From 04f656d99602653bd0b4894f4fec37c833efea20 Mon Sep 17 00:00:00 2001 From: F16Gaming Date: Fri, 14 Sep 2012 01:06:19 +0200 Subject: [PATCH] DeathManager (ress) announce should now properly cancel if already ressed. --- Events.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Events.lua b/Events.lua index 94610f3..b668806 100644 --- a/Events.lua +++ b/Events.lua @@ -135,7 +135,7 @@ function C.Events.RESURRECT_REQUEST(self, ...) end function C.Events.PLAYER_ALIVE(self, ...) - if not UnitIsDeadOrGhost("player") then return end -- Return if player released to graveyard + if UnitIsDeadOrGhost("player") then return end -- Return if player released to graveyard -- Player has accepted a ress before releasing spirit DM.Dead = false DM.Resurrection = false -- 1.7.9.5