From 386a693759938e06fa2347ce298d4c056db2ad3b Mon Sep 17 00:00:00 2001 From: Scott King Date: Tue, 22 Sep 2015 13:50:12 -0600 Subject: [PATCH] Added notes for version 4 changes. --- PortraitHealth.lua | 13 ++++++------- PortraitHealth.toc | 2 +- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/PortraitHealth.lua b/PortraitHealth.lua index a5c3340..2693091 100755 --- a/PortraitHealth.lua +++ b/PortraitHealth.lua @@ -1,9 +1,9 @@ -- Global information -local classDisplayName, class, classID = UnitClass("player"); -local PlayerClass = classID; -local PlayerClassName = classDisplayName; -local PlayerClassNameIndex = class; +local classDisplayName, class, classID = UnitClass("player"); -- ** +local PlayerClass = classID; -- this code and variables +local PlayerClassName = classDisplayName; -- could be redundant. fix later. +local PlayerClassNameIndex = class; -- ** local PH_v = '3.0.2'; -- version number local limit1 = 0; -- limiter for sounds local executeSound = "Sound\\interface\\AuctionWindowClose.ogg"; @@ -33,6 +33,7 @@ PH_p[8] = 10 -- Mage 8 PH_p[9] = 25 -- Warlock 9 PH_p[10] = 10 -- Monk 10 PH_p[11] = 25 -- Druid 11 +-- PH_p[12] = 10 -- Demon Hunter ** check UI updates for class IDs if changing ** -- Welcome message (delay message and check to see if the addon is loaded) @@ -132,9 +133,7 @@ function HealthPercentage(event) end - -- Class detection - - -- All in one experiment + -- Class detection : Checks for Paladin, as their execute phase is "less than or equal to 20%" unlike other classes. if PlayerClass ~= 2 and TargetPercentHealth < PH_p[PlayerClass] then PortraitHealth_Health:SetTextColor(1,0,0); if not UnitIsDead("target") and limit1 == 0 and PH_sound == 1 then diff --git a/PortraitHealth.toc b/PortraitHealth.toc index c19094d..79ee7ed 100755 --- a/PortraitHealth.toc +++ b/PortraitHealth.toc @@ -2,7 +2,7 @@ ## Title: Portrait Health ## Notes: See your target's health percentage in bold text over their portrait. ## Author: Cilcraft -## Version: 3.0.2 +## Version: 4.0 ##SavedVariablesPerCharacter: PH_sound, PH_on PortraitHealth.lua PortraitHealth.xml -- 1.7.9.5