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Trying out Atom

Scott King [06-30-15 - 14:00]
Trying out Atom

Added a comment just to try out the editor
Filename
PortraitHealth.lua
diff --git a/PortraitHealth.lua b/PortraitHealth.lua
index f141ff2..ed4774e 100755
--- a/PortraitHealth.lua
+++ b/PortraitHealth.lua
@@ -24,22 +24,23 @@ function PH_SlashCommandHandler( msg, class )
 	local class = PlayerClass;
 	local className = PlayerClassName;
 	local x = RAID_CLASS_COLORS[PlayerClassNameIndex];
-
+
 		-- turn off the health display
 	if msg == 'off' then
 		PortraitHealth:Hide();
 		DEFAULT_CHAT_FRAME:AddMessage("Portrait Health disabled. Type |cFF00aaff/ph on|r to re-enable.");
-
+
 		-- turn on the health display
 		elseif msg == 'on' then
 			PortraitHealth:Show();
 			DEFAULT_CHAT_FRAME:AddMessage("Portrait Health enabled.");
-
-		-- show the current setup
-		elseif msg == 'info' then
+
+		-- show the current setup
+		elseif msg == 'info' then
 			DEFAULT_CHAT_FRAME:AddMessage("Addon version |cFFFFFF00" ..PH_v.. "|r");
 			DEFAULT_CHAT_FRAME:AddMessage("Execute at |cFFFF0000"..PH_p[class].."%|r \(|c"..x.colorStr..""..PlayerClassName.."|r\)");
-
+
+		-- display list of available commands
 		elseif msg == '' then
 			DEFAULT_CHAT_FRAME:AddMessage( "|cffffff00Portrait Health "..PH_v.."|r commands:");
 			DEFAULT_CHAT_FRAME:AddMessage( "Type |cff00aaff/ph|r before the command. Ex: |cff00aaff/ph off|r disables the health display.");
@@ -70,45 +71,45 @@ function HealthPercentage()
 	TargetPercentHealth = (UnitHealth("target") / UnitHealthMax("target") * 100);

 	-- Class detection
-
+
 	if PlayerClass == 1 and TargetPercentHealth < 20 then 			-- Warrior
 		PortraitHealth_Health:SetTextColor(1,0,0);

 		elseif PlayerClass == 2 and TargetPercentHealth <= 20 then 	-- Paladin
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 3 and TargetPercentHealth <= 20 then 	-- Hunter
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 4 and TargetPercentHealth < 35 then 	-- Rogue
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 5 and TargetPercentHealth < 20 then 	-- Priest
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 6 and TargetPercentHealth < 35 then 	-- Death Knight
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 9 and TargetPercentHealth < 20 then 	-- Warlock
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 10 and TargetPercentHealth <= 10 then -- Monk
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif PlayerClass == 11 and TargetPercentHealth <= 25 then -- Druid
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
+
 		elseif TargetPercentHealth <= 10 then						-- Other classes
 				PortraitHealth_Health:SetTextColor(1,0,0);
-
-	else
+
+	else
 		PortraitHealth_Health:SetTextColor(1,1,0);
 	end
-
+
 	-- reformat health without decimals
 	local h = string.format("%.0f",TargetPercentHealth);
 	local i = string.format("%.1f",TargetPercentHealth);
-
+
 	-- change the portrait to show current health
 	if UnitIsDead("target") then
 		PortraitHealth_Health:SetText('Dead');
@@ -116,8 +117,7 @@ function HealthPercentage()
 		TargetPercentHealth >= 1 then PortraitHealth_Health:SetText(h .. '%');
 	elseif
 		TargetPercentHealth < 1 then PortraitHealth_Health:SetText(i .. '%');
-
+
 	end
-
-end

+end