From 426bd1b9d2e63628cbec6ccc21c5558f189d5a8f Mon Sep 17 00:00:00 2001 From: Taracque Date: Thu, 2 Jun 2011 17:06:30 +0200 Subject: [PATCH] Minor code cleanup --- Change_log.txt | 9 +- Ele_GUI.lua | 1303 ++++++++++++++-------------- Elementarist.lua | 2277 +++++++++++++++++++++++++------------------------ Elementarist.toc | 24 +- License.txt | 1348 ++++++++++++++--------------- Localization_enUS.lua | 68 +- 6 files changed, 2518 insertions(+), 2511 deletions(-) diff --git a/Change_log.txt b/Change_log.txt index d90dfcd..990779e 100755 --- a/Change_log.txt +++ b/Change_log.txt @@ -1,7 +1,10 @@ +**v2.0.2** +* Bugfix: Flame Shock tracker are now more accurate, if there is no FS tick on an enemy in last 4sec, it is automatically removed from tracker + **v2.0.1** -* Mind Quickening and Boomkin Aura is now detected by ID -* UE conditions fixed -* Earthquake can now disabled from rotation +* Bugfix: Mind Quickening and Boomkin Aura is now detected by ID +* Bugfix: UE conditions fixed +* Added: Earthquake can now disabled from rotation **v2.0.0** * Change: Earth Shock advice modified diff --git a/Ele_GUI.lua b/Ele_GUI.lua index a1e306c..2397542 100755 --- a/Ele_GUI.lua +++ b/Ele_GUI.lua @@ -1,651 +1,652 @@ -------------------------------------------------------------------------------- --- Elementarist Gui functions --- --- GUI functions and structures for Elementarist -------------------------------------------------------------------------------- - -local L = Elementarist.Locals - -function Elementarist:CreateCheckButton(name, parent, table, field, radio) - local button - if radio then - button = CreateFrame('CheckButton', parent:GetName() .. name, parent, 'SendMailRadioButtonTemplate') - else - button = CreateFrame('CheckButton', parent:GetName() .. name, parent, 'OptionsCheckButtonTemplate') - end - local frame = _G[button:GetName() .. 'Text'] - frame:SetText(name) - frame:SetTextColor(1, 1, 1, 1) - frame:SetFontObject(GameFontNormal) - button:SetScript("OnShow", - function (self) - self:SetChecked(table[field]) - self.origValue = table[field] or self.origValue - end - ) - if radio then - button:SetScript("OnClick", - function (self, button, down) - this:SetChecked(1) - table[field] = not table[field] - end - ) - else - button:SetScript("OnClick", - function (self, button, down) - table[field] = not table[field] - end - ) - end - - function button:Restore() - table[field] = self.origValue - end - return button -end - -function Elementarist:CreateSlider(text, parent, low, high, step) - local name = parent:GetName() .. text - local slider = CreateFrame('Slider', name, parent, 'OptionsSliderTemplate') - slider:SetScript('OnMouseWheel', Slider_OnMouseWheel) - slider:SetMinMaxValues(low, high) - slider:SetValueStep(step) - slider:EnableMouseWheel(true) - _G[name .. 'Text']:SetText(text) - _G[name .. 'Low']:SetText('') - _G[name .. 'High']:SetText('') - local text = slider:CreateFontString(nil, 'BACKGROUND') - text:SetFontObject('GameFontHighlightSmall') - text:SetPoint('LEFT', slider, 'RIGHT', 7, 0) - slider.valText = text - return slider -end - -function Elementarist:CreateButton(text, parent) - local name = parent:GetName() .. text - local button = CreateFrame('Button', name, parent, 'UIPanelButtonTemplate') - _G[name .. 'Text']:SetText(text) - local text = button:CreateFontString(nil, 'BACKGROUND') - text:SetFontObject('GameFontHighlightSmall') - text:SetPoint('LEFT', button, 'RIGHT', 7, 0) - button.valText = text - return button -end - -function Elementarist:CreateDropDownMenu(text, parent, dbTree, varName, itemList, width) - local name = parent:GetName() .. text - local menu = CreateFrame("Frame", name, parent, "UIDropDownMenuTemplate"); - menu.displayMode = "MENU" - - local frame = _G[menu:GetName() .. 'Text'] - frame:SetText(text) - frame:SetTextColor(1, 1, 1, 1) - frame:SetFontObject(GameFontNormal) - - menu:EnableMouse(true); - if(width) then - _G.UIDropDownMenu_SetWidth(menu, width); - end - menu.itemList = itemList or {}; - menu.init = function() - for i=1, #menu.itemList do - if(not menu.itemList[i].hooked) then - local func = menu.itemList[i].func or function(self) end; - menu.itemList[i].func = function(self, arg1, arg2) - self = self or _G.this; -- wotlk/tbc hack - dbTree[varName] = self.value; - _G.UIDropDownMenu_SetSelectedValue(menu, self.value); - func(self, arg1, arg2); - end - menu.itemList[i].hooked = true; - end - local info = _G.UIDropDownMenu_CreateInfo(); - for k,v in pairs(menu.itemList[i]) do - info[k] = v; - end - _G.UIDropDownMenu_AddButton(info, _G.UIDROPDOWNMENU_MENU_LEVEL); - end - end - menu:SetScript("OnShow", function(self) - _G.UIDropDownMenu_Initialize(self, self.init); - _G.UIDropDownMenu_SetSelectedValue(self, dbTree[varName]); - end); - menu.SetValue = function(self, value) - _G.UIDropDownMenu_SetSelectedValue(self, value); - end; - menu:Hide(); menu:Show(); - return menu; -end - -function Elementarist:ApplySettings() - Elementarist:InitSettings() - if (not ElementaristDB.locked) then - Elementarist:UnLockFrames() - else - if (Elementarist.displayFrame) then - Elementarist.displayFrame:EnableMouse(false) - Elementarist.displayFrame:SetMovable(false) - Elementarist.displayFrame:SetBackdropColor(0, 0, 0, .0) - Elementarist.debuffTracker:EnableMouse(false) - Elementarist.debuffTracker:SetMovable(false) - Elementarist.debuffTracker:SetBackdropColor(0, 0, 0, .0) - Elementarist.shieldTracker:EnableMouse(false) - Elementarist.shieldTracker:SetMovable(false) - Elementarist.shieldTracker:SetBackdropColor(0, 0, 0, .0) - end - end - if (not Elementarist:isEnabled()) then - if (Elementarist.displayFrame) then - Elementarist.displayFrame:Hide() - Elementarist.debuffTracker:Hide() - Elementarist.shieldTracker:Hide() - end - else - if (Elementarist.displayFrame) then - Elementarist.displayFrame:Show() - if (ElementaristDB.debuffdisabled) then - Elementarist.debuffTracker:Hide() - else - Elementarist.debuffTracker:Show() - end - if (ElementaristDB.shielddisabled) then - Elementarist.shieldTracker:Hide() - else - Elementarist.shieldTracker:Show() - end - end - end - if (Elementarist.displayFrame) then - Elementarist.displayFrame:SetAlpha(ElementaristDB.alpha) - Elementarist.displayFrame:SetScale(ElementaristDB.scale) - Elementarist.debuffTracker:SetAlpha(ElementaristDB.debuffalpha) - Elementarist.debuffTracker:SetScale(ElementaristDB.debuffscale) - Elementarist.shieldTracker:SetAlpha(ElementaristDB.shieldalpha) - Elementarist.shieldTracker:SetScale(ElementaristDB.shieldscale) - end -end - -function Elementarist:StoreUIValues() - for i,v in pairs(ElementaristDB) do - Elementarist.prevDB[i]=v - end -end - -function Elementarist:ReStoreUIValues() - for i,v in pairs(Elementarist.prevDB) do - ElementaristDB[i]=v - end -end - -function Elementarist:CreateConfig() - Elementarist.configPanel = CreateFrame( "Frame", "ElementaristConfigPanel", UIParent ); - -- Register in the Interface Addon Options GUI - -- Set the name for the Category for the Options Panel - Elementarist.configPanel.name = "Elementarist"; - - local EnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLED, Elementarist.configPanel, ElementaristDB, "enabled", false) - EnableBtn:SetPoint('TOPLEFT', 10, -8) - - local EnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ONLY_ON_ELE, Elementarist.configPanel, ElementaristDB, "disableIfNotEle", false) - EnableBtn:SetPoint('TOPLEFT', 40, -28) - - local LockBtn = Elementarist:CreateCheckButton(L.CONFIG_LOCK_FRAMES, Elementarist.configPanel, ElementaristDB, "locked", false) - LockBtn:SetPoint('TOPLEFT', 10, -58) - - local Scale = Elementarist:CreateSlider(L.CONFIG_SPELL_ADV_SCALE, Elementarist.configPanel, .25, 3, .1) - Scale:SetScript('OnShow', function(self) - self.onShow = true - Elementarist:StoreUIValues() - self:SetValue(ElementaristDB.scale) - self.onShow = nil - end) - Scale:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.scale=value - Elementarist.displayFrame:SetScale(value) - - end - end) - Scale:SetPoint("TOPLEFT",10,-98) - Scale:Show() - - local Alpha = Elementarist:CreateSlider(L.CONFIG_SPELL_ADV_ALPHA, Elementarist.configPanel, .0, 1, .1) - Alpha:SetScript('OnShow', function(self) - self.onShow = true - self:SetValue(ElementaristDB.alpha) - self.onShow = nil - end) - Alpha:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.alpha=value - Elementarist.displayFrame:SetAlpha(value) - end - end) - Alpha:SetPoint("TOPLEFT",200,-98) - Alpha:Show() - - local DebuffDisableBtn = Elementarist:CreateCheckButton(L.CONFIG_DISABLE_DEBUFF_TRACKER, Elementarist.configPanel, ElementaristDB, "debuffdisabled", false) - DebuffDisableBtn:SetPoint('TOPLEFT', 10, -158) - - local DebuffScale = Elementarist:CreateSlider(L.CONFIG_DEBUFF_TRACKER_SCALE, Elementarist.configPanel, .25, 3, .1) - DebuffScale:SetScript('OnShow', function(self) - self.onShow = true - self:SetValue(ElementaristDB.debuffscale) - self.onShow = nil - end) - DebuffScale:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.debuffscale=value - Elementarist.debuffTracker:SetScale(value) - end - end) - DebuffScale:SetPoint("TOPLEFT",10,-138) - DebuffScale:Show() - - local DebuffAlpha = Elementarist:CreateSlider(L.CONFIG_DEBUFF_TRACKER_ALPHA, Elementarist.configPanel, .0, 1, .1) - DebuffAlpha:SetScript('OnShow', function(self) - self.onShow = true - self:SetValue(ElementaristDB.debuffalpha) - self.onShow = nil - end) - DebuffAlpha:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.debuffalpha=value - Elementarist.debuffTracker:SetAlpha(value) - end - end) - DebuffAlpha:SetPoint("TOPLEFT",200,-138) - DebuffAlpha:Show() - - local ShieldDisableBtn = Elementarist:CreateCheckButton(L.CONFIG_DISABLE_SHIELD_TRACKER, Elementarist.configPanel, ElementaristDB, "shielddisabled", false) - ShieldDisableBtn:SetPoint('TOPLEFT', 10, -218) - - local ShieldScale = Elementarist:CreateSlider(L.CONFIG_SHIELD_TRACKER_SCALE, Elementarist.configPanel, .25, 3, .1) - ShieldScale:SetScript('OnShow', function(self) - self.onShow = true - self:SetValue(ElementaristDB.shieldscale) - self.onShow = nil - end) - ShieldScale:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.shieldscale=value - Elementarist.shieldTracker:SetScale(value) - end - end) - ShieldScale:SetPoint("TOPLEFT",10,-198) - ShieldScale:Show() - - local ShieldAlpha = Elementarist:CreateSlider(L.CONFIG_SHIELD_TRACKER_ALPHA, Elementarist.configPanel, .0, 1, .1) - ShieldAlpha:SetScript('OnShow', function(self) - self.onShow = true - self:SetValue(ElementaristDB.shieldalpha) - self.onShow = nil - end) - ShieldAlpha:SetScript('OnValueChanged', function(self, value) - self.valText:SetText(format('%.1f', value)) - if not self.onShow then - ElementaristDB.shieldalpha=value - Elementarist.shieldTracker:SetAlpha(value) - end - end) - ShieldAlpha:SetPoint("TOPLEFT",200,-198) - ShieldAlpha:Show() - - local FireNovaBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_NOVA, Elementarist.configPanel, ElementaristDB, "FireNova", false) - FireNovaBtn:SetPoint('TOPLEFT', 10, -248) - - local FSBehaviourMenu = Elementarist:CreateDropDownMenu(L.CONFIG_BEHAVIOUR, Elementarist.configPanel, ElementaristDB, "Behaviour", {{text = Elementarist.Behaviours["1"]}, {text = Elementarist.Behaviours["2"]}},200) - FSBehaviourMenu:SetPoint('TOPLEFT', 10, -278) - - -- local CLBehaviourMenu = Elementarist:CreateDropDownMenu(L.CONFIG_CLSTBEHAVIOUR, Elementarist.configPanel, ElementaristDB, "CLBehaviour", {{text = Elementarist.CLBehaviours["0"]}, {text = Elementarist.CLBehaviours["1"]}, {text = Elementarist.CLBehaviours["2"]}},200) - -- CLBehaviourMenu:SetPoint('TOPLEFT', 10, -308) - local UEEnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_UE_SPELL, Elementarist.configPanel, ElementaristDB, "EnableUE", false) - UEEnableBtn:SetPoint('TOPLEFT', 10, -308) - - local EQEnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_EQ_SPELL, Elementarist.configPanel, ElementaristDB, "EnableEQ", false) - EQEnableBtn:SetPoint('TOPLEFT', 10, -338) - - local ThreatWarnBtn = Elementarist:CreateCheckButton(L.CONFIG_THREAT_WARNING, Elementarist.configPanel, ElementaristDB, "ThreatWarning", false) - ThreatWarnBtn:SetPoint('TOPLEFT', 10, -368) - - local ResetBtn = Elementarist:CreateButton(L.CONFIG_RESET_POSITIONS, Elementarist.configPanel) - ResetBtn:SetWidth(160) - ResetBtn:SetHeight(22) - ResetBtn:SetScript('OnClick', function() - Elementarist:ResetPosition() - end) - ResetBtn:SetPoint("TOPLEFT",10,-398) - ResetBtn:Show() - - Elementarist.configPanel.okay = function() - Elementarist:ApplySettings() - end - Elementarist.configPanel.cancel = function() - -- cancel button pressed, revert changes - Elementarist:ReStoreUIValues() - Elementarist:ApplySettings() - end - Elementarist.configPanel.default = function() - -- default button pressed, reset setting - ElementaristDB.scale = 1 - ElementaristDB.debuffscale = 1 - ElementaristDB.shieldscale = 1 - ElementaristDB.locked = false - ElementaristDB.enabled = true - ElementaristDB.disableIfNotEle = true - ElementaristDB.debuffdisabled = false - ElementaristDB.shielddisabled = false - ElementaristDB.alpha = 0.8 - ElementaristDB.debuffalpha = 1 - ElementaristDB.shieldalpha = 1 - ElementaristDB.FireNova = true - ElementaristDB.Behaviour = Elementarist.Behaviours["1"] - ElementaristDB.EnableUE = false - ElementaristDB.EnableEQ = false - ElementaristDB.ThreatWarning = true - Elementarist:ResetPosition() - end - - -- always show frame if config panel is open - Elementarist.configPanel:SetScript('OnShow', function(self) - self.onShow = true - Elementarist:DecideSpells() - self.onShow = nil - end) - Elementarist.configPanel:SetScript('OnHide', function(self) - self.onHide = true - Elementarist:DecideSpells() - self.onHide = nil - end) - -- Add the panel to the Interface Options - InterfaceOptions_AddCategory(Elementarist.configPanel) -end - -function Elementarist.Options(msg) - if msg=='debug' then - if (Elementarist.DebugMode) then - Elementarist:Debug("Debug ended", GetTime()) - end - Elementarist.DebugMode = not ( Elementarist.DebugMode ) - local debugStatus = "disabled" - if (Elementarist.DebugMode) then - debugStatus = "enabled. Using frame: " .. Elementarist.DebugChat:GetID() - Elementarist:Debug("Debug started", GetTime()) - end - DEFAULT_CHAT_FRAME:AddMessage("Elementarist Debug " .. debugStatus) - else - InterfaceOptionsFrame_OpenToCategory(getglobal("ElementaristConfigPanel")) - end -end - -function Elementarist:ResetPosition() - ElementaristDB.x = 0 - ElementaristDB.y = -100 - ElementaristDB.relativePoint = "CENTER" - ElementaristDB.debuffx = -100 - ElementaristDB.debuffy = 0 - ElementaristDB.debuffrelativePoint = "CENTER" - ElementaristDB.shieldx = 100 - ElementaristDB.shieldy = 0 - ElementaristDB.shieldrelativePoint = "CENTER" - Elementarist.displayFrame:ClearAllPoints() - Elementarist.displayFrame:SetPoint(ElementaristDB.relativePoint,ElementaristDB.x,ElementaristDB.y) - Elementarist.debuffTracker:ClearAllPoints() - Elementarist.debuffTracker:SetPoint(ElementaristDB.debuffrelativePoint,ElementaristDB.debuffx,ElementaristDB.debuffy) - Elementarist.shieldTracker:ClearAllPoints() - Elementarist.shieldTracker:SetPoint(ElementaristDB.shieldrelativePoint,ElementaristDB.shieldx,ElementaristDB.shieldy) - -end - -function Elementarist:MakeDraggable(frame,x_name,y_name,rp_name) - frame:SetBackdropColor(0, 0, 0, .3) - frame:EnableMouse(true) - frame:SetMovable(true) - frame:SetClampedToScreen(true) - frame:SetScript("OnMouseDown", function(self) self:StartMoving(); self:SetBackdropColor(0, 0, 0, .6); end) - frame:SetScript("OnMouseUp", function(self) - self:StopMovingOrSizing() - if (Elementarist.locked) then - self:SetBackdropColor(0, 0, 0, 0) - else - self:SetBackdropColor(0, 0, 0, .3) - end - local _,_,rp,x,y = self:GetPoint() - ElementaristDB[x_name] = x - ElementaristDB[y_name] = y - ElementaristDB[rp_name] = rp - end) - frame:SetScript("OnDragStop", function(self) - self:StopMovingOrSizing(); - if (Elementarist.locked) then - self:SetBackdropColor(0, 0, 0, 0) - else - self:SetBackdropColor(0, 0, 0, .3) - end - local _,_,rp,x,y = self:GetPoint() - ElementaristDB[x_name] = x - ElementaristDB[y_name] = y - ElementaristDB[rp_name] = rp - end) -end - -function Elementarist:UnLockFrames() - Elementarist:MakeDraggable(Elementarist.displayFrame,"x","y","relativePoint") - Elementarist:MakeDraggable(Elementarist.debuffTracker,"debuffx","debuffy","debuffrelativePoint") - Elementarist:MakeDraggable(Elementarist.shieldTracker,"shieldx","shieldy","shieldrelativePoint") -end - -function Elementarist:CreateGUI() - local t - local displayFrame = CreateFrame("Frame","ElementaristDisplayFrame",UIParent) - displayFrame:SetFrameStrata("BACKGROUND") - displayFrame:SetWidth(150) - displayFrame:SetHeight(120) - displayFrame:SetBackdrop({ - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, - }) - displayFrame:SetBackdropColor(0, 0, 0, .0) - displayFrame:SetPoint(ElementaristDB.relativePoint,ElementaristDB.x,ElementaristDB.y) - - local displayFrame_next = CreateFrame("Frame","$parent_next", ElementaristDisplayFrame) - local displayFrame_next1 = CreateFrame("Frame","$parent_next1", ElementaristDisplayFrame) - local displayFrame_next2 = CreateFrame("Frame","$parent_next2", ElementaristDisplayFrame) - local displayFrame_misc = CreateFrame("Frame","$parent_misc", ElementaristDisplayFrame) - local displayFrame_int = CreateFrame("Frame","$parent_int", ElementaristDisplayFrame) - local displayFrame_dps = CreateFrame("Frame","$parent_dps", ElementaristDisplayFrame) - - displayFrame_next:SetWidth(60) - displayFrame_next1:SetWidth(40) - displayFrame_next2:SetWidth(20) - displayFrame_misc:SetWidth(40) - displayFrame_int:SetWidth(40) - displayFrame_dps:SetWidth(60) - - displayFrame_next:SetFrameLevel(10) - displayFrame_next1:SetFrameLevel(5) - displayFrame_next2:SetFrameLevel(0) - - displayFrame_next:SetHeight(60) - displayFrame_next1:SetHeight(40) - displayFrame_next2:SetHeight(20) - displayFrame_misc:SetHeight(40) - displayFrame_int:SetHeight(40) - displayFrame_dps:SetHeight(30) - - - displayFrame_next:SetPoint("TOPLEFT", 45, -30) - displayFrame_next1:SetPoint("TOPLEFT", 55, -10) - displayFrame_next2:SetPoint("TOPLEFT", 65, 0) - - displayFrame_misc:SetPoint("TOPLEFT", 0, -80) - displayFrame_int:SetPoint("TOPLEFT", 110, -80) - displayFrame_dps:SetPoint("TOPLEFT", 45, -90) - - t = displayFrame_next:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(displayFrame_next) - t:SetAlpha(1) - displayFrame_next.texture = t - Elementarist.textureList["next"] = t - - t = displayFrame_next1:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(displayFrame_next1) - t:SetAlpha(0.7) - displayFrame_next1.texture = t - Elementarist.textureList["next1"] = t - - t = displayFrame_next2:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(displayFrame_next2) - t:SetAlpha(0.5) - displayFrame_next2.texture = t - Elementarist.textureList["next2"] = t - - t = displayFrame_misc:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(displayFrame_misc) - t:SetAlpha(1) - displayFrame_misc.texture = t - Elementarist.textureList["misc"] = t - - t = displayFrame_int:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(displayFrame_int) - t:SetAlpha(1) - displayFrame_int.texture = t - Elementarist.textureList["int"] = t - - t = displayFrame_dps:CreateFontString("$parent_DPSText","ARTWORK","GameFontNormal"); - t:SetAllPoints(displayFrame_dps) - t:SetAlpha(1) - t:SetText("") - Elementarist.textList["dps"] = t - - displayFrame:SetScript("OnUpdate", function(this, elapsed) - Elementarist:OnUpdate(elapsed) - end) - - local cooldownFrame = CreateFrame("Cooldown","$parent_cooldown", ElementaristDisplayFrame_current, "CooldownFrameTemplate") - cooldownFrame:SetHeight(60) - cooldownFrame:SetWidth(60) - cooldownFrame:ClearAllPoints() - cooldownFrame:SetPoint("CENTER", displayFrame_next, "CENTER", 0, 0) - - displayFrame:SetAlpha(ElementaristDB.alpha) - - Elementarist.displayFrame = displayFrame - Elementarist.displayFrame_next = displayFrame_next - Elementarist.displayFrame_next1 = displayFrame_next1 - Elementarist.displayFrame_next2 = displayFrame_next2 - Elementarist.displayFrame_misc = displayFrame_misc - Elementarist.displayFrame_int = displayFrame_int - Elementarist.displayFrame_dps = displayFrame_dps - Elementarist.cooldownFrame = cooldownFrame - - local debuffTracker = CreateFrame("Frame","ElementaristDebuffTrackerFrame",UIParent) - debuffTracker:SetFrameStrata("BACKGROUND") - debuffTracker:SetWidth(100) - debuffTracker:SetHeight(50) - debuffTracker:SetBackdrop({ - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, - }) - debuffTracker:SetBackdropColor(0, 0, 0, .0) - debuffTracker:SetPoint(ElementaristDB.debuffrelativePoint,ElementaristDB.debuffx,ElementaristDB.debuffy) - debuffTracker:SetAlpha(ElementaristDB.debuffalpha) - Elementarist.debuffTracker = debuffTracker - - local debuffTracker_cd = CreateFrame("Frame","$parent_debuff", ElementaristDebuffTrackerFrame) - debuffTracker_cd:SetWidth(50) - debuffTracker_cd:SetHeight(50) - debuffTracker_cd:SetPoint("TOPLEFT", 0, 0) - t = debuffTracker_cd:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(debuffTracker_cd) - t:SetAlpha(1) - debuffTracker_cd.texture = t - Elementarist.textureList["debuff"] = t - - t = debuffTracker_cd:CreateFontString("$parent_DebuffText","OVERLAY","GameFontNormalLarge") - t:SetAllPoints(debuffTracker) - t:SetAlpha(1) - t:SetText("") - Elementarist.textList["debuff"] = t - - local debuffCooldownFrame = CreateFrame("Cooldown","$parent_debuffcooldown", ElementaristDebuffTrackerFrame, "CooldownFrameTemplate") - debuffCooldownFrame:SetHeight(50) - debuffCooldownFrame:SetWidth(50) - debuffCooldownFrame:ClearAllPoints() - debuffCooldownFrame:SetPoint("TOPLEFT", Elementarist.debuffTracker, "TOPLEFT", 0, 0) - Elementarist.debuffCooldownFrame["main"] = debuffCooldownFrame - - for i=1,4,1 do - local debuffTracker_cd = CreateFrame("Frame","$parent_debuff_" .. tostring(i), ElementaristDebuffTrackerFrame) - debuffTracker_cd:SetWidth(25) - debuffTracker_cd:SetHeight(25) - debuffTracker_cd:SetPoint("TOPLEFT", 50 + (25 * ( (i - 1) % 2) ), - ( 25 * ( math.floor( (i - 1) / 2) ) ) ) - t = debuffTracker_cd:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(debuffTracker_cd) - t:SetAlpha(1) - debuffTracker_cd.texture = t - Elementarist.textureList["debuff_" .. tostring(i)] = t - - local debuffCooldownFrame = CreateFrame("Cooldown" ,"$parent_debuffcooldown_" .. tostring(i), ElementaristDebuffTrackerFrame, "CooldownFrameTemplate") - debuffCooldownFrame:SetHeight(25) - debuffCooldownFrame:SetWidth(25) - debuffCooldownFrame:ClearAllPoints() - debuffCooldownFrame:SetPoint("TOPLEFT", 50 + (25 * ( (i - 1) % 2) ), - ( 25 * ( math.floor( (i - 1) / 2) ) ) ) - Elementarist.debuffCooldownFrame["mini_" .. tostring(i)] = debuffCooldownFrame - end - - local shieldTracker = CreateFrame("Frame","ElementaristShieldTrackerFrame",UIParent) - shieldTracker:SetFrameStrata("BACKGROUND") - shieldTracker:SetWidth(50) - shieldTracker:SetHeight(50) - shieldTracker:SetBackdrop({ - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, - }) - shieldTracker:SetBackdropColor(0, 0, 0, .0) - shieldTracker:SetPoint(ElementaristDB.shieldrelativePoint,ElementaristDB.shieldx,ElementaristDB.shieldy) - - local shieldTracker_cd = CreateFrame("Frame","$parent_shield", ElementaristShieldTrackerFrame) - shieldTracker_cd:SetWidth(50) - shieldTracker_cd:SetHeight(50) - shieldTracker_cd:SetPoint("CENTER", 0, 0) - t = shieldTracker_cd:CreateTexture(nil,"BACKGROUND") - t:SetTexture(nil) - t:SetAllPoints(shieldTracker_cd) - t:SetAlpha(1) - shieldTracker_cd.texture = t - Elementarist.textureList["shield"] = t - - t = shieldTracker_cd:CreateFontString("$parent_ShieldText","OVERLAY","GameFontHighlightLarge"); - t:SetPoint("BOTTOMRIGHT",shieldTracker,"BOTTOMRIGHT",-5,5) --- t:SetAllPoints(shieldTracker) - t:SetAlpha(1) - t:SetText("") - Elementarist.textList["shield"] = t - - local shieldCooldownFrame = CreateFrame("Cooldown","$parent_shieldcooldown", ElementaristShieldTrackerFrame, "CooldownFrameTemplate") - shieldCooldownFrame:SetHeight(50) - shieldCooldownFrame:SetWidth(50) - shieldCooldownFrame:ClearAllPoints() - shieldCooldownFrame:SetPoint("CENTER", shieldTracker, "CENTER", 0, 0) - - shieldTracker:SetAlpha(ElementaristDB.shieldalpha) - - Elementarist.shieldTracker = shieldTracker - Elementarist.shieldCooldownFrame = shieldCooldownFrame - - if (not ElementaristDB.locked) then - Elementarist:UnLockFrames() - end - - DEFAULT_CHAT_FRAME:AddMessage("Elementarist " .. Elementarist.versionNumber .. " loaded") -end +------------------------------------------------------------------------------- +-- Elementarist Gui functions +-- +-- GUI functions and structures for Elementarist +------------------------------------------------------------------------------- + +local L = Elementarist.Locals + +function Elementarist:CreateCheckButton(name, parent, table, field, radio) + local button + if radio then + button = CreateFrame('CheckButton', parent:GetName() .. name, parent, 'SendMailRadioButtonTemplate') + else + button = CreateFrame('CheckButton', parent:GetName() .. name, parent, 'OptionsCheckButtonTemplate') + end + local frame = _G[button:GetName() .. 'Text'] + frame:SetText(name) + frame:SetTextColor(1, 1, 1, 1) + frame:SetFontObject(GameFontNormal) + button:SetScript("OnShow", + function (self) + self:SetChecked(table[field]) + self.origValue = table[field] or self.origValue + end + ) + if radio then + button:SetScript("OnClick", + function (self, button, down) + this:SetChecked(1) + table[field] = not table[field] + end + ) + else + button:SetScript("OnClick", + function (self, button, down) + table[field] = not table[field] + end + ) + end + + function button:Restore() + table[field] = self.origValue + end + return button +end + +function Elementarist:CreateSlider(text, parent, low, high, step) + local name = parent:GetName() .. text + local slider = CreateFrame('Slider', name, parent, 'OptionsSliderTemplate') + slider:SetScript('OnMouseWheel', Slider_OnMouseWheel) + slider:SetMinMaxValues(low, high) + slider:SetValueStep(step) + slider:EnableMouseWheel(true) + _G[name .. 'Text']:SetText(text) + _G[name .. 'Low']:SetText('') + _G[name .. 'High']:SetText('') + local text = slider:CreateFontString(nil, 'BACKGROUND') + text:SetFontObject('GameFontHighlightSmall') + text:SetPoint('LEFT', slider, 'RIGHT', 7, 0) + slider.valText = text + return slider +end + +function Elementarist:CreateButton(text, parent) + local name = parent:GetName() .. text + local button = CreateFrame('Button', name, parent, 'UIPanelButtonTemplate') + _G[name .. 'Text']:SetText(text) + local text = button:CreateFontString(nil, 'BACKGROUND') + text:SetFontObject('GameFontHighlightSmall') + text:SetPoint('LEFT', button, 'RIGHT', 7, 0) + button.valText = text + return button +end + +function Elementarist:CreateDropDownMenu(text, parent, dbTree, varName, itemList, width) + local name = parent:GetName() .. text + local menu = CreateFrame("Frame", name, parent, "UIDropDownMenuTemplate"); + menu.displayMode = "MENU" + + local frame = _G[menu:GetName() .. 'Text'] + frame:SetText(text) + frame:SetTextColor(1, 1, 1, 1) + frame:SetFontObject(GameFontNormal) + + menu:EnableMouse(true); + if(width) then + _G.UIDropDownMenu_SetWidth(menu, width); + end + menu.itemList = itemList or {}; + menu.init = function() + for i=1, #menu.itemList do + if(not menu.itemList[i].hooked) then + local func = menu.itemList[i].func or function(self) end; + menu.itemList[i].func = function(self, arg1, arg2) + self = self or _G.this; -- wotlk/tbc hack + dbTree[varName] = self.value; + _G.UIDropDownMenu_SetSelectedValue(menu, self.value); + func(self, arg1, arg2); + end + menu.itemList[i].hooked = true; + end + local info = _G.UIDropDownMenu_CreateInfo(); + for k,v in pairs(menu.itemList[i]) do + info[k] = v; + end + _G.UIDropDownMenu_AddButton(info, _G.UIDROPDOWNMENU_MENU_LEVEL); + end + end + menu:SetScript("OnShow", function(self) + _G.UIDropDownMenu_Initialize(self, self.init); + _G.UIDropDownMenu_SetSelectedValue(self, dbTree[varName]); + end); + menu.SetValue = function(self, value) + _G.UIDropDownMenu_SetSelectedValue(self, value); + end; + menu:Hide(); menu:Show(); + return menu; +end + +function Elementarist:ApplySettings() + Elementarist:InitSettings() + if (not ElementaristDB.locked) then + Elementarist:UnLockFrames() + else + if (Elementarist.displayFrame) then + Elementarist.displayFrame:EnableMouse(false) + Elementarist.displayFrame:SetMovable(false) + Elementarist.displayFrame:SetBackdropColor(0, 0, 0, .0) + Elementarist.debuffTracker:EnableMouse(false) + Elementarist.debuffTracker:SetMovable(false) + Elementarist.debuffTracker:SetBackdropColor(0, 0, 0, .0) + Elementarist.shieldTracker:EnableMouse(false) + Elementarist.shieldTracker:SetMovable(false) + Elementarist.shieldTracker:SetBackdropColor(0, 0, 0, .0) + end + end + if (not Elementarist:isEnabled()) then + if (Elementarist.displayFrame) then + Elementarist.displayFrame:Hide() + Elementarist.debuffTracker:Hide() + Elementarist.shieldTracker:Hide() + end + else + if (Elementarist.displayFrame) then + Elementarist.displayFrame:Show() + if (ElementaristDB.debuffdisabled) then + Elementarist.debuffTracker:Hide() + else + Elementarist.debuffTracker:Show() + end + if (ElementaristDB.shielddisabled) then + Elementarist.shieldTracker:Hide() + else + Elementarist.shieldTracker:Show() + end + end + end + if (Elementarist.displayFrame) then + Elementarist.displayFrame:SetAlpha(ElementaristDB.alpha) + Elementarist.displayFrame:SetScale(ElementaristDB.scale) + Elementarist.debuffTracker:SetAlpha(ElementaristDB.debuffalpha) + Elementarist.debuffTracker:SetScale(ElementaristDB.debuffscale) + Elementarist.shieldTracker:SetAlpha(ElementaristDB.shieldalpha) + Elementarist.shieldTracker:SetScale(ElementaristDB.shieldscale) + end +end + +function Elementarist:StoreUIValues() + for i,v in pairs(ElementaristDB) do + Elementarist.prevDB[i]=v + end +end + +function Elementarist:ReStoreUIValues() + for i,v in pairs(Elementarist.prevDB) do + ElementaristDB[i]=v + end +end + +function Elementarist:CreateConfig() + Elementarist.configPanel = CreateFrame( "Frame", "ElementaristConfigPanel", UIParent ); + -- Register in the Interface Addon Options GUI + -- Set the name for the Category for the Options Panel + Elementarist.configPanel.name = "Elementarist"; + + local EnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLED, Elementarist.configPanel, ElementaristDB, "enabled", false) + EnableBtn:SetPoint('TOPLEFT', 10, -8) + + local EnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ONLY_ON_ELE, Elementarist.configPanel, ElementaristDB, "disableIfNotEle", false) + EnableBtn:SetPoint('TOPLEFT', 40, -28) + + local LockBtn = Elementarist:CreateCheckButton(L.CONFIG_LOCK_FRAMES, Elementarist.configPanel, ElementaristDB, "locked", false) + LockBtn:SetPoint('TOPLEFT', 10, -58) + + local Scale = Elementarist:CreateSlider(L.CONFIG_SPELL_ADV_SCALE, Elementarist.configPanel, .25, 3, .1) + Scale:SetScript('OnShow', function(self) + self.onShow = true + Elementarist:StoreUIValues() + self:SetValue(ElementaristDB.scale) + self.onShow = nil + end) + Scale:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.scale=value + Elementarist.displayFrame:SetScale(value) + + end + end) + Scale:SetPoint("TOPLEFT",10,-98) + Scale:Show() + + local Alpha = Elementarist:CreateSlider(L.CONFIG_SPELL_ADV_ALPHA, Elementarist.configPanel, .0, 1, .1) + Alpha:SetScript('OnShow', function(self) + self.onShow = true + self:SetValue(ElementaristDB.alpha) + self.onShow = nil + end) + Alpha:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.alpha=value + Elementarist.displayFrame:SetAlpha(value) + end + end) + Alpha:SetPoint("TOPLEFT",200,-98) + Alpha:Show() + + local DebuffDisableBtn = Elementarist:CreateCheckButton(L.CONFIG_DISABLE_DEBUFF_TRACKER, Elementarist.configPanel, ElementaristDB, "debuffdisabled", false) + DebuffDisableBtn:SetPoint('TOPLEFT', 10, -158) + + local DebuffScale = Elementarist:CreateSlider(L.CONFIG_DEBUFF_TRACKER_SCALE, Elementarist.configPanel, .25, 3, .1) + DebuffScale:SetScript('OnShow', function(self) + self.onShow = true + self:SetValue(ElementaristDB.debuffscale) + self.onShow = nil + end) + DebuffScale:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.debuffscale=value + Elementarist.debuffTracker:SetScale(value) + end + end) + DebuffScale:SetPoint("TOPLEFT",10,-138) + DebuffScale:Show() + + local DebuffAlpha = Elementarist:CreateSlider(L.CONFIG_DEBUFF_TRACKER_ALPHA, Elementarist.configPanel, .0, 1, .1) + DebuffAlpha:SetScript('OnShow', function(self) + self.onShow = true + self:SetValue(ElementaristDB.debuffalpha) + self.onShow = nil + end) + DebuffAlpha:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.debuffalpha=value + Elementarist.debuffTracker:SetAlpha(value) + end + end) + DebuffAlpha:SetPoint("TOPLEFT",200,-138) + DebuffAlpha:Show() + + local ShieldDisableBtn = Elementarist:CreateCheckButton(L.CONFIG_DISABLE_SHIELD_TRACKER, Elementarist.configPanel, ElementaristDB, "shielddisabled", false) + ShieldDisableBtn:SetPoint('TOPLEFT', 10, -218) + + local ShieldScale = Elementarist:CreateSlider(L.CONFIG_SHIELD_TRACKER_SCALE, Elementarist.configPanel, .25, 3, .1) + ShieldScale:SetScript('OnShow', function(self) + self.onShow = true + self:SetValue(ElementaristDB.shieldscale) + self.onShow = nil + end) + ShieldScale:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.shieldscale=value + Elementarist.shieldTracker:SetScale(value) + end + end) + ShieldScale:SetPoint("TOPLEFT",10,-198) + ShieldScale:Show() + + local ShieldAlpha = Elementarist:CreateSlider(L.CONFIG_SHIELD_TRACKER_ALPHA, Elementarist.configPanel, .0, 1, .1) + ShieldAlpha:SetScript('OnShow', function(self) + self.onShow = true + self:SetValue(ElementaristDB.shieldalpha) + self.onShow = nil + end) + ShieldAlpha:SetScript('OnValueChanged', function(self, value) + self.valText:SetText(format('%.1f', value)) + if not self.onShow then + ElementaristDB.shieldalpha=value + Elementarist.shieldTracker:SetAlpha(value) + end + end) + ShieldAlpha:SetPoint("TOPLEFT",200,-198) + ShieldAlpha:Show() + + local FireNovaBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_NOVA, Elementarist.configPanel, ElementaristDB, "FireNova", false) + FireNovaBtn:SetPoint('TOPLEFT', 10, -248) + + local FSBehaviourMenu = Elementarist:CreateDropDownMenu(L.CONFIG_BEHAVIOUR, Elementarist.configPanel, ElementaristDB, "Behaviour", {{text = Elementarist.Behaviours["1"]}, {text = Elementarist.Behaviours["2"]}},200) + FSBehaviourMenu:SetPoint('TOPLEFT', 10, -278) + + -- local CLBehaviourMenu = Elementarist:CreateDropDownMenu(L.CONFIG_CLSTBEHAVIOUR, Elementarist.configPanel, ElementaristDB, "CLBehaviour", {{text = Elementarist.CLBehaviours["0"]}, {text = Elementarist.CLBehaviours["1"]}, {text = Elementarist.CLBehaviours["2"]}},200) + -- CLBehaviourMenu:SetPoint('TOPLEFT', 10, -308) + local UEEnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_UE_SPELL, Elementarist.configPanel, ElementaristDB, "EnableUE", false) + UEEnableBtn:SetPoint('TOPLEFT', 10, -308) + + local EQEnableBtn = Elementarist:CreateCheckButton(L.CONFIG_ENABLE_EQ_SPELL, Elementarist.configPanel, ElementaristDB, "EnableEQ", false) + EQEnableBtn:SetPoint('TOPLEFT', 10, -338) + + local ThreatWarnBtn = Elementarist:CreateCheckButton(L.CONFIG_THREAT_WARNING, Elementarist.configPanel, ElementaristDB, "ThreatWarning", false) + ThreatWarnBtn:SetPoint('TOPLEFT', 10, -368) + + local ResetBtn = Elementarist:CreateButton(L.CONFIG_RESET_POSITIONS, Elementarist.configPanel) + ResetBtn:SetWidth(160) + ResetBtn:SetHeight(22) + ResetBtn:SetScript('OnClick', function() + Elementarist:ResetPosition() + end) + ResetBtn:SetPoint("TOPLEFT",10,-398) + ResetBtn:Show() + + Elementarist.configPanel.okay = function() + Elementarist:ApplySettings() + end + Elementarist.configPanel.cancel = function() + -- cancel button pressed, revert changes + Elementarist:ReStoreUIValues() + Elementarist:ApplySettings() + end + Elementarist.configPanel.default = function() + -- default button pressed, reset setting + ElementaristDB.scale = 1 + ElementaristDB.debuffscale = 1 + ElementaristDB.shieldscale = 1 + ElementaristDB.locked = false + ElementaristDB.enabled = true + ElementaristDB.disableIfNotEle = true + ElementaristDB.debuffdisabled = false + ElementaristDB.shielddisabled = false + ElementaristDB.alpha = 0.8 + ElementaristDB.debuffalpha = 1 + ElementaristDB.shieldalpha = 1 + ElementaristDB.FireNova = true + ElementaristDB.Behaviour = Elementarist.Behaviours["1"] + ElementaristDB.EnableUE = false + ElementaristDB.EnableEQ = false + ElementaristDB.ThreatWarning = true + Elementarist:ResetPosition() + end + + -- always show frame if config panel is open + Elementarist.configPanel:SetScript('OnShow', function(self) + self.onShow = true + Elementarist:DecideSpells() + self.onShow = nil + end) + Elementarist.configPanel:SetScript('OnHide', function(self) + self.onHide = true + Elementarist:DecideSpells() + self.onHide = nil + end) + -- Add the panel to the Interface Options + InterfaceOptions_AddCategory(Elementarist.configPanel) +end + +function Elementarist.Options(msg) + if (msg=='debug') then + if (Elementarist.DebugMode) then + Elementarist:Debug("Debug ended", GetTime()) + end + Elementarist.DebugMode = not ( Elementarist.DebugMode ) + local debugStatus = "disabled" + if (Elementarist.DebugMode) then + Elementarist.DebugChat = Elementarist:GetDebugFrame() + debugStatus = "enabled. Using frame: " .. Elementarist.DebugChat:GetID() + Elementarist:Debug("Debug started", GetTime()) + end + DEFAULT_CHAT_FRAME:AddMessage("Elementarist Debug " .. debugStatus) + else + InterfaceOptionsFrame_OpenToCategory(getglobal("ElementaristConfigPanel")) + end +end + +function Elementarist:ResetPosition() + ElementaristDB.x = 0 + ElementaristDB.y = -100 + ElementaristDB.relativePoint = "CENTER" + ElementaristDB.debuffx = -100 + ElementaristDB.debuffy = 0 + ElementaristDB.debuffrelativePoint = "CENTER" + ElementaristDB.shieldx = 100 + ElementaristDB.shieldy = 0 + ElementaristDB.shieldrelativePoint = "CENTER" + Elementarist.displayFrame:ClearAllPoints() + Elementarist.displayFrame:SetPoint(ElementaristDB.relativePoint,ElementaristDB.x,ElementaristDB.y) + Elementarist.debuffTracker:ClearAllPoints() + Elementarist.debuffTracker:SetPoint(ElementaristDB.debuffrelativePoint,ElementaristDB.debuffx,ElementaristDB.debuffy) + Elementarist.shieldTracker:ClearAllPoints() + Elementarist.shieldTracker:SetPoint(ElementaristDB.shieldrelativePoint,ElementaristDB.shieldx,ElementaristDB.shieldy) + +end + +function Elementarist:MakeDraggable(frame,x_name,y_name,rp_name) + frame:SetBackdropColor(0, 0, 0, .3) + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetClampedToScreen(true) + frame:SetScript("OnMouseDown", function(self) self:StartMoving(); self:SetBackdropColor(0, 0, 0, .6); end) + frame:SetScript("OnMouseUp", function(self) + self:StopMovingOrSizing() + if (Elementarist.locked) then + self:SetBackdropColor(0, 0, 0, 0) + else + self:SetBackdropColor(0, 0, 0, .3) + end + local _,_,rp,x,y = self:GetPoint() + ElementaristDB[x_name] = x + ElementaristDB[y_name] = y + ElementaristDB[rp_name] = rp + end) + frame:SetScript("OnDragStop", function(self) + self:StopMovingOrSizing(); + if (Elementarist.locked) then + self:SetBackdropColor(0, 0, 0, 0) + else + self:SetBackdropColor(0, 0, 0, .3) + end + local _,_,rp,x,y = self:GetPoint() + ElementaristDB[x_name] = x + ElementaristDB[y_name] = y + ElementaristDB[rp_name] = rp + end) +end + +function Elementarist:UnLockFrames() + Elementarist:MakeDraggable(Elementarist.displayFrame,"x","y","relativePoint") + Elementarist:MakeDraggable(Elementarist.debuffTracker,"debuffx","debuffy","debuffrelativePoint") + Elementarist:MakeDraggable(Elementarist.shieldTracker,"shieldx","shieldy","shieldrelativePoint") +end + +function Elementarist:CreateGUI() + local t + local displayFrame = CreateFrame("Frame","ElementaristDisplayFrame",UIParent) + displayFrame:SetFrameStrata("BACKGROUND") + displayFrame:SetWidth(150) + displayFrame:SetHeight(120) + displayFrame:SetBackdrop({ + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, + }) + displayFrame:SetBackdropColor(0, 0, 0, .0) + displayFrame:SetPoint(ElementaristDB.relativePoint,ElementaristDB.x,ElementaristDB.y) + + local displayFrame_next = CreateFrame("Frame","$parent_next", ElementaristDisplayFrame) + local displayFrame_next1 = CreateFrame("Frame","$parent_next1", ElementaristDisplayFrame) + local displayFrame_next2 = CreateFrame("Frame","$parent_next2", ElementaristDisplayFrame) + local displayFrame_misc = CreateFrame("Frame","$parent_misc", ElementaristDisplayFrame) + local displayFrame_int = CreateFrame("Frame","$parent_int", ElementaristDisplayFrame) + local displayFrame_dps = CreateFrame("Frame","$parent_dps", ElementaristDisplayFrame) + + displayFrame_next:SetWidth(60) + displayFrame_next1:SetWidth(40) + displayFrame_next2:SetWidth(20) + displayFrame_misc:SetWidth(40) + displayFrame_int:SetWidth(40) + displayFrame_dps:SetWidth(60) + + displayFrame_next:SetFrameLevel(10) + displayFrame_next1:SetFrameLevel(5) + displayFrame_next2:SetFrameLevel(0) + + displayFrame_next:SetHeight(60) + displayFrame_next1:SetHeight(40) + displayFrame_next2:SetHeight(20) + displayFrame_misc:SetHeight(40) + displayFrame_int:SetHeight(40) + displayFrame_dps:SetHeight(30) + + + displayFrame_next:SetPoint("TOPLEFT", 45, -30) + displayFrame_next1:SetPoint("TOPLEFT", 55, -10) + displayFrame_next2:SetPoint("TOPLEFT", 65, 0) + + displayFrame_misc:SetPoint("TOPLEFT", 0, -80) + displayFrame_int:SetPoint("TOPLEFT", 110, -80) + displayFrame_dps:SetPoint("TOPLEFT", 45, -90) + + t = displayFrame_next:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(displayFrame_next) + t:SetAlpha(1) + displayFrame_next.texture = t + Elementarist.textureList["next"] = t + + t = displayFrame_next1:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(displayFrame_next1) + t:SetAlpha(0.7) + displayFrame_next1.texture = t + Elementarist.textureList["next1"] = t + + t = displayFrame_next2:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(displayFrame_next2) + t:SetAlpha(0.5) + displayFrame_next2.texture = t + Elementarist.textureList["next2"] = t + + t = displayFrame_misc:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(displayFrame_misc) + t:SetAlpha(1) + displayFrame_misc.texture = t + Elementarist.textureList["misc"] = t + + t = displayFrame_int:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(displayFrame_int) + t:SetAlpha(1) + displayFrame_int.texture = t + Elementarist.textureList["int"] = t + + t = displayFrame_dps:CreateFontString("$parent_DPSText","ARTWORK","GameFontNormal"); + t:SetAllPoints(displayFrame_dps) + t:SetAlpha(1) + t:SetText("") + Elementarist.textList["dps"] = t + + displayFrame:SetScript("OnUpdate", function(this, elapsed) + Elementarist:OnUpdate(elapsed) + end) + + local cooldownFrame = CreateFrame("Cooldown","$parent_cooldown", ElementaristDisplayFrame_current, "CooldownFrameTemplate") + cooldownFrame:SetHeight(60) + cooldownFrame:SetWidth(60) + cooldownFrame:ClearAllPoints() + cooldownFrame:SetPoint("CENTER", displayFrame_next, "CENTER", 0, 0) + + displayFrame:SetAlpha(ElementaristDB.alpha) + + Elementarist.displayFrame = displayFrame + Elementarist.displayFrame_next = displayFrame_next + Elementarist.displayFrame_next1 = displayFrame_next1 + Elementarist.displayFrame_next2 = displayFrame_next2 + Elementarist.displayFrame_misc = displayFrame_misc + Elementarist.displayFrame_int = displayFrame_int + Elementarist.displayFrame_dps = displayFrame_dps + Elementarist.cooldownFrame = cooldownFrame + + local debuffTracker = CreateFrame("Frame","ElementaristDebuffTrackerFrame",UIParent) + debuffTracker:SetFrameStrata("BACKGROUND") + debuffTracker:SetWidth(100) + debuffTracker:SetHeight(50) + debuffTracker:SetBackdrop({ + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, + }) + debuffTracker:SetBackdropColor(0, 0, 0, .0) + debuffTracker:SetPoint(ElementaristDB.debuffrelativePoint,ElementaristDB.debuffx,ElementaristDB.debuffy) + debuffTracker:SetAlpha(ElementaristDB.debuffalpha) + Elementarist.debuffTracker = debuffTracker + + local debuffTracker_cd = CreateFrame("Frame","$parent_debuff", ElementaristDebuffTrackerFrame) + debuffTracker_cd:SetWidth(50) + debuffTracker_cd:SetHeight(50) + debuffTracker_cd:SetPoint("TOPLEFT", 0, 0) + t = debuffTracker_cd:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(debuffTracker_cd) + t:SetAlpha(1) + debuffTracker_cd.texture = t + Elementarist.textureList["debuff"] = t + + t = debuffTracker_cd:CreateFontString("$parent_DebuffText","OVERLAY","GameFontNormalLarge") + t:SetAllPoints(debuffTracker) + t:SetAlpha(1) + t:SetText("") + Elementarist.textList["debuff"] = t + + local debuffCooldownFrame = CreateFrame("Cooldown","$parent_debuffcooldown", ElementaristDebuffTrackerFrame, "CooldownFrameTemplate") + debuffCooldownFrame:SetHeight(50) + debuffCooldownFrame:SetWidth(50) + debuffCooldownFrame:ClearAllPoints() + debuffCooldownFrame:SetPoint("TOPLEFT", Elementarist.debuffTracker, "TOPLEFT", 0, 0) + Elementarist.debuffCooldownFrame["main"] = debuffCooldownFrame + + for i=1,4,1 do + local debuffTracker_cd = CreateFrame("Frame","$parent_debuff_" .. tostring(i), ElementaristDebuffTrackerFrame) + debuffTracker_cd:SetWidth(25) + debuffTracker_cd:SetHeight(25) + debuffTracker_cd:SetPoint("TOPLEFT", 50 + (25 * ( (i - 1) % 2) ), - ( 25 * ( math.floor( (i - 1) / 2) ) ) ) + t = debuffTracker_cd:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(debuffTracker_cd) + t:SetAlpha(1) + debuffTracker_cd.texture = t + Elementarist.textureList["debuff_" .. tostring(i)] = t + + local debuffCooldownFrame = CreateFrame("Cooldown" ,"$parent_debuffcooldown_" .. tostring(i), ElementaristDebuffTrackerFrame, "CooldownFrameTemplate") + debuffCooldownFrame:SetHeight(25) + debuffCooldownFrame:SetWidth(25) + debuffCooldownFrame:ClearAllPoints() + debuffCooldownFrame:SetPoint("TOPLEFT", 50 + (25 * ( (i - 1) % 2) ), - ( 25 * ( math.floor( (i - 1) / 2) ) ) ) + Elementarist.debuffCooldownFrame["mini_" .. tostring(i)] = debuffCooldownFrame + end + + local shieldTracker = CreateFrame("Frame","ElementaristShieldTrackerFrame",UIParent) + shieldTracker:SetFrameStrata("BACKGROUND") + shieldTracker:SetWidth(50) + shieldTracker:SetHeight(50) + shieldTracker:SetBackdrop({ + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, + }) + shieldTracker:SetBackdropColor(0, 0, 0, .0) + shieldTracker:SetPoint(ElementaristDB.shieldrelativePoint,ElementaristDB.shieldx,ElementaristDB.shieldy) + + local shieldTracker_cd = CreateFrame("Frame","$parent_shield", ElementaristShieldTrackerFrame) + shieldTracker_cd:SetWidth(50) + shieldTracker_cd:SetHeight(50) + shieldTracker_cd:SetPoint("CENTER", 0, 0) + t = shieldTracker_cd:CreateTexture(nil,"BACKGROUND") + t:SetTexture(nil) + t:SetAllPoints(shieldTracker_cd) + t:SetAlpha(1) + shieldTracker_cd.texture = t + Elementarist.textureList["shield"] = t + + t = shieldTracker_cd:CreateFontString("$parent_ShieldText","OVERLAY","GameFontHighlightLarge"); + t:SetPoint("BOTTOMRIGHT",shieldTracker,"BOTTOMRIGHT",-5,5) +-- t:SetAllPoints(shieldTracker) + t:SetAlpha(1) + t:SetText("") + Elementarist.textList["shield"] = t + + local shieldCooldownFrame = CreateFrame("Cooldown","$parent_shieldcooldown", ElementaristShieldTrackerFrame, "CooldownFrameTemplate") + shieldCooldownFrame:SetHeight(50) + shieldCooldownFrame:SetWidth(50) + shieldCooldownFrame:ClearAllPoints() + shieldCooldownFrame:SetPoint("CENTER", shieldTracker, "CENTER", 0, 0) + + shieldTracker:SetAlpha(ElementaristDB.shieldalpha) + + Elementarist.shieldTracker = shieldTracker + Elementarist.shieldCooldownFrame = shieldCooldownFrame + + if (not ElementaristDB.locked) then + Elementarist:UnLockFrames() + end + + DEFAULT_CHAT_FRAME:AddMessage("Elementarist " .. Elementarist.versionNumber .. " loaded") +end diff --git a/Elementarist.lua b/Elementarist.lua index 6244b73..631718d 100755 --- a/Elementarist.lua +++ b/Elementarist.lua @@ -1,1137 +1,1140 @@ -------------------------------------------------------------------------------- --- Elementarist 2.0.2 --- --- Shows the advised spell for an elemental shaman for optimal DPS output. -------------------------------------------------------------------------------- - -Elementarist = {Locals = {}} - -local L = Elementarist.Locals - -Elementarist.versionNumber = '2.0.2' -Elementarist.playerName = UnitName("player") -Elementarist.playerGUID = UnitGUID("player") -Elementarist.targetGUID = nil -Elementarist.spellHaste = GetCombatRatingBonus(20) -Elementarist.timeSinceLastUpdate = 0 -Elementarist.debuffTrackerUpdate = 0 -Elementarist.shieldTrackerUpdate = 0 -Elementarist.spellPower = GetSpellBonusDamage(4); -- nature spell bonus -Elementarist.lastBaseGCD = 1.5 -Elementarist.lastShockCD = 5 -Elementarist.person = { - ["foeCount"] = 0, - ["friendCount"] = 0, - ["friend"] = {}, - ["foe"] = {} -} -Elementarist.debuffCooldowns = { -} -Elementarist.lastPersonTablePurged = 0.0; -Elementarist.configPanel = nil -Elementarist.prevDB = {} -Elementarist.DPSTable = {} -Elementarist.DebugMode = false -Elementarist.DebugChat = DEFAULT_CHAT_FRAME -Elementarist.inParty = 0 -Elementarist.OmniCC = _G['OmniCC'] -Elementarist.SpellFlash = _G['SpellFlashAddon'] -Elementarist.SFHistory = { - ["spell"] = nil, - ["misc"] = nil, - ["int"] = nil -} -Elementarist.isEle = false -Elementarist.talentUnsure = true -Elementarist.lastSpell = nil -Elementarist.CustomIDs = { - ["Flask of Enhancement Item"] = 58149, - ["Flask of Enhancement Spell"] = 79640, - ["Moonkin Aura"] = 24907, - ["Mind Quickening"] = 49868 -} -Elementarist.SpellList = { - ["Flame Shock"] = GetSpellInfo(8050), - ["Lightning Bolt"] = GetSpellInfo(403), - ["Lava Burst"] = GetSpellInfo(51505), - ["Chain Lightning"] = GetSpellInfo(421), - ["Thunderstorm"] = GetSpellInfo(59159), - ["Purge"] = GetSpellInfo(8012), - ["Wind Shear"] = GetSpellInfo(57994), - ["Water Shield"] = GetSpellInfo(52127), - ["Flametongue Weapon"] = GetSpellInfo(8024), - ["Wrath of Air Totem"] = GetSpellInfo(3738), - ["Mana Spring Totem"] = GetSpellInfo(567), - ["Elemental Mastery"] = GetSpellInfo(16166), - ["Fire Nova"] = GetSpellInfo(1535), - ["Earth Shock"] = GetSpellInfo(8042), - ["Searing Totem"] = GetSpellInfo(3599), - ["Lightning Shield"] = GetSpellInfo(324), - ["Unleash Elements"] = GetSpellInfo(73680), - ["Earthquake"] = GetSpellInfo(61882), - - -- racials - ["Berserking"] = GetSpellInfo(26297), -- Troll racial - ["Blood Fury"] = GetSpellInfo(33697), -- Orc racial - - -- debuffs - ["Totem of Wrath Debuff"] = GetSpellInfo(30708), - ["Heart of the Crusader"] = GetSpellInfo(54499), - - -- other buffs - ["Demonic Pact"] = GetSpellInfo(48090), - ["Flask of Enhancement"] = GetSpellInfo(Elementarist.CustomIDs["Flask of Enhancement Spell"]), - ["Flask of the Draconic Mind"] = GetSpellInfo(79470), - ["Lifeblood"] = GetSpellInfo(55503) -} -Elementarist.debuffCooldownFrame = { - ["main"] = nil, - ["mini_1"] = nil, - ["mini_2"] = nil, - ["mini_3"] = nil, - ["mini_4"] = nil -} -Elementarist.textureList = { - ["next"] = nil, - ["next1"] = nil, - ["next2"] = nil, - ["misc"] = nil, - ["int"] = nil, - ["debuff"] = nil, - ["debuff_1"] = nil, - ["debuff_2"] = nil, - ["debuff_3"] = nil, - ["debuff_4"] = nil, - ["shield"] = nil -} - -Elementarist.textList = { - ["dps"] = nil, - ["debuff"] = nil, - ["shield"] = nil -} -Elementarist.Behaviours = { -} -Elementarist.CLBehaviours = { -} -Elementarist.HostileFilter = { - ["_DAMAGE"] = true, - ["_LEECH"] = true, - ["_DRAIN"] = true, - ["_STOLEN"] = true, - ["_INSTAKILL"] = true, - ["_INTERRUPT"] = true, - ["_MISSED"] = true -} - --- Our sneaky frame to watch for events ... checks Elementarist.events[] for the function. Passes all args. -Elementarist.eventFrame = CreateFrame("Frame") -Elementarist.eventFrame:SetScript("OnEvent", function(this, event, ...) - Elementarist.events[event](...) -end) - -Elementarist.eventFrame:RegisterEvent("ADDON_LOADED") -Elementarist.eventFrame:RegisterEvent("PLAYER_LOGIN") -Elementarist.eventFrame:RegisterEvent("PLAYER_ALIVE") - --- Define our Event Handlers here -Elementarist.events = {} - -function Elementarist:Debug(statictxt,msg) - if (Elementarist.DebugMode) and (Elementarist.DebugChat) then - if (msg) then - Elementarist.DebugChat:AddMessage( statictxt .. " : " .. msg) - else - Elementarist.DebugChat:AddMessage( statictxt .. " : " .. "") - end - end -end - -function Elementarist:GetDebugFrame() - for i=1,NUM_CHAT_WINDOWS do - local windowName = GetChatWindowInfo(i); - if windowName == "EleDBG" then - return getglobal("ChatFrame" .. i) - end - end -end - -function Elementarist.events.PLAYER_TALENT_UPDATE() - Elementarist:detectTalent() - - Elementarist:ApplySettings() -end - -function Elementarist.events.PARTY_MEMBERS_CHANGED() - Elementarist.inParty = Elementarist:PlayerInParty() -end - -function Elementarist.events.PLAYER_ALIVE() - -- check anything - Elementarist:detectTalent() - Elementarist:ApplySettings() - - -- Elementarist.eventFrame:UnregisterEvent("PLAYER_ALIVE") -end - -function Elementarist.events.PLAYER_ENTERING_WORLD() - Elementarist:detectTalent() -end - -function Elementarist.events.PLAYER_LOGIN() - Elementarist.playerName = UnitName("player"); - - Elementarist.spellHaste = GetCombatRatingBonus(20) - Elementarist.spellPower = GetSpellBonusDamage(4); -end - -function Elementarist.events.ADDON_LOADED(addon) - if addon == "OmniCC" then - Elementarist.OmniCC = _G['OmniCC'] - end - if addon == "SpellFlash" then - Elementarist.SpellFlash = _G['SpellFlashAddon'] - end - if addon ~= "Elementarist" then return end - local _,playerClass = UnitClass("player") - if playerClass ~= "SHAMAN" then - Elementarist.eventFrame:UnregisterEvent("PLAYER_ALIVE") - return - end - - -- load defaults, if first start - Elementarist:InitSettings() - - -- add slash command - SlashCmdList["Elementarist"] = Elementarist.Options - SLASH_Elementarist1 = "/Elementarist" - SLASH_Elementarist2 = "/ele" - - -- check if talent is elemental - Elementarist:detectTalent() - - Elementarist.playerLevel = UnitLevel("player") - - -- Setup behaviours - Elementarist.Behaviours["1"] = L.BEHAVIOUR_KEEP_FS_UP - Elementarist.Behaviours["2"] = L.BEHAVIOUR_FS_BEFORE_LVB - Elementarist.CLBehaviours["0"] = L.CLSTBEHAVIOUR_NONE - Elementarist.CLBehaviours["1"] = L.CLSTBEHAVIOUR_CL_AFTER_LVB - Elementarist.CLBehaviours["2"] = L.CLSTBEHAVIOUR_CL_ON_CD - - -- Create GUI - Elementarist:CreateGUI() - Elementarist.displayFrame:SetScale(ElementaristDB.scale) - Elementarist.OmniCC = _G['OmniCC'] - Elementarist.SpellFlash = _G['SpellFlashAddon'] - - -- Create config page - Elementarist:CreateConfig() - - -- Register for Function Events - Elementarist.eventFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") - Elementarist.eventFrame:RegisterEvent("COMBAT_RATING_UPDATE") -- Monitor the all-mighty haste - Elementarist.