		check     = check,
-		text      = text,
-		highlight = highlight,
-		image     = image,
-		frame     = frame,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else -- for both nil and false (tristate)
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				self.check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
index ba02615..009fc3b 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -1,186 +1,186 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
-	if not self.HasAlpha then
-		a = 1
-	end
-	self:SetColor(r, g, b, a)
-	if ColorPickerFrame:IsVisible() then
-		--colorpicker is still open
-		self:Fire("OnValueChanged", r, g, b, a)
-	else
-		--colorpicker is closed, color callback is first, ignore it,
-		--alpha callback is the final call after it closes so confirm now
-		if isAlpha then
-			self:Fire("OnValueConfirmed", r, g, b, a)
-		end
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
-	HideUIPanel(ColorPickerFrame)
-	local self = frame.obj
-	if not self.disabled then
-		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		ColorPickerFrame.func = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a)
-		end
-
-		ColorPickerFrame.hasOpacity = self.HasAlpha
-		ColorPickerFrame.opacityFunc = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		local r, g, b, a = self.r, self.g, self.b, self.a
-		if self.HasAlpha then
-			ColorPickerFrame.opacity = 1 - (a or 0)
-		end
-		ColorPickerFrame:SetColorRGB(r, g, b)
-
-		ColorPickerFrame.cancelFunc = function()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		ShowUIPanel(ColorPickerFrame)
-	end
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetHasAlpha(false)
-		self:SetColor(0, 0, 0, 1)
-		self:SetDisabled(nil)
-		self:SetLabel(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetColor"] = function(self, r, g, b, a)
-		self.r = r
-		self.g = g
-		self.b = b
-		self.a = a or 1
-		self.colorSwatch:SetVertexColor(r, g, b, a)
-	end,
-
-	["SetHasAlpha"] = function(self, HasAlpha)
-		self.HasAlpha = HasAlpha
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if self.disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", ColorSwatch_OnClick)
-
-	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-	colorSwatch:SetWidth(19)
-	colorSwatch:SetHeight(19)
-	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-	colorSwatch:SetPoint("LEFT")
-
-	local texture = frame:CreateTexture(nil, "BACKGROUND")
-	texture:SetWidth(16)
-	texture:SetHeight(16)
-	texture:SetTexture(1, 1, 1)
-	texture:SetPoint("CENTER", colorSwatch)
-	texture:Show()
-
-	local checkers = frame:CreateTexture(nil, "BACKGROUND")
-	checkers:SetWidth(14)
-	checkers:SetHeight(14)
-	checkers:SetTexture("Tileset\\Generic\\Checkers")
-	checkers:SetTexCoord(.25, 0, 0.5, .25)
-	checkers:SetDesaturated(true)
-	checkers:SetVertexColor(1, 1, 1, 0.75)
-	checkers:SetPoint("CENTER", colorSwatch)
-	checkers:Show()
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-	text:SetHeight(24)
-	text:SetJustifyH("LEFT")
-	text:SetTextColor(1, 1, 1)
-	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
-	text:SetPoint("RIGHT")
-
-	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	--highlight:SetBlendMode("ADD")
-	--highlight:SetAllPoints(frame)
-
-	local widget = {
-		colorSwatch = colorSwatch,
-		text        = text,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	HideUIPanel(ColorPickerFrame)
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ShowUIPanel(ColorPickerFrame)
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture("Tileset\\Generic\\Checkers")
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
index 37baf04..985f76c 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -1,465 +1,471 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-	-- NOTE: The ItemBase version is added to each item's version number
-	--       to ensure proper updates on ItemBase changes.
-	--       Use at least 1000er steps.
-	version = 1000,
-	counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-	local self = this.obj
-
-	if self.useHighlight then
-		self.highlight:Show()
-	end
-	self:Fire("OnEnter")
-
-	if self.specialOnEnter then
-		self.specialOnEnter(self)
-	end
-end
-
-function ItemBase.Frame_OnLeave(this)
-	local self = this.obj
-
-	self.highlight:Hide()
-	self:Fire("OnLeave")
-
-	if self.specialOnLeave then
-		self.specialOnLeave(self)
-	end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-	self.frame:SetToplevel(true)
-	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-	self:SetDisabled(false)
-	self.pullout = nil
-	self.frame:SetParent(nil)
-	self.frame:ClearAllPoints()
-	self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-	self.pullout = pullout
-
-	self.frame:SetParent(nil)
-	self.frame:SetParent(pullout.itemFrame)
-	self.parent = pullout.itemFrame
-	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-	self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-	return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-	self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-	self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-	self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-	self.disabled = disabled
-	if disabled then
-		self.useHighlight = false
-		self.text:SetTextColor(.5, .5, .5)
-	else
-		self.useHighlight = true
-		self.text:SetTextColor(1, 1, 1)
-	end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-	self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-	self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-	local count = AceGUI:GetNextWidgetNum(type)
-	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-	local self = {}
-	self.frame = frame
-	frame.obj = self
-	self.type = type
-
-	self.useHighlight = true
-
-	frame:SetHeight(17)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-	text:SetTextColor(1,1,1)
-	text:SetJustifyH("LEFT")
-	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-	self.text = text
-
-	local highlight = frame:CreateTexture(nil, "OVERLAY")
-	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetHeight(14)
-	highlight:ClearAllPoints()
-	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-	highlight:Hide()
-	self.highlight = highlight
-
-	local check = frame:CreateTexture("OVERLAY")
-	check:SetWidth(16)
-	check:SetHeight(16)
-	check:SetPoint("LEFT",frame,"LEFT",3,-1)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	check:Hide()
-	self.check = check
-
-	local sub = frame:CreateTexture("OVERLAY")
-	sub:SetWidth(16)
-	sub:SetHeight(16)
-	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-	sub:Hide()
-	self.sub = sub
-
-	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
-	self.OnAcquire = ItemBase.OnAcquire
-	self.OnRelease = ItemBase.OnRelease
-
-	self.SetPullout = ItemBase.SetPullout
-	self.GetText    = ItemBase.GetText
-	self.SetText    = ItemBase.SetText
-	self.SetDisabled = ItemBase.SetDisabled
-
-	self.SetPoint   = ItemBase.SetPoint
-	self.Show       = ItemBase.Show
-	self.Hide       = ItemBase.Hide
-
-	self.SetOnLeave = ItemBase.SetOnLeave
-	self.SetOnEnter = ItemBase.SetOnEnter
-
-	return self
-end
-
---[[
-	Template for items:
-
--- Item:
---
-do
-	local widgetType = "Dropdown-Item-"
-	local widgetVersion = 1
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-	local widgetType = "Dropdown-Item-Header"
-	local widgetVersion = 1
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-	end
-
-	local function OnLeave(this)
-		local self = this.obj
-		self:Fire("OnLeave")
-
-		if self.specialOnLeave then
-			self.specialOnLeave(self)
-		end
-	end
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		if not disabled then
-			self.text:SetTextColor(1, 1, 0)
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnLeave", OnLeave)
-
-		self.text:SetTextColor(1, 1, 0)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-	local widgetType = "Dropdown-Item-Execute"
-	local widgetVersion = 1
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self:Fire("OnClick")
-		if self.pullout then
-			self.pullout:Close()
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-	local widgetType = "Dropdown-Item-Toggle"
-	local widgetVersion = 3
-
-	local function UpdateToggle(self)
-		if self.value then
-			self.check:Show()
-		else
-			self.check:Hide()
-		end
-	end
-
-	local function OnRelease(self)
-		ItemBase.OnRelease(self)
-		self:SetValue(nil)
-	end
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self.value = not self.value
-		if self.value then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-		UpdateToggle(self)
-		self:Fire("OnValueChanged", self.value)
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		self.value = value
