From 141de43591bb8d4eba41de383cc82e8b02bd7473 Mon Sep 17 00:00:00 2001 From: Scott Sibley Date: Sat, 23 Jul 2011 00:57:33 -0500 Subject: [PATCH] Bug fix. Mining nodes and herbs should show again. --- Modules/Fade/Fade.lua | 420 ++++++++++++++++++++++++------------------------- 1 file changed, 210 insertions(+), 210 deletions(-) diff --git a/Modules/Fade/Fade.lua b/Modules/Fade/Fade.lua index f3e1494..0246442 100644 --- a/Modules/Fade/Fade.lua +++ b/Modules/Fade/Fade.lua @@ -1,210 +1,210 @@ -local mod = StarTip:NewModule("Fade", "AceHook-3.0") -mod.name = "Fade" -local _G = _G -local GameTooltip = _G.GameTooltip -local StarTip = _G.StarTip -local UnitExists = _G.UnitExists -local self = mod -local L = StarTip.L - -local defaults = { - profile = { - unitFrames = 2, - otherFrames = 1, - units = 2, - objects = 2, - } -} - -local choices = { - "Hide", - "Fade out" -} - -local get = function(info) - return self.db.profile[info[#info]] -end - -local set = function(info, v) - self.db.profile[info[#info]] = v -end - -local options = { - units = { - name = L["World Units"], - desc = L["What to do with tooltips for world frames"], - type = "select", - values = choices, - get = get, - set = set, - order = 4 - }, - unitFrames = { - name = L["Unit Frames"], - desc = L["What to do with tooltips for unit frames"], - type = "select", - values = choices, - get = get, - set = set, - order = 5 - }, - otherFrames = { - name = L["Other Frames"], - desc = L["What to do with tooltips for other frames (spells, macros, items, etc..)"], - type = "select", - values = choices, - get = get, - set = set, - order = 6 - }, - objects = { - name = L["World Objects"], - desc = L["What to do with tooltips for world objects (mailboxes, portals, etc..)"], - type = "select", - values = choices, - get = get, - set = set, - order = 7 - } -} - -function mod:OnInitialize() - self.db = StarTip.db:RegisterNamespace(self:GetName(), defaults) - StarTip:SetOptionsDisabled(options, true) -end - -function mod:OnEnable() - StarTip:SetOptionsDisabled(options, false) -end - -function mod:OnDisable() - StarTip:SetOptionsDisabled(options, true) -end - -function mod:GetOptions() - return options -end - --- CowTip's solution below -local updateExistenceFrame = CreateFrame("Frame") -local updateAlphaFrame = CreateFrame("Frame") - -local checkExistence = function() - if not UnitExists(StarTip.unit or "mouseover") and mod.isUnit then - updateExistenceFrame:SetScript("OnUpdate", nil) - local kind - if StarTip.unit == "mousever" then - kind = self.db.profile.units - else - kind = self.db.profile.unitFrames - end - if kind == 2 then - GameTooltip:FadeOut() - StarTip.tooltipMain:FadeOut() - else - GameTooltip:Hide() - StarTip.tooltipMain:Hide() - end - end -end - -local checkTooltipAlpha = function() - if GameTooltip:GetAlpha() < 1 then - updateAlphaFrame:SetScript("OnUpdate", nil) - local kind - if GameTooltip:IsOwned(UIParent) then - kind = self.db.profile.objects - else - kind = self.db.profile.otherFrames - end - if kind == 2 then - GameTooltip:FadeOut() - StarTip.tooltipMain:FadeOut() - else - GameTooltip:Hide() - StarTip.tooltipMain:Hide() - end - end -end - -function mod:OnShow() - if self.isUnit then - updateExistenceFrame:SetScript("OnUpdate", checkExistence) - else - updateAlphaFrame:SetScript("OnUpdate", checkTooltipAlpha) - end -end - -function mod:OnFadeOut(this, ...) - if self.justFade then - self.justFade = nil - return true - end - local kind - if self.isUnit then - if GameTooltip:IsOwned(UIParent) then - kind = self.db.profile.units - else - kind = self.db.profile.unitFrames - end - else - if GameTooltip:IsOwned(UIParent) then - kind = self.db.profile.objects - else - kind = self.db.profile.otherFrames - end - end - self.isUnit = false - if kind == 2 then - return true - else - self.justHide = true - GameTooltip:Hide() - StarTip.tooltipMain:Hide() - end - -end - -function mod:GameTooltipHide(this, ...) - if self.justHide then - self.justHide = nil - return true - end - local kind - if self.isUnit then - if GameTooltip:IsOwned(UIParent) then - kind = self.db.profile.units - else - kind = self.db.profile.unitFrames - end - else - if GameTooltip:IsOwned(UIParent) then - kind = self.db.profile.objects - else - kind = self.db.profile.otherFrames - end - end - self.isUnit = false - if kind == 2 then - self.justFade = true - GameTooltip:FadeOut() - StarTip.tooltipMain:FadeOut() - else - return true - end -end - -function mod:SetUnit() - self.isUnit = true - updateExistenceFrame:SetScript("OnUpdate", checkExistence) -end - -function mod:SetItem() - self.isUnit = false - updateExistenceFrame:SetScript("OnUpdate", checkExistence) -end - -function mod:SetSpell() - self.isUnit = false - updateExistenceFrame:SetScript("OnUpdate", nil) -end +local mod = StarTip:NewModule("Fade", "AceHook-3.0") +mod.name = "Fade" +local _G = _G +local GameTooltip = _G.GameTooltip +local StarTip = _G.StarTip +local UnitExists = _G.UnitExists +local self = mod +local L = StarTip.L + +local defaults = { + profile = { + unitFrames = 2, + otherFrames = 1, + units = 2, + objects = 2, + } +} + +local choices = { + "Hide", + "Fade out" +} + +local get = function(info) + return self.db.profile[info[#info]] +end + +local set = function(info, v) + self.db.profile[info[#info]] = v +end + +local options = { + units = { + name = L["World Units"], + desc = L["What to do with tooltips for world frames"], + type = "select", + values = choices, + get = get, + set = set, + order = 4 + }, + unitFrames = { + name = L["Unit Frames"], + desc = L["What to do with tooltips for unit frames"], + type = "select", + values = choices, + get = get, + set = set, + order = 5 + }, + otherFrames = { + name = L["Other Frames"], + desc = L["What to do with tooltips for other frames (spells, macros, items, etc..)"], + type = "select", + values = choices, + get = get, + set = set, + order = 6 + }, + objects = { + name = L["World Objects"], + desc = L["What to do with tooltips for world objects (mailboxes, portals, etc..)"], + type = "select", + values = choices, + get = get, + set = set, + order = 7 + } +} + +function mod:OnInitialize() + self.db = StarTip.db:RegisterNamespace(self:GetName(), defaults) + StarTip:SetOptionsDisabled(options, true) +end + +function mod:OnEnable() + StarTip:SetOptionsDisabled(options, false) +end + +function mod:OnDisable() + StarTip:SetOptionsDisabled(options, true) +end + +function mod:GetOptions() + return options +end + +-- CowTip's solution below +local updateExistenceFrame = CreateFrame("Frame") +local updateAlphaFrame = CreateFrame("Frame") + +local checkExistence = function() + if not UnitExists(StarTip.unit or "mouseover") and mod.isUnit then + updateExistenceFrame:SetScript("OnUpdate", nil) + local kind + if StarTip.unit == "mousever" then + kind = self.db.profile.units + else + kind = self.db.profile.unitFrames + end + if kind == 2 then + GameTooltip:FadeOut() + StarTip.tooltipMain:FadeOut() + else + GameTooltip:Hide() + StarTip.tooltipMain:Hide() + end + end +end + +local checkTooltipAlpha = function() + if GameTooltip:GetAlpha() < 1 then + updateAlphaFrame:SetScript("OnUpdate", nil) + local kind + if GameTooltip:IsOwned(UIParent) then + kind = self.db.profile.objects + else + kind = self.db.profile.otherFrames + end + if kind == 2 then + GameTooltip:FadeOut() + StarTip.tooltipMain:FadeOut() + else + GameTooltip:Hide() + StarTip.tooltipMain:Hide() + end + end +end + +function mod:OnShow() + if self.isUnit and UnitExists(StarTip.unit) then + updateExistenceFrame:SetScript("OnUpdate", checkExistence) + else + updateAlphaFrame:SetScript("OnUpdate", checkTooltipAlpha) + end +end + +function mod:OnFadeOut(this, ...) + if self.justFade then + self.justFade = nil + return true + end + local kind + if self.isUnit then + if GameTooltip:IsOwned(UIParent) then + kind = self.db.profile.units + else + kind = self.db.profile.unitFrames + end + else + if GameTooltip:IsOwned(UIParent) then + kind = self.db.profile.objects + else + kind = self.db.profile.otherFrames + end + end + self.isUnit = false + if kind == 2 then + return true + else + self.justHide = true + GameTooltip:Hide() + StarTip.tooltipMain:Hide() + end + +end + +function mod:GameTooltipHide(this, ...) + if self.justHide then + self.justHide = nil + return true + end + local kind + if self.isUnit then + if GameTooltip:IsOwned(UIParent) then + kind = self.db.profile.units + else + kind = self.db.profile.unitFrames + end + else + if GameTooltip:IsOwned(UIParent) then + kind = self.db.profile.objects + else + kind = self.db.profile.otherFrames + end + end + self.isUnit = false + if kind == 2 then + self.justFade = true + GameTooltip:FadeOut() + StarTip.tooltipMain:FadeOut() + else + return true + end +end + +function mod:SetUnit() + self.isUnit = true + updateExistenceFrame:SetScript("OnUpdate", checkExistence) +end + +function mod:SetItem() + self.isUnit = false + updateExistenceFrame:SetScript("OnUpdate", checkExistence) +end + +function mod:SetSpell() + self.isUnit = false + updateExistenceFrame:SetScript("OnUpdate", nil) +end -- 1.7.9.5