From 3b2701ad44a0efefdde6b4918df4cc47b5e10ad8 Mon Sep 17 00:00:00 2001 From: F16Gaming Date: Tue, 10 Jul 2012 14:10:11 +0200 Subject: [PATCH] Should no longer announce Ready Check when player issued it. --- Events.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Events.lua b/Events.lua index cdbcac1..b033745 100644 --- a/Events.lua +++ b/Events.lua @@ -22,6 +22,7 @@ local select = select local tostring = tostring -- API Upvalues +local UnitName = UnitName local StaticPopup_Hide = StaticPopup_Hide local GetNumGuildMembers = GetNumGuildMembers local StaticPopup_Visible = StaticPopup_Visible @@ -78,8 +79,9 @@ end function C.Events.READY_CHECK(self, ...) if C.Data.ReadyCheckRunning then return end - C.Data.ReadyCheckRunning = true local name = tostring(select(1, ...)) + if name == UnitName("player") then return end + C.Data.ReadyCheckRunning = true CM:SendMessage(L("E_READYCHECK"):format(name), "SMART") end -- 1.7.9.5