From 18127bf420765c0c4c027894c2e5454bd946724e Mon Sep 17 00:00:00 2001 From: Darthpred Date: Sun, 30 Sep 2012 13:18:07 +0400 Subject: [PATCH] Some install tweaks --- ElvUI_SLE/core/install.lua | 43 ++++++++++--------------------------------- 1 file changed, 10 insertions(+), 33 deletions(-) diff --git a/ElvUI_SLE/core/install.lua b/ElvUI_SLE/core/install.lua index 2a53550..5a240b6 100644 --- a/ElvUI_SLE/core/install.lua +++ b/ElvUI_SLE/core/install.lua @@ -192,11 +192,7 @@ function E:SetupTheme(theme, noDisplayMsg) E.db.unitframe.colors.healthclass = false E.db.unitframe.colors.health = E:GetColor(.31, .31, .31) E.db.unitframe.colors.auraBarBuff = E:GetColor(.31, .31, .31) - E.db.unitframe.units.player.castbar.color = E:GetColor(.31, .31, .31) - E.db.unitframe.units.target.castbar.color = E:GetColor(.31, .31, .31) - E.db.unitframe.units.focus.castbar.color = E:GetColor(.31, .31, .31) - E.db.unitframe.units.boss.castbar.color = E:GetColor(.31, .31, .31) - E.db.unitframe.units.arena.castbar.color = E:GetColor(.31, .31, .31) + E.db.unitframe.colors.castColor = E:GetColor(.31, .31, .31) elseif theme == "class" then E.db.general.bordercolor = E:GetColor(classColor.r, classColor.b, classColor.g) @@ -204,11 +200,7 @@ function E:SetupTheme(theme, noDisplayMsg) E.db.general.backdropfadecolor = E:GetColor(.06, .06, .06, .8) E.db.unitframe.colors.auraBarBuff = E:GetColor(classColor.r, classColor.b, classColor.g) E.db.unitframe.colors.healthclass = true - E.db.unitframe.units.player.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g) - E.db.unitframe.units.target.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g) - E.db.unitframe.units.focus.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g) - E.db.unitframe.units.boss.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g) - E.db.unitframe.units.arena.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g) + E.db.unitframe.colors.castColor = E:GetColor(classColor.r, classColor.b, classColor.g) else E.db.general.bordercolor = E:GetColor(.1, .1, .1) E.db.general.backdropcolor = E:GetColor(.1, .1, .1) @@ -216,11 +208,7 @@ function E:SetupTheme(theme, noDisplayMsg) E.db.unitframe.colors.auraBarBuff = E:GetColor(.1, .1, .1) E.db.unitframe.colors.healthclass = false E.db.unitframe.colors.health = E:GetColor(.1, .1, .1) - E.db.unitframe.units.player.castbar.color = E:GetColor(.1, .1, .1) - E.db.unitframe.units.target.castbar.color = E:GetColor(.1, .1, .1) - E.db.unitframe.units.focus.castbar.color = E:GetColor(.1, .1, .1) - E.db.unitframe.units.boss.castbar.color = E:GetColor(.1, .1, .1) - E.db.unitframe.units.arena.castbar.color = E:GetColor(.1, .1, .1) + E.db.unitframe.colors.castColor = E:GetColor(.1, .1, .1) end --Value Color @@ -230,13 +218,10 @@ function E:SetupTheme(theme, noDisplayMsg) E.db.general.valuecolor = E:GetColor(.09, .819, .513) end - --Elv Has This... Why aren't we coping it over? if not noDisplayMsg then E:UpdateAll(true) end - --E:UpdateAll(true) - InstallStatus:SetStatusBarColor(unpack(E['media'].rgbvaluecolor)) if InstallStepComplete and not noDisplayMsg then @@ -694,6 +679,11 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.font = "ElvUI Font" E.db.unitframe.fontsize = 9 E.db.unitframe.fontOutline = 'OUTLINE' + E.db.unitframe.colors.castColor = { + ["b"] = 0.3098039215686275, + ["g"] = 0.792156862745098, + ["r"] = 0.8274509803921568, + } UF:Update_AllFrames() if layout == "healer" then E.db.unitframe.debuffHighlighting = true @@ -722,11 +712,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.units.player.debuffs.enable = false; E.db.unitframe.units.player.castbar.format = 'CURRENTMAX'; E.db.unitframe.units.player.castbar.width = 237 - E.db.unitframe.units.player.castbar.color = { - ["b"] = 0.3098039215686275, - ["g"] = 0.792156862745098, - ["r"] = 0.8274509803921568, - } E.db.unitframe.units.player.classbar.fill = 'fill' E.db.unitframe.units.player.classbar.height = 8 E.db.unitframe.units.player.aurabar.enable = false @@ -755,11 +740,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.units.target.debuffs.enable = true E.db.unitframe.units.target.debuffs.clickThrough = false E.db.unitframe.units.target.castbar.format = 'CURRENTMAX'; - E.db.unitframe.units.target.castbar.color = { - ["r"] = 0.8274509803921568, - ["g"] = 0.792156862745098, - ["b"] = 0.3098039215686275, - } if layout == "healer" then E.db.unitframe.units.target.castbar.width = 237 else @@ -788,11 +768,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.units.focus.debuffs.anchorPoint = "TOPLEFT" E.db.unitframe.units.focus.castbar.format = 'CURRENTMAX' E.db.unitframe.units.focus.castbar.width = 179 - E.db.unitframe.units.focus.castbar.color = { - ["r"] = 0.8274509803921568, - ["g"] = 0.792156862745098, - ["b"] = 0.3098039215686275, - } --Focus Target E.db.unitframe.units.focustarget.name.text_format = "[name:medium]" E.db.unitframe.units.focustarget.enable = true @@ -974,8 +949,10 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to --Background Frames-- E.db.sle.backgrounds.right.enabled = true + E.db.sle.backgrounds.right.pethide = false E.db.sle.backgrounds.right.xoffset = 70 E.db.sle.backgrounds.left.enabled = true + E.db.sle.backgrounds.leftt.pethide = false E.db.sle.backgrounds.left.xoffset = -70 --Raid utility-- -- 1.7.9.5