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Fixes issue #66

Mikeprod [12-01-16 - 13:28]
Fixes issue #66
Filename
modules/micromenu.lua
modules/old/armor.lua
modules/old/clock.lua
modules/old/config.lua
modules/old/currency.lua
modules/old/gold.lua
modules/old/heartstone.lua
modules/old/micromenu.lua
modules/old/social.lua
modules/old/system.lua
modules/old/talent.lua
modules/old/tradeskill.lua
modules/system.lua
diff --git a/modules/micromenu.lua b/modules/micromenu.lua
index 9082208..dc3f017 100644
--- a/modules/micromenu.lua
+++ b/modules/micromenu.lua
@@ -101,7 +101,7 @@ function MenuModule:Refresh()
     if name == 'menu' then
       frame:SetPoint("LEFT", xb.db.profile.modules.microMenu.iconSpacing, 0)
       totalWidth = totalWidth + frame:GetWidth() + xb.db.profile.modules.microMenu.iconSpacing
-    elseif name == 'chat' then
+    elseif frame:GetParent():GetName() == 'menu' then
       frame:SetPoint("LEFT", frame:GetParent(), "RIGHT", xb.db.profile.modules.microMenu.mainMenuSpacing, 0)
       totalWidth = totalWidth + frame:GetWidth() + xb.db.profile.modules.microMenu.mainMenuSpacing
     else
diff --git a/modules/old/armor.lua b/modules/old/armor.lua
deleted file mode 100644
index e211304..0000000
--- a/modules/old/armor.lua
+++ /dev/null
@@ -1,72 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.armor.show then return end
-
-local armorFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-armorFrame:SetPoint("LEFT",590,0)
-armorFrame:EnableMouse(true)
-armorFrame:RegisterForClicks("AnyUp")
-
-local armorIcon = armorFrame:CreateTexture(nil,"OVERLAY",nil,7)
-armorIcon:SetPoint("LEFT")
-armorIcon:SetTexture(cfg.mediaFolder.."datatexts\\repair")
-armorIcon:SetVertexColor(unpack(cfg.color.inactive))
-
-local armorText = armorFrame:CreateFontString(nil, "OVERLAY")
-armorText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-armorText:SetPoint("RIGHT", armorFrame,2,0)
-armorText:SetTextColor(unpack(cfg.color.normal))
-
-armorFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	armorIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-armorFrame:SetScript("OnLeave", function()
-	local durMin = 100
-		for i = 1, 18 do
-			local durCur, durMax = GetInventoryItemDurability(i)
-			if ( durCur ~= durMax ) then durMin = min(durMin, durCur*(100/durMax)) end
-		end
-	if durMin >= cfg.armor.minArmor then
-		armorIcon:SetVertexColor(unpack(cfg.color.inactive))
-	else
-		armorIcon:SetVertexColor(unpack(cfg.color.normal))
-	end
-end)
-
-armorFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-
-	end
-end)
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
-
-eventframe:SetScript("OnEvent", function(self,event, ...)
-	local durMin, durCol
-		durMin, durCol = 100, "ffffff"
-		for i = 1, 18 do
-			local durCur, durMax = GetInventoryItemDurability(i)
-			if ( durCur ~= durMax ) then durMin = min(durMin, durCur*(100/durMax)) end
-		end
-
-	if durMin >= cfg.armor.maxArmor then
-		local overallilvl, equippedilvl = GetAverageItemLevel()
-		armorText:SetText(floor(equippedilvl).." ilvl")
-	else
-		armorText:SetText(floor(durMin).."% - "..floor(select(2,GetAverageItemLevel())).." ilvl")
-	end
-
-	if durMin >= cfg.armor.minArmor then
-		armorIcon:SetVertexColor(unpack(cfg.color.inactive))
-	else
-		armorIcon:SetVertexColor(unpack(cfg.color.normal))
-	end
-	armorFrame:SetSize(armorText:GetStringWidth()+18, 16)
-end)
\ No newline at end of file
diff --git a/modules/old/clock.lua b/modules/old/clock.lua
deleted file mode 100644
index 80c17a3..0000000
--- a/modules/old/clock.lua
+++ /dev/null
@@ -1,110 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.clock.show then return end
-
-local hour, minu = 0,0
-local AmPmTimeText = ""
-
-local clockFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-clockFrame:SetSize(32, 32)
-clockFrame:SetPoint("CENTER")
-clockFrame:EnableMouse(true)
-clockFrame:RegisterForClicks("AnyUp")
-
-local clockText = clockFrame:CreateFontString(nil, "OVERLAY")
-clockText:SetFont(cfg.text.font, cfg.SXframe:GetHeight()-4)
-clockText:SetPoint("LEFT")
-clockText:SetTextColor(unpack(cfg.color.normal))
-
-local amText = clockFrame:CreateFontString(nil, "OVERLAY")
-amText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-amText:SetPoint("RIGHT")
-amText:SetTextColor(unpack(cfg.color.inactive))
-
-local calendarText = clockFrame:CreateFontString(nil, "OVERLAY")
-calendarText:SetFont(cfg.text.font, cfg.text.smallFontSize)
-calendarText:SetPoint("CENTER", clockFrame, "TOP")
-if cfg.core.position ~= "BOTTOM" then
-	calendarText:SetPoint("CENTER", clockFrame, "BOTTOM")
-end
-calendarText:SetTextColor(unpack(cfg.color.normal))
-
-local elapsed = 0
-clockFrame:SetScript('OnUpdate', function(self, e)
-	elapsed = elapsed + e
-	if elapsed >= 1 then
-		hour, minu = GetGameTime()
-		if minu < 10 then minu = ("0"..minu) end
-		if ( GetCVarBool("timeMgrUseLocalTime") ) then
-			if ( GetCVarBool("timeMgrUseMilitaryTime") ) then
-				clockText:SetText(date("%H:%M"))
-				amText:SetText("")
-			else
-				clockText:SetText(date("%I:%M"))
-				amText:SetText(date("%p"))
-			end
-		else
-			if ( GetCVarBool("timeMgrUseMilitaryTime") ) then
-				clockText:SetText(hour..":"..minu)
-				amText:SetText("")
-			else
-				if hour > 12 then
-					hour = hour - 12
-					hour = ("0"..hour)
-					AmPmTimeText = "PM"
-				else
-					AmPmTimeText = "AM"
-				end
-				clockText:SetText(hour..":"..minu)
-				amText:SetText(AmPmTimeText)
-			end
-
-		end
-		if (CalendarGetNumPendingInvites() > 0) then
-			calendarText:SetText(string.format("%s  (|cffffff00%i|r)", "New Event!", (CalendarGetNumPendingInvites())))
-		else
-			calendarText:SetText("")
-		end
-		clockFrame:SetWidth(clockText:GetStringWidth() + amText:GetStringWidth())
-		clockFrame:SetPoint("CENTER", cfg.SXframe)
-		elapsed = 0
-	end
-end)
-
---[[
-
---]]
-
-clockFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	clockText:SetTextColor(unpack(cfg.color.hover))
-	if cfg.clock.showTooltip then
-	hour, minu = GetGameTime()
-	if minu < 10 then minu = ("0"..minu) end
-	GameTooltip:SetOwner(clockFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFClock|r]")
-	GameTooltip:AddLine(" ")
-	if ( GetCVarBool("timeMgrUseLocalTime") ) then
-		GameTooltip:AddDoubleLine("Realm Time", hour..":"..minu, 1, 1, 0, 1, 1, 1)
-	else
-		GameTooltip:AddDoubleLine("Local Time", date("%H:%M"), 1, 1, 0, 1, 1, 1)
-	end
-	GameTooltip:AddLine(" ")
-	GameTooltip:AddDoubleLine("<Left-click>", "Open Calendar", 1, 1, 0, 1, 1, 1)
-	GameTooltip:AddDoubleLine("<Right-click>", "Open Clock", 1, 1, 0, 1, 1, 1)
-	GameTooltip:Show()
-	end
-end)
-
-clockFrame:SetScript("OnLeave", function() if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end clockText:SetTextColor(unpack(cfg.color.normal)) end)
-
-clockFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleCalendar()
-	elseif button == "RightButton" then
-		ToggleTimeManager()
-	end
-end)
\ No newline at end of file
diff --git a/modules/old/config.lua b/modules/old/config.lua
deleted file mode 100644
index 4dc5ad9..0000000
--- a/modules/old/config.lua
+++ /dev/null
@@ -1,268 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-
-if not cfg.useConfig then return end
-
-local configFrame = CreateFrame("Frame",nil,cfg.SXconfigFrame,"ButtonFrameTemplate")
-configFrame:SetSize(350,400)
-configFrame:ClearAllPoints()
-configFrame:SetPoint("TOPLEFT",UIparent,20,-75)
---configFrame:SetScale(1.5)
-configFrame:SetClampedToScreen(true)
-configFrame:EnableMouse(true)
-configFrame:SetMovable(true)
-configFrame:RegisterForDrag("LeftButton")
-configFrame:SetScript("OnDragStart",configFrame.StartMoving)
-configFrame:SetScript("OnDragStop",configFrame.StopMovingOrSizing)
-
-local icon = configFrame:CreateTexture("$parentIcon", "OVERLAY", nil, -8)
-icon:SetSize(60,60)
-icon:SetPoint("TOPLEFT",-5,7)
-icon:SetTexture("Interface\\FriendsFrame\\Battlenet-Portrait")
---SetPortraitTexture(icon, "Interface\\FriendsFrame\\Battlenet-Portrait")
---icon:SetTexCoord(0,1,0,1)
-
-local configFrameText = configFrame:CreateFontString(nil, "OVERLAY")
-configFrameText:SetFont(STANDARD_TEXT_FONT, cfg.text.normalFontSize, "OUTLINE")
-configFrameText:SetPoint("TOP",0,-6)
-configFrameText:SetText(addon.." Configuration")
-
-local globalCheckButton = CreateFrame("CheckButton", "globalCheckButton", configFrame, "UICheckButtonTemplate")
-globalCheckButton:ClearAllPoints()
-globalCheckButton:SetPoint("TOPLEFT",60,-25)
-_G[globalCheckButton:GetName() .. "Text"]:SetText("Use Module Coloring")
-globalCheckButton:SetScript("OnClick", function(self,event,arg1)
-	if self:GetChecked() then
-		UIDropDownMenu_EnableDropDown(globalModuleDropdown)
-		globalActiveModuleText:SetTextColor(1,1,1,1)
-	else
-		UIDropDownMenu_DisableDropDown(globalModuleDropdown)
-		UIDropDownMenu_SetText(dropDown, "Select Module")
-		globalActiveModuleText:SetTextColor(1,1,1,0.4)
-	end
-end)
-
-
-local resetButton = CreateFrame("Button", "MyButton", configFrame, "UIPanelButtonTemplate")
-resetButton:SetSize(80 ,22) -- width, height
-resetButton:SetText("Reset Color")
-resetButton:SetPoint("TOPRIGHT",-10,-30)
-resetButton:SetScript("OnClick", function()
-	if IsShiftKeyDown() then
-	cfg.color = {
-		normal = {1,1,1,.75},
-		inactive = {1,1,1,.25},
-		hover = {cfg.cc.r,cfg.cc.g,cfg.cc.b,.75},
-		barcolor = {.094,.094,.102,.45},
-	}
-	print"The colors have been set to default."
-	else
-	print"Hold <Shift> if you want to set the colors to default."
-	end
-end)
-
-
-local activeModuleText = configFrame:CreateFontString(nil, "OVERLAY")
-activeModuleText:SetFont(STANDARD_TEXT_FONT, cfg.text.normalFontSize, "OUTLINE")
-activeModuleText:SetPoint("TOPRIGHT",configFrame,"TOP",-20,-75)
-activeModuleText:SetText("Active Module:")
-globalActiveModuleText = activeModuleText
-
-local dropDown = CreateFrame("frame", "selectModuleDropDown", configFrame, "UIDropDownMenuTemplate")
-dropDown:SetPoint("LEFT",activeModuleText, "RIGHT", -10,-5)
-UIDropDownMenu_SetText(dropDown, "Select Module")
-UIDropDownMenu_JustifyText(dropDown, "LEFT")
-
-globalModuleDropdown = dropDown
-
-local modules = {
-	"None",
-	"Micromenu",
-	"Armor",
-	"Talent",
-	"Clock",
-	"Trade Skill",
-	"Currency",
-	"System",
-	"Gold",
-	"Heartstone",
-}
-
-local function OnClick(self)
-	UIDropDownMenu_SetSelectedID(dropDown, self:GetID())
-	if self:GetID() == 1 then
-
-	elseif self:GetID() == 2 then
-
-	elseif self:GetID() == 3 then
-
-	elseif self:GetID() == 4 then
-
-	elseif self:GetID() == 5 then
-
-	elseif self:GetID() == 6 then
-
-	elseif self:GetID() == 7 then
-
-	elseif self:GetID() == 8 then
-
-	elseif self:GetID() == 9 then
-
-	elseif self:GetID() == 10 then
-
-	end
-end
-
-local function initialize(self, level)
-   local info = UIDropDownMenu_CreateInfo()
-   for k,v in pairs(modules) do
-      info = UIDropDownMenu_CreateInfo()
-      info.text = v
-      info.value = v
-      info.func = OnClick
-      UIDropDownMenu_AddButton(info, level)
-   end
-end
-
-UIDropDownMenu_Initialize(dropDown, initialize)
-UIDropDownMenu_SetWidth(dropDown, 100);
-UIDropDownMenu_SetButtonWidth(dropDown, 75)
-
-
-local function showColorPicker(r,g,b,a,callback)
-	ColorPickerFrame:SetColorRGB(r,g,b)
-	ColorPickerFrame.hasOpacity, ColorPickerFrame.opacity = (a ~= nil), a
-	ColorPickerFrame.previousValues = {r,g,b,a}
-	ColorPickerFrame.func, ColorPickerFrame.opacityFunc, ColorPickerFrame.cancelFunc = callback, callback, callback
-	ColorPickerFrame:Hide() -- Need to run the OnShow handler.