-		UpdateToggle(self)
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.OnRelease = OnRelease
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-	local widgetType = "Dropdown-Item-Menu"
-	local widgetVersion = 2
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-
-		self.highlight:Show()
-
-		if not self.disabled and self.submenu then
-			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.submenu then
-			self.submenu:Close()
-		end
-	end
-
-	-- exported
-	local function SetMenu(self, menu)
-		assert(menu.type == "Dropdown-Pullout")
-		self.submenu = menu
-	end
-
-	-- exported
-	local function CloseMenu(self)
-		self.submenu:Close()
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.sub:Show()
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnHide", OnHide)
-
-		self.SetMenu   = SetMenu
-		self.CloseMenu = CloseMenu
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-	local widgetType = "Dropdown-Item-Separator"
-	local widgetVersion = 1
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		self.useHighlight = false
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		local line = self.frame:CreateTexture(nil, "OVERLAY")
-		line:SetHeight(1)
-		line:SetTexture(.5, .5, .5)
-		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
-		self.text:Hide()
-
-		self.useHighlight = false
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 3
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 1
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
index cbbba1a..77864f5 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -1,707 +1,717 @@
---[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs = select, pairs, ipairs
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-do
-	local widgetType = "Dropdown-Pullout"
-	local widgetVersion = 3
-
-	--[[ Static data ]]--
-
-	local backdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-		edgeSize = 32,
-		tileSize = 32,
-		tile = true,
-		insets = { left = 11, right = 12, top = 12, bottom = 11 },
-	}
-	local sliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local defaultWidth = 200
-	local defaultMaxHeight = 600
-
-	--[[ UI Event Handlers ]]--
-
-	-- HACK: This should be no part of the pullout, but there
-	--       is no other 'clean' way to response to any item-OnEnter
-	--       Used to close Submenus when an other item is entered
-	local function OnEnter(item)
-		local self = item.pullout
-		for k, v in ipairs(self.items) do
-			if v.CloseMenu and v ~= item then
-				v:CloseMenu()
-			end
-		end
-	end
-
-	-- See the note in Constructor() for each scroll related function
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-
-	local function OnSizeChanged(this)
-		this.obj:FixScroll()
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported
-	local function SetScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		local offset
-		if height > viewheight then
-			offset = 0
-		else
-			offset = floor((viewheight - height) / 1000 * value)
-		end
-		child:ClearAllPoints()
-		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end
-
-	-- exported
-	local function MoveScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		if height > viewheight then
-			self.slider:Hide()
-		else
-			self.slider:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-
-	-- exported
-	local function FixScroll(self)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-		local offset = status.offset or 0
-
-		if viewheight < height then
-			self.slider:Hide()
-			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-			self.slider:SetValue(0)
-		else
-			self.slider:Show()
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.slider:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				child:ClearAllPoints()
-				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-				status.offset = offset
-			end
-		end
-	end
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		--self.itemFrame:SetToplevel(true)
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		self:Clear()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function AddItem(self, item)
-		self.items[#self.items + 1] = item
-
-		local h = #self.items * 16
-		self.itemFrame:SetHeight(h)
-		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
-		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
-		item:SetPullout(self)
-		item:SetOnEnter(OnEnter)
-	end
-
-	-- exported
-	local function Open(self, point, relFrame, relPoint, x, y)
-		local items = self.items
-		local frame = self.frame
-		local itemFrame = self.itemFrame
-
-		frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
-		local height = 8
-		for i, item in pairs(items) do
-			if i == 1 then
-				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-			else
-				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-			end
-
-			item:Show()
-
-			height = height + 16
-		end
-		itemFrame:SetHeight(height)
-		fixstrata("TOOLTIP", frame, frame:GetChildren())
-		frame:Show()
-		self:Fire("OnOpen")
-	end
-
-	-- exported
-	local function Close(self)
-		self.frame:Hide()
-		self:Fire("OnClose")
-	end
-
-	-- exported
-	local function Clear(self)
-		local items = self.items
-		for i, item in pairs(items) do
-			AceGUI:Release(item)
-			items[i] = nil
-		end
-	end
-
-	-- exported
-	local function IterateItems(self)
-		return ipairs(self.items)
-	end
-
-	-- exported
-	local function SetHideOnLeave(self, val)
-		self.hideOnLeave = val
-	end
-
-	-- exported
-	local function SetMaxHeight(self, height)
-		self.maxHeight = height or defaultMaxHeight
-		if self.frame:GetHeight() > height then
-			self.frame:SetHeight(height)
-		elseif (self.itemFrame:GetHeight() + 34) < height then
-			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-		end
-	end
-
-	-- exported
-	local function GetRightBorderWidth(self)
-		return 6 + (self.slider:IsShown() and 12 or 0)
-	end
-
-	-- exported
-	local function GetLeftBorderWidth(self)
-		return 6
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-		local self = {}
-		self.count = count
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-
-		self.OnAcquire = OnAcquire
-		self.OnRelease = OnRelease
-
-		self.AddItem = AddItem
-		self.Open    = Open
-		self.Close   = Close
-		self.Clear   = Clear
-		self.IterateItems = IterateItems
-		self.SetHideOnLeave = SetHideOnLeave
-
-		self.SetScroll  = SetScroll
-		self.MoveScroll = MoveScroll
-		self.FixScroll  = FixScroll
-
-		self.SetMaxHeight = SetMaxHeight
-		self.GetRightBorderWidth = GetRightBorderWidth
-		self.GetLeftBorderWidth = GetLeftBorderWidth
-
-		self.items = {}
-
-		self.scrollStatus = {
-			scrollvalue = 0,
-		}
-
-		self.maxHeight = defaultMaxHeight
-
-		frame:SetBackdrop(backdrop)
-		frame:SetBackdropColor(0, 0, 0)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetClampedToScreen(true)
-		frame:SetWidth(defaultWidth)
-		frame:SetHeight(self.maxHeight)
-		--frame:SetToplevel(true)
-
-		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
-		self.scrollFrame = scrollFrame
-		self.itemFrame = itemFrame
-
-		scrollFrame.obj = self
-		itemFrame.obj = self
-
-		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-		slider:SetOrientation("VERTICAL")
-		slider:SetHitRectInsets(0, 0, -10, 0)
-		slider:SetBackdrop(sliderBackdrop)
-		slider:SetWidth(8)
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-		slider:SetFrameStrata("FULLSCREEN_DIALOG")
-		self.slider = slider
-		slider.obj = self
-
-		scrollFrame:SetScrollChild(itemFrame)
-		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-		scrollFrame:EnableMouseWheel(true)
-		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-		scrollFrame:SetToplevel(true)
-		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-		itemFrame:SetHeight(400)
-		itemFrame:SetToplevel(true)
-		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-		slider:SetScript("OnValueChanged", OnScrollValueChanged)
-		slider:SetMinMaxValues(0, 1000)
-		slider:SetValueStep(1)
-		slider:SetValue(0)
-
-		scrollFrame:Show()
-		itemFrame:Show()
-		slider:Hide()
-
-		self:FixScroll()
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-	local widgetType = "Dropdown"
-	local widgetVersion = 22
-
-	--[[ Static data ]]--
-
-	--[[ UI event handler ]]--
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Dropdown_OnHide(this)
-		local self = this.obj
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	local function Dropdown_TogglePullout(this)
-		local self = this.obj
-		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
-		if self.open then
-			self.open = nil
-			self.pullout:Close()
-			AceGUI:ClearFocus()
-		else
-			self.open = true
-			self.pullout:SetWidth(self.frame:GetWidth())
-			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-			AceGUI:SetFocus(self)
-		end
-	end
-
-	local function OnPulloutOpen(this)
-		local self = this.userdata.obj
-		local value = self.value
-
-		if not self.multiselect then
-			for i, item in this:IterateItems() do
-				item:SetValue(item.userdata.value == value)
-			end
-		end
-
-		self.open = true
-	end
-
-	local function OnPulloutClose(this)
-		local self = this.userdata.obj
-		self.open = nil
-		self:Fire("OnClosed")
-	end
-
-	local function ShowMultiText(self)
-		local text
-		for i, widget in self.pullout:IterateItems() do
-			if widget.type == "Dropdown-Item-Toggle" then
-				if widget:GetValue() then
-					if text then
-						text = text..", "..widget:GetText()
-					else
-						text = widget:GetText()
-					end
-				end
-			end
-		end
-		self:SetText(text)
-	end
-
-	local function OnItemValueChanged(this, event, checked)
-		local self = this.userdata.obj
-
-		if self.multiselect then
-			self:Fire("OnValueChanged", this.userdata.value, checked)
-			ShowMultiText(self)
-		else
-			if checked then
-				self:SetValue(this.userdata.value)
-				self:Fire("OnValueChanged", this.userdata.value)
-			else
-				this:SetValue(true)
-			end
-			if self.open then
-				self.pullout:Close()
-			end
-		end
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		local pullout = AceGUI:Create("Dropdown-Pullout")
-		self.pullout = pullout
-		pullout.userdata.obj = self
-		pullout:SetCallback("OnClose", OnPulloutClose)
-		pullout:SetCallback("OnOpen", OnPulloutOpen)
-		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		if self.open then
-			self.pullout:Close()
-		end
-		AceGUI:Release(self.pullout)
-		self.pullout = nil
-
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-		self:SetMultiselect(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.text:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,.82,0)
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-
-	-- exported
-	local function ClearFocus(self)
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	-- exported
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-
-	-- exported
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
-			self.frame:SetHeight(44)
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-			self.frame:SetHeight(26)
-		end
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		if self.list then
-			self:SetText(self.list[value] or "")
-		end
-		self.value = value
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	-- exported
-	local function SetItemValue(self, item, value)
-		if not self.multiselect then return end
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				if widget.SetValue then
-					widget:SetValue(value)
-				end
-			end
-		end
-		ShowMultiText(self)
-	end
-
-	-- exported
-	local function SetItemDisabled(self, item, disabled)
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				widget:SetDisabled(disabled)
-			end
-		end
-	end
-
-	local function AddListItem(self, value, text)
-		local item = AceGUI:Create("Dropdown-Item-Toggle")
-		item:SetText(text)
-		item.userdata.obj = self
-		item.userdata.value = value
-		item:SetCallback("OnValueChanged", OnItemValueChanged)
-		self.pullout:AddItem(item)
-	end
-
-	local function AddCloseButton(self)
-		if not self.hasClose then
-			local close = AceGUI:Create("Dropdown-Item-Execute")
-			close:SetText(CLOSE)
-			self.pullout:AddItem(close)
-			self.hasClose = true
-		end
-	end
-
-	-- exported
-	local sortlist = {}
-	local function SetList(self, list)
-		self.list = list
-		self.pullout:Clear()
-		self.hasClose = nil
-		if not list then return end
-
-		for v in pairs(list) do
-			sortlist[#sortlist + 1] = v
-		end
-		tsort(sortlist)
-
-		for i, value in pairs(sortlist) do
-			AddListItem(self, value, list[value])
-			sortlist[i] = nil
-		end
-		if self.multiselect then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function AddItem(self, value, text)
-		if self.list then
-			self.list[value] = text
-			AddListItem(self, value, text)
-		end
-	end
-
-	-- exported
-	local function SetMultiselect(self, multi)
-		self.multiselect = multi
-		if multi then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function GetMultiselect(self)
-		return self.multiselect
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
-		local self = {}
-		self.type = widgetType
-		self.frame = frame
-		self.dropdown = dropdown
-		self.count = count
-		frame.obj = self
-		dropdown.obj = self
-
-		self.OnRelease   = OnRelease
-		self.OnAcquire   = OnAcquire
-
-		self.ClearFocus  = ClearFocus
-
-		self.SetText     = SetText
-		self.SetValue    = SetValue
-		self.GetValue    = GetValue
-		self.SetList     = SetList
-		self.SetLabel    = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem     = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-
-		self.alignoffset = 31
-
-		frame:SetHeight(44)
-		frame:SetWidth(200)
-		frame:SetScript("OnHide",Dropdown_OnHide)
-
-		dropdown:ClearAllPoints()
-		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-		dropdown:SetScript("OnHide", nil)
-
-		local left = _G[dropdown:GetName() .. "Left"]
-		local middle = _G[dropdown:GetName() .. "Middle"]
-		local right = _G[dropdown:GetName() .. "Right"]
-
-		middle:ClearAllPoints()
-		right:ClearAllPoints()
-
-		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-		local button = _G[dropdown:GetName() .. "Button"]
-		self.button = button
-		button.obj = self
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnClick",Dropdown_TogglePullout)
-
-		local text = _G[dropdown:GetName() .. "Text"]
-		self.text = text
-		text.obj = self
-		text:ClearAllPoints()
-		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-		text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		label:Hide()
-		self.label = label
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
+--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type = select, pairs, ipairs, type
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 3
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			if i == 1 then
+				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+			else
+				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+			end
+
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 25
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		if self.list then
+			self:SetText(self.list[value] or "")
+		end
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function SetList(self, list, order, itemType)
+		self.list = list
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		if self.list then
+			self.list[value] = text
+			AddListItem(self, value, text, itemType)
+		end
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+
+		self.alignoffset = 30
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
index 875a870..ec089f4 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -1,232 +1,256 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
-	-- upgradeable hook
-	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-	for i = 1, AceGUI:GetWidgetCount(Type) do
-		local editbox = _G["AceGUI-3.0EditBox"..i]
-		if editbox and editbox:IsVisible() and editbox:HasFocus() then
-			editbox:Insert(text)
-			return true
-		end
-	end
-end
-
-local function ShowButton(self)
-	if not self.disablebutton then
-		self.button:Show()
-		self.editbox:SetTextInsets(0, 20, 3, 3)
-	end
-end
-
-local function HideButton(self)
-	self.button:Hide()
-	self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function EditBox_OnEscapePressed(frame)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	local cancel = self:Fire("OnEnterPressed", value)
-	if not cancel then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		HideButton(self)
-	end
-end
-
-local function EditBox_OnReceiveDrag(frame)
-	local self = frame.obj
-	local type, id, info = GetCursorInfo()
-	if type == "item" then
-		self:SetText(info)
-		self:Fire("OnEnterPressed", info)
-		ClearCursor()
-	elseif type == "spell" then
-		local name = GetSpellInfo(id, info)
-		self:SetText(name)
-		self:Fire("OnEnterPressed", name)
-		ClearCursor()
-	end
-	HideButton(self)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if tostring(value) ~= tostring(self.lasttext) then
-		self:Fire("OnTextChanged", value)
-		self.lasttext = value
-		ShowButton(self)
-	end
-end
-
-local function Button_OnClick(frame)
-	local editbox = frame.obj.editbox
-	editbox:ClearFocus()
-	EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- height is controlled by SetLabel
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetLabel()
-		self:SetText()
-		self:DisableButton(false)
-		self:SetMaxLetters(0)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5,0.5,0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.editbox:EnableMouse(true)
-			self.editbox:SetTextColor(1,1,1)
-			self.label:SetTextColor(1,.82,0)
-		end
-	end,
-
-	["SetText"] = function(self, text)
-		self.lasttext = text or ""
-		self.editbox:SetText(text or "")
-		self.editbox:SetCursorPosition(0)
-		HideButton(self)
-	end,
-
-	["GetText"] = function(self, text)
-		return self.editbox:GetText()
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			HideButton(self)
-		end
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editbox:SetMaxLetters(num or 0)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local num  = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(ChatFontNormal)
-	editbox:SetScript("OnEnter", Control_OnEnter)
-	editbox:SetScript("OnLeave", Control_OnLeave)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
-	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-	editbox:SetTextInsets(0, 0, 3, 3)
-	editbox:SetMaxLetters(256)
-	editbox:SetPoint("BOTTOMLEFT", 6, 0)
-	editbox:SetPoint("BOTTOMRIGHT")
-	editbox:SetHeight(19)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", 0, -2)
-	label:SetPoint("TOPRIGHT", 0, -2)
-	label:SetJustifyH("LEFT")
-	label:SetHeight(18)
-
-	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
-	button:SetWidth(40)
-	button:SetHeight(20)
-	button:SetPoint("RIGHT", -2, 0)
-	button:SetText(OKAY)
-	button:SetScript("OnClick", Button_OnClick)
-	button:Hide()
-
-	local widget = {
-		alignoffset = 30,
-		editbox     = editbox,
-		label       = label,
-		button      = button,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	editbox.obj, button.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	if type == "item" then
+		self:SetText(info)
+		self:Fire("OnEnterPressed", info)
+		ClearCursor()
+	elseif type == "spell" then
+		local name = GetSpellInfo(id, info)
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+	end
+	HideButton(self)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
index 1aaf3f5..bf8b2c0 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -1,78 +1,78 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetText()
-		self:SetFullWidth()
-		self:SetHeight(18)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text or "")
-		if text and text ~= "" then
-			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
-			self.right:Show()
-		else
-			self.left:SetPoint("RIGHT", -3, 0)
-			self.right:Hide()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
-	label:SetPoint("TOP")
-	label:SetPoint("BOTTOM")
-	label:SetJustifyH("CENTER")
-
-	local left = frame:CreateTexture(nil, "BACKGROUND")
-	left:SetHeight(8)
-	left:SetPoint("LEFT", 3, 0)
-	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
-	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local right = frame:CreateTexture(nil, "BACKGROUND")
-	right:SetHeight(8)
-	right:SetPoint("RIGHT", -3, 0)
-	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
-	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local widget = {
-		label = label,
-		left  = left,
-		right = right,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
index f25b586..ffb0d68 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -1,144 +1,144 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(110)
-		self:SetWidth(110)
-		self:SetLabel()
-		self:SetImage(nil)
-		self:SetImageSize(64, 64)
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:Show()
-			self.label:SetText(text)
-			self:SetHeight(self.image:GetHeight() + 25)
-		else
-			self.label:Hide()
-			self:SetHeight(self.image:GetHeight() + 10)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		--self.frame:SetWidth(width + 30)
-		if self.label:IsShown() then
-			self:SetHeight(height + 25)
-		else
-			self:SetHeight(height + 10)
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.label:SetTextColor(1, 1, 1)
-			self.image:SetVertexColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", Button_OnClick)
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
-	label:SetPoint("BOTTOMLEFT")
-	label:SetPoint("BOTTOMRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetJustifyV("TOP")
-	label:SetHeight(18)
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-	image:SetWidth(64)
-	image:SetHeight(64)
-	image:SetPoint("TOP", 0, -5)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetAllPoints(image)
-	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-	highlight:SetTexCoord(0, 1, 0.23, 0.77)
-	highlight:SetBlendMode("ADD")
-
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
-	if (select(4, GetBuildInfo()) < 40000) then
-		widget.SetText = widget.SetLabel
-	else
-		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
+	if (select(4, GetBuildInfo()) < 40000) then
+		widget.SetText = widget.SetLabel
+	else
+		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
index 9e06049..e1388a1 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -1,101 +1,101 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:LabelOnAcquire()
-		self:SetHighlight()
-		self:SetHighlightTexCoord()
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetHighlight"] = function(self, ...)
-		self.highlight:SetTexture(...)
-	end,
-
-	["SetHighlightTexCoord"] = function(self, ...)
-		local c = select("#", ...)
-		if c == 4 or c == 8 then
-			self.highlight:SetTexCoord(...)
-		else
-			self.highlight:SetTexCoord(0, 1, 0, 1)
-		end
-	end,
-
-	["SetDisabled"] = function(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:EnableMouse(false)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:EnableMouse(true)
-			self.label:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	-- create a Label type that we will hijack
-	local label = AceGUI:Create("Label")
-
-	local frame = label.frame
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", Label_OnClick)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture(nil)
-	highlight:SetAllPoints()
-	highlight:SetBlendMode("ADD")
-
-	label.highlight = highlight
-	label.type = Type
-	label.LabelOnAcquire = label.OnAcquire
-	for method, func in pairs(methods) do
-		label[method] = func
-	end
-
-	return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
index f3043ff..ebff255 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -1,230 +1,232 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		local self = frame.obj
-		if self.waitingForKey then
-			frame:EnableKeyboard(false)
-			self.msgframe:Hide()
-			frame:UnlockHighlight()
-			self.waitingForKey = nil
-		else
-			frame:EnableKeyboard(true)
-			self.msgframe:Show()
-			frame:LockHighlight()
-			self.waitingForKey = true
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
-	["BUTTON1"] = true, ["BUTTON2"] = true,
-	["UNKNOWN"] = true,
-	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
-	local self = frame.obj
-	if self.waitingForKey then
-		local keyPressed = key
-		if keyPressed == "ESCAPE" then
-			keyPressed = ""
-		else
-			if ignoreKeys[keyPressed] then return end
-			if IsShiftKeyDown() then
-				keyPressed = "SHIFT-"..keyPressed
-			end
-			if IsControlKeyDown() then
-				keyPressed = "CTRL-"..keyPressed
-			end
-			if IsAltKeyDown() then
-				keyPressed = "ALT-"..keyPressed
-			end
-		end
-
-		frame:EnableKeyboard(false)
-		self.msgframe:Hide()
-		frame:UnlockHighlight()
-		self.waitingForKey = nil
-
-		if not self.disabled then
-			self:SetKey(keyPressed)
-			self:Fire("OnKeyChanged", keyPressed)
-		end
-	end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		return
-	elseif button == "MiddleButton" then
-		button = "BUTTON3"
-	elseif button == "Button4" then
-		button = "BUTTON4"
-	elseif button == "Button5" then
-		button = "BUTTON5"
-	end
-	Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetLabel("")
-		self:SetKey("")
-		self.waitingForKey = nil
-		self.msgframe:Hide()
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,1,1)
-		end
-	end,
-
-	["SetKey"] = function(self, key)
-		if (key or "") == "" then
-			self.button:SetText(NOT_BOUND)
-			self.button:SetNormalFontObject("GameFontNormal")
-		else
-			self.button:SetText(key)
-			self.button:SetNormalFontObject("GameFontHighlight")
-		end
-	end,
-
-	["GetKey"] = function(self)
-		local key = self.button:GetText()
-		if key == NOT_BOUND then
-			key = nil
-		end
-		return key
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.label:SetText(label or "")
-		if (label or "") == "" then
-			self.alignoffset = nil
-			self:SetHeight(24)
-		else
-			self.alignoffset = 30
