From 2ce9ac149500ea3645ae7197f3f4139ac53822c0 Mon Sep 17 00:00:00 2001 From: p3lim-52096 Date: Wed, 13 Aug 2008 17:14:45 +0000 Subject: [PATCH] Fixed pet happiness issue Fixed some errors git-svn-id: svn://svn.wowinterface.com/oUF_P3lim-52/trunk@8 8c7459ed-49dc-4bc8-85d7-b6381a8f5413 --- oUF_P3lim/oUF_P3lim.lua | 47 ++++++++++++++++++++++++++++++----------------- 1 file changed, 30 insertions(+), 17 deletions(-) diff --git a/oUF_P3lim/oUF_P3lim.lua b/oUF_P3lim/oUF_P3lim.lua index 741165a..9c0b514 100644 --- a/oUF_P3lim/oUF_P3lim.lua +++ b/oUF_P3lim/oUF_P3lim.lua @@ -1,4 +1,8 @@ -oUF.colors.power[0] = { r = 0.0, g = 0.8, b = 1.0 } +oUF.colors.power[0].r = 0.0 +oUF.colors.power[0].g = 0.8 +oUF.colors.power[0].b = 1.0 + +local dummy, class = UnitClass('player') local function menu(self) local unit = self.unit:sub(1, -2) @@ -22,12 +26,13 @@ local classification = { local function updateColor(self, element, unit, func) local color + local dummy, enClass = UnitClass(unit) if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then color = self.colors.health[1] elseif(unit == 'pet') then - color = self.colors.happiness[GetPetHappiness()] + color = self.colors.happiness[GetPetHappiness()] or self.colors.power[UnitPowerType(unit)] elseif(UnitIsPlayer(unit)) then - color = RAID_CLASS_COLORS[select(2, UnitClass(unit))] + color = RAID_CLASS_COLORS[enClass] else color = UnitReactionColor[UnitReaction(unit, 'player')] or self.colors.health[1] end @@ -59,9 +64,7 @@ local function updateName(self, event, unit) end local function updateHappiness(self, event, unit) - if(unit == self.unit) then - updateColor(self, self.Power, unit, 'SetStatusBarColor') - end + updateColor(self, self.Power, unit, 'SetStatusBarColor') end local function updateHealth(self, event, bar, unit, min, max) @@ -73,7 +76,7 @@ local function updateHealth(self, event, bar, unit, min, max) bar.value:SetText('Offline') else if(unit == 'target' and UnitClassification('target') == 'worldboss') then - bar.value:SetFormattedText("%d (%d|cff0090ff%%|r)", min, floor(min/max*100)) -- show percentages on raid bosses + bar.value:SetFormattedText('%d (%d|cff0090ff%%|r)', min, floor(min/max*100)) -- show percentages on raid bosses else if(min ~= max) then if(unit == 'player') then @@ -126,9 +129,20 @@ local function updatePower(self, event, bar, unit, min, max) end end +local function updateBanzai(self, unit, aggro) + if(aggro == 1) then + self.Name:SetTextColor(1.0, 0.0, 0.0) + else + updateName(self, nil, unit) + end +end + local function auraIcon(self, button, icons, index, debuff) button.cd:SetReverse() --- button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) + button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) + button.overlay:SetTexture('Interface\\AddOns\\oUF_P3lim\\border') + button.overlay:SetTexCoord(0.0, 1.0, 0.0, 1.0) + button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end end local function style(settings, self, unit) @@ -200,23 +214,21 @@ local function style(settings, self, unit) self.Name:Hide() - if(select(2, UnitClass(unit)) == 'DRUID') then + if(class == 'DRUID') then self.DruidManaBar = CreateFrame('StatusBar', nil, self) self.DruidManaBar:SetHeight(1) self.DruidManaBar:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist') - self.DruidManaBar:SetPoint('BOTTOMRIGHT", self.Power, 'TOPRIGHT') - self.DruidManaBar:SetPoint('BOTTOMLEFT", self.Power, 'TOPLEFT') + self.DruidManaBar:SetPoint('BOTTOMRIGHT', self.Power, 'TOPRIGHT') + self.DruidManaBar:SetPoint('BOTTOMLEFT', self.Power, 'TOPLEFT') self.DruidManaText = self.DruidManaBar:CreateFontString(nil, 'OVERLAY') - self.DruidManaText:SetFont('Interface\\AddOns\\oUF_P3lim\\font.ttf', 10) - self.DruidManaText:SetShadowColor(0, 0, 0) - self.DruidManaText:SetShadowOffset(0.8, 0.8) + self.DruidManaText:SetFontObject(GameFontNormalSmall) self.DruidManaText:SetPoint('CENTER') end end if(unit == 'target') then - if(select(2, UnitClass('player')) == 'ROGUE' or select(2, UnitClass('player')) == 'DRUID') then + if(class == 'ROGUE' or class == 'DRUID') then self.CPoints = self:CreateFontString(nil, 'OVERLAY') self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0) self.CPoints:SetFontObject(SubZoneTextFont) @@ -246,8 +258,9 @@ local function style(settings, self, unit) self.Debuffs['growth-y'] = 'DOWN' end - if(unit == 'pet') then + if(unit == 'pet' and class == 'HUNTER') then self.UNIT_HAPPINESS = updateHappiness + self:RegisterEvent('UNIT_HAPPINESS') end if(settings.units == 'fotot') then @@ -335,7 +348,7 @@ partyToggle:SetScript('OnEvent', function(self) self:RegisterEvent('PLAYER_REGEN_ENABLED') else self:UnregisterEvent('PLAYER_REGEN_DISABLED') - if(HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0) then + if(HIDE_PARTY_INTERFACE == '1' and GetNumRaidMembers() > 0) then party:Hide() else party:Show() -- 1.7.9.5