-	ColorPickerFrame:Show()
-end
-
-local barColorFrame = CreateFrame("FRAME",nil,configFrame)
-barColorFrame:SetSize(18,18)
-barColorFrame:SetPoint("TOPLEFT",configFrame,15,-100)
---text
-barColorFrame.text = barColorFrame:CreateFontString(nil, "OVERLAY")
-barColorFrame.text:SetFont(STANDARD_TEXT_FONT, 16, "OUTLINE")
-barColorFrame.text:SetPoint("CENTER")
-barColorFrame.text:SetText("Bar Color")
-barColorFrame.text:SetTextColor(1,1,1,.75)
-barColorFrame:SetWidth(barColorFrame.text:GetStringWidth())
-
-local normalColor = CreateFrame("FRAME",nil,configFrame)
-normalColor:SetSize(100,20)
-normalColor:SetPoint("TOPLEFT",barColorFrame,0,-40)
---text
-normalColor.text = normalColor:CreateFontString(nil, "OVERLAY")
-normalColor.text:SetFont(STANDARD_TEXT_FONT, 16, "OUTLINE")
-normalColor.text:SetPoint("CENTER")
-normalColor.text:SetText("Normal Color")
-normalColor.text:SetTextColor(1,1,1,.75)
-normalColor:SetWidth(normalColor.text:GetStringWidth())
-
-local inactiveColor = CreateFrame("FRAME",nil,configFrame)
-inactiveColor:SetSize(100,20)
-inactiveColor:SetPoint("TOPLEFT",normalColor,0,-40)
---text
-inactiveColor.text = inactiveColor:CreateFontString(nil, "OVERLAY")
-inactiveColor.text:SetFont(STANDARD_TEXT_FONT, 16, "OUTLINE")
-inactiveColor.text:SetPoint("CENTER")
-inactiveColor.text:SetText("Inactive Color")
-inactiveColor.text:SetTextColor(1,1,1,.25)
-inactiveColor:SetWidth(normalColor.text:GetStringWidth())
-
-local hoverColorFrame = CreateFrame("FRAME",nil,configFrame)
-hoverColorFrame:SetSize(18,18)
-hoverColorFrame:SetPoint("TOPLEFT",inactiveColor,0,-40)
---text
-hoverColorFrame.text = hoverColorFrame:CreateFontString(nil, "OVERLAY")
-hoverColorFrame.text:SetFont(STANDARD_TEXT_FONT, 16, "OUTLINE")
-hoverColorFrame.text:SetPoint("CENTER")
-hoverColorFrame.text:SetText("Hover Color")
-hoverColorFrame.text:SetTextColor(cfg.cc.r,cfg.cc.g,cfg.cc.b,.75)
-hoverColorFrame:SetWidth(hoverColorFrame.text:GetStringWidth())
-
---recolor callback function
-normalColor.recolorTexture = function(color)
-	local r,g,b,a
-	if color then
-		r,g,b,a = unpack(color)
-	else
-		r,g,b = ColorPickerFrame:GetColorRGB()
-		a = OpacitySliderFrame:GetValue()
-	end
-	normalColor.text:SetTextColor(r,g,b,a)
-	cfg.color.normal = {r,g,b,a}
-	globalNormColSlider:SetValue(a*100)
-	globalNormColEditBox:SetNumber(a*100)
-end
-normalColor:EnableMouse(true)
-normalColor:SetScript("OnMouseDown", function(self,button,...)
-	if button == "LeftButton" then
-		local r,g,b,a = self.text:GetTextColor()
-		showColorPicker(r,g,b,a,self.recolorTexture)
-	end
-end)
-
-local normalClassColorCheckButton = CreateFrame("CheckButton", "classColorNormalCheckButton", normalColor, "UIRadioButtonTemplate")
-normalClassColorCheckButton:ClearAllPoints()
-normalClassColorCheckButton:SetPoint("RIGHT",50,0)
-_G[normalClassColorCheckButton:GetName() .. "Text"]:SetText("Class color")
-normalClassColorCheckButton:SetScript("OnClick", function(self,event,arg1)
-	if self:GetChecked() then
-		normalColor.text:SetTextColor(cfg.cc.r,cfg.cc.g,cfg.cc.b)
-		normalColor:EnableMouse(false)
-		globalNormColEditBox:Enable()
-		globalNormColSlider:Enable()
-		globalNormColSlider:SetAlpha(1)
-	else
-		normalColor.text:SetTextColor(1,1,1,.75)
-		normalColor:EnableMouse(true)
-		globalNormColEditBox:Disable()
-		globalNormColSlider:Disable()
-		globalNormColSlider:SetAlpha(.4)
-	end
-end)
-
-local slider = CreateFrame("Slider","MyExampleSlider",normalClassColorCheckButton,"OptionsSliderTemplate") --frameType, frameName, frameParent, frameTemplate
-slider:SetPoint("TOPLEFT",0,-30)
-slider.textLow = _G["MyExampleSlider".."Low"]
-slider.textHigh = _G["MyExampleSlider".."High"]
-slider.text = _G["MyExampleSlider".."Text"]
-slider:SetMinMaxValues(0, 100)
-slider.minValue, slider.maxValue = slider:GetMinMaxValues()
-slider.textLow:SetText(slider.minValue)
-slider.textHigh:SetText(slider.maxValue)
-slider.text:SetText("Class Color Alpha:")
-slider:SetValue(100)
-slider:SetValueStep(1)
-slider:Disable()
-slider:SetAlpha(.4)
-slider:SetScript("OnValueChanged", function(self,event,arg1)
-	normalColor.text:SetAlpha(event/100)
-	globalNormColEditBox:SetNumber(event)
-end)
-globalNormColSlider = slider
-
-local EditBox = CreateFrame("EditBox",nil,slider)
-EditBox:SetWidth(32)
-EditBox:SetHeight(16)
-EditBox:SetPoint("LEFT",slider.text,"RIGHT",2,0)
-EditBox:SetFontObject(GameFontNormal)
-EditBox:SetAutoFocus(false)
-EditBox:SetMaxLetters(3)
-EditBox:SetNumeric()
-EditBox:SetScript("OnEnterPressed", function(self)
-    self:ClearFocus()
-	globalNormColSlider:SetValue(EditBox:GetNumber())
-end)
-
-globalNormColEditBox = EditBox
-
---[
-UIDropDownMenu_DisableDropDown(globalModuleDropdown)
-globalActiveModuleText:SetTextColor(1,1,1,0.4)
-globalNormColEditBox:Disable()
---]]
\ No newline at end of file
diff --git a/modules/old/currency.lua b/modules/old/currency.lua
deleted file mode 100644
index 13bbc53..0000000
--- a/modules/old/currency.lua
+++ /dev/null
@@ -1,321 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.currency.show then return end
-
-local iconPos = "RIGHT"
-local textPos = "LEFT"
-
-if cfg.currency.textOnRight then
-	iconPos = "LEFT"
-	textPos = "RIGHT"
-end
-
-local currencyFrame = CreateFrame("Frame",nil, cfg.SXframe)
-currencyFrame:SetPoint("LEFT", cfg.SXframe, "CENTER", 340,0)
-currencyFrame:SetSize(16, 16)
-
----------------------------------------------
--- XP BAR
----------------------------------------------
-local xpFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-xpFrame:SetPoint("LEFT", cfg.SXframe, "CENTER", 350,0)
-xpFrame:SetSize(16, 16)
-xpFrame:EnableMouse(true)
-xpFrame:RegisterForClicks("AnyUp")
-
-local xpIcon = xpFrame:CreateTexture(nil,"OVERLAY",nil,7)
-xpIcon:SetSize(16, 16)
-xpIcon:SetPoint("LEFT")
-xpIcon:SetTexture(cfg.mediaFolder.."datatexts\\exp")
-xpIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local xpText = xpFrame:CreateFontString(nil, "OVERLAY")
-xpText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-xpText:SetPoint("RIGHT",xpFrame,2,0 )
-xpText:SetTextColor(unpack(cfg.color.normal))
-
-local xpStatusbar = CreateFrame("StatusBar", nil, xpFrame)
-xpStatusbar:SetStatusBarTexture(1,1,1)
-xpStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-xpStatusbar:SetPoint("TOPLEFT", xpText, "BOTTOMLEFT",0,-2)
-
-local xpStatusbarBG = xpStatusbar:CreateTexture(nil,"BACKGROUND",nil,7)
-xpStatusbarBG:SetPoint("TOPLEFT", xpText, "BOTTOMLEFT",0,-2)
-xpStatusbarBG:SetColorTexture(unpack(cfg.color.inactive))
-
-xpFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	xpIcon:SetVertexColor(unpack(cfg.color.hover))
-	xpStatusbar:SetStatusBarColor(unpack(cfg.color.hover))
-	if not cfg.currency.showTooltip then return end
-	local mxp = UnitXPMax("player")
-	local xp = UnitXP("player")
-	local nxp = mxp - xp
-	local rxp = GetXPExhaustion()
-	local name, standing, minrep, maxrep, value = GetWatchedFactionInfo()
-
-	if cfg.core.position ~= "BOTTOM" then
-		GameTooltip:SetOwner(xpStatusbar, cfg.tooltipPos)
-	else
-		GameTooltip:SetOwner(xpFrame, cfg.tooltipPos)
-	end
-
-	GameTooltip:AddLine("[|cff6699FFExperience Bar|r]")
-	GameTooltip:AddLine(" ")
-	GameTooltip:AddDoubleLine(COMBAT_XP_GAIN, format(cfg.SVal(xp)).."|cffffd100/|r"..format(cfg.SVal(mxp)).." |cffffd100/|r "..floor((xp/mxp)*1000)/10 .."%",NORMAL_FONT_COLOR.r,NORMAL_FONT_COLOR.g,NORMAL_FONT_COLOR.b,1,1,1)
-	GameTooltip:AddDoubleLine(NEED, format(cfg.SVal(nxp)).." |cffffd100/|r "..floor((nxp/mxp)*1000)/10 .."%",NORMAL_FONT_COLOR.r,NORMAL_FONT_COLOR.g,NORMAL_FONT_COLOR.b,1,1,1)
-	if rxp then
-		GameTooltip:AddDoubleLine(TUTORIAL_TITLE26, format(cfg.SVal(rxp)) .." |cffffd100/|r ".. floor((rxp/mxp)*1000)/10 .."%", NORMAL_FONT_COLOR.r,NORMAL_FONT_COLOR.g,NORMAL_FONT_COLOR.b,1,1,1)
-	end
-	GameTooltip:Show()
-end)
-
-xpFrame:SetScript("OnLeave", function()
-	xpIcon:SetVertexColor(unpack(cfg.color.normal))
-	xpStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-end)
-
----------------------------------------------
--- REROLL
----------------------------------------------
-local rerollFrame = CreateFrame("BUTTON",nil, currencyFrame)
-rerollFrame:SetPoint("LEFT")
-rerollFrame:SetSize(16, 16)
-rerollFrame:EnableMouse(true)
-rerollFrame:RegisterForClicks("AnyUp")
-
-local rerollIcon = rerollFrame:CreateTexture(nil,"OVERLAY",nil,7)
-rerollIcon:SetSize(16, 16)
-rerollIcon:SetPoint(iconPos)
-rerollIcon:SetTexture(cfg.mediaFolder.."datatexts\\reroll")
-rerollIcon:SetVertexColor(unpack(cfg.color.inactive))
-
-local rerollText = rerollFrame:CreateFontString(nil, "OVERLAY")
-rerollText:SetFont(cfg.text.font, cfg.text.normalFontSize)
---rerollText:SetPoint(iconPos,rerollIcon,textPos,-2,0)
-rerollText:SetPoint(textPos)
-rerollText:SetTextColor(unpack(cfg.color.inactive))
-
-rerollFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	rerollIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.currency.showTooltip then return end
-	GameTooltip:SetOwner(currencyFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFReroll|r]")
-	GameTooltip:AddLine(" ")
-	local SoIFname, SoIFamount, SoIFicon, SoIFearnedThisWeek, SoIFweeklyMax, SoIFtotalMax, SoIFisDiscovered = GetCurrencyInfo(1129)
-	if SoIFamount > 0 then
-		GameTooltip:AddLine(SoIFname,1,1,0)
-		GameTooltip:AddDoubleLine("|cffffff00Weekly: |cffffffff"..SoIFearnedThisWeek.."|cffffff00/|cffffffff"..SoIFweeklyMax, "|cffffff00Total: |cffffffff"..SoIFamount.."|cffffff00/|cffffffff"..SoIFtotalMax)
-	else
-		local SoTFname, SoTFamount, SoTFicon, SoTFearnedThisWeek, SoTFweeklyMax, SoTFtotalMax, SoTFisDiscovered = GetCurrencyInfo(994)
-		if SoTFamount > 0 then
-			GameTooltip:AddDoubleLine(SoTFname, "|cffffff00Total: |cffffffff"..SoTFamount.."|cffffff00/|cffffffff"..SoTFtotalMax)
-		end
-	end
-	GameTooltip:Show()
-end)
-
-rerollFrame:SetScript("OnLeave", function()
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-	rerollIcon:SetVertexColor(unpack(cfg.color.inactive))
-end)
-
-rerollFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleCharacter("TokenFrame")
-	end
-end)
-
----------------------------------------------
--- HONOR
----------------------------------------------
-
-local honorFrame = CreateFrame("BUTTON",nil, currencyFrame)
-honorFrame:SetPoint("LEFT",rerollFrame,"RIGHT",2,0)
-honorFrame:SetSize(16, 16)
-honorFrame:EnableMouse(true)
-honorFrame:RegisterForClicks("AnyUp")
-
-local honorIcon = honorFrame:CreateTexture(nil,"OVERLAY",nil,7)
-honorIcon:SetSize(16, 16)
-honorIcon:SetPoint(iconPos)
-honorIcon:SetTexture(cfg.mediaFolder.."datatexts\\honor")
-honorIcon:SetVertexColor(unpack(cfg.color.inactive))
-
-local honorText = honorFrame:CreateFontString(nil, "OVERLAY")
-honorText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-honorText:SetPoint(textPos)
-honorText:SetTextColor(unpack(cfg.color.inactive))
-
-honorFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	honorIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.currency.showTooltip then return end
-	GameTooltip:SetOwner(currencyFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFHonor Level:|r"..UnitHonorLevel("player").."]")