-			self:SetHeight(44)
-		end
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
-	frame:SetWidth(frame.msg:GetWidth() + 10)
-	frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
-	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
-
-	button:EnableMouse(true)
-	button:RegisterForClicks("AnyDown")
-	button:SetScript("OnEnter", Control_OnEnter)
-	button:SetScript("OnLeave", Control_OnLeave)
-	button:SetScript("OnClick", Keybinding_OnClick)
-	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
-	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
-	button:SetPoint("BOTTOMLEFT")
-	button:SetPoint("BOTTOMRIGHT")
-	button:SetHeight(24)
-
-	local text = button:GetFontString()
-	text:SetPoint("LEFT", 7, 0)
-	text:SetPoint("RIGHT", -7, 0)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(18)
-
-	local msgframe = CreateFrame("Frame", nil, UIParent)
-	msgframe:SetHeight(30)
-	msgframe:SetBackdrop(ControlBackdrop)
-	msgframe:SetBackdropColor(0,0,0)
-	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-	msgframe:SetFrameLevel(1000)
-
-	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
-	msgframe.msg = msg
-	msg:SetPoint("TOPLEFT", 5, -5)
-	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-	msgframe:SetPoint("BOTTOM", button, "TOP")
-	msgframe:Hide()
-
-	local widget = {
-		button      = button,
-		label       = label,
-		msgframe    = msgframe,
-		frame       = frame,
-		alignoffset = 30,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj = widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
+
+	button:EnableMouse(true)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent)
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
index 7f5f1c5..18c86ee 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -1,162 +1,162 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
-	if self.resizing then return end
-	local frame = self.frame
-	local width = frame.width or frame:GetWidth() or 0
-	local image = self.image
-	local label = self.label
-	local height
-
-	label:ClearAllPoints()
-	image:ClearAllPoints()
-
-	if self.imageshown then
-		local imagewidth = image:GetWidth()
-		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-			-- image goes on top centered when less than 200 width for the text, or if there is no text
-			image:SetPoint("TOP")
-			label:SetPoint("TOP", image, "BOTTOM")
-			label:SetPoint("LEFT")
-			label:SetWidth(width)
-			height = image:GetHeight() + label:GetHeight()
-		else
-			-- image on the left
-			image:SetPoint("TOPLEFT")
-			label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
-			label:SetWidth(width - imagewidth - 4)
-			height = max(image:GetHeight(), label:GetHeight())
-		end
-	else
-		-- no image shown
-		label:SetPoint("TOPLEFT")
-		label:SetWidth(width)
-		height = label:GetHeight()
-	end
-
-	self.resizing = true
-	frame:SetHeight(height)
-	frame.height = height
-	self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- set the flag to stop constant size updates
-		self.resizing = true
-		-- height is set dynamically by the text and image size
-		self:SetWidth(200)
-		self:SetText()
-		self:SetImage(nil)
-		self:SetImageSize(16, 16)
-		self:SetColor()
-		self:SetFontObject()
-
-		-- reset the flag
-		self.resizing = nil
-		-- run the update explicitly
-		UpdateImageAnchor(self)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetColor"] = function(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end,
-
-	["SetFont"] = function(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end,
-
-	["SetFontObject"] = function(self, font)
-		self:SetFont((font or GameFontHighlightSmall):GetFont())
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-
-	-- create widget
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetHeight()
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self:SetFont((font or GameFontHighlightSmall):GetFont())
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
index 8081c7b..83b7e95 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -1,308 +1,345 @@
-local Type, Version = "MultiLineEditBox", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function Layout(self)
-	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
-	if self.labelHeight == 0 then
-		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
-	else
-		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
-	end
-
-	if self.disablebutton then
-		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
-		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
-	else
-		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
-		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self)                                                     -- Button
-	self = self.obj
-	self.editBox:ClearFocus()
-	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
-		self.button:Disable()
-	end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
-	self, y = self.obj.scrollFrame, -y
-	local offset = self:GetVerticalScroll()
-	if y < offset then
-		self:SetVerticalScroll(y)
-	else
-		y = y + cursorHeight - self:GetHeight()
-		if y > offset then
-			self:SetVerticalScroll(y)
-		end
-	end
-end
-
-local function OnEditFocusLost(self)                                             -- EditBox
-	self:HighlightText(0, 0)
-end
-
-local function OnEnter(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if not self.entered then
-		self.entered = true
-		self:Fire("OnEnter")
-	end
-end
-
-local function OnLeave(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if self.entered then
-		self.entered = nil
-		self:Fire("OnLeave")
-	end
-end
-
-local function OnMouseUp(self)                                                   -- ScrollFrame
-	self = self.obj.editBox
-	self:SetFocus()
-	self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
-	local type, id, info = GetCursorInfo()
-	if type == "spell" then
-		info = GetSpellInfo(id, info)
-	elseif type ~= "item" then
-		return
-	end
-	ClearCursor()
-	self = self.obj
-	local editBox = self.editBox
-	if not editBox:HasFocus() then
-		editBox:SetFocus()
-		editBox:SetCursorPosition(editBox:GetNumLetters())
-	end
-	editBox:Insert(info)
-	self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height)                                -- ScrollFrame
-	self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput)                                    -- EditBox
-	if userInput then
-		self = self.obj
-		self:Fire("OnTextChanged", self.editBox:GetText())
-		self.button:Enable()
-	end
-end
-
-local function OnTextSet(self)                                                   -- EditBox
-	self:HighlightText(0, 0)
-	self:SetCursorPosition(self:GetNumLetters())
-	self:SetCursorPosition(0)
-	self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
-	local editBox = self.obj.editBox
-	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.editBox:SetText("")
-		self:SetDisabled(false)
-		self:SetWidth(200)
-		self:DisableButton(false)
-		self:SetNumLines()
-		self.entered = nil
-		self:SetMaxLetters(0)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		local editBox = self.editBox
-		if disabled then
-			editBox:ClearFocus()
-			editBox:EnableMouse(false)
-			editBox:SetTextColor(0.5, 0.5, 0.5)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.scrollFrame:EnableMouse(false)
-			self.button:Disable()
-		else
-			editBox:EnableMouse(true)
-			editBox:SetTextColor(1, 1, 1)
-			self.label:SetTextColor(1, 0.82, 0)
-			self.scrollFrame:EnableMouse(true)
-		end
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			if self.labelHeight ~= 10 then
-				self.labelHeight = 10
-				self.label:Show()
-			end
-		elseif self.labelHeight ~= 0 then
-			self.labelHeight = 0
-			self.label:Hide()
-		end
-		Layout(self)
-	end,
-
-	["SetNumLines"] = function(self, value)
-		if not value or value < 4 then
-			value = 4
-		end
-		self.numlines = value
-		Layout(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.editBox:SetText(text)
-	end,
-
-	["GetText"] = function(self)
-		return self.editBox:GetText()
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editBox:SetMaxLetters(num or 0)
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			self.button:Hide()
-		else
-			self.button:Show()
-		end
-		Layout(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
-	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
-	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
-	insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
-	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
-	label:SetJustifyH("LEFT")
-	label:SetText(ACCEPT)
-	label:SetHeight(10)
-
-	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
-	button:SetPoint("BOTTOMLEFT", 0, 4)
-	button:SetHeight(22)
-	button:SetWidth(label:GetStringWidth() + 24)
-	button:SetText(ACCEPT)
-	button:SetScript("OnClick", OnClick)
-	button:Disable()
-
-	local text = button:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
-	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local scrollBG = CreateFrame("Frame", nil, frame)
-	scrollBG:SetBackdrop(backdrop)
-	scrollBG:SetBackdropColor(0, 0, 0)
-	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
-	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
-	scrollBar:ClearAllPoints()
-	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
-	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
-	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
-	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
-	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
-	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
-	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
-	scrollFrame:SetScript("OnEnter", OnEnter)
-	scrollFrame:SetScript("OnLeave", OnLeave)
-	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
-	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
-	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
-	local editBox = CreateFrame("EditBox", nil, scrollFrame)
-	editBox:SetAllPoints()
-	editBox:SetFontObject(ChatFontNormal)
-	editBox:SetMultiLine(true)
-	editBox:EnableMouse(true)
-	editBox:SetAutoFocus(false)
-	editBox:SetCountInvisibleLetters(false)
-	editBox:SetScript("OnCursorChanged", OnCursorChanged)
-	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
-	editBox:SetScript("OnEnter", OnEnter)
-	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
-	editBox:SetScript("OnLeave", OnLeave)
-	editBox:SetScript("OnMouseDown", OnReceiveDrag)
-	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
-	editBox:SetScript("OnTextChanged", OnTextChanged)
-	editBox:SetScript("OnTextSet", OnTextSet)
-
-	scrollFrame:SetScrollChild(editBox)
-
-	local widget = {
-		button      = button,
-		editBox     = editBox,
-		frame       = frame,
-		label       = label,
-		labelHeight = 10,
-		numlines    = 4,
-		scrollBar   = scrollBar,
-		scrollBG    = scrollBG,
-		scrollFrame = scrollFrame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+local Type, Version = "MultiLineEditBox", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame)
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+	local editBox = CreateFrame("EditBox", nil, scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
index 7f0bd5f..26c72a0 100644
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
+++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -1,281 +1,281 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
-	local value = self.value or 0
-	if self.ispercent then
-		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
-	else
-		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
-	end
-end
-
-local function UpdateLabels(self)
-	local min, max = (self.min or 0), (self.max or 100)
-	if self.ispercent then
-		self.lowtext:SetFormattedText("%s%%", (min * 100))
-		self.hightext:SetFormattedText("%s%%", (max * 100))
-	else
-		self.lowtext:SetText(min)
-		self.hightext:SetText(max)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
-	frame.obj.slider:EnableMouseWheel(true)
-	AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
-	local self = frame.obj
-	if not frame.setup then
-		local newvalue = frame:GetValue()
-		if newvalue ~= self.value and not self.disabled then
-			self.value = newvalue
-			self:Fire("OnValueChanged", newvalue)
-		end
-		if self.value then
-			UpdateText(self)
-		end
-	end
-end
-
-local function Slider_OnMouseUp(frame)
-	local self = frame.obj
-	self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
-	local self = frame.obj
-	if not self.disabled then
-		local value = self.value
-		if v > 0 then
-			value = min(value + (self.step or 1), self.max)
-		else
-			value = max(value - (self.step or 1), self.min)
-		end
-		self.slider:SetValue(value)
-	end
-end
-
-local function EditBox_OnEscapePressed(frame)
-	frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if self.ispercent then
-		value = value:gsub('%%', '')
-		value = tonumber(value) / 100
-	else
-		value = tonumber(value)
-	end
-
-	if value then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		self.slider:SetValue(value)
-		self:Fire("OnMouseUp", value)
-	end
-end
-
-local function EditBox_OnEnter(frame)
-	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
-	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetDisabled(false)
-		self:SetIsPercent(nil)
-		self:SetSliderValues(0,100,1)
-		self:SetValue(0)
-		self.slider:EnableMouseWheel(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.slider:EnableMouse(false)
-			self.label:SetTextColor(.5, .5, .5)
-			self.hightext:SetTextColor(.5, .5, .5)
-			self.lowtext:SetTextColor(.5, .5, .5)
-			--self.valuetext:SetTextColor(.5, .5, .5)
-			self.editbox:SetTextColor(.5, .5, .5)
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-		else
-			self.slider:EnableMouse(true)
-			self.label:SetTextColor(1, .82, 0)
-			self.hightext:SetTextColor(1, 1, 1)
-			self.lowtext:SetTextColor(1, 1, 1)
-			--self.valuetext:SetTextColor(1, 1, 1)
-			self.editbox:SetTextColor(1, 1, 1)
-			self.editbox:EnableMouse(true)
-		end
-	end,
-
-	["SetValue"] = function(self, value)
-		self.slider.setup = true
-		self.slider:SetValue(value)
-		self.value = value
-		UpdateText(self)
-		self.slider.setup = nil
-	end,
-
-	["GetValue"] = function(self)
-		return self.value
-	end,
-
-	["SetLabel"] = function(self, text)
-		self.label:SetText(text)
-	end,
-
-	["SetSliderValues"] = function(self, min, max, step)
-		local frame = self.slider
-		frame.setup = true
-		self.min = min
-		self.max = max
-		self.step = step
-		frame:SetMinMaxValues(min or 0,max or 100)
-		UpdateLabels(self)
-		frame:SetValueStep(step or 1)
-		if self.value then
-			frame:SetValue(self.value)
-		end
-		frame.setup = nil
-	end,
-
-	["SetIsPercent"] = function(self, value)
-		self.ispercent = value
-		UpdateLabels(self)
-		UpdateText(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop  = {
-	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-	tile = true, tileSize = 8, edgeSize = 8,
-	insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(15)
-
-	local slider = CreateFrame("Slider", nil, frame)
-	slider:SetOrientation("HORIZONTAL")
-	slider:SetHeight(15)
-	slider:SetHitRectInsets(0, 0, -10, 0)
-	slider:SetBackdrop(SliderBackdrop)
-	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-	slider:SetPoint("TOP", label, "BOTTOM")
-	slider:SetPoint("LEFT", 3, 0)
-	slider:SetPoint("RIGHT", -3, 0)
-	slider:SetValue(0)
-	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-	slider:SetScript("OnEnter", Control_OnEnter)
-	slider:SetScript("OnLeave", Control_OnLeave)
-	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
-	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
-	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
-	local editbox = CreateFrame("EditBox", nil, frame)
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(GameFontHighlightSmall)
-	editbox:SetPoint("TOP", slider, "BOTTOM")
-	editbox:SetHeight(14)
-	editbox:SetWidth(70)
-	editbox:SetJustifyH("CENTER")
-	editbox:EnableMouse(true)
-	editbox:SetBackdrop(ManualBackdrop)
-	editbox:SetBackdropColor(0, 0, 0, 0.5)
-	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
-	editbox:SetScript("OnEnter", EditBox_OnEnter)
-	editbox:SetScript("OnLeave", EditBox_OnLeave)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
-	local widget = {
-		label       = label,
-		slider      = slider,
-		lowtext     = lowtext,
-		hightext    = hightext,
-		editbox     = editbox,
-		alignoffset = 25,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	slider.obj, editbox.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min, max = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min * 100))
+		self.hightext:SetFormattedText("%s%%", (max * 100))
+	else
+		self.lowtext:SetText(min)
+		self.hightext:SetText(max)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame)
+	local self = frame.obj
+	if not frame.setup then
+		local newvalue = frame:GetValue()
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame)
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
index a127301..bc311d9 100644
--- a/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ b/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -1,240 +1,240 @@
---[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-	local next, xpcall, eh = ...