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED") - Elementarist.eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED") -- Left combat, clean up all enemy GUIDs - Elementarist.eventFrame:RegisterEvent("PLAYER_TALENT_UPDATE") - Elementarist.eventFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") - - -- get debug frame - Elementarist.DebugChat = Elementarist:GetDebugFrame() -end - -function Elementarist:InitSettings() - if not ElementaristDB then - ElementaristDB = {} -- fresh start - end - if not ElementaristDB.scale then ElementaristDB.scale = 1 end - if not ElementaristDB.debuffscale then ElementaristDB.debuffscale = 1 end - if not ElementaristDB.shieldscale then ElementaristDB.shieldscale = 1 end - if ElementaristDB.locked == nil then ElementaristDB.locked = false end - if ElementaristDB.enabled == nil then ElementaristDB.enabled = true end - if ElementaristDB.disableIfNotEle == nil then ElementaristDB.disableIfNotEle = true end - if ElementaristDB.debuffdisabled == nil then ElementaristDB.debuffdisabled = false end - if ElementaristDB.shielddisabled == nil then ElementaristDB.shielddisabled = false end - if ElementaristDB.alpha == nil then ElementaristDB.alpha = 0.8 end - if ElementaristDB.debuffalpha == nil then ElementaristDB.debuffalpha = 1 end - if ElementaristDB.shieldalpha == nil then ElementaristDB.shieldalpha = 1 end - if ElementaristDB.FireNova == nil then ElementaristDB.FireNova = true end - if ElementaristDB.Behaviour == nil then ElementaristDB.Behaviour = Elementarist.Behaviours["1"] end - if ElementaristDB.CLBehaviour == nil then ElementaristDB.CLBehaviour = Elementarist.CLBehaviours["0"] end - if ElementaristDB.EnableUE == nil then ElementaristDB.EnableUE = false end - if ElementaristDB.ThreatWarning == nil then ElementaristDB.ThreatWarning = true end - if ElementaristDB.EnableEQ == nil then ElementaristDB.EnableEQ = false end - if not ElementaristDB.x then ElementaristDB.x = -200 end - if not ElementaristDB.y then ElementaristDB.y = -200 end - if not ElementaristDB.relativePoint then ElementaristDB.relativePoint = "CENTER" end - if not ElementaristDB.debuffx then ElementaristDB.debuffx = -200 end - if not ElementaristDB.debuffy then ElementaristDB.debuffy = -100 end - if not ElementaristDB.debuffrelativePoint then ElementaristDB.debuffrelativePoint = "CENTER" end - if not ElementaristDB.shieldrelativePoint then ElementaristDB.shieldrelativePoint = "CENTER" end -end - -function Elementarist:detectTalent() - local _,_,_,_,rest,_ = GetTalentTabInfo(3) - local _,_,_,_,enha,_ = GetTalentTabInfo(2) - local _,_,_,_,elem,_ = GetTalentTabInfo(1) - - if (elem+rest+enha>0) then - Elementarist.isEle = ((elem>=enha) and (elem>=rest)) - end - if (elem + enha + rest == 0) then - Elementarist.talentUnsure = true - else - Elementarist.talentUnsure = false - end -end - -function Elementarist:PlayerInParty() - if (GetNumRaidMembers()>0) then - return 2 - elseif (GetNumPartyMembers()>0) then - return 1 - else - return 0 - end -end - -function Elementarist:RemoveFromTables(guid) - if (Elementarist.person["friend"][guid]) and (Elementarist.person["friend"][guid] ~= 0) then - Elementarist.person["friend"][guid] = 0 - Elementarist.person["friendCount"] = Elementarist.person["friendCount"] - 1 - end - if (Elementarist.person["foe"][guid]) and (Elementarist.person["foe"][guid] ~= 0) then - Elementarist.person["foe"][guid] = 0 - Elementarist.person["foeCount"] = Elementarist.person["foeCount"] - 1 - Elementarist:Debug('Enemy died:', Elementarist.person["foeCount"] .. " " .. guid) - end - if (Elementarist.debuffCooldowns[guid]) then - table.remove(Elementarist.debuffCooldowns, guid) - Elementarist:UpdateDebuffTracker() - end -end - -function Elementarist:PurgeDebuffTable() - Elementarist.debuffCooldowns = {} - Elementarist:UpdateDebuffTracker() -end - -function Elementarist:PurgePersonTable() - for i,v in pairs(Elementarist.person["foe"]) do - if ( ( GetTime() - Elementarist.person["foe"][i] ) > 3) then - -- no activity from that unit in last 2 seconds, remove it - if ( Elementarist.person["foe"][i] ~= 0) then - Elementarist.person["foe"][i] = 0 -- mark as inactive - Elementarist.person["foeCount"] = Elementarist.person["foeCount"] - 1 - Elementarist:Debug('Enemy removed:', Elementarist.person["foeCount"]) - end - end - end - for i,v in pairs(Elementarist.person["friend"]) do - if ( ( GetTime() - Elementarist.person["friend"][i] ) > 3) then - -- no activity from that unit in last 2 seconds, remove it - if ( Elementarist.person["friend"][i] ~= 0 ) then - Elementarist.person["friend"][i] = 0 -- mark as inactive - Elementarist.person["friendCount"] = Elementarist.person["friendCount"] - 1 - Elementarist:Debug('Friend removed:', Elementarist.person["friendCount"]) - end - end - end - Elementarist.lastPersonTablePurged = GetTime() -end - -function Elementarist:CountPerson(time, event, sguid, sname, sflags, dguid, dname, dflags) - local suffix = event:match(".+(_.-)$") - local stype = (tonumber(sguid:sub(5,5), 16)) % 8 - local dtype = (tonumber(dguid:sub(5,5), 16)) % 8 - if Elementarist.HostileFilter[suffix] then - if (bit.band(dflags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE) and (bit.band(dflags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) and ((dtype==0) or (dtype==3)) then - if ((not Elementarist.person["foe"][dguid]) or (Elementarist.person["foe"][dguid]==0)) then - Elementarist.person["foeCount"] = Elementarist.person["foeCount"] + 1 - Elementarist:Debug('Enemy added', Elementarist.person["foeCount"] .. " " .. dguid .. " " .. dflags) - end - Elementarist.person["foe"][dguid] = GetTime() - elseif (bit.band(sflags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE) and (bit.band(sflags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) and ((stype==0) or (stype==3)) then - if ((not Elementarist.person["foe"][sguid]) or (Elementarist.person["foe"][sguid]==0)) then - Elementarist.person["foeCount"] = Elementarist.person["foeCount"] + 1 - Elementarist:Debug('Enemy added', Elementarist.person["foeCount"] .. " " .. sguid) - end - Elementarist.person["foe"][sguid] = GetTime() - end - if (bit.band(dflags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == COMBATLOG_OBJECT_REACTION_FRIENDLY) and ((dtype==0) or (dtype==3)) then - if ((not Elementarist.person["friend"][dguid]) or (Elementarist.person["friend"][dguid]==0)) then - Elementarist.person["friendCount"] = Elementarist.person["friendCount"] + 1 - end - Elementarist.person["friend"][dguid] = GetTime() - elseif (bit.band(sflags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == COMBATLOG_OBJECT_REACTION_FRIENDLY) and ((stype==0) or (stype==3)) then - if ((not Elementarist.person["friend"][sguid]) or (Elementarist.person["friend"][sguid]==0)) then - Elementarist.person["friendCount"] = Elementarist.person["friendCount"] + 1 - end - Elementarist.person["friend"][sguid] = GetTime() - end - end - if (Elementarist.lastPersonTablePurged < (GetTime() - 3)) and (Elementarist.person["foeCount"]>0) then - Elementarist:PurgePersonTable() - end - -- - -- Elementarist:Debug('Enemy count:', Elementarist.person["foeCount"]) - -- Elementarist:Debug('Friend count:', Elementarist.person["friendCount"]) -end - -function Elementarist.HighDMGFormat(dmg_amount) - if (dmg_amount >= 10000) then - return(format('%.1f',dmg_amount/1000) .. "K") - else - return(format('%.f',dmg_amount)) - end -end - --- for 4.2: --- function Elementarist.events.COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, srcRaidFlags, dstGUID, dstName, dstFlags, dstRaidFlags, spellId, spellName, spellSchool, damage, ...) -function Elementarist.events.COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, damage, ...) - if Elementarist.isEnabled() then - if srcName == Elementarist.playerName then - if (event=="SPELL_PERIODIC_DAMAGE") and (spellName==Elementarist.SpellList["Flame Shock"]) and (Elementarist.debuffCooldowns[dstGUID]) then - Elementarist.debuffCooldowns[dstGUID]["action"] = GetTime() - end - if (event=="SPELL_CAST_START") then - Elementarist.SFHistory.spell = nil - Elementarist.SFHistory.misc = nil - Elementarist.SFHistory.int = nil - end - Elementarist:DecideSpells() - -- calculate DPS - if (event=="SPELL_CAST_SUCCESS") then - Elementarist.lastSpell = spellName - end - if ((event=="SPELL_DAMAGE") or (event=="SPELL_PERIODIC_DAMAGE")) then - if (not Elementarist.DPSTable[dstGUID]) then - Elementarist.DPSTable[dstGUID] = { - ["time"] = GetTime(), - ["amount"] = 0, - } - end - - Elementarist.DPSTable[dstGUID]["amount"] = Elementarist.DPSTable[dstGUID]["amount"] + damage - local dps_txt = "" - if (dstGUID == Elementarist.targetGUID) and (Elementarist.DPSTable[Elementarist.targetGUID]) then - local dps_sec = GetTime() - Elementarist.DPSTable[dstGUID]["time"] - if (dps_sec > 5) then - dps_txt = format('%.f',(Elementarist.DPSTable[dstGUID]["amount"] / dps_sec)) - end - local threat_txt = "" - local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") - if (status) then - if (threatpct<80) then - threat_txt = format("%.f",threatpct) .. " %" - Elementarist.cooldownFrame:SetReverse(false) - if (ElementaristDB.ThreatWarning) and (Elementarist.inParty>0) and (threatpct>70) then - RaidNotice_AddMessage(RaidBossEmoteFrame, L.THREAT_WARNING_PREFIX .. format("%.f",threatpct) .. L.THREAT_WARNING_SUFFIX, ChatTypeInfo["RAID_WARNING"]) - end - else - threat_txt = "|cffff0000" .. format("%.f",threatpct) .. " %|r" - if (ElementaristDB.ThreatWarning) and (Elementarist.inParty>0) then - RaidNotice_AddMessage(RaidBossEmoteFrame, "|cffff0000" .. L.THREAT_WARNING_PREFIX .. format("%.f",threatpct) .. L.THREAT_WARNING_SUFFIX .. "|r", ChatTypeInfo["RAID_WARNING"]) - end - Elementarist.cooldownFrame:SetReverse((Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) - end - end - dps_txt = dps_txt .. "|n" .. threat_txt - Elementarist.textList["dps"]:SetText(dps_txt) - end - end - else - -- if unit died, remove if from friend and foe tables - if (event=="UNIT_DIED") or (event=="UNIT_DESTROYED") then - Elementarist:RemoveFromTables(dstGUID); - end - -- count enemies if player in combat - if (UnitAffectingCombat("player")) then - -- enemy count for CL advise and multiple player in combat (for aggro warning) - Elementarist:CountPerson(timestamp, event, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags) - end - end - end -end - -function Elementarist.events.COMBAT_RATING_UPDATE(unit) - if unit == "player" then - Elementarist.spellHaste = GetCombatRatingBonus(20) -- update spell haste - Elementarist.spellPower = GetSpellBonusDamage(4); - end -end - -function Elementarist.events.PLAYER_TARGET_CHANGED(...) - Elementarist.targetGUID = UnitGUID("target") - Elementarist.inParty = Elementarist:PlayerInParty() - - if (ElementaristDB.disableIfNotEle) and (not Elementarist:isEnabled()) then - Elementarist:detectTalent() - if Elementarist:isEnabled() then - Elementarist:ApplySettings() - end - end - if (not Elementarist.targetGUID) then - local threat_txt = "" - local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") - if (status) then - if (threatpct<80) then - threat_txt = format("%.f",threatpct) .. " %" - Elementarist.cooldownFrame:SetReverse(false) - else - threat_txt = "|cffff0000" .. format("%.f",threatpct) .. " %|r" - Elementarist.cooldownFrame:SetReverse((Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) - end - end - Elementarist.textList["dps"]:SetText(threat_txt) - end - Elementarist:DecideSpells() -end - -function Elementarist.events.PLAYER_REGEN_ENABLED(...) - -- left combat - Elementarist.person["friend"] = {} - Elementarist.person["friendCount"] = 0 - Elementarist.person["foe"] = {} - Elementarist.person["foeCount"] = 0 - Elementarist.DPSTable = {} - Elementarist.textList["dps"]:SetText("") - Elementarist.textList["debuff"]:SetText("") - Elementarist.cooldownFrame:SetReverse(false) - Elementarist:PurgePersonTable() - Elementarist:PurgeDebuffTable() -end - -function Elementarist:isEnabled() - if (Elementarist.talentUnsure) then - Elementarist:detectTalent() - end - return ( - ElementaristDB.enabled and ( - (not ElementaristDB.disableIfNotEle) or (Elementarist.isEle) - ) - ) -end - -function Elementarist:UpdateShieldTracker() - local name, _, icon, count, _, d, e = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) - - Elementarist.shieldTrackerUpdate = GetTime() - if (name) then - Elementarist.textureList["shield"]:SetTexture(icon) - Elementarist.textList["shield"]:SetText(format('%.0f', count)) - Elementarist.shieldCooldownFrame:SetCooldown( e-d, d) - else - Elementarist.textureList["shield"]:SetTexture("") - Elementarist.textList["shield"]:SetText("") - Elementarist.shieldCooldownFrame:SetCooldown(0, 0) - end -end - -function Elementarist:UpdateDebuffTracker() - local name, _, icon, _, _, d, e = Elementarist:hasDeBuff("target",Elementarist.SpellList["Flame Shock"],"player") - local tguid = UnitGUID("target") - - Elementarist.debuffTrackerUpdate = GetTime() - if (name) then - if (tguid) and (not Elementarist.debuffCooldowns[tguid]) then - Elementarist.debuffCooldowns[tguid] = {} - end - Elementarist.debuffCooldowns[tguid]["start"] = e-d - Elementarist.debuffCooldowns[tguid]["duration"] = d - Elementarist.debuffCooldowns[tguid]["action"] = GetTime() - else - _, _, icon = GetSpellInfo(Elementarist.SpellList["Flame Shock"]) - end - - -- update mini frames - local m = 1 - for i,v in pairs(Elementarist.debuffCooldowns) do - if ( (v["start"] + v["duration"]) > GetTime() ) and (i ~= tguid) and (m <= 4) and (v["action"]>GetTime() - 4) then - Elementarist.textureList["debuff_" .. tostring(m)]:SetTexture(icon) - Elementarist.debuffCooldownFrame["mini_" .. tostring(m)]:SetCooldown( v["start"], v["duration"]) - m = m + 1 - end - end - for i=m,4,1 do - Elementarist.textureList["debuff_" .. tostring(m)]:SetTexture("") - Elementarist.debuffCooldownFrame["mini_" .. tostring(m)]:SetCooldown( 0, 0) - end - - -- update main frame - if (name) then - Elementarist.textureList["debuff"]:SetTexture(icon) - if (not Elementarist.OmniCC) then - Elementarist.textList["debuff"]:SetText(format('%.1f', (e - GetTime()))) - end - Elementarist.debuffCooldownFrame["main"]:SetCooldown( e-d, d) - else - Elementarist.textureList["debuff"]:SetTexture("") - Elementarist.textList["debuff"]:SetText("") - Elementarist.debuffCooldownFrame["main"]:SetCooldown(0, 0) - end -end - -function Elementarist:GetSpellCooldownRemaining(spell) - local s, d, _ = GetSpellCooldown(spell) - if (d) and (d>0) then - d = s - GetTime() + d - end - - return d -end - -function Elementarist:hasDeBuff(unit, spellName, casterUnit) - local i = 1; - while true do - local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitDebuff(unit, i); - if not name then - break; - end - if (name) and (spellName) then - if string.match(name, spellName) and ((unitCaster == casterUnit) or (casterUnit == nil)) then - return name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable; - end - end - i = i + 1; - end -end - -function Elementarist:hasBuff(unit, spellName, stealableOnly, getByID) - local i = 1; - while true do - local name, rank, icon, count, buffType, duration, expirationTime, source, isStealable, _, spellId = UnitBuff(unit, i); - if not name then - break; - end - if (not getByID) and (name) and (spellName) then - if string.match(name, spellName) then - if (not stealableOnly) or (isStealable) then - return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; - end - end - else - if (getByID == spellId) then - return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; - end - end - i = i + 1; - end -end - -function Elementarist:hasTotem(unit, spellName) - local i = 1; - while true do - local name, rank, icon, count, buffType, duration, expirationTime, source, isStealable = UnitBuff(unit, i); - if not name then - break; - end - if (string.match(name, spellName) or (string.match(icon, spellName))) and (expirationTime==0) then - return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; - end - i = i + 1; - end -end - -function Elementarist:SpellAvailable(spell) - if (not spell) then - return false - end - if (IsUsableSpell(spell)) then - return true - else - return false - end -end - -function Elementarist:NextSpell(timeshift,exspell1,exspell2) - local guid = UnitGUID("target") - local currentTime = GetTime() - local s,d,e - local name, fsExpiration, unitCaster - local lastSpell - - if (exspell1) then - if (exspell2) then - lastSpell = exspell2 - else - lastSpell = exspell1 - end - else - lastSpell = Elementarist.lastSpell - end - - Elementarist.lastBaseGCD = 1.5 - (1.5 * Elementarist.spellHaste * .01) - - local flameshockavail = false - local LvBct = 2 - (2 * Elementarist.spellHaste * .01) - - -- check Shock CD - local s, d = GetSpellCooldown(Elementarist.SpellList["Flame Shock"]) - if (d) and (d>0) then - Elementarist.lastShockCD = d - end - local s, d = GetSpellCooldown(Elementarist.SpellList["Earth Shock"]) - if (d) and (d>0) then - Elementarist.lastShockCD = d - end - - -- if target is dead, return "" - if (UnitHealth("target")<=0) then - return "" - end - - if (not timeshift) then - timeshift = 0 - end - - -- check current spell - local spellInCast, _, _, _, sICstartTime, sICendTime = UnitCastingInfo("player") - if (sepllInCast) then - if ( (sICendTime - sICstartTime) / 1000 ) < Elementarist.lastBaseGCD then - sICendTime = sICstartTime + (Elementarist.lastBaseGCD * 1000) - end - timeshift = timeshift + (sICendTime / 1000) - GetTime() - else - -- no spell in cast, check global cd via Flametongue Weapon - if (Elementarist.SpellList["Flametongue Weapon"]) then - local ftcd = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flametongue Weapon"]) - if (ftcd) then - timeshift = timeshift + Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flametongue Weapon"]) - else - timeshift = timeshift + Elementarist.lastBaseGCD - end - else - timeshift = timeshift + Elementarist.lastBaseGCD - end - end - - -- check if Flame shock applied on target first - name, _, _, _, _, _, fsExpiration, unitCaster = Elementarist:hasDeBuff("target", Elementarist.SpellList["Flame Shock"], "player"); - if (exspell1 ~= Elementarist.SpellList["Flame Shock"]) and (exspell2 ~= Elementarist.SpellList["Flame Shock"]) then - if IsSpellInRange(Elementarist.SpellList["Flame Shock"], "target") == 1 then - if (not fsExpiration) then - fsExpiration = 0 - end - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flame Shock"]) - if ((d - timeshift) <= 0) then - flameshockavail = true - local doFS = false - if (unitCaster ~= "player") then -- fs debuff is not casted by the player - name = false - fsExpiration = 0 - end - if (not name) then -- no fs debuff on target - fsExpiration = 0 - end - if (ElementaristDB.Behaviour == Elementarist.Behaviours["1"]) then - doFS = true - else -- if fs before lvb, check lvb cd - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) - if (d <= (timeshift + Elementarist.lastBaseGCD)) then - doFS = true - end - end - if (doFS) and ((fsExpiration - GetTime() - timeshift) < 0) then - return Elementarist.SpellList["Flame Shock"] - end - end - end - end - - -- Unleash Elements if LvB will be available after it, and target has FS debuff, and it will not expire before UE, and no LvB cast before UE - -- Weapon enchant has to be Flamtounge Weapon, and Unleash Elements are not on CD - if (ElementaristDB.EnableUE) then - if (exspell1 ~= Elementarist.SpellList["Unleash Elements"]) and (exspell2 ~= Elementarist.SpellList["Unleash Elements"]) then - if ( - (IsSpellInRange(Elementarist.SpellList["Unleash Elements"], "target") == 1) and - ( - ( (Elementarist.SpellList["Lava Burst"]) ~= spellInCast) and - ( (Elementarist.SpellList["Lava Burst"]) ~= exspell1) and - ( (Elementarist.SpellList["Lava Burst"]) ~= exspell2) - ) and - ( - (exspell1 == Elementarist.SpellList["Flame Shock"] ) or - (exspell2 == Elementarist.SpellList["Flame Shock"] ) or - (fsExpiration > timeshift + (2 * Elementarist.lastBaseGCD ) ) - ) - ) then - local hasMainHandEnchant, _, _, _, _, _ = GetWeaponEnchantInfo() - if (hasMainHandEnchant) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) - e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Unleash Elements"]) - if (d <= (timeshift + Elementarist.lastBaseGCD)) and ((e-timeshift) <= 0) then - return Elementarist.SpellList["Unleash Elements"] - end - end - end - end - end - - if (not fsExpiration) then - fsExpiration = 0 - end - if (exspell1 ~= Elementarist.SpellList["Lava Burst"]) and (exspell2 ~= Elementarist.SpellList["Lava Burst"]) then - if (IsSpellInRange(Elementarist.SpellList["Lava Burst"], "target") == 1) and - ( - ((fsExpiration~=0) and ((fsExpiration-GetTime()-timeshift) > LvBct)) or - (exspell1 == Elementarist.SpellList["Flame Shock"]) or - (exspell2 == Elementarist.SpellList["Flame Shock"]) - ) then - if ((Elementarist.SpellList["Lava Burst"]) ~= spellInCast) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) - if ((d-timeshift) <= 0) then - return Elementarist.SpellList["Lava Burst"] - end - end - end - end - - -- if >=4 foes are available, and Earthquake not on cd - if (ElementaristDB.EnableEQ) then - if (exspell1 ~= Elementarist.SpellList["Earthquake"]) and (exspell2 ~= Elementarist.SpellList["Earthquake"]) then - if (Elementarist.person["foeCount"]>=4) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"]) - if ((d-timeshift) <= 0) then - return Elementarist.SpellList["Earthquake"] - end - end - end - end - - -- if >=4 foes are available, and Fire Nova enabled in settings, and not in cd (and has Flame Shock applied on target) - if (exspell1 ~= Elementarist.SpellList["Fire Nova"]) and (exspell2 ~= Elementarist.SpellList["Fire Nova"]) then - if (ElementaristDB.FireNova) and (Elementarist.person["foeCount"]>=4) then - -- is Flame Shock on target - local f = Elementarist:hasDeBuff("target",Elementarist.SpellList["Flame Shock"],"player") - if f then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Fire Nova"]) - if ((d-timeshift) <= 0) then - return Elementarist.SpellList["Fire Nova"] - end - end - end - end - - -- Earth shock if Lightning Shield count >=9 and not on cd or FS debuff remaining between FS and FS cd + 2sec and LS count>=7 - if ( (exspell1 ~= Elementarist.SpellList["Earth Shock"]) and (exspell2 ~= Elementarist.SpellList["Earth Shock"]) ) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earth Shock"]) - local _, _, _, lscount = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) - if ( - ( (d) and ((d-timeshift) <= 0) and (lscount) ) and ( - (lscount>=9) or - ( (lscount>=7) and - ( (fsExpiration - GetTime() - timeshift) > Elementarist.lastShockCD ) and - ( (fsExpiration - GetTime() - timeshift) < Elementarist.lastShockCD + 2 ) - ) - ) - ) then - return Elementarist.SpellList["Earth Shock"] - end - end - - -- CL if there are multiple targets, (count in a dirty way from combat log, not to accurate!!!) - if (exspell1 ~= Elementarist.SpellList["Chain Lightning"]) and (exspell2 ~= Elementarist.SpellList["Chain Lightning"]) then - if (Elementarist.person["foeCount"]>2) then - if IsSpellInRange(Elementarist.SpellList["Chain Lightning"], "target") == 1 then - if ((Elementarist.SpellList["Chain Lightning"]) ~= spellInCast) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Chain Lightning"]) - if ((d-timeshift) <= 0) then - return Elementarist.SpellList["Chain Lightning"] - end - end - end - end - end - - -- otherwise lightning bolt - if IsSpellInRange(Elementarist.SpellList["Lightning Bolt"], "target") == 1 then - return Elementarist.SpellList["Lightning Bolt"] - end - - -- if nothing works, try flameshock again - if flameshockavail then - return Elementarist.SpellList["Flame Shock"] - end - - return "" -end - -function Elementarist:MiscSpell() - -- Miscelaneous spell order: - -- Flametongoue weapon - -- Lightning Shield - -- Searing Totem - -- Totem of Wrath - -- Wrath of Air totem - -- Elemental Mastery - -- Berserking troll racial (if available) - -- Blood Fury orc racial - -- Lifeblood Herbalism spell - - local d, e - local name, expirationTime - - -- Alchemy Flask of Enhancement - if GetItemCount(Elementarist.CustomIDs["Flask of Enhancement Item"]) ~= 0 then - name = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of the Draconic Mind"]); - if (name == nil) then - name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of Enhancement"], false, Elementarist.CustomIDs["Flask of Enhancement Spell"]); - if (name == nil) or (expirationTime < 2) then - if (icon == nil) then - icon = GetItemIcon(Elementarist.CustomIDs["Flask of Enhancement Item"]) - end - return nil,icon - end - end - end - - -- Flametongue weapon - if Elementarist:SpellAvailable(Elementarist.SpellList["Flametongue Weapon"]) then - local hasMainHandEnchant, mainHandExpiration, _, _, _, _ = GetWeaponEnchantInfo() - if (hasMainHandEnchant == nil) or ((mainHandExpiration / 60000) < 1) then - return Elementarist.SpellList["Flametongue Weapon"] - end - end - - -- Lightning Shield - if Elementarist:SpellAvailable(Elementarist.SpellList["Lightning Shield"]) then - name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Lightning Shield"]); - if (name == nil) or (expirationTime < 1) then - return Elementarist.SpellList["Lightning Shield"] - end - end - - -- Searing Totem - if Elementarist:SpellAvailable(Elementarist.SpellList["Searing Totem"]) then - local haveFireTotem,fireTotemName,_,_ = GetTotemInfo(1) - if (fireTotemName == "") then - -- no fire totem - return Elementarist.SpellList["Searing Totem"] - end - end - - -- Wrath of Air totem - if Elementarist:SpellAvailable(Elementarist.SpellList["Wrath of Air Totem"]) then - if ( - (Elementarist:hasTotem("player", Elementarist.SpellList["Wrath of Air Totem"]) == nil) and - (Elementarist:hasBuff("player", GetSpellInfo(Elementarist.CustomIDs["Moonkin Aura"]), false, Elementarist.CustomIDs["Moonkin Aura"]) == nil) and - (Elementarist:hasBuff("player", GetSpellInfo(Elementarist.CustomIDs["Mind Quickening"]), false, Elementarist.CustomIDs["Mind Quickening"]) == nil) - ) then - return Elementarist.SpellList["Wrath of Air Totem"] - end - end - - -- Elemental Mastery - if Elementarist:SpellAvailable(Elementarist.SpellList["Elemental Mastery"]) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Elemental Mastery"]) - if d <= 0.5 then - return Elementarist.SpellList["Elemental Mastery"] - end - end - - -- Berserking - if Elementarist:SpellAvailable(Elementarist.SpellList["Berserking"]) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Berserking"]) - if d <= 0.5 then - return Elementarist.SpellList["Berserking"] - end - end - - -- Blood Fury - if Elementarist:SpellAvailable(Elementarist.SpellList["Blood Fury"]) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Blood Fury"]) - if d <= 0.5 then - return Elementarist.SpellList["Blood Fury"] - end - end - - -- Lifeblood - if Elementarist:SpellAvailable(Elementarist.SpellList["Lifeblood"]) then - d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lifeblood"]) - if d <= 0.5 then - return Elementarist.SpellList["Lifeblood"] - end - end - - return "" - -end - -function Elementarist:IntSpell() - -- interruptions, mana recharge wia thunderstorm, and purge on target - if Elementarist:SpellAvailable(Elementarist.SpellList["Wind Shear"]) then - if IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") == 1 then - local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") - if ((UnitCastingInfo("target")) or (UnitChannelInfo("target"))) or ((status) and (threatpct>80) and (Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) then - local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) - if (d) and (d<0.5) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then - return Elementarist.SpellList["Wind Shear"] - end - end - - if (UnitChannelInfo("target")) then - local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) - if (d<0.5) and (interruptable) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then - return Elementarist.SpellList["Wind Shear"] - end - end - end - end - - -- check if mana is below 70% and Thunderstorm available - if Elementarist:SpellAvailable(Elementarist.SpellList["Thunderstorm"]) then - local d = GetSpellCooldown(Elementarist.SpellList["Thunderstorm"]) - if (d) and ((UnitPower("player",0) / UnitPowerMax("player",0)) < 0.7) and (d < 0.5) then - return Elementarist.SpellList["Thunderstorm"] - end - end - - -- check if purgeable buff is on target (not sure if this is ok) - if Elementarist:SpellAvailable(Elementarist.SpellList["Purge"]) then - if IsSpellInRange(Elementarist.SpellList["Purge"], "target") == 1 then - if (Elementarist:hasBuff("target", ".", 1)) then - local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Purge"]) - if (d<0.5) then - return Elementarist.SpellList["Purge"] - end - end - end - end - - return "" -end - -function Elementarist:FlashSpell(spell,spelltype) - local color = "White" - if (Elementarist.SpellFlash) and (Elementarist.SFHistory[spelltype] ~= spell) and (Elementarist.SpellFlash.Flashable(spell)) then - if (spelltype == "int") then - color = "Aqua" - end - if (spelltype == "misc") then - color = "Green" - end - Elementarist.SpellFlash.Flash(spell,color) - Elementarist.SFHistory.spell=spell - end -end - -function Elementarist:DecideSpells() - - Elementarist.timeSinceLastUpdate = 0; - local currentTime = GetTime() - - local guid = UnitGUID("target") - local guid = UnitGUID("target") - if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then - guid = nil - end - - if UnitInVehicle("player") then - -- player is in a "vehicle" don't suggest spell - Elementarist.textureList["next"]:SetTexture("") - Elementarist.textureList["next1"]:SetTexture("") - Elementarist.textureList["next2"]:SetTexture("") - Elementarist.textureList["misc"]:SetTexture("") - Elementarist.textureList["int"]:SetTexture("") - - return - end - - if guid == nil then - Elementarist.textureList["next"]:SetTexture("") - Elementarist.textureList["next1"]:SetTexture("") - Elementarist.textureList["next2"]:SetTexture("") - Elementarist.textureList["misc"]:SetTexture("") - Elementarist.textureList["int"]:SetTexture("") - - return - end - if (UnitHealth("target") == 0) then - Elementarist.textureList["next"]:SetTexture("") - Elementarist.textureList["next1"]:SetTexture("") - Elementarist.textureList["next2"]:SetTexture("") - - return - end - - local spell = "" - spell = Elementarist:NextSpell() - Elementarist:FlashSpell(spell,"spell") - local d = Elementarist:GetSpellCooldownRemaining(spell) - if (d) and (d>0) then - local cdStart = currentTime - Elementarist.lastBaseGCD + d -- should be less then the base gcd if we are suggesting it - if (cdStart) and (Elementarist.lastBaseGCD) then - Elementarist.cooldownFrame:SetCooldown(cdStart, Elementarist.lastBaseGCD) - end - end - Elementarist.textureList["next"]:SetTexture(GetSpellTexture(spell)) - - local _,_,_,_,_,_,ct1=GetSpellInfo(spell) - if (not ct1) then - ct1 = 0 - else - ct1 = (ct1 / 1000) - end - local spell1 = Elementarist:NextSpell(ct1,spell) - Elementarist.textureList["next1"]:SetTexture(GetSpellTexture(spell1)) - - local _,_,_,_,_,_,ct2=GetSpellInfo(spell1) - if (not ct2) then - ct2 = 0 - else - ct2 = (ct2 / 1000) - end - if (not ct2) or (ct2 < Elementarist.lastBaseGCD) then - ct2 = Elementarist.lastBaseGCD - end - local spell2 = Elementarist:NextSpell(ct1+ct2,spell,spell1) - Elementarist.textureList["next2"]:SetTexture(GetSpellTexture(spell2)) - - local icon - - spell,icon = Elementarist:MiscSpell() - Elementarist:FlashSpell(spell,"misc") - - if (icon) then - Elementarist.textureList["misc"]:SetTexture(icon) - else - if (spell) then - Elementarist.textureList["misc"]:SetTexture(GetSpellTexture(spell)) - end - end - - spell = Elementarist:IntSpell() - Elementarist:FlashSpell(spell,"int") - Elementarist.textureList["int"]:SetTexture(GetSpellTexture(spell)) - - -end - -function Elementarist:OnUpdate(elapsed) - if (Elementarist:isEnabled()) then - Elementarist.timeSinceLastUpdate = Elementarist.timeSinceLastUpdate + elapsed - - if (Elementarist.timeSinceLastUpdate > (1.5 - (1.5 * Elementarist.spellHaste * .01)) * 0.3) then - Elementarist:DecideSpells() - end - if (not ElementaristDB.debuffdisabled) then - Elementarist.debuffTrackerUpdate = Elementarist.debuffTrackerUpdate + elapsed - if ( - ((Elementarist.OmniCC) and (Elementarist.debuffTrackerUpdate >= 1)) or - ((not Elementarist.OmniCC) and (Elementarist.debuffTrackerUpdate >= 1)) - ) then - Elementarist:UpdateDebuffTracker() - end - end - if (not ElementaristDB.shielddisabled) then - Elementarist.shieldTrackerUpdate = Elementarist.shieldTrackerUpdate + elapsed - if ( - ((Elementarist.OmniCC) and (Elementarist.shieldTrackerUpdate >= 1)) or - ((not Elementarist.OmniCC) and (Elementarist.shieldTrackerUpdate >= 1)) - ) then - Elementarist:UpdateShieldTracker() - end - end - end -end +------------------------------------------------------------------------------- +-- Elementarist 2.0.2 +-- +-- Shows the advised spell for an elemental shaman for optimal DPS output. +------------------------------------------------------------------------------- + +Elementarist = {Locals = {}} + +local L = Elementarist.Locals + +Elementarist.versionNumber = '2.0.2' +Elementarist.playerName = UnitName("player") +Elementarist.playerGUID = UnitGUID("player") +Elementarist.targetGUID = nil +Elementarist.spellHaste = GetCombatRatingBonus(20) +Elementarist.timeSinceLastUpdate = 0 +Elementarist.debuffTrackerUpdate = 0 +Elementarist.shieldTrackerUpdate = 0 +Elementarist.spellPower = GetSpellBonusDamage(4); -- nature spell bonus +Elementarist.lastBaseGCD = 1.5 +Elementarist.lastShockCD = 5 +Elementarist.person = { + ["foeCount"] = 0, + ["friendCount"] = 0, + ["friend"] = {}, + ["foe"] = {} +} +Elementarist.debuffCooldowns = { +} +Elementarist.lastPersonTablePurged = 0.0; +Elementarist.configPanel = nil +Elementarist.prevDB = {} +Elementarist.DPSTable = {} +Elementarist.DebugMode = false +Elementarist.DebugChat = DEFAULT_CHAT_FRAME +Elementarist.inParty = 0 +Elementarist.OmniCC = _G['OmniCC'] +Elementarist.SpellFlash = _G['SpellFlashAddon'] +Elementarist.SFHistory = { + ["spell"] = nil, + ["misc"] = nil, + ["int"] = nil +} +Elementarist.isEle = false +Elementarist.talentUnsure = true +Elementarist.lastSpell = nil +Elementarist.CustomIDs = { + ["Flask of Enhancement Item"] = 58149, + ["Flask of Enhancement Spell"] = 79640, + ["Moonkin Aura"] = 24907, + ["Mind Quickening"] = 49868 +} +Elementarist.SpellList = { + ["Flame Shock"] = GetSpellInfo(8050), + ["Lightning Bolt"] = GetSpellInfo(403), + ["Lava Burst"] = GetSpellInfo(51505), + ