From 1c3dd7f76e6ba789dd82a06504a3a657c2904e6e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kelly=20Crabbe=CC=81?= Date: Wed, 4 Dec 2013 15:46:38 +0100 Subject: [PATCH] Change the LFG frame setup, thing needs to be in its own func now --- core.lua | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/core.lua b/core.lua index 299a941..2d8cd97 100755 --- a/core.lua +++ b/core.lua @@ -129,9 +129,15 @@ function events:PLAYER_ENTERING_WORLD(...) GuildInstanceDifficulty:SetScale(.7) -- LFG Eye - MiniMapLFGFrame:SetParent(Minimap) - MiniMapLFGFrame:SetHighlightTexture(nil) - LFDSearchStatus:SetClampedToScreen(true) + local function UpdateLFG() + MiniMapLFGFrame:ClearAllPoints() + MiniMapLFGFrame:Point("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", 2, 1) + MiniMapLFGFrameBorder:Hide() + MiniMapLFGFrame:SetParent(Minimap) + MiniMapLFGFrame:SetHighlightTexture(nil) + LFDSearchStatus:SetClampedToScreen(true) + end + hooksecurefunc("EyeTemplate_OnUpdate", UpdateLFG) -- Frame hiding for _, frame in pairs(frames) do -- 1.7.9.5