-
-	local method, ARGS
-	local function call() method(ARGS) end
-
-	local function dispatch(handlers, ...)
-		local index
-		index, method = next(handlers)
-		if not method then return end
-		local OLD_ARGS = ARGS
-		ARGS = ...
-		repeat
-			xpcall(call, eh)
-			index, method = next(handlers, index)
-		until not method
-		ARGS = OLD_ARGS
-	end
-
-	return dispatch
-	]]
-
-	local ARGS, OLD_ARGS = {}, {}
-	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
-	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
---   target            - target object to embed public APIs in
---   RegisterName      - name of the callback registration API, default "RegisterCallback"
---   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
---   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-	-- TODO: Remove this after beta has gone out
-	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
-
-	RegisterName = RegisterName or "RegisterCallback"
-	UnregisterName = UnregisterName or "UnregisterCallback"
-	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
-		UnregisterAllName = "UnregisterAllCallbacks"
-	end
-
-	-- we declare all objects and exported APIs inside this closure to quickly gain access
-	-- to e.g. function names, the "target" parameter, etc
-
-
-	-- Create the registry object
-	local events = setmetatable({}, meta)
-	local registry = { recurse=0, events=events }
-
-	-- registry:Fire() - fires the given event/message into the registry
-	function registry:Fire(eventname, ...)
-		if not rawget(events, eventname) or not next(events[eventname]) then return end
-		local oldrecurse = registry.recurse
-		registry.recurse = oldrecurse + 1
-
-		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
-		registry.recurse = oldrecurse
-
-		if registry.insertQueue and oldrecurse==0 then
-			-- Something in one of our callbacks wanted to register more callbacks; they got queued
-			for eventname,callbacks in pairs(registry.insertQueue) do
-				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
-				for self,func in pairs(callbacks) do
-					events[eventname][self] = func
-					-- fire OnUsed callback?
-					if first and registry.OnUsed then
-						registry.OnUsed(registry, target, eventname)
-						first = nil
-					end
-				end
-			end
-			registry.insertQueue = nil
-		end
-	end
-
-	-- Registration of a callback, handles:
-	--   self["method"], leads to self["method"](self, ...)
-	--   self with function ref, leads to functionref(...)
-	--   "addonId" (instead of self) with function ref, leads to functionref(...)
-	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
-	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
-		if type(eventname) ~= "string" then
-			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
-		end
-
-		method = method or eventname
-
-		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
-
-		if type(method) ~= "string" and type(method) ~= "function" then
-			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
-		end
-
-		local regfunc
-
-		if type(method) == "string" then
-			-- self["method"] calling style
-			if type(self) ~= "table" then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
-			elseif self==target then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
-			elseif type(self[method]) ~= "function" then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
-			end
-
-			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
-				local arg=select(1,...)
-				regfunc = function(...) self[method](self,arg,...) end
-			else
-				regfunc = function(...) self[method](self,...) end
-			end
-		else
-			-- function ref with self=object or self="addonId" or self=thread
-			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
-				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
-			end
-
-			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
-				local arg=select(1,...)
-				regfunc = function(...) method(arg,...) end
-			else
-				regfunc = method
-			end
-		end
-
-
-		if events[eventname][self] or registry.recurse<1 then
-		-- if registry.recurse<1 then
-			-- we're overwriting an existing entry, or not currently recursing. just set it.
-			events[eventname][self] = regfunc
-			-- fire OnUsed callback?
-			if registry.OnUsed and first then
-				registry.OnUsed(registry, target, eventname)
-			end
-		else
-			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
-			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
-			registry.insertQueue[eventname][self] = regfunc
-		end
-	end
-
-	-- Unregister a callback
-	target[UnregisterName] = function(self, eventname)
-		if not self or self==target then
-			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
-		end
-		if type(eventname) ~= "string" then
-			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
-		end
-		if rawget(events, eventname) and events[eventname][self] then
-			events[eventname][self] = nil
-			-- Fire OnUnused callback?
-			if registry.OnUnused and not next(events[eventname]) then
-				registry.OnUnused(registry, target, eventname)
-			end
-		end
-		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
-			registry.insertQueue[eventname][self] = nil
-		end
-	end
-
-	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
-	if UnregisterAllName then
-		target[UnregisterAllName] = function(...)
-			if select("#",...)<1 then
-				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
-			end
-			if select("#",...)==1 and ...==target then
-				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
-			end
-
-
-			for i=1,select("#",...) do
-				local self = select(i,...)
-				if registry.insertQueue then
-					for eventname, callbacks in pairs(registry.insertQueue) do
-						if callbacks[self] then
-							callbacks[self] = nil
-						end
-					end
-				end
-				for eventname, callbacks in pairs(events) do
-					if callbacks[self] then
-						callbacks[self] = nil
-						-- Fire OnUnused callback?
-						if registry.OnUnused and not next(callbacks) then
-							registry.OnUnused(registry, target, eventname)
-						end
-					end
-				end
-			end
-		end
-	end
-
-	return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
+--[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 6
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
index 876df83..1aad3a2 100644
--- a/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
+++ b/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -1,4 +1,4 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="CallbackHandler-1.0.lua"/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
 </Ui>
\ No newline at end of file
diff --git a/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua b/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
index 364602e..f47c0cd 100644
--- a/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
+++ b/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
@@ -2,7 +2,7 @@
 assert(LibStub, "LibDataBroker-1.1 requires LibStub")
 assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")

-local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 3)
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
 if not lib then return end
 oldminor = oldminor or 0

@@ -64,3 +64,27 @@ if oldminor < 1 then
 		return self.namestorage[dataobject]
 	end
 end
+
+if oldminor < 4 then
+	local next = pairs(attributestorage)
+	function lib:pairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return next, attributestorage[dataobj], nil
+	end
+
+	local ipairs_iter = ipairs(attributestorage)
+	function lib:ipairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return ipairs_iter, attributestorage[dataobj], 0
+	end
+end
diff --git a/libs/LibMapData-1.0/library.lua b/libs/LibMapData-1.0/library.lua
index 4abfca5..672f999 100644
--- a/libs/LibMapData-1.0/library.lua
+++ b/libs/LibMapData-1.0/library.lua
@@ -2,7 +2,7 @@
 	Library contains a dataset for Map file names and floors giving the raw map data
 	it also has a few functions to help determine distance and directions.
 --]]
-local MAJOR, MINOR = "LibMapData-1.0", tonumber("84") or 999
+local MAJOR, MINOR = "LibMapData-1.0", tonumber("87") or 999
 assert(LibStub, MAJOR.." requires LibStub")

 local lib = LibStub:NewLibrary(MAJOR, MINOR)
@@ -61,6 +61,10 @@ do
 	setmetatable(mapData, { __index = function(t, k) if k then DEFAULT_CHAT_FRAME:AddMessage("LibMapData-1.0 is missing data for "..k) end; return emptyMaps end })
 	setmetatable(idToMap, { __index = function(t, k) if k then DEFAULT_CHAT_FRAME:AddMessage("LibMapData-1.0 is missing data for area id "..k) end; return k end})
 	setmetatable(mapToLocal, { __index = function(t,k) if k then DEFAULT_CHAT_FRAME:AddMessage("LibMapData-1.0 is missing localized data for "..k) end; return k end})
+		mapData[795] = {
+			['floors'] = 0, ['name'] = "MoltenFront", ['rzti'] = 861, ['map_type'] = 0, ['continent'] = 0, ['transform'] = 0,
+			[1] = {1189.58331298828,793.749938964844,-933.333312988281,1702.08325195312,256.25,908.333312988281},
+		}
 		mapData[758] = {
 			['floors'] = 3, ['name'] = "TheBastionofTwilight", ['rzti'] = 671, ['map_type'] = 2, ['continent'] = 0, ['transform'] = 0,
 			[1] = { 1078.33499908447,718.889984130859,1184.7705078125,-899.846984863281,106.435508728027,-180.957000732422 },
@@ -105,6 +109,16 @@ do
 			['floors'] = 0, ['name'] = "ShattrathCity", ['rzti'] = 530, ['map_type'] = 0, ['continent'] = 3, ['transform'] = 1,
 			[1] = {1306.25,870.833374023438,-6135.2587890625,-1473.95446777344,-4829.0087890625,-2344.78784179688},
 		}
+		mapData[796] = {
+			['floors'] = 7, ['name'] = "BlackTemple", ['rzti'] = 564, ['map_type'] = 2, ['continent'] = 0, ['transform'] = 0,
+			[1] = { 1252.24957847595,834.8330078125,-23.8705387115479,-240.0,-1276.1201171875,594.8330078125 },
+			[2] = { 975.0,650.0,176.0,380.0,-799.0,1030.0 },
+			[3] = { 1005.0,670.0,191.0,400.0,-814.0,1070.0 },
+			[4] = { 440.0009765625,293.333984375,-134.99951171875,343.3330078125,-575.00048828125,636.6669921875 },
+			[5] = { 670.0,446.666687011719,70.0,664.163635253906,-600.0,1110.83032226562 },
+			[6] = { 705.0,470.0,67.5,450.0,-637.5,920.0 },
+			[7] = { 355.0,236.666625976562,-137.5,606.666687011719,-492.5,843.333312988281 },
+		}
 		mapData[759] = {
 			['floors'] = 3, ['name'] = "HallsofOrigination", ['rzti'] = 644, ['map_type'] = 1, ['continent'] = 0, ['transform'] = 0,
 			[1] = { 1531.7509765625,1021.16730546951,304.781005859375,-1018.17004394531,-1226.96997070312,2.99726152420044 },
@@ -321,6 +335,11 @@ do
 			['floors'] = 1, ['name'] = "Ahnkahet", ['rzti'] = 619, ['map_type'] = 1, ['continent'] = 0, ['transform'] = 0,
 			[1] = { 972.41796875,648.279022216797,1205.71997070312,200.404998779297,233.302001953125,848.684020996094 },
 		}
+		mapData[800] = {
+			['floors'] = 2, ['name'] = "Firelands", ['rzti'] = 720, ['map_type'] = 2, ['continent'] = 0, ['transform'] = 0,
+			[1] = { 375.0,250.0,-302.083312988281,343.75,-677.083312988281,593.75 },
+			[2] = { 1440.0,960.0,770.0,265.0,-670.0,1225.0 },
+		}
 		mapData[763] = {
 			['floors'] = 4, ['name'] = "Scholomance", ['rzti'] = 289, ['map_type'] = 1, ['continent'] = 0, ['transform'] = 0,
 			[1] = { 320.048904418945,213.36499786377,68.6389007568359,104.333000183105,-251.410003662109,317.697998046875 },
@@ -477,6 +496,10 @@ do
 			[1] = { 566.235015869141,377.489990234375,282.549011230469,1157.05004882812,-283.686004638672,1534.5400390625 },
 			[2] = { 708.237014770508,472.160034179688,538.549011230469,959.719970703125,-169.688003540039,1431.88000488281 },
 		}
+		mapData[803] = {
+			['floors'] = 1, ['name'] = "TheNexusLegendary", ['rzti'] = 951, ['map_type'] = 1, ['continent'] = 0, ['transform'] = 0,
+			[1] = { 1101.2841796875,734.189697265625,-6656.60791015625,3626.82006835938,-7757.89208984375,4361.009765625 },
+		}
 		mapData[766] = {
 			['floors'] = 3, ['name'] = "AhnQiraj", ['rzti'] = 531, ['map_type'] = 2, ['continent'] = 0, ['transform'] = 0,
 			[1] = { 2777.54411315918,1851.6904296875,-138.07600402832,-9510.98046875,-2915.6201171875,-7659.2900390625 },
@@ -969,7 +992,15 @@ do
 	end

 	-- Phasing Hacks
-	idToMap['Hyjal_terrain1'] = idToMap['Hyjal']
+	for k,v in pairs(idToMap) do
+		local m,e = string.find(k,"_terrain%d")
+		if m then
+			rmap = k:sub(1,m-1)
+			idToMap[k] = idToMap[rmap]
+		end
+	end
+	-- non terrain style remap for battle of gilneas
+	idToMap["BattleforGilneas"] = idToMap["GilneasCity"]

 	-- Build the localized name list.
 	local continentList = {GetMapContinents()}
@@ -988,9 +1019,11 @@ do
 			localToMap[zname] = mapfile
 			mapData[idToMap[mapfile]].continent = cID
 			-- Phasing Hacks
-			if mapfile == "Hyjal_terrain1" then
-				mapToLocal["Hyjal"] = zname
-				mapData[idToMap["Hyjal"]].continent = cID
+			local mstart,e = string.find(mapfile,"_terrain%d")
+			if mstart then
+				local rmap = mapfile:sub(1,mstart-1)
+				mapToLocal[rmap] = zname
+				mapData[idToMap[rmap]].continent = cID
 			end
 		end
 	end
diff --git a/libs/LibStub/LibStub.lua b/libs/LibStub/LibStub.lua
index ae1900e..cfc97de 100644
--- a/libs/LibStub/LibStub.lua
+++ b/libs/LibStub/LibStub.lua
@@ -1,51 +1,30 @@
--- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-	LibStub = LibStub or {libs = {}, minors = {} }
-	_G[LIBSTUB_MAJOR] = LibStub
-	LibStub.minor = LIBSTUB_MINOR
-
-	-- LibStub:NewLibrary(major, minor)
-	-- major (string) - the major version of the library
-	-- minor (string or number ) - the minor version of the library
-	--
-	-- returns nil if a newer or same version of the lib is already present
-	-- returns empty library object or old library object if upgrade is needed
-	function LibStub:NewLibrary(major, minor)
-		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
-		local oldminor = self.minors[major]
-		if oldminor and oldminor >= minor then return nil end
-		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-		return self.libs[major], oldminor
-	end
-
-	-- LibStub:GetLibrary(major, [silent])
-	-- major (string) - the major version of the library
-	-- silent (boolean) - if true, library is optional, silently return nil if its not found
-	--
-	-- throws an error if the library can not be found (except silent is set)
-	-- returns the library object if found
-	function LibStub:GetLibrary(major, silent)
-		if not self.libs[major] and not silent then
-			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-		end
-		return self.libs[major], self.minors[major]
-	end
-
-	-- LibStub:IterateLibraries()
-	--
-	-- Returns an iterator for the currently registered libraries
-	function LibStub:IterateLibraries()
-		return pairs(self.libs)
-	end
-
-	setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/libs/LibStub/LibStub.toc b/libs/LibStub/LibStub.toc
deleted file mode 100644
index 4d9130c..0000000
--- a/libs/LibStub/LibStub.toc
+++ /dev/null
@@ -1,9 +0,0 @@
-## Interface: 20400
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://jira.wowace.com/browse/LS
-## X-Category: Library
-## X-License: Public Domain
-
-LibStub.lua