-	GameTooltip:AddLine(" ")
-	GameTooltip:AddDoubleLine(concName,"|cffffff00Honor: |cffffffff"..UnitHonor("player").."|cffffff00/|cffffffff"..UnitHonorMax("player"))
-	GameTooltip:Show()
-end)
-
-honorFrame:SetScript("OnLeave", function()
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-	honorIcon:SetVertexColor(unpack(cfg.color.inactive))
-end)
-
-honorFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleCharacter("TokenFrame")
-	end
-end)
-
----------------------------------------------
--- GARRISON RECOURCES
----------------------------------------------
-
-local garrisonFrame = CreateFrame("BUTTON",nil, currencyFrame)
-garrisonFrame:SetPoint("LEFT",honorFrame,"RIGHT",2,0)
-garrisonFrame:SetSize(16, 16)
-garrisonFrame:EnableMouse(true)
-garrisonFrame:RegisterForClicks("AnyUp")
-
-local garrisonIcon = garrisonFrame:CreateTexture(nil,"OVERLAY",nil,7)
-garrisonIcon:SetSize(16, 16)
-garrisonIcon:SetPoint(iconPos)
-garrisonIcon:SetTexture(cfg.mediaFolder.."datatexts\\garres")
-garrisonIcon:SetVertexColor(unpack(cfg.color.inactive))
-
-local garrisonText = garrisonFrame:CreateFontString(nil, "OVERLAY")
-garrisonText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-garrisonText:SetPoint(textPos)
-garrisonText:SetTextColor(unpack(cfg.color.inactive))
-
-garrisonFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	garrisonIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.currency.showTooltip then return end
-	GameTooltip:SetOwner(currencyFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFGarrison Recources|r]")
-	GameTooltip:AddLine(" ")
-	local grName, grAmount, _, _, _, grTotalMax = GetCurrencyInfo(824)
-	local oilName, oilAmount, _, _, _, oilTotalMax, oilIsDiscovered = GetCurrencyInfo(1101)
-	local apexisName, apexisAmount = GetCurrencyInfo(823)
-	local DICName, DICAmount, _, _, _, DICTotalMax = GetCurrencyInfo(980)
-
-	GameTooltip:AddDoubleLine(grName, "|cffffffff"..format(cfg.SVal(grAmount)).."|cffffff00/|cffffffff"..format(cfg.SVal(grTotalMax)))
-	if oilIsDiscovered then
-		GameTooltip:AddDoubleLine(oilName, "|cffffffff"..format(cfg.SVal(oilAmount)).."|cffffff00/|cffffffff"..format(cfg.SVal(oilTotalMax)))
-	end
-	GameTooltip:AddDoubleLine(apexisName, "|cffffffff"..format(cfg.SVal(apexisAmount)))
-	if DICAmount > 0 then
-		GameTooltip:AddDoubleLine(DICName, "|cffffffff"..format(cfg.SVal(DICAmount)).."|cffffff00/|cffffffff"..format(cfg.SVal(DICTotalMax)))
-	end
-	GameTooltip:Show()
-end)
-
-garrisonFrame:SetScript("OnLeave", function()
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-	garrisonIcon:SetVertexColor(unpack(cfg.color.inactive))
-end)
-
-garrisonFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleCharacter("TokenFrame")
-	end
-end)
-
-
----------------------------------------------
--- FUNCTIONS
----------------------------------------------
-local function updateXP(xp, mxp)
-	if UnitLevel("player") == MAX_PLAYER_LEVEL or not cfg.currency.showXPbar then
-		xpFrame:Hide()
-		xpFrame:EnableMouse(false)
-		currencyFrame:Show()
-	else
-		currencyFrame:Hide()
-		xpFrame:Show()
-		xpFrame:EnableMouse(true)
-		xpStatusbar:SetMinMaxValues(0, mxp)
-		xpStatusbar:SetValue(xp)
-		xpText:SetText("LEVEL "..UnitLevel("player").." "..cfg.CLASS)
-		xpFrame:SetSize(xpText:GetStringWidth()+18, 16)
-		xpStatusbar:SetSize(xpText:GetStringWidth(),3)
-		xpStatusbarBG:SetSize(xpText:GetStringWidth(),3)
-	end
-end
-
----------------------------------------------
--- EVENT HANDELING
----------------------------------------------
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("PLAYER_XP_UPDATE")
-eventframe:RegisterEvent("PLAYER_LEVEL_UP")
-eventframe:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
-eventframe:RegisterEvent("CHAT_MSG_CURRENCY")
-eventframe:RegisterEvent("TRADE_CURRENCY_CHANGED")
-eventframe:RegisterEvent("MODIFIER_STATE_CHANGED")
-
-eventframe:SetScript("OnEvent", function(this, event, arg1, arg2, arg3, arg4, ...)
-	--if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_XP_UPDATE" or event == "PLAYER_LEVEL_UP" then
-	if UnitLevel("player") ~= MAX_PLAYER_LEVEL and cfg.currency.showXPbar then
-		mxp = UnitXPMax("player")
-		xp = UnitXP("player")
-		updateXP(xp, mxp)
-		currencyFrame:Hide()
-	else
-		xpFrame:Hide()
-	end
-
-	if event == "MODIFIER_STATE_CHANGED" then
-		if InCombatLockdown() then return end
-		if arg1 == "LSHIFT" or arg1 == "RSHIFT" then
-			if UnitLevel("player") == MAX_PLAYER_LEVEL or not cfg.currency.showXPbar then return end
-			if arg2 == 1 then
-				xpFrame:Hide()
-				xpFrame:EnableMouse(false)
-				currencyFrame:Show()
-			elseif arg2 == 0 then
-				currencyFrame:Hide()
-				xpFrame:EnableMouse(true)
-				xpFrame:Show()
-			end
-		end
-	end
-
-
-
-
-	-- reroll currency
-	local SoIFname, SoIFamount, _, _, _, SoIFtotalMax, SoIFisDiscovered = GetCurrencyInfo(1129)
-	if SoIFamount > 0 then
-		rerollText:SetText(SoIFamount)
-	else
-		local SoTFname, SoTFamount, _, _, _, SoTFtotalMax, SoTFisDiscovered = GetCurrencyInfo(994)
-		if SoTFamount > 0 then rerollText:SetText(SoTFamount) end
-	end
-	rerollFrame:SetSize(rerollText:GetStringWidth()+18, 16)
-
-	-- honor currency
-	honorText:SetText(UnitHonor("player"))
-	honorFrame:SetSize(honorText:GetStringWidth()+18, 16)
-
-	currencyFrame:SetSize(rerollFrame:GetWidth()+honorFrame:GetWidth()+6,16)
-
-	-- garrison currency
-	local grName, grAmount, _, grEarnedThisWeek, grWeeklyMax, grTotalMax, grIsDiscovered = GetCurrencyInfo(824)
-	garrisonText:SetText(grAmount)
-	garrisonFrame:SetSize(garrisonText:GetStringWidth()+18, 16)
-
-	currencyFrame:SetSize(rerollFrame:GetWidth()+honorFrame:GetWidth()+garrisonFrame:GetWidth()+6,16)
-end)
diff --git a/modules/old/gold.lua b/modules/old/gold.lua
deleted file mode 100644
index 0d4fb3f..0000000
--- a/modules/old/gold.lua
+++ /dev/null
@@ -1,242 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.gold.show then return end
-
-local onHover = false
-
-local function goldConverter(money)
-	local g, s, c = abs(money/10000), abs(mod(money/100, 100)), abs(mod(money, 100))
-	local cash
-	if ( g < 1 ) then g = "" else g = string.format("|cffffffff%d|cffffd700g|r ", g) end
-	if ( s < 1 ) then s = "" else s = string.format("|cffffffff%d|cffc7c7cfs|r ", s) end
-	if ( c == 0 ) then c = "" else c = string.format("|cffffffff%d|cffeda55fc|r", c) end
-	cash = string.format("%s%s%s", g, s, c)
-	if money == 0 then cash = "|cffffffff0" end
-	return cash
-end
-
-local playerName, playerFaction, playerRealm = UnitName("player"), UnitFactionGroup("player"), GetRealmName()
-
-local positiveSign = "|cff00ff00+ "
-local negativeSign = "|cffff0000- "
-
-local goldFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-goldFrame:SetPoint("RIGHT",-270,0)
-goldFrame:SetSize(16, 16)
-goldFrame:EnableMouse(true)
-goldFrame:RegisterForClicks("AnyUp")
-
- local function goldFrameOnEnter()
-	if not cfg.gold.showTooltip then return end
-	if not onHover then return end
-	GameTooltip:SetOwner(goldFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFGold|r]")
-	GameTooltip:AddLine(" ")
-	---------------------------------------------------
-
-	local gold = GetMoney()
-	local logDate = ns.playerData.lastLoginDate
-
-	local sessionGold = ns.playerData["money_on_session_start"]
-	local sessionGoldIcon = ""
-	sessionGold = sessionGold - gold
-
-	if sessionGold < 0 then
-		sessionGoldIcon = positiveSign
-	elseif sessionGold > 0 then
-		sessionGoldIcon = negativeSign
-	else
-	end
-
-	local dayGold = ns.playerData["money_on_first_login_today"]
-	local dayGoldIcon = ""
-	dayGold = dayGold - gold
-
-	if dayGold < 0 then
-		dayGoldIcon = positiveSign
-	elseif dayGold > 0 then
-		dayGoldIcon = negativeSign
-	else
-	end
-
-
-	local weekGold = ns.playerData["money_on_first_weekday"]
-	local weekGoldIcon = ""
-	weekGold = weekGold - gold
-
-	if weekGold < 0 then
-		weekGoldIcon = positiveSign
-	elseif weekGold > 0 then
-		weekGoldIcon = negativeSign
-	else
-	end
-
-
-	local totalGold = 0
-	for key, val in pairs(ns.realmData[playerFaction]) do
-		for k, v in pairs(val) do
-			if k == "money_on_log_out" then
-				totalGold = totalGold + v
-			end
-		end
-	end
-
-	local realmDailyGold = 0
-	for key, val in pairs(ns.realmData[playerFaction]) do
-		for k, v in pairs(val) do
-			if k == "money_on_first_login_today" then
-				realmDailyGold = realmDailyGold + v
-			end
-		end
-	end
-
-	local realmDayGoldIcon = ""
-	realmDailyGold = realmDailyGold - totalGold
-
-	if realmDailyGold < 0 then
-		realmDayGoldIcon = positiveSign
-	elseif realmDailyGold > 0 then
-		realmDayGoldIcon = negativeSign
-	else
-	end
-
-
-	local realmWeeklyGold = 0
-	for key, val in pairs(ns.realmData[playerFaction]) do
-		for k, v in pairs(val) do
-			if k == "money_on_first_weekday" then
-				realmWeeklyGold = realmWeeklyGold + v
-			end
-		end
-	end
-
-	local realmWeekGoldIcon = ""
-	realmWeeklyGold = realmWeeklyGold - totalGold
-
-	if realmWeeklyGold < 0 then
-		realmWeekGoldIcon = positiveSign
-	elseif realmWeeklyGold > 0 then
-		realmWeekGoldIcon = negativeSign
-	else
-	end
-
-	GameTooltip:AddDoubleLine(playerName.."|r's Gold",format(goldConverter(gold)))
-	GameTooltip:AddLine(" ")
-
-	if IsShiftKeyDown() then
-		GameTooltip:AddDoubleLine("Realm Daily Balance",realmDayGoldIcon..format(goldConverter(realmDailyGold)))
-		GameTooltip:AddDoubleLine("Realm Weekly Balance",realmWeekGoldIcon..format(goldConverter(realmWeeklyGold)))
-		GameTooltip:AddLine(" ")
-	for key, val in pairs(ns.realmData[playerFaction]) do
-		for k, v in pairs(val) do
-			if k == "money_on_log_out" then
-				GameTooltip:AddDoubleLine(key,format(goldConverter(v)))
-			end
-		end
-	end
-
-	else
-		GameTooltip:AddDoubleLine("Session Balance",sessionGoldIcon..format(goldConverter(sessionGold)))
-		GameTooltip:AddDoubleLine("Daily Balance",dayGoldIcon..format(goldConverter(dayGold)))
-		GameTooltip:AddDoubleLine("Weekly Balance",weekGoldIcon..format(goldConverter(weekGold)))
-
-	end
-	GameTooltip:AddLine(" ")
-	GameTooltip:AddDoubleLine("Realm Gold","|cffffffff"..format(goldConverter(totalGold)))
-	if not IsShiftKeyDown() then
-		GameTooltip:AddLine(" ")
-		GameTooltip:AddDoubleLine("<Shift-hold>", "Show the |cffffff00"..playerRealm.." - "..playerFaction.."|r gold", 1, 1, 0, 1, 1, 1)
-	end
-	GameTooltip:Show()
- end
-
- local function freeSpaceBags()
-	local freeSlots = 0
-	for i=0, 4,1 do
-		freeSlots = freeSlots+select(1,GetContainerNumFreeSlots(i))
-	end
-	return freeSlots
-end
-
-local goldIcon = goldFrame:CreateTexture(nil,"OVERLAY",nil,7)
-goldIcon:SetPoint("LEFT",goldFrame,17,0)
-goldIcon:SetTexture(cfg.mediaFolder.."datatexts\\gold")
-goldIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local goldText = goldFrame:CreateFontString(nil, "OVERLAY")
-goldText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-goldText:SetPoint("LEFT", goldIcon,15,0)
-goldText:SetTextColor(unpack(cfg.color.normal))
-
-local spaceText = goldFrame:CreateFontString(nil,"OVERLAY")
-spaceText:SetPoint("LEFT", goldIcon,-17,0)
-spaceText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-
-goldFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	goldIcon:SetVertexColor(unpack(cfg.color.hover))
-	onHover = true
-	goldFrameOnEnter()
-end)
-
-goldFrame:SetScript("OnLeave", function() if ( GameTooltip:IsShown() ) then GameTooltip:Hide() onHover = false end goldIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-goldFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		OpenAllBags()
-	elseif button == "RightButton" then
-		CloseAllBags()
-	end
-end)
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("PLAYER_MONEY")
-eventframe:RegisterEvent("SEND_MAIL_MONEY_CHANGED")
-eventframe:RegisterEvent("SEND_MAIL_COD_CHANGED")
-eventframe:RegisterEvent("PLAYER_TRADE_MONEY")
-eventframe:RegisterEvent("TRADE_MONEY_CHANGED")
-eventframe:RegisterEvent("TRADE_CLOSED")
-eventframe:RegisterEvent("MODIFIER_STATE_CHANGED")
-eventframe:RegisterEvent("BAG_UPDATE")
-
-eventframe:SetScript("OnEvent", function(this, event, arg1, arg2, arg3, arg4, ...)
