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Minor syntax error

Adrian L Lange [08-07-12 - 03:16]
Minor syntax error
Filename
oUF_Friendship.lua
diff --git a/oUF_Friendship.lua b/oUF_Friendship.lua
index e561055..65a1fa8 100644
--- a/oUF_Friendship.lua
+++ b/oUF_Friendship.lua
@@ -1,98 +1,98 @@
-local _, ns = ...
-local oUF = ns.oUF or oUF
-assert(oUF, 'oUF Friendship was unable to locate oUF install')
-
-local function GetNPCID()
-	local GUID = UnitGUID('target') or ''
-	return tonumber(string.sub(GUID, -12, -9), 16)
-end
-
-local function OnEnter(self)
-	local cache = oUF_FriendshipCache[GetNPCID()]
-	GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
-	GameTooltip:SetText(cache.name, 1, 1, 1)
-	GameTooltip:AddLine(cache.details, nil, nil, nil, true)
-	GameTooltip:AddLine(cache.standing .. ' / 42999', 1, 1, 1, true)
-	GameTooltip:Show()
-end
-
-local function Update(self, event)
-	if(not UnitExists('target')) then return end
-	local _, standing, details, id -- 'id' is temporary
-
-	local cache = oUF_FriendshipCache[GetNPCID()]
-	if(event == 'GOSSIP_SHOW') then
-		id, standing, _, details = GetFriendshipReputation()
-		if(not id) then return end
-
-		if(cache) then
-			cache.standing = standing
-			cache.details = details -- Not sure if this ever changes
-		else
-			oUF_FriendshipCache[GetNPCID()] = {
-				standing = standing,
-				details = details,
-				name = UnitName('npc')
-
-				id = id, -- Temporary tracking
-			}
-		end
-	elseif(cache) then
-		standing = cache.standing
-	end
-
-	local friendship = self.Friendship
-	if(standing ~= nil) then
-		friendship:SetMinMaxValues(0, 42999) -- Max value doesn't seem to change
-		friendship:SetValue(standing)
-		friendship:Show()
-	else
-		friendship:Hide()
-	end
-
-	if(friendship.PostUpdate) then
-		return friendship:PostUpdate(standing)
-	end
-end
-
-local function Path(self, ...)
-	return (self.Friendship.Override or Update) (self, ...)
-end
-
-local function ForceUpdate(element)
-	return Path(element.__owner, 'ForceUpdate')
-end
-
-local function Enable(self, unit)
-	local friendship = self.Friendship
-	if(friendship) then
-		friendship.__owner = self
-		friendship.ForceUpdate = ForceUpdate
-
-		self:RegisterEvent('GOSSIP_SHOW', Path)
-		self:RegisterEvent('PLAYER_TARGET_CHANGED', Path)
-
-		if(friendship.Tooltip) then
-			friendship:EnableMouse(true)
-			friendship:HookScript('OnEnter', OnEnter)
-			friendship:HookScript('OnLeave', GameTooltip_Hide)
-		end
-
-		oUF_FriendshipCache = oUF_FriendshipCache or {}
-
-		if(not friendship:GetStatusBarTexture()) then
-			friendship:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=])
-		end
-
-		return true
-	end
-end
-
-local function Disable(self)
-	if(self.Friendship) then
-		self:UnregisterEvent('GOSSIP_SHOW', Path)
-		self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
-	end
-end
-
-oUF:AddElement('Friendship', Path, Enable, Disable)
+local _, ns = ...
+local oUF = ns.oUF or oUF
+assert(oUF, 'oUF Friendship was unable to locate oUF install')
+
+local function GetNPCID()
+	local GUID = UnitGUID('target') or ''
+	return tonumber(string.sub(GUID, -12, -9), 16)
+end
+
+local function OnEnter(self)
+	local cache = oUF_FriendshipCache[GetNPCID()]
+	GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
+	GameTooltip:SetText(cache.name, 1, 1, 1)
+	GameTooltip:AddLine(cache.details, nil, nil, nil, true)
+	GameTooltip:AddLine(cache.standing .. ' / 42999', 1, 1, 1, true)
+	GameTooltip:Show()
+end
+
+local function Update(self, event)
+	if(not UnitExists('target')) then return end
+	local _, standing, details, id -- 'id' is temporary
+
+	local cache = oUF_FriendshipCache[GetNPCID()]
+	if(event == 'GOSSIP_SHOW') then
+		id, standing, _, details = GetFriendshipReputation()
+		if(not id) then return end
+
+		if(cache) then
+			cache.standing = standing
+			cache.details = details -- Not sure if this ever changes
+		else
+			oUF_FriendshipCache[GetNPCID()] = {
+				standing = standing,
+				details = details,
+				name = UnitName('npc'),
+
+				id = id, -- Temporary tracking
+			}
+		end
+	elseif(cache) then
+		standing = cache.standing
+	end
+
+	local friendship = self.Friendship
+	if(standing ~= nil) then
+		friendship:SetMinMaxValues(0, 42999) -- Max value doesn't seem to change
+		friendship:SetValue(standing)
+		friendship:Show()
+	else
+		friendship:Hide()
+	end
+
+	if(friendship.PostUpdate) then
+		return friendship:PostUpdate(standing)
+	end
+end
+
+local function Path(self, ...)
+	return (self.Friendship.Override or Update) (self, ...)
+end
+
+local function ForceUpdate(element)
+	return Path(element.__owner, 'ForceUpdate')
+end
+
+local function Enable(self, unit)
+	local friendship = self.Friendship
+	if(friendship) then
+		friendship.__owner = self
+		friendship.ForceUpdate = ForceUpdate
+
+		self:RegisterEvent('GOSSIP_SHOW', Path)
+		self:RegisterEvent('PLAYER_TARGET_CHANGED', Path)
+
+		if(friendship.Tooltip) then
+			friendship:EnableMouse(true)
+			friendship:HookScript('OnEnter', OnEnter)
+			friendship:HookScript('OnLeave', GameTooltip_Hide)
+		end
+
+		oUF_FriendshipCache = oUF_FriendshipCache or {}
+
+		if(not friendship:GetStatusBarTexture()) then
+			friendship:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=])
+		end
+
+		return true
+	end
+end
+
+local function Disable(self)
+	if(self.Friendship) then
+		self:UnregisterEvent('GOSSIP_SHOW', Path)
+		self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
+	end
+end
+
+oUF:AddElement('Friendship', Path, Enable, Disable)