From 02ab407eb23ef7d4acf41123920dcdfe62353bfc Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Sun, 30 Oct 2016 22:08:21 +0300 Subject: [PATCH] Hide art monitor when no art is equipped. Cause what's the point anyways? --- .../Armory/CharacterArmory/CharacterArmory.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index ce50710..44b7715 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -1255,6 +1255,7 @@ do --<< Artifact Monitor >> Legion_ArtifactData.AvailablePoint, Legion_ArtifactData.XP, Legion_ArtifactData.XPForNextPoint = MainMenuBar_GetNumArtifactTraitsPurchasableFromXP(Artifact_Rank, Artifact_Power) Legion_ArtifactData.RemainXP = Legion_ArtifactData.XPForNextPoint - Legion_ArtifactData.XP + self.ArtifactMonitor:Show() self.ArtifactMonitor.TraitRank:SetText(LEVEL..' : '..COLORSTRING_ARTIFACT..Artifact_Rank) self.ArtifactMonitor.CurrentPower:SetAnimatedValue(Legion_ArtifactData.Power) self.ArtifactMonitor.RequirePower:SetText(BreakUpLargeNumbers(Legion_ArtifactData.XPForNextPoint)) @@ -1267,6 +1268,8 @@ do --<< Artifact Monitor >> self.ArtifactMonitor.Bar:SetAnimatedValues(Legion_ArtifactData.XP, 0, Legion_ArtifactData.XPForNextPoint, Legion_ArtifactData.Rank + Legion_ArtifactData.AvailablePoint) self.ArtifactMonitor.BarExpected:SetMinMaxValues(0, Legion_ArtifactData.XPForNextPoint) + else + self.ArtifactMonitor:Hide() end self.ArtifactMonitor.UpdateData = true -- 1.7.9.5