-
-	goldFrameOnEnter()
-	if event == "MODIFIER_STATE_CHANGED" then
-		if InCombatLockdown() then return end
-		if arg1 == "LSHIFT" or arg1 == "RSHIFT" then
-			if arg2 == 1 then
-				goldFrameOnEnter()
-			elseif arg2 == 0 then
-				goldFrameOnEnter()
-			end
-		end
-	end
-
-	if event=="BAG_UPDATE" and cfg.gold.showFreeBagSpace then
-		spaceText:SetText("("..freeSpaceBags()..")")
-	end
-
-
-	local gold = GetMoney()
-
-	ns.playerData["money_on_log_out"] = gold
-
-	local g, s, c = abs(gold/10000), abs(mod(gold/100, 100)), abs(mod(gold, 100))
-
-	if g > 1 then
-		goldText:SetText(floor(g).."g")
-	elseif s > 1 then
-		goldText:SetText(floor(s).."s")
-	else
-		goldText:SetText(floor(c).."c")
-	end
-	if gold == 0 then goldText:SetText("0") end
-
-
-	goldFrame:SetSize(goldText:GetStringWidth()+18, 16)
-end)
diff --git a/modules/old/heartstone.lua b/modules/old/heartstone.lua
deleted file mode 100644
index 322ca4b..0000000
--- a/modules/old/heartstone.lua
+++ /dev/null
@@ -1,251 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.heartstone.show then return end
-
-local garrOnHover = false
-local hsOnHover = false
-
-local teleportFrame = CreateFrame("Frame",nil, cfg.SXframe)
-teleportFrame:SetPoint("RIGHT",-4,0)
-teleportFrame:SetSize(16, 16)
----------------------------------------------------------------------
-local HSFrame = CreateFrame("BUTTON","hsButton", teleportFrame, "SecureActionButtonTemplate")
-HSFrame:SetPoint("RIGHT")
-HSFrame:SetSize(16, 16)
-HSFrame:EnableMouse(true)
-HSFrame:RegisterForClicks("AnyUp")
-HSFrame:SetAttribute("type", "macro")
-
-local HSText = HSFrame:CreateFontString(nil, "OVERLAY")
-HSText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-HSText:SetPoint("RIGHT")
-HSText:SetTextColor(unpack(cfg.color.normal))
-
-local HSIcon = HSFrame:CreateTexture(nil,"OVERLAY",nil,7)
-HSIcon:SetSize(16, 16)
-HSIcon:SetPoint("RIGHT", HSText,"LEFT",-2,0)
-HSIcon:SetTexture(cfg.mediaFolder.."datatexts\\hearth")
-HSIcon:SetVertexColor(unpack(cfg.color.normal))
-
-HSFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	HSIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.heartstone.showTooltip then return end
-	local startTime, duration = GetItemCooldown(6948)
-	if startTime ~= 0 then
-		local CDremaining = (startTime+duration)-GetTime()
-		GameTooltip:SetOwner(teleportFrame, cfg.tooltipPos)
-		GameTooltip:AddDoubleLine("Cooldown",SecondsToTime(CDremaining),1,1,0,1,1,1)
-		GameTooltip:Show()
-	end
-	hsOnHover = true
-end)
-
-HSFrame:SetScript("OnLeave", function()
-	hsOnHover = false
-	if IsUsableItem(6948) and GetItemCooldown(6948) == 0 or IsPlayerSpell(556) and GetSpellCooldown(556) == 0 then
-		HSIcon:SetVertexColor(unpack(cfg.color.normal))
-	else
-		HSIcon:SetVertexColor(unpack(cfg.color.inactive))
-	end
-end)
-
--- Change the button action before the click reaches it:
-function HSFrame:ChangeAction(action)
-     if InCombatLockdown() then return end -- can't change attributes in combat
-     self:SetAttribute("macrotext", action)
-end
-
-HSFrame:SetScript("PreClick", function(self)
-     if InCombatLockdown() then return end -- can't change attributes in combat
-
-     -- Innkeeper's Daughter
-     if PlayerHasToy(64488) and GetItemCooldown(64488) == 0 then
-          local itemName, itemLink, _, _, _, _, _, _, _, itemIcon = GetItemInfo(64488)
-          return self:ChangeAction("/use " .. itemName)
-
-     -- Hearthstone
-     elseif IsUsableItem(6948) and GetItemCooldown(6948) == 0 then
-          local itemName, itemLink, _, _, _, _, _, _, _, itemIcon = GetItemInfo(6948)
-          return self:ChangeAction("/use " .. itemName)
-
-     -- Astral Recall
-     elseif IsPlayerSpell(556) and GetSpellCooldown(556) == 0 then
-          local spellName, _, spellIcon = GetSpellInfo(556)
-          return self:ChangeAction("/cast " .. spellName)
-     end
-
-     local playerLevel = UnitLevel("player")
-
-     if playerLevel > 70 and IsUsableItem(44315) and GetItemCooldown(44315) == 0 then
-          return self:SetAttribute("macrotext", "/use Scroll of Recall III")
-
-     elseif playerLevel > 40 and IsUsableItem(44314) and GetItemCooldown(44314) == 0 then
-          return self:SetAttribute("macrotext", "/use Scroll of Recall II")
-
-     elseif playerLevel <= 39 and IsUsableItem(37118) and GetItemCooldown(37118) == 0 then
-          return self:SetAttribute("macrotext", "/use Scroll of Recall")
-
-     end
-end)
----------------------------------------------------------------------
-local garrisonFrame = CreateFrame("BUTTON","garrisonButton", teleportFrame, "SecureActionButtonTemplate")
-garrisonFrame:SetPoint("LEFT")
-garrisonFrame:SetSize(16, 16)
-garrisonFrame:EnableMouse(true)
-garrisonFrame:RegisterForClicks("AnyUp")
-garrisonFrame:SetAttribute("*type1", "macro")
-
--- Change the button action before the click reaches it:
-function garrisonFrame:ChangeAction(action)
-     if InCombatLockdown() then return end -- can't change attributes in combat
-     self:SetAttribute("macrotext", action)
-end
-
-garrisonFrame:SetScript("PreClick", function(self)
-     if InCombatLockdown() then return end -- can't change attributes in combat
-
-	 if IsShiftKeyDown() then
-		if IsUsableItem(128353) and GetItemCooldown(128353) == 0 then
-			local itemName, itemLink, _, _, _, _, _, _, _, itemIcon = GetItemInfo(128353)
-			return self:ChangeAction("/use " .. itemName)
-		end
-	else
-		if IsUsableItem(110560) and GetItemCooldown(110560) == 0 then
-			local itemName, itemLink, _, _, _, _, _, _, _, itemIcon = GetItemInfo(110560)
-			return self:ChangeAction("/use " .. itemName)
-		end
-	end
-end)
-
-
-local garrisonIcon = garrisonFrame:CreateTexture(nil,"OVERLAY",nil,7)
-garrisonIcon:SetSize(16, 16)
-garrisonIcon:SetPoint("LEFT")
-garrisonIcon:SetTexture(cfg.mediaFolder.."datatexts\\garr")
-garrisonIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local garrisonText = garrisonFrame:CreateFontString(nil, "OVERLAY")
-garrisonText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-garrisonText:SetPoint("LEFT", garrisonIcon,"RIGHT",2,0)
-garrisonText:SetText("GARRISON")
-garrisonText:SetTextColor(unpack(cfg.color.normal))
-
-garrisonFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	local startTime, duration = GetItemCooldown(110560)
-	if startTime ~= 0 then
-		local CDremaining = (startTime+duration)-GetTime()
-		GameTooltip:SetOwner(teleportFrame, cfg.tooltipPos)
-		GameTooltip:AddDoubleLine("Cooldown",SecondsToTime(CDremaining),1,1,0,1,1,1)
-		GameTooltip:Show()
-	end
-	garrisonIcon:SetVertexColor(unpack(cfg.color.hover))
-	garrOnHover = true
-end)
-
-garrisonFrame:SetScript("OnLeave", function()
-	garrOnHover = false
-	if IsUsableItem(110560) and GetItemCooldown(110560) == 0 then
-		garrisonIcon:SetVertexColor(unpack(cfg.color.normal))
-	else
-		garrisonIcon:SetVertexColor(unpack(cfg.color.inactive))
-	end
-	GameTooltip:Hide()
-end)
-
-local function hsHover()
-local startTime, duration = GetItemCooldown(6948)
-	if startTime ~= 0 then
-		local CDremaining = (startTime+duration)-GetTime()
-		GameTooltip:SetOwner(teleportFrame, cfg.tooltipPos)
-		GameTooltip:AddDoubleLine("Cooldown",SecondsToTime(CDremaining),1,1,0,1,1,1)
-		GameTooltip:Show()
-	end
-	HSIcon:SetVertexColor(unpack(cfg.color.hover))
-end
-
-local function garrHover()
-local startTime, duration = GetItemCooldown(110560)
-	if startTime ~= 0 then
-		local CDremaining = (startTime+duration)-GetTime()
-		GameTooltip:SetOwner(teleportFrame, cfg.tooltipPos)
-		GameTooltip:AddDoubleLine("Cooldown",SecondsToTime(CDremaining),1,1,0,1,1,1)
-		GameTooltip:Show()
-	end
-	garrisonIcon:SetVertexColor(unpack(cfg.color.hover))
-end
-
-local function updateTeleportText()
-local playerLevel = UnitLevel("player")
-	if PlayerHasToy(64488) and GetItemCooldown(64488) == 0
-	or IsUsableItem(6948) and GetItemCooldown(6948) == 0
-	or IsPlayerSpell(556) and GetSpellCooldown(556) == 0
-    or playerLevel > 70 and IsUsableItem(44315) and GetItemCooldown(44315) == 0
-    or playerLevel > 40 and IsUsableItem(44314) and GetItemCooldown(44314) == 0
-    or playerLevel <= 39 and IsUsableItem(37118) and GetItemCooldown(37118) == 0
-	then
-		HSIcon:SetVertexColor(unpack(cfg.color.normal))
-		HSText:SetTextColor(unpack(cfg.color.normal))
-	else
-		HSIcon:SetVertexColor(unpack(cfg.color.inactive))
-		HSText:SetTextColor(unpack(cfg.color.inactive))
-	end
-
-	if IsUsableItem(110560) and GetItemCooldown(110560) == 0 then
-		garrisonIcon:SetVertexColor(unpack(cfg.color.normal))
-		garrisonText:SetTextColor(unpack(cfg.color.normal))
-	else
-		garrisonIcon:SetVertexColor(unpack(cfg.color.inactive))
-		garrisonText:SetTextColor(unpack(cfg.color.inactive))
-	end
-end
-
-local elapsed = 0
-teleportFrame:SetScript('OnUpdate', function(self, e)
-	elapsed = elapsed + e
-	if elapsed >= 1 then
-		updateTeleportText()
-		if garrOnHover then garrHover() end
-		if hsOnHover then hsHover() end
-		elapsed = 0
-	end
-end)
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("BAG_UPDATE")
-eventframe:RegisterEvent("HEARTHSTONE_BOUND")
-eventframe:RegisterEvent("MODIFIER_STATE_CHANGED")
-
-eventframe:SetScript("OnEvent", function(this, event, arg1, arg2, arg3, arg4, ...)
-if InCombatLockdown() then return end
-
-HSText:SetText(strupper(GetBindLocation()))
-HSFrame:SetSize(HSText:GetStringWidth()+16, 16)
-
-
-if IsUsableItem(110560) then
-	garrisonFrame:Show()
-else
-	garrisonFrame:Hide()
-end
-
-if event == "MODIFIER_STATE_CHANGED" then
-	if arg1 == "LSHIFT" or arg1 == "RSHIFT" then
-		if arg2 == 1 then
-			if IsUsableItem(128353) then
-				garrisonText:SetText("SHIPYARD")
-				garrisonIcon:SetTexture(cfg.mediaFolder.."datatexts\\shipcomp")
-			end
-		elseif arg2 == 0 then
-			garrisonText:SetText("GARRISON")
-			garrisonIcon:SetTexture(cfg.mediaFolder.."datatexts\\garr")
-		end
-	end
-end
-	garrisonFrame:SetSize(garrisonText:GetStringWidth()+16, 16)
-	teleportFrame:SetSize(HSFrame:GetWidth()+garrisonFrame:GetWidth()+8, 16)
-end)
diff --git a/modules/old/micromenu.lua b/modules/old/micromenu.lua
deleted file mode 100644
index 96d762a..0000000
--- a/modules/old/micromenu.lua
+++ /dev/null
@@ -1,371 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.micromenu.show then return end
----------------------------------------------
--- GAME MENU
----------------------------------------------
-
-PlayerFrame.name:SetFont("Interface\\AddOns\\oUF_Drk\\media\\BigNoodleTitling.ttf", 11, "THINOUTLINE")
-TargetFrame.name:SetFont("Interface\\AddOns\\oUF_Drk\\media\\BigNoodleTitling.ttf", 11, "THINOUTLINE")
-
-local isBeautiful = IsAddOnLoaded("Blizzard_RaidUI") --!Beautycase check
-
-if isBeautiful then
-	subframes.name:SetFont("Interface\\AddOns\\oUF_Drk\\media\\BigNoodleTitling.ttf",11,"THINOUTLINE")
-end
-
-
-local gameMenuFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-gameMenuFrame:SetSize(32, 32)
-gameMenuFrame:SetPoint("LEFT",2,0)
-gameMenuFrame:EnableMouse(true)
-gameMenuFrame:RegisterForClicks("AnyUp")
-local gameMenuIcon = gameMenuFrame:CreateTexture(nil,"OVERLAY",nil,7)
-gameMenuIcon:SetPoint("CENTER")
-gameMenuIcon:SetTexture(cfg.mediaFolder.."microbar\\menu")
-gameMenuIcon:SetVertexColor(unpack(cfg.color.normal))
-
-gameMenuFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	gameMenuIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-gameMenuFrame:SetScript("OnLeave", function() gameMenuIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-gameMenuFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleFrame(GameMenuFrame)
-	elseif button == "RightButton" then
-		if IsShiftKeyDown() then ReloadUI()
-		elseif IsAltKeyDown() then
-			if cfg.useConfig then
-				--if cfg.SXconfigFrame:IsShown() then
-				ToggleFrame(cfg.SXconfigFrame)
-				--else
-				--ToggleFrame(cfg.SXconfigFrame)
-				--end
-			end
-		else ToggleFrame(AddonList) end
-	end
-end)
-
----------------------------------------------
--- CHARACTER FRAME
----------------------------------------------
-
-local characterFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-characterFrame:SetSize(32, 32)
-characterFrame:SetPoint("LEFT",174,0)
-characterFrame:EnableMouse(true)
-characterFrame:RegisterForClicks("AnyUp")
-local characterFrameIcon = characterFrame:CreateTexture(nil,"OVERLAY",nil,7)
-characterFrameIcon:SetAllPoints()
-characterFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\char")
-characterFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-characterFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	characterFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-characterFrame:SetScript("OnLeave", function() characterFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-characterFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleCharacter("PaperDollFrame")
-	end
-end)
-
----------------------------------------------
--- SPELLS
----------------------------------------------
-
-local spellFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-spellFrame:SetSize(32, 32)
-spellFrame:SetPoint("LEFT",characterFrame,"RIGHT",4,0)
-spellFrame:EnableMouse(true)
-spellFrame:RegisterForClicks("AnyUp")
-local spellFrameIcon = spellFrame:CreateTexture(nil,"OVERLAY",nil,7)
-spellFrameIcon:SetSize(32,32)
-spellFrameIcon:SetPoint("CENTER")
-spellFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\spell")
-spellFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-spellFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	spellFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-spellFrame:SetScript("OnLeave", function() spellFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-spellFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleFrame(SpellBookFrame)
-	end
-end)
-
----------------------------------------------
--- TALENT
----------------------------------------------
-
-local talentFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-talentFrame:SetSize(32, 32)
-talentFrame:SetPoint("LEFT",spellFrame,"RIGHT",4,0)
-talentFrame:EnableMouse(true)
-talentFrame:RegisterForClicks("AnyUp")
-local talentFrameIcon = talentFrame:CreateTexture(nil,"OVERLAY",nil,7)
-talentFrameIcon:SetSize(32,32)
-talentFrameIcon:SetPoint("CENTER")
-talentFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\talent")
-talentFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-talentFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	talentFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-talentFrame:SetScript("OnLeave", function() talentFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-talentFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		TalentMicroButton:Click()
-	end
-end)
-
----------------------------------------------
--- ACHIV
----------------------------------------------
-
-local achievementFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-achievementFrame:SetSize(32, 32)
-achievementFrame:SetPoint("LEFT",talentFrame,"RIGHT",4,0)
-achievementFrame:EnableMouse(true)
-achievementFrame:RegisterForClicks("AnyUp")
-local achievementFrameIcon = achievementFrame:CreateTexture(nil,"OVERLAY",nil,7)
-achievementFrameIcon:SetSize(32,32)
-achievementFrameIcon:SetPoint("CENTER")
-achievementFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\ach")
-achievementFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-achievementFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	achievementFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-achievementFrame:SetScript("OnLeave", function() achievementFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-achievementFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		securecall(ToggleAchievementFrame)
-	end
-end)
-
----------------------------------------------
--- QUEST
----------------------------------------------
-
-local questFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-questFrame:SetSize(32, 32)
-questFrame:SetPoint("LEFT",achievementFrame,"RIGHT",4,0)
-questFrame:EnableMouse(true)
-questFrame:RegisterForClicks("AnyUp")
-local questFrameIcon = questFrame:CreateTexture(nil,"OVERLAY",nil,7)
-questFrameIcon:SetSize(32,32)
-questFrameIcon:SetPoint("CENTER")
-questFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\quest")
-questFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-questFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	questFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-questFrame:SetScript("OnLeave", function() questFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-questFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		QuestLogMicroButton:Click()
-	end
-end)
-
----------------------------------------------
--- LFG
----------------------------------------------
-
-local lfgFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-lfgFrame:SetSize(32, 32)
-lfgFrame:SetPoint("LEFT",questFrame,"RIGHT",4,0)
-lfgFrame:EnableMouse(true)
-lfgFrame:RegisterForClicks("AnyUp")
-local lfgFrameIcon = lfgFrame:CreateTexture(nil,"OVERLAY",nil,7)
-lfgFrameIcon:SetSize(32,32)
-lfgFrameIcon:SetPoint("CENTER")
-lfgFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\lfg")
-lfgFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-lfgFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	lfgFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-lfgFrame:SetScript("OnLeave", function() lfgFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-lfgFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		securecall(PVEFrame_ToggleFrame, 'GroupFinderFrame')
-	end
-end)
-
----------------------------------------------
--- ADVENTURE GUIDE
----------------------------------------------
-
-local adventureFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-adventureFrame:SetSize(32, 32)
-adventureFrame:SetPoint("LEFT",lfgFrame,"RIGHT",4,0)
-adventureFrame:EnableMouse(true)
-adventureFrame:RegisterForClicks("AnyUp")
-local adventureFrameIcon = adventureFrame:CreateTexture(nil,"OVERLAY",nil,7)
-adventureFrameIcon:SetSize(32,32)
-adventureFrameIcon:SetPoint("CENTER")
-adventureFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\journal")
-adventureFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-adventureFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	adventureFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-adventureFrame:SetScript("OnLeave", function() adventureFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-adventureFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		EJMicroButton:Click()
-	end
-end)
-
----------------------------------------------
--- PvP
----------------------------------------------
-
-local pvpFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-pvpFrame:SetSize(32, 32)
-pvpFrame:SetPoint("LEFT",adventureFrame,"RIGHT",4,0)
-pvpFrame:EnableMouse(true)
-pvpFrame:RegisterForClicks("AnyUp")
-local pvpFrameIcon = pvpFrame:CreateTexture(nil,"OVERLAY",nil,7)
-pvpFrameIcon:SetSize(32,32)
-pvpFrameIcon:SetPoint("CENTER")
-pvpFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\pvp")
-pvpFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-pvpFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	pvpFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-pvpFrame:SetScript("OnLeave", function() pvpFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-pvpFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		securecall(PVEFrame_ToggleFrame, 'PVPUIFrame', HonorFrame)
-	end
-end)
-
----------------------------------------------
--- MOUNTS
----------------------------------------------
-
-local mountFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-mountFrame:SetSize(32, 32)
-mountFrame:SetPoint("LEFT",pvpFrame,"RIGHT",4,0)
-mountFrame:EnableMouse(true)
-mountFrame:RegisterForClicks("AnyUp")
-local mountFrameIcon = mountFrame:CreateTexture(nil,"OVERLAY",nil,7)
-mountFrameIcon:SetSize(32,32)
-mountFrameIcon:SetPoint("CENTER")
-mountFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\pet")
-mountFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-mountFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	mountFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-mountFrame:SetScript("OnLeave", function() mountFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-mountFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		securecall(ToggleCollectionsJournal, 1)
-	end
-end)
-
----------------------------------------------
--- SHOP
----------------------------------------------
-
-local shopFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-shopFrame:SetSize(32, 32)
-shopFrame:SetPoint("LEFT",mountFrame,"RIGHT",4,0)
-shopFrame:EnableMouse(true)
-shopFrame:RegisterForClicks("AnyUp")
-local shopFrameIcon = shopFrame:CreateTexture(nil,"OVERLAY",nil,7)
-shopFrameIcon:SetSize(32,32)
-shopFrameIcon:SetPoint("CENTER")
-shopFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\shop")
-shopFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-shopFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	shopFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-shopFrame:SetScript("OnLeave", function() shopFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-shopFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		StoreMicroButton:Click()
-	end
-end)
-
----------------------------------------------
--- HELP
----------------------------------------------
-
-local helpFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-helpFrame:SetSize(32, 32)
-helpFrame:SetPoint("LEFT",shopFrame,"RIGHT",4,0)
-helpFrame:EnableMouse(true)
-helpFrame:RegisterForClicks("AnyUp")
-local helpFrameIcon = helpFrame:CreateTexture(nil,"OVERLAY",nil,7)
-helpFrameIcon:SetSize(32,32)
-helpFrameIcon:SetPoint("CENTER")
-helpFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\help")
-helpFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-helpFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	helpFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-helpFrame:SetScript("OnLeave", function() helpFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-helpFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		securecall(ToggleHelpFrame)
-	end
-end)
diff --git a/modules/old/social.lua b/modules/old/social.lua
deleted file mode 100644
index 0f70414..0000000
--- a/modules/old/social.lua
+++ /dev/null
@@ -1,272 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.micromenu.show then return end
-
-local chatFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-chatFrame:SetSize(32, 32)
-chatFrame:SetPoint("LEFT",52,0)
-chatFrame:EnableMouse(true)
-chatFrame:RegisterForClicks("AnyUp")
-local chatFrameIcon = chatFrame:CreateTexture(nil,"OVERLAY",nil,7)
-chatFrameIcon:SetSize(32,32)
-chatFrameIcon:SetPoint("CENTER")
-chatFrameIcon:SetTexture(cfg.mediaFolder.."microbar\\chat")
-chatFrameIcon:SetVertexColor(unpack(cfg.color.normal))
-
-chatFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	chatFrameIcon:SetVertexColor(unpack(cfg.color.hover))
-end)
-
-chatFrame:SetScript("OnLeave", function() chatFrameIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-chatFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ChatMenu:SetScale(cfg.core.scale)
-		ChatMenu:ClearAllPoints()
-		if not ChatMenu:IsShown() then
-		if cfg.core.position == "BOTTOM" then
-			ChatMenu:SetPoint("BOTTOMLEFT", chatFrame, "TOPLEFT")
-		else
-			ChatMenu:SetPoint("TOPLEFT", chatFrame, "BOTTOMLEFT")
-		end
-		ChatFrameMenuButton:Click()
-		else ChatMenu:Hide() end
-	end
-end)
-
-
-local guildFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-guildFrame:SetSize(32, 32)
-guildFrame:SetPoint("LEFT",chatFrame,36,0)
-guildFrame:EnableMouse(true)
-guildFrame:RegisterForClicks("AnyUp")
-
-local guildIcon = guildFrame:CreateTexture(nil,"OVERLAY",nil,7)
-guildIcon:SetPoint("CENTER")
-guildIcon:SetTexture(cfg.mediaFolder.."microbar\\guild")
-guildIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local guildText = guildFrame:CreateFontString(nil, "OVERLAY")
-guildText:SetFont(cfg.text.font, cfg.text.smallFontSize)
-guildText:SetPoint("CENTER", guildFrame, "TOP")
-if cfg.core.position ~= "BOTTOM" then
-	guildText:SetPoint("CENTER", guildFrame, "BOTTOM")
-end
-
-local guildTextBG = guildFrame:CreateTexture(nil,"OVERLAY",nil,7)
-guildTextBG:SetPoint("CENTER",guildText)
-guildTextBG:SetColorTexture(unpack(cfg.color.barcolor))
-
-guildFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	guildIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.micromenu.showTooltip then return end
-if ( IsInGuild() ) then
-	GameTooltip:SetOwner(guildFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFGuild|r]")
-	GameTooltip:AddLine(" ")
-	--------------------------
-
-	guildList = {}
-	guildName, guildRank, _ = GetGuildInfo("player")
-	guildMotto = GetGuildRosterMOTD()
-
-	GameTooltip:AddDoubleLine("Guild:", guildName, 1, 1, 0, 0, 1, 0)
-	for i = 0, select(1, GetNumGuildMembers()) do
-		local name, rank, rankIndex, level, class, zone, note, officernote, online, status, classFileName, achievementPoints, achievementRank, isMobile, canSoR = GetGuildRosterInfo(i)
-		if ( online ) then
-			if status == 0 then status = "" elseif status == 1 then status = "AFK" elseif status == 2 then status = "DND" end
-		local cCol = string.format("%02X%02X%02X", RAID_CLASS_COLORS[classFileName].r*255, RAID_CLASS_COLORS[classFileName].g*255, RAID_CLASS_COLORS[classFileName].b*255)
-		local lineL = string.format("%s |cff%s%s|r %s %s", level, cCol, name, status, note)
-		local lineR = string.format("%s|cffffffff %s", isMobile and "|cffffff00[M]|r " or "", zone or "")
-		GameTooltip:AddDoubleLine(lineL,lineR)
-		end
-	end
-else
-	--GameTooltip:AddLine("No Guild")
-end
-GameTooltip:AddLine(" ")
-if ( IsInGuild() ) then GameTooltip:AddDoubleLine("<Left-click>", "Open Guild Page", 1, 1, 0, 1, 1, 1) end
------------------------
-GameTooltip:Show()
-end)
-
-guildFrame:SetScript("OnLeave", function() if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end guildIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-guildFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		if ( IsInGuild() ) then
-			ToggleGuildFrame()
-			GuildFrameTab2:Click()
-		else
-			print"|cff6699FFSXUI|r: You are not in a guild"
-		end
-	end
-end)
-
-local friendFrame = CreateFrame("BUTTON",nil, cfg.SXframe)
-friendFrame:SetSize(32, 32)
-friendFrame:SetPoint("LEFT",guildFrame,36,0)
-friendFrame:EnableMouse(true)
-friendFrame:RegisterForClicks("AnyUp")
-
-local friendIcon = friendFrame:CreateTexture(nil,"OVERLAY",nil,7)
-friendIcon:SetSize(32,32)
-friendIcon:SetPoint("CENTER")
-friendIcon:SetTexture(cfg.mediaFolder.."microbar\\social")
-friendIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local friendText = guildFrame:CreateFontString(nil, "OVERLAY")
-friendText:SetFont(cfg.text.font, cfg.text.smallFontSize)
-friendText:SetPoint("CENTER", friendFrame, "TOP")
-if cfg.core.position ~= "BOTTOM" then
-	friendText:SetPoint("CENTER", friendFrame, "BOTTOM")
-end
-
-local friendTextBG = guildFrame:CreateTexture(nil,"OVERLAY",nil,7)
-friendTextBG:SetColorTexture(unpack(cfg.color.barcolor))
-
-
-friendFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	friendIcon:SetVertexColor(unpack(cfg.color.hover))
-	if not cfg.micromenu.showTooltip then return end
-	local totalBNet, numBNetOnline = BNGetNumFriends()
-	if numBNetOnline then
-	GameTooltip:SetOwner(friendFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFSocial|r]")
-	GameTooltip:AddLine(" ")
-	--------------------------
-	local onlineBnetFriends = false
-	for j = 1, BNGetNumFriends() do
-		local BNid, BNname, battleTag, _, toonname, toonid, client, online, lastonline, isafk, isdnd, broadcast, note = BNGetFriendInfo(j)
-		if ( online ) then
-
-			if (not battleTag) then battleTag = "[noTag]" end
-			local status = ""
-
-			local statusIcon = "Interface\\FriendsFrame\\StatusIcon-Online.blp"
-			if ( isafk ) then
-				statusIcon = "Interface\\FriendsFrame\\StatusIcon-Away.blp"
-				status = "(AFK)"
-			end
-			if  ( isdnd ) == "D3" then
-				statusIcon = "Interface\\FriendsFrame\\StatusIcon-DnD.blp"
-				status = "(DND)"
-			end
-
-			local gameIcon = "Interface\\Icons\\INV_Misc_QuestionMark.blp"
-			if client == "App" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-Battleneticon.blp"
-				client = "Bnet"
-			elseif client == "D3" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-D3icon.blp"
-				client = "Diablo III"
-			elseif client == "Hero" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-HotSicon.blp"
-				client = "Hero of the Storm"
-			elseif client == "S2" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-Sc2icon.blp"
-				client = "Starcraft 2"
-			elseif client == "WoW" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-WoWicon.blp"
-			elseif client == "WTCG" then
-				gameIcon = "Interface\\FriendsFrame\\Battlenet-WTCGicon.blp"
-				client = "Heartstone"
-			end
-			if client == "WoW" then
-				toonname = ("(|cffecd672"..toonname.."|r)")
-			else
-				toonname = ""
-			end
-
-			if not note then
-			note = ""
-			else
-			note = ("(|cffecd672"..note.."|r)")
-			end
-
-			local lineL = string.format("|T%s:16|t|cff82c5ff %s|r %s",statusIcon, BNname, note)
-			local lineR = string.format("%s %s |T%s:16|t",toonname, client or "",  gameIcon)
-			GameTooltip:AddDoubleLine(lineL,lineR)
-			onlineBnetFriends = true
-		end
-	end
-
-if onlineBnetFriends then GameTooltip:AddLine(" ") end
-
-local onlineFriends = false
-	for i = 1, GetNumFriends() do
-		local name, lvl, class, area, online, status, note = GetFriendInfo(i)
-		if ( online ) then
-			local status = ""
-			local statusIcon = "Interface\\FriendsFrame\\StatusIcon-Online.blp"
-			if ( isafk ) then
-				statusIcon = "Interface\\FriendsFrame\\StatusIcon-Away.blp"
-				status = "(AFK)"
-			end
-			if  ( isdnd ) == "D3" then
-				statusIcon = "Interface\\FriendsFrame\\StatusIcon-DnD.blp"
-				status = "(DND)"
-			end
-			local lineL = string.format("|T%s:16|t %s, lvl:%s %s", statusIcon, name, lvl, class)
-			local lineR = string.format("%s", area or "")
-			GameTooltip:AddDoubleLine(lineL,lineR)
-			onlineFriends = true
-		end
-	end
-if onlineFriends then GameTooltip:AddLine(" ") end
-GameTooltip:AddDoubleLine("<Left-click>", "Open Friends List", 1, 1, 0, 1, 1, 1)
------------------------
-GameTooltip:Show()
-end
-end)
-
-friendFrame:SetScript("OnLeave", function() if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end friendIcon:SetVertexColor(unpack(cfg.color.normal)) end)
-
-friendFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		ToggleFriendsFrame()
-	end
-end)
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-
-eventframe:RegisterEvent("FRIENDLIST_UPDATE")
-eventframe:RegisterEvent("BN_FRIEND_ACCOUNT_ONLINE")
-eventframe:RegisterEvent("BN_FRIEND_ACCOUNT_OFFLINE")
-
-eventframe:RegisterEvent("GUILD_ROSTER_UPDATE")
-eventframe:RegisterEvent("GUILD_TRADESKILL_UPDATE")
-eventframe:RegisterEvent("GUILD_MOTD")
-eventframe:RegisterEvent("GUILD_NEWS_UPDATE")
-eventframe:RegisterEvent("PLAYER_GUILD_UPDATE")
-
-eventframe:SetScript("OnEvent", function(self,event, ...)
-	local numOnline = ""
-	if IsInGuild() then
-		_, numOnline, _ = GetNumGuildMembers()
-	end
-	guildText:SetText(numOnline)
-	guildTextBG:SetSize(guildText:GetWidth()+4,guildText:GetHeight()+2)
-	guildTextBG:SetPoint("CENTER",guildText)
-
-	local totalBNet, numBNetOnline = BNGetNumFriends()
-	friendText:SetText(numBNetOnline)
-
-	if numBNetOnline == 0 then
-		friendText:SetText("")
-	else
-
-	end
-	friendTextBG:SetSize(friendText:GetWidth()+4,friendText:GetHeight()+2)
-	friendTextBG:SetPoint("CENTER",friendText)
-
-end)
\ No newline at end of file
diff --git a/modules/old/system.lua b/modules/old/system.lua
deleted file mode 100644
index 649f9c5..0000000
--- a/modules/old/system.lua
+++ /dev/null
@@ -1,228 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.system.show then return end
-
-local onHover = false
-
- local memformat = function(number)
-    if number > 1024 then
-      return string.format("%.2f|r mb", (number / 1024))
-    else
-      return string.format("%.1f|r kb", floor(number))
-    end
-  end
-
-local systemFrame = CreateFrame("Frame",nil, cfg.SXframe)
-systemFrame:SetPoint("RIGHT", -350,0)
-systemFrame:SetSize(120, 16)
----------------------------------------------------------------------
-
-local addoncompare = function(a, b)
-	return a.memory > b.memory
-end
-
- local function systemBarOnEnter()
- if not cfg.system.showTooltip then return end
-	GameTooltip:SetOwner(systemFrame, cfg.tooltipPos)
-	GameTooltip:AddLine("[|cff6699FFPerformance|r]")
-	GameTooltip:AddLine(" ")
-	---------------------------------------------------
-	local color = { r=1, g=1, b=0 }
-    local blizz = collectgarbage("count")
-    local addons = {}
-    local enry, memory
-    local total = 0
-    local nr = 0
-	local numberOfAddons = 0
-    UpdateAddOnMemoryUsage()
-	if IsShiftKeyDown() then
-    GameTooltip:AddLine("Top "..cfg.system.addonListShift.." AddOns", 1,1,0)
-	else
-	GameTooltip:AddLine("Top "..cfg.system.addonList.." AddOns", 1,1,0)
-	end
-    GameTooltip:AddLine(" ")
-    for i=1, GetNumAddOns(), 1 do
-      if (GetAddOnMemoryUsage(i) > 0 ) then
-        memory = GetAddOnMemoryUsage(i)
-        entry = {name = GetAddOnInfo(i), memory = memory}
-        table.insert(addons, entry)
-        total = total + memory
-      end
-    end
-    table.sort(addons, addoncompare)
-    for _, entry in pairs(addons) do
-		if IsShiftKeyDown() then
-			numberOfAddons = cfg.system.addonListShift
-		else
-			numberOfAddons = cfg.system.addonList
-		end
-		if nr < numberOfAddons then
-			GameTooltip:AddDoubleLine(entry.name, memformat(entry.memory), 1, 1, 0, 1, 1, 1)
-			nr = nr+1
-		end
-    end
-    GameTooltip:AddLine(" ")
-    GameTooltip:AddDoubleLine("Total", memformat(total), 1,1,0, 1,1,0)
-    GameTooltip:AddDoubleLine("Total incl. Blizzard", memformat(blizz), 1,1,0, 1,1,0)
-	GameTooltip:AddLine(" ")
-	GameTooltip:AddDoubleLine("<Left-click>", "Force garbage collection", 1, 1, 0, 1, 1, 1)
-	if not IsShiftKeyDown() then
-		GameTooltip:AddDoubleLine("<Shift-hold>", "Show |cffffff00"..cfg.system.addonListShift.."|r addons", 1, 1, 0, 1, 1, 1)
-	end
-	-------------------------------------------
-	GameTooltip:Show()
-end
-
-local function systemBarOnLeave()
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-end
-
----------------------------------------------------------------------
-
-local pingFrame = CreateFrame("BUTTON","SX_pingFrame", systemFrame)
-pingFrame:SetPoint("CENTER")
-pingFrame:SetSize(16, 16)
-pingFrame:EnableMouse(true)
-pingFrame:RegisterForClicks("AnyUp")
-
-local pingIcon = pingFrame:CreateTexture(nil,"OVERLAY",nil,7)
-pingIcon:SetSize(16, 16)
-pingIcon:SetPoint("CENTER")
-pingIcon:SetTexture(cfg.mediaFolder.."datatexts\\ping")
-pingIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local pingText = pingFrame:CreateFontString(nil, "OVERLAY")
-pingText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-pingText:SetPoint("LEFT", pingIcon,"RIGHT",2,0)
-pingText:SetTextColor(unpack(cfg.color.normal))
-
-pingFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	pingIcon:SetVertexColor(unpack(cfg.color.hover))
-	onHover = true
-	systemBarOnEnter()
-end)
-
-pingFrame:SetScript("OnLeave", function()
-	pingIcon:SetVertexColor(unpack(cfg.color.normal))
-	onHover = false
-	systemBarOnLeave()
-end)
-
-pingFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		UpdateAddOnMemoryUsage()
-		local before = gcinfo()
-		collectgarbage()
-		UpdateAddOnMemoryUsage()
-		local after = gcinfo()
-		print("|cff6699FFSXUI|r: Cleaned: |cffffff00"..memformat(before-after))
-	elseif button == "RightButton" then
-		ToggleFrame(VideoOptionsFrame)
-	end
-end)
----------------------------------------------------------------------
-local fpsFrame = CreateFrame("BUTTON",nil, systemFrame)
-fpsFrame:SetPoint("LEFT")
-fpsFrame:SetSize(16, 16)
-fpsFrame:EnableMouse(true)
-fpsFrame:RegisterForClicks("AnyUp")
-
-local fpsIcon = fpsFrame:CreateTexture(nil,"OVERLAY",nil,7)
-fpsIcon:SetSize(16, 16)
-fpsIcon:SetPoint("LEFT")
-fpsIcon:SetTexture(cfg.mediaFolder.."datatexts\\fps")
-fpsIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local fpsText = fpsFrame:CreateFontString(nil, "OVERLAY")
-fpsText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-fpsText:SetPoint("LEFT", fpsIcon,"RIGHT",2,0)
-fpsText:SetTextColor(unpack(cfg.color.normal))
-
-fpsFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	fpsIcon:SetVertexColor(unpack(cfg.color.hover))
-	onHover = true
-	systemBarOnEnter()
-end)
-
-fpsFrame:SetScript("OnLeave", function()
-	fpsIcon:SetVertexColor(unpack(cfg.color.normal))
-	onHover = false
-	systemBarOnLeave()
-end)
-
-fpsFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		UpdateAddOnMemoryUsage()
-		local before = gcinfo()
-		collectgarbage()
-		UpdateAddOnMemoryUsage()
-		local after = gcinfo()
-		print("|cff6699FFSXUI|r: Cleaned: |cffffff00"..memformat(before-after))
-	elseif button == "RightButton" then
-		ToggleFrame(VideoOptionsFrame)
-	end
-end)
----------------------------------------------------------------------
-
-local function SXUImemory()
-local t = 0
-UpdateAddOnMemoryUsage()
-for i=1, GetNumAddOns(), 1 do
-	t = t + GetAddOnMemoryUsage(i)
-end
-return cfg.memformat(t)
-
-end
-
-local function updatePerformanceText()
-	local fps = floor(GetFramerate())
-	local BWIn, BWOut, LCHome, LCWorld = GetNetStats()
-  local pingString = LCHome.."ms";
-  if cfg.system.showWorldPing then
-    pingString = pingString.." "..LCWorld.."ms"
-  end
-
-	pingText:SetText(pingString)
-	pingFrame:SetSize(pingText:GetStringWidth()+18, 16)
-	fpsText:SetText(fps.."fps")
-	fpsFrame:SetSize(fpsText:GetStringWidth()+18, 16)
-	if onHover then
-		systemBarOnEnter()
-	end
-end
-
-local elapsed = 0
-systemFrame:SetScript('OnUpdate', function(self, e)
-	elapsed = elapsed + e
-	if elapsed >= 1 then
-		updatePerformanceText()
-		elapsed = 0
-	end
-end)
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("MODIFIER_STATE_CHANGED")
-
-eventframe:SetScript("OnEvent", function(this, event, arg1, arg2, arg3, arg4, ...)
-
-if event == "MODIFIER_STATE_CHANGED" then
-		if InCombatLockdown() then return end
-		if arg1 == "LSHIFT" or arg1 == "RSHIFT" then
-			if arg2 == 1 then
-					if onHover then
-		systemBarOnEnter()
-	end
-			elseif arg2 == 0 then
-					if onHover then
-		systemBarOnEnter()
-	end
-			end
-		end
-	end
-end)
diff --git a/modules/old/talent.lua b/modules/old/talent.lua
deleted file mode 100644
index f9f0fce..0000000
--- a/modules/old/talent.lua
+++ /dev/null
@@ -1,340 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.talent.show then return end
-
-local currentSpec = 0 -- from 1-4
-local currentSpecID, currentSpecName = 0,0 --global id
-local lootspecid = 0
-local id, name = 0,0
-
-local talentFrame = CreateFrame("Frame",'SX_TalentFrame', cfg.SXframe)
-talentFrame:SetPoint("RIGHT", cfg.SXframe, "CENTER", -110,0)
-talentFrame:SetSize(16, 16)
----------------------------------------------
--- LOOTSPEC FRAME
----------------------------------------------
-local lootSpecFrame = CreateFrame("BUTTON",'SX_LootSpecFrame', talentFrame)
-if cfg.core.position ~= "BOTTOM" then
-	lootSpecFrame:SetPoint("TOP", talentFrame, "BOTTOM", 0,-6)
-else
-	lootSpecFrame:SetPoint("BOTTOM", talentFrame, "TOP", 0,8)
-end
-lootSpecFrame:RegisterForClicks("AnyUp")
-lootSpecFrame:Hide()
-lootSpecFrame:EnableMouse(true)
-
-lootSpecFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "RightButton" then
-		lootSpecFrame:Hide()
-	end
-end)
-
-local lootSpecText = lootSpecFrame:CreateFontString(nil, "OVERLAY")
-lootSpecText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-lootSpecText:SetPoint("TOP")
-lootSpecText:SetText("LOOT SPECIALIZATION")
-lootSpecText:SetTextColor(unpack(cfg.color.normal))
-
-local defaultLootTypeButton = CreateFrame("BUTTON",nil, lootSpecFrame)
-defaultLootTypeButton:SetSize(lootSpecText:GetStringWidth(),cfg.text.normalFontSize)
-defaultLootTypeButton:SetPoint("CENTER",lootSpecText)
-defaultLootTypeButton:EnableMouse(true)
-defaultLootTypeButton:RegisterForClicks("AnyUp")
-
-defaultLootTypeButton:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		if GetLootSpecialization() ~= 0 then
-			SetLootSpecialization(0)
-			print("|cffffff00Loot Specialization set to: Current Specialization")
-			lootSpecFrame:Hide()
-		end
-	elseif button == "RightButton" then
-		lootSpecFrame:Hide()
-	end
-end)
-
-local lootSpectBG = lootSpecFrame:CreateTexture(nil,"OVERLAY",nil,7)
-lootSpectBG:SetPoint("TOP")
-lootSpectBG:SetColorTexture(unpack(cfg.color.barcolor))
-globalLootSpecFrame = lootSpecFrame
-
----------------------------------------------
--- SPEC CHANGE FRAME
----------------------------------------------
-local specFrame = CreateFrame("BUTTON",'SX_SpecFrame', talentFrame)
-if cfg.core.position ~= "BOTTOM" then
-	specFrame:SetPoint("TOP", talentFrame, "BOTTOM", 0,-6)
-else
-	specFrame:SetPoint("BOTTOM", talentFrame, "TOP", 0,8)
-end
-specFrame:RegisterForClicks("AnyUp")
-specFrame:Hide()
-specFrame:EnableMouse(true)
-
-specFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "RightButton" then
-		specFrame:Hide()
-	end
-end)
-
-local specText = specFrame:CreateFontString(nil, "OVERLAY")
-specText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-specText:SetPoint("TOP")
-specText:SetText("SET SPECIALIZATION")
-specText:SetTextColor(unpack(cfg.color.normal))
-
-local specBG = specFrame:CreateTexture(nil,"OVERLAY",nil,7)
-specBG:SetPoint("TOP")
-specBG:SetColorTexture(unpack(cfg.color.barcolor))
-globalSpecFrame = specFrame
-
----------------------------------------------
--- PRIMARY SPEC FRAME
----------------------------------------------
-
-local primarySpecFrame = CreateFrame("BUTTON",nil, talentFrame)
-primarySpecFrame:SetPoint("RIGHT")
-primarySpecFrame:SetSize(16, 16)
-primarySpecFrame:EnableMouse(true)
-primarySpecFrame:RegisterForClicks("AnyUp")
-
-local primarySpecText = primarySpecFrame:CreateFontString(nil, "OVERLAY")
-primarySpecText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-primarySpecText:SetPoint("RIGHT")
-primarySpecText:SetTextColor(unpack(cfg.color.normal))
-
-local primarySpecIcon = primarySpecFrame:CreateTexture(nil,"OVERLAY",nil,7)
-primarySpecIcon:SetSize(16, 16)
-primarySpecIcon:SetPoint("RIGHT", primarySpecText,"LEFT",-2,0)
-primarySpecIcon:SetVertexColor(unpack(cfg.color.normal))
-
-primarySpecFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	GameTooltip:SetOwner(talentFrame, cfg.tooltipPos)
-	currentSpec = GetSpecialization()
-	currentSpecID, currentSpecName = GetSpecializationInfo(currentSpec)
-	lootspecid = GetLootSpecialization()
-	if lootspecid == 0 then lootspecid = currentSpecID end
-	id, name = GetSpecializationInfoByID(lootspecid)
-	GameTooltip:AddLine("|cffffffffLoot is currently set to |cffffff00"..name.."|cffffffff spec")
-	GameTooltip:AddDoubleLine("<Left-Click>", "Change spec", 1, 1, 0, 1, 1, 1)
-	GameTooltip:AddDoubleLine("<Right-Click>", "Change lootspec", 1, 1, 0, 1, 1, 1)
-	primarySpecIcon:SetVertexColor(unpack(cfg.color.hover))
-	GameTooltip:Show()
-end)
-
-primarySpecFrame:SetScript("OnLeave", function()
-	if GetActiveSpecGroup() == 1 then
-		primarySpecIcon:SetVertexColor(unpack(cfg.color.normal))
-	else
-		primarySpecIcon:SetVertexColor(unpack(cfg.color.inactive))
-	end
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-end)
-
-primarySpecFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		if globalSpecFrame:IsShown() then
-			globalSpecFrame:Hide()
-		else
-			if globalLootSpecFrame:IsShown() then
-				globalLootSpecFrame:Hide()
-			end
-			globalSpecFrame:Show()
-		end
-	elseif button == "RightButton" then
-		if globalLootSpecFrame:IsShown() then
-			globalLootSpecFrame:Hide()
-		else
-			if globalSpecFrame:IsShown() then
-				globalSpecFrame:Hide()
-			end
-			globalLootSpecFrame:Show()
-		end
-	end
-end)
----------------------------------------------------------------------
-
-local function createLootSpecButtons()
-for index = 1,4 do
-	local id, name = GetSpecializationInfo(index)
-	if ( name ) then
-		lootSpecFrame:SetSize(lootSpecText:GetStringWidth()+16, (index+1)*18)
-		lootSpectBG:SetSize(lootSpecFrame:GetSize())
-		currentSpecID, currentSpecName = GetSpecializationInfo(index)
-
-		local lootSpecButton = CreateFrame("BUTTON",nil, lootSpecFrame)
-		lootSpecButton:SetPoint("TOPLEFT", lootSpecText, 0, index*-18)
-		lootSpecButton:SetSize(16, 16)
-		lootSpecButton:EnableMouse(true)
-		lootSpecButton:RegisterForClicks("AnyUp")
-
-
-		local lootSpecbuttonText = lootSpecButton:CreateFontString(nil, "OVERLAY")
-		lootSpecbuttonText:SetFont(cfg.text.font, cfg.text.smallFontSize)
-		lootSpecbuttonText:SetPoint("RIGHT")
-		if currentSpecName then currentSpecName = string.upper(currentSpecName) end
-		lootSpecbuttonText:SetText(currentSpecName)
-
-		local lootSpecbuttonIcon = lootSpecButton:CreateTexture(nil,"OVERLAY",nil,7)
-		lootSpecbuttonIcon:SetSize(16, 16)
-		lootSpecbuttonIcon:SetPoint("LEFT")
-		lootSpecbuttonIcon:SetTexture(cfg.mediaFolder.."spec\\"..cfg.CLASS)
-		lootSpecbuttonIcon:SetTexCoord(unpack(cfg.specCoords[index]))
-
-		local id = GetSpecializationInfo(index)
-		if GetLootSpecialization() == id then
-			lootSpecbuttonText:SetTextColor(unpack(cfg.color.normal))
-			lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.normal))
-		else
-			lootSpecbuttonText:SetTextColor(unpack(cfg.color.inactive))
-			lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.inactive))
-		end
-		lootSpecButton:SetSize(lootSpecbuttonText:GetStringWidth()+18,16)
-
-		lootSpecButton:SetScript("OnEnter", function() if InCombatLockdown() then return end lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.hover)) end)
-		lootSpecButton:SetScript("OnLeave", function()
-			local id = GetSpecializationInfo(index)
-			if GetLootSpecialization() == id then
-				lootSpecbuttonText:SetTextColor(unpack(cfg.color.normal))
-				lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.normal))
-			else
-				lootSpecbuttonText:SetTextColor(unpack(cfg.color.inactive))
-				lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.inactive))
-			end
-		end)
-
-		lootSpecButton:SetScript("OnClick", function(self, button, down)
-			if InCombatLockdown() then return end
-			if button == "LeftButton" then
-				if IsShiftKeyDown() then
-					SetSpecialization(index)
-				else
-					local id = GetSpecializationInfo(index)
-					SetLootSpecialization(id)
-					lootSpecbuttonText:SetTextColor(unpack(cfg.color.normal))
-					lootSpecbuttonIcon:SetVertexColor(unpack(cfg.color.normal))
-				end
-				lootSpecFrame:Hide()
-			elseif button == "RightButton" then
-				lootSpecFrame:Hide()
-			end
-		end)
-	end
-end
-end
-
----------------------------------------------------------------------
-
-local function createSpecButtons()
-	local curSpec = GetSpecialization()
-	for index = 1,GetNumSpecializations() do
-		local id, name = GetSpecializationInfo(index)
-		if ( name ) then
-			specFrame:SetSize(specText:GetStringWidth()+16, (index+1)*18)
-			specBG:SetSize(specFrame:GetSize())
-			currentSpecID, currentSpecName = GetSpecializationInfo(index)
-
-			local specButton = CreateFrame("BUTTON",nil, specFrame)
-			specButton:SetPoint("TOPLEFT", specText, 0, index*-18)
-			specButton:SetSize(16, 16)
-			specButton:EnableMouse(true)
-			specButton:RegisterForClicks("AnyUp")
-
-			local specButtonText = specButton:CreateFontString(nil, "OVERLAY")
-			specButtonText:SetFont(cfg.text.font, cfg.text.smallFontSize)
-			specButtonText:SetPoint("RIGHT")
-			if currentSpecName then currentSpecName = string.upper(currentSpecName) end
-			specButtonText:SetText(currentSpecName)
-
-			local specButtonIcon = specButton:CreateTexture(nil,"OVERLAY",nil,7)
-			specButtonIcon:SetSize(16, 16)
-			specButtonIcon:SetPoint("LEFT")
-			specButtonIcon:SetTexture(cfg.mediaFolder.."spec\\"..cfg.CLASS)
-			specButtonIcon:SetTexCoord(unpack(cfg.specCoords[index]))
-
-			--local id = GetSpecializationInfo(index)
-			if GetSpecialization() == index then
-				specButtonText:SetTextColor(unpack(cfg.color.normal))
-				specButtonIcon:SetVertexColor(unpack(cfg.color.normal))
-			else
-				specButtonText:SetTextColor(unpack(cfg.color.inactive))
-				specButtonIcon:SetVertexColor(unpack(cfg.color.inactive))
-			end
-			specButton:SetSize(specButtonText:GetStringWidth()+18,16)
-
-			specButton:SetScript("OnEnter", function() if InCombatLockdown() then return end specButtonIcon:SetVertexColor(unpack(cfg.color.hover)) end)
-			specButton:SetScript("OnLeave", function()
-				local id = GetSpecializationInfo(index)
-				if GetSpecialization() == id then
-					specButtonText:SetTextColor(unpack(cfg.color.normal))
-					specButtonIcon:SetVertexColor(unpack(cfg.color.normal))
-				else
-					specButtonText:SetTextColor(unpack(cfg.color.inactive))
-					specButtonIcon:SetVertexColor(unpack(cfg.color.inactive))
-				end
-			end)
-
-			specButton:SetScript("OnClick", function(self, button, down)
-				if InCombatLockdown() then return end
-				if button == "LeftButton" then
-					SetSpecialization(index)
-					specFrame:Hide()
-				elseif button == "RightButton" then
-					specFrame:Hide()
-				end
-			end)
-		end
-	end
-end
-
----------------------------------------------
--- EVENTS
----------------------------------------------
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
-eventframe:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
-eventframe:RegisterEvent("PLAYER_LOOT_SPEC_UPDATED")
-eventframe:RegisterEvent("PLAYER_REGEN_DISABLED")
-
-eventframe:SetScript("OnEvent", function(self,event, ...)
-	if event == ("PLAYER_ENTERING_WORLD") then
-		createSpecButtons()
-		createLootSpecButtons()
-	end
-	if event == ("PLAYER_REGEN_DISABLED") then
-		if lootSpecFrame:IsShown() then
-			lootSpecFrame:Hide()
-		end
-		if specFrame:IsShown() then
-			specFrame:Hide()
-		end
-	end
-
-	local primarySpec = GetSpecialization(false, false, 1)
-	if primarySpec ~= nil then
-		local id, name = GetSpecializationInfo(primarySpec)
-		if name then name = string.upper(name) end
-		--name = string.upper(name)
-		primarySpecText:SetText(name)
-		primarySpecIcon:SetTexture(cfg.mediaFolder.."spec\\"..cfg.CLASS)
-		primarySpecIcon:SetTexCoord(unpack(cfg.specCoords[primarySpec]))
-		primarySpecFrame:SetSize(primarySpecText:GetStringWidth()+18, 16)
-		primarySpecFrame:Show()
-		primarySpecFrame:EnableMouse(true)
-	else
-		primarySpecFrame:Hide()
-		primarySpecFrame:EnableMouse(false)
-	end
-	primarySpecIcon:SetVertexColor(unpack(cfg.color.normal))
-	primarySpecText:SetTextColor(unpack(cfg.color.normal))
-	talentFrame:SetSize((primarySpecFrame:GetWidth()), 16)
-end)
diff --git a/modules/old/tradeskill.lua b/modules/old/tradeskill.lua
deleted file mode 100644
index 433d6d3..0000000
--- a/modules/old/tradeskill.lua
+++ /dev/null
@@ -1,292 +0,0 @@
-local addon, ns = ...
-local cfg = ns.cfg
-local unpack = unpack
---------------------------------------------------------------
-if not cfg.tradeSkill.show then return end
-
-if not IsAddOnLoaded("Blizzard_TradeSkillUI") then
-	TradeSkillFrame_LoadUI();
-end
-
-local proffessions = {
-	['ALCHEMY'] = {"Alchemical Catalyst", "Secrets of Draenor Alchemy", "Northrend Alchemy Research"},
-	['BLACKSMITHING'] = {"Truesteel Ignot", "Secrets of Draenor Blacksmithing"},
-	['ENCHANTING'] = {"Temporal Crystal", "Secrets of Draenor Enchanting"},
-	['ENGINEERING'] = {"Gearsoring Parts", "Secrets of Draenor Engineering"},
-	['INSCRIPTION'] = {"War Paints", "Secrets of Draenor Inscription","Draenor Merchant Order"},
-	['JEWELCRAFTING'] = {"Taladite Crystal", "Secrets of Draenor Jewelcrafting"},
-	['LEATHERWORKING'] = {"Burnished Leather", "Secrets of Draenor Leatherworking"},
-	['TAILORING'] = {"Hexweave Cloth", "Secrets of Draenor Tailoring"},
-}
-
-local profIcons = {
-	[164] = 'blacksmithing',
-	[165] = 'leatherworking',
-	[171] = 'alchemy',
-	[182] = 'herbalism',
-	[186] = 'mining',
-	[202] = 'engineering',
-	[333] = 'enchanting',
-	[755] = 'jewelcrafting',
-	[773] = 'inscription',
-	[197] = 'tailoring',
-	[393] = 'skinning'
-}
-
-local prof1OnCooldown = false
-local prof2OnCooldown = false
-
-local tradeSkillFrame = CreateFrame("Frame",nil, cfg.SXframe)
-tradeSkillFrame:SetPoint("LEFT", cfg.SXframe, "CENTER", 110,0)
-tradeSkillFrame:SetSize(16, 16)
----------------------------------------------------------------------
-local primaryTradeSkillFrame = CreateFrame("BUTTON",nil, tradeSkillFrame)
-primaryTradeSkillFrame:SetSize(16, 16)
-primaryTradeSkillFrame:SetPoint("LEFT")
-primaryTradeSkillFrame:EnableMouse(true)
-primaryTradeSkillFrame:RegisterForClicks("AnyUp")
-
-local primaryTradeSkillIcon = primaryTradeSkillFrame:CreateTexture(nil,"OVERLAY",nil,7)
-primaryTradeSkillIcon:SetSize(16, 16)
-primaryTradeSkillIcon:SetPoint("LEFT")
-primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local primaryTradeSkillText = primaryTradeSkillFrame:CreateFontString(nil, "OVERLAY")
-primaryTradeSkillText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-primaryTradeSkillText:SetPoint("RIGHT",primaryTradeSkillFrame,2,0 )
-primaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-
-local primaryTradeSkillStatusbar = CreateFrame("StatusBar", nil, primaryTradeSkillFrame)
-primaryTradeSkillStatusbar:SetStatusBarTexture(1,1,1)
-primaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-primaryTradeSkillStatusbar:SetPoint("TOPLEFT", primaryTradeSkillText, "BOTTOMLEFT",0,-2)
-
-local primaryTradeSkillStatusbarBG = primaryTradeSkillStatusbar:CreateTexture(nil,"BACKGROUND",nil,7)
-primaryTradeSkillStatusbarBG:SetPoint("TOPLEFT", primaryTradeSkillText, "BOTTOMLEFT",0,-2)
-primaryTradeSkillStatusbarBG:SetColorTexture(unpack(cfg.color.inactive))
-
-primaryTradeSkillFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.hover))
-	primaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.hover))
-	if not cfg.tradeSkill.showTooltip then return end
-	GameTooltip:SetOwner(tradeSkillFrame, cfg.tooltipPos)
-	addCooldownsToTooltip()
-	GameTooltip:Show()
-end)
-
-primaryTradeSkillFrame:SetScript("OnLeave", function()
-	if prof1OnCooldown then
-		primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.inactive))
-		primaryTradeSkillText:SetTextColor(unpack(cfg.color.inactive))
-	else
-		primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-		primaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-	end
-	primaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-end)
-
-primaryTradeSkillFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		local prof1, prof2 = GetProfessions()
-		if prof1 then
-			if (GetProfessionInfo(prof1) == ('Herbalism')) then
-				ToggleSpellBook(BOOKTYPE_PROFESSION)
-			elseif(GetProfessionInfo(prof1) == ('Skinning')) then
-				ToggleSpellBook(BOOKTYPE_PROFESSION)
-			elseif(GetProfessionInfo(prof1) == ('Mining')) then
-				CastSpellByName("Smelting")
-			else
-				CastSpellByName((GetProfessionInfo(prof1)))
-			end
-		end
-	elseif button == "RightButton" then
-		ToggleSpellBook(BOOKTYPE_PROFESSION)
-	end
-end)
----------------------------------------------------------------------
-local secondaryTradeSkillFrame = CreateFrame("BUTTON",nil, tradeSkillFrame)
-secondaryTradeSkillFrame:SetPoint("RIGHT")
-secondaryTradeSkillFrame:SetSize(16, 16)
-secondaryTradeSkillFrame:EnableMouse(true)
-secondaryTradeSkillFrame:RegisterForClicks("AnyUp")
-
-local secondaryTradeSkillIcon = secondaryTradeSkillFrame:CreateTexture(nil,"OVERLAY",nil,7)
-secondaryTradeSkillIcon:SetSize(16, 16)
-secondaryTradeSkillIcon:SetPoint("LEFT")
-secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-
-local secondaryTradeSkillText = secondaryTradeSkillFrame:CreateFontString(nil, "OVERLAY")
-secondaryTradeSkillText:SetFont(cfg.text.font, cfg.text.normalFontSize)
-secondaryTradeSkillText:SetPoint("LEFT", secondaryTradeSkillIcon,"RIGHT",2,0)
-secondaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-
-local secondaryTradeSkillStatusbar = CreateFrame("StatusBar", nil, secondaryTradeSkillFrame)
-secondaryTradeSkillStatusbar:SetStatusBarTexture(1,1,1)
-secondaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-secondaryTradeSkillStatusbar:SetPoint("TOPLEFT", secondaryTradeSkillText, "BOTTOMLEFT",0,-2)
-
-local secondaryTradeSkillStatusbarBG = secondaryTradeSkillStatusbar:CreateTexture(nil,"BACKGROUND",nil,7)
-secondaryTradeSkillStatusbarBG:SetPoint("TOPLEFT", secondaryTradeSkillText, "BOTTOMLEFT",0,-2)
-secondaryTradeSkillStatusbarBG:SetColorTexture(unpack(cfg.color.inactive))
-
-secondaryTradeSkillFrame:SetScript("OnEnter", function()
-	if InCombatLockdown() then return end
-	secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.hover))
-	secondaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.hover))
-	if not cfg.tradeSkill.showTooltip then return end
-	GameTooltip:SetOwner(tradeSkillFrame, cfg.tooltipPos)
-	addCooldownsToTooltip()
-	GameTooltip:Show()
-end)
-
-secondaryTradeSkillFrame:SetScript("OnLeave", function()
-	if prof2OnCooldown then
-		secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.inactive))
-		secondaryTradeSkillText:SetTextColor(unpack(cfg.color.inactive))
-	else
-		secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-		secondaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-	end
-	secondaryTradeSkillStatusbar:SetStatusBarColor(unpack(cfg.color.normal))
-	if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
-end)
-
-secondaryTradeSkillFrame:SetScript("OnClick", function(self, button, down)
-	if InCombatLockdown() then return end
-	if button == "LeftButton" then
-		local prof1, prof2 = GetProfessions()
-		if prof2 then
-			if (GetProfessionInfo(prof2) == ('Herbalism')) then
-				ToggleSpellBook(BOOKTYPE_PROFESSION)
-			elseif(GetProfessionInfo(prof2) == ('Skinning')) then
-				ToggleSpellBook(BOOKTYPE_PROFESSION)
-			elseif(GetProfessionInfo(prof2) == ('Mining')) then
-				CastSpellByName("Smelting")
-			else
-				CastSpellByName((GetProfessionInfo(prof2)))
-			end
-		end
-	elseif button == "RightButton" then
-		ToggleSpellBook(BOOKTYPE_PROFESSION)
-	end
-end)
----------------------------------------------------------------------
-
-local eventframe = CreateFrame("Frame")
-eventframe:RegisterEvent("PLAYER_ENTERING_WORLD")
-eventframe:RegisterEvent("TRADE_SKILL_UPDATE")
-eventframe:RegisterEvent("TRAINER_CLOSED")
-eventframe:RegisterEvent("SPELLS_CHANGED")
-eventframe:RegisterUnitEvent("UNIT_SPELLCAST_STOP", "player")
-
-eventframe:SetScript("OnEvent", function(self,event, ...)
-	local prof1, prof2 = GetProfessions()
-	if prof1 then
-		local prof1Name, _, prof1Rank, prof1MaxRank, _, _, prof1SkillLine = GetProfessionInfo(prof1)
-		prof1Name = string.upper(prof1Name)
-		primaryTradeSkillText:SetText(prof1Name)
-		primaryTradeSkillIcon:SetTexture(cfg.mediaFolder.."profession\\"..profIcons[prof1SkillLine])
-		if prof1Rank == prof1MaxRank then
-			primaryTradeSkillStatusbar:Hide()
-		else
-			primaryTradeSkillStatusbar:Show()
-		end
-		primaryTradeSkillStatusbar:SetMinMaxValues(0, prof1MaxRank)
-		primaryTradeSkillStatusbar:SetValue(prof1Rank)
-		primaryTradeSkillFrame:SetSize(primaryTradeSkillText:GetStringWidth()+18, 16)
-		primaryTradeSkillStatusbar:SetSize(primaryTradeSkillText:GetStringWidth(),3)
-		primaryTradeSkillStatusbarBG:SetSize(primaryTradeSkillText:GetStringWidth(),3)
-		primaryTradeSkillFrame:Show()
-		primaryTradeSkillFrame:EnableMouse(true)
-
-		primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-		primaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-
-		--[[for i=1,GetNumTradeSkills() do
-			local cooldown = GetTradeSkillCooldown(i)
-			if cooldown then
-				local name = GetTradeSkillInfo(i)
-				for k, v in pairs(proffessions) do
-					for u = 1, #v do
-						if k == prof1Name then
-							if v[u] == name then
-								if not prof1OnCooldown then prof1OnCooldown = true end
-								primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.inactive))
-								primaryTradeSkillText:SetTextColor(unpack(cfg.color.inactive))
-								if not prof1OnCooldown then
-									primaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-									primaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-								end
-							end
-						end
-					end
-				end
-			end
-		end]]--
-	else
-		primaryTradeSkillFrame:Hide()
-		primaryTradeSkillFrame:EnableMouse(false)
-	end
-
-	if prof2 then
-		local prof2Name, _, prof2rank, prof2maxRank, _, _, prof2SkillLine = GetProfessionInfo(prof2)
-		prof2Name = string.upper(prof2Name)
-		secondaryTradeSkillText:SetText(prof2Name)
-		secondaryTradeSkillIcon:SetTexture(cfg.mediaFolder.."profession\\"..profIcons[prof2SkillLine])
-		if prof2rank == prof2maxRank then
-			secondaryTradeSkillStatusbar:Hide()
-		else
-			secondaryTradeSkillStatusbar:Show()
-		end
-		secondaryTradeSkillStatusbar:SetMinMaxValues(0, prof2maxRank)
-		secondaryTradeSkillStatusbar:SetValue(prof2rank)
-		secondaryTradeSkillFrame:SetSize(secondaryTradeSkillText:GetStringWidth()+18, 16)
-		secondaryTradeSkillStatusbar:SetSize(secondaryTradeSkillText:GetStringWidth(),3)
-		secondaryTradeSkillStatusbarBG:SetSize(secondaryTradeSkillText:GetStringWidth(),3)
-		secondaryTradeSkillFrame:Show()
-		secondaryTradeSkillFrame:EnableMouse(true)
-
-		secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-		secondaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-
-		--[[for i=1,GetNumTradeSkills() do
-			local cooldown = GetTradeSkillCooldown(i)
-			if cooldown then
-				local name = GetTradeSkillInfo(i)
-				for k, v in pairs(proffessions) do
-					for u = 1, #v do
-						if k == prof2Name then
-							if v[u] == name then
-								if not prof2OnCooldown then prof2OnCooldown = true end
-								secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.inactive))
-								secondaryTradeSkillText:SetTextColor(unpack(cfg.color.inactive))
-								if not prof2OnCooldown then
-									secondaryTradeSkillIcon:SetVertexColor(unpack(cfg.color.normal))
-									secondaryTradeSkillText:SetTextColor(unpack(cfg.color.normal))
-								end
-							end
-						end
-					end
-				end
-			end
-		end]]--
-	else
-		secondaryTradeSkillFrame:Hide()
-		secondaryTradeSkillFrame:EnableMouse(false)
-	end
-	tradeSkillFrame:SetSize((primaryTradeSkillFrame:GetWidth())+(secondaryTradeSkillFrame:GetWidth()+4), 16)
-end)
-
-
-function addCooldownsToTooltip()
-	for i,v in pairs(C_TradeSkillUI.GetFilteredRecipeIDs()) do
-	  local _, cooldown, secondsToCooldown, dunno = C_TradeSkillUI.GetRecipeCooldown(v)
-	  if cooldown then
-	    local name = C_TradeSkillUI.GetRecipeInfo(v).name
-	    GameTooltip:AddDoubleLine(name, SecondsToTime(secondsToCooldown), 1, 1, 0, 1, 1, 1)
-	  end
-	end
-end
diff --git a/modules/system.lua b/modules/system.lua
index a913020..cf6e32d 100644
--- a/modules/system.lua
+++ b/modules/system.lua
@@ -115,8 +115,8 @@ function SystemModule:UpdateTexts()

   self.fpsText:SetText(floor(GetFramerate())..FPS_ABBR)
   local _, _, homePing, worldPing = GetNetStats()
-  self.pingText:SetText(L['L']..":"..floor(homePing)..MILLISECONDS_ABBR)
-  self.worldPingText:SetText(L['W']..":"..floor(worldPing)..MILLISECONDS_ABBR)
+  self.pingText:SetText(L['L']..": "..floor(homePing)..MILLISECONDS_ABBR)
+  self.worldPingText:SetText(L['W']..": "..floor(worldPing)..MILLISECONDS_ABBR)
 end

 function SystemModule:CreateFrames()