From 2d2ec3358ee064aa7d787ac17a2d46d4d7cad42f Mon Sep 17 00:00:00 2001 From: Kevin Lyles Date: Sat, 3 Nov 2012 13:21:01 -0500 Subject: [PATCH] Handle weapons with decimal damage ranges --- Locales/enUS/patterns.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Locales/enUS/patterns.lua b/Locales/enUS/patterns.lua index 608f9c1..ccdf5de 100644 --- a/Locales/enUS/patterns.lua +++ b/Locales/enUS/patterns.lua @@ -19,7 +19,7 @@ ww_EffectHandlers = { function WeightsWatcher.damageRange(textL, textR) local stats - local start, _, minimum, maximum = string.find(textL, "^%+?(%d+) %- (%d+) %a* ?damage$") + local start, _, minimum, maximum = string.find(textL, "^%+?(%d+%.?%d*) %- (%d+%.?%d*) %a* ?damage$") if start then stats = WeightsWatcher.newStatTable() maximum = tonumber(maximum) -- 1.7.9.5