From 1b2dcfb86dcd6740396fdfad8e6ffe6088be7c1b Mon Sep 17 00:00:00 2001 From: Xruptor Date: Thu, 20 Oct 2016 14:46:46 -0400 Subject: [PATCH] Some bug fixes --- XanBuffTimers.lua | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/XanBuffTimers.lua b/XanBuffTimers.lua index 78caa73..4e3b058 100644 --- a/XanBuffTimers.lua +++ b/XanBuffTimers.lua @@ -18,7 +18,7 @@ local UnitGUID = UnitGUID local UnitName = UnitName local pointT = { - ["target"] = "XBT_Anchor", + ["target"] = "XBT_TargetAnchor", ["focus"] = "XBT_FocusAnchor", ["player"] = "XBT_PlayerAnchor", } @@ -62,7 +62,7 @@ function f:PLAYER_LOGIN() --create our anchors - f:CreateAnchor("XBT_Anchor", UIParent, "xanBuffTimers: Target Anchor") + f:CreateAnchor("XBT_TargetAnchor", UIParent, "xanBuffTimers: Target Anchor") f:CreateAnchor("XBT_FocusAnchor", UIParent, "xanBuffTimers: Focus Anchor") f:CreateAnchor("XBT_PlayerAnchor", UIParent, "xanBuffTimers: Player Anchor") @@ -88,12 +88,12 @@ function f:PLAYER_LOGIN() if a then if c and c:lower() == "anchor" then - if XBT_Anchor:IsVisible() then - XBT_Anchor:Hide() + if XBT_TargetAnchor:IsVisible() then + XBT_TargetAnchor:Hide() XBT_FocusAnchor:Hide() XBT_PlayerAnchor:Hide() else - XBT_Anchor:Show() + XBT_TargetAnchor:Show() XBT_FocusAnchor:Show() XBT_PlayerAnchor:Show() end @@ -458,14 +458,14 @@ function f:generateBars() for i=1, MAX_TIMERS do if XBT_DB.grow then timersTarget[i]:ClearAllPoints() - timersTarget[i]:SetPoint("TOPLEFT", XBT_Anchor, "BOTTOMRIGHT", 0, adj) + timersTarget[i]:SetPoint("TOPLEFT", XBT_TargetAnchor, "BOTTOMRIGHT", 0, adj) timersFocus[i]:ClearAllPoints() timersFocus[i]:SetPoint("TOPLEFT", XBT_FocusAnchor, "BOTTOMRIGHT", 0, adj) timersPlayer[i]:ClearAllPoints() timersPlayer[i]:SetPoint("TOPLEFT", XBT_PlayerAnchor, "BOTTOMRIGHT", 0, adj) else timersTarget[i]:ClearAllPoints() - timersTarget[i]:SetPoint("BOTTOMLEFT", XBT_Anchor, "TOPRIGHT", 0, (adj * -1)) + timersTarget[i]:SetPoint("BOTTOMLEFT", XBT_TargetAnchor, "TOPRIGHT", 0, (adj * -1)) timersFocus[i]:ClearAllPoints() timersFocus[i]:SetPoint("BOTTOMLEFT", XBT_FocusAnchor, "TOPRIGHT", 0, (adj * -1)) timersPlayer[i]:ClearAllPoints() @@ -481,14 +481,14 @@ function f:adjustBars() for i=1, MAX_TIMERS do if XBT_DB.grow then timersTarget[i]:ClearAllPoints() - timersTarget[i]:SetPoint("TOPLEFT", XBT_Anchor, "BOTTOMRIGHT", 0, adj) + timersTarget[i]:SetPoint("TOPLEFT", XBT_TargetAnchor, "BOTTOMRIGHT", 0, adj) timersFocus[i]:ClearAllPoints() timersFocus[i]:SetPoint("TOPLEFT", XBT_FocusAnchor, "BOTTOMRIGHT", 0, adj) timersPlayer[i]:ClearAllPoints() timersPlayer[i]:SetPoint("TOPLEFT", XBT_PlayerAnchor, "BOTTOMRIGHT", 0, adj) else timersTarget[i]:ClearAllPoints() - timersTarget[i]:SetPoint("BOTTOMLEFT", XBT_Anchor, "TOPRIGHT", 0, (adj * -1)) + timersTarget[i]:SetPoint("BOTTOMLEFT", XBT_TargetAnchor, "TOPRIGHT", 0, (adj * -1)) timersFocus[i]:ClearAllPoints() timersFocus[i]:SetPoint("BOTTOMLEFT", XBT_FocusAnchor, "TOPRIGHT", 0, (adj * -1)) timersPlayer[i]:ClearAllPoints() @@ -599,10 +599,10 @@ function f:ProcessBuffs(id) local barPercent = 0 if isInfinite then - barPercent = 200 --anything higher than 100 will get pushed to top of list, so lets make it 200 + barPercent = 200 --anything higher than 100 will get pushed to top of list, so lets make it 200 -> f:ShowBuffs(id) duration = 0 expTime = 0 - totalBarLength = string.len(BAR_TEXT) + totalBarLength = string.len(BAR_TEXT) --just make it full bar length, it will never decrease anyways else beforeEnd = expTime - GetTime() startTime = (expTime - duration) -- 1.7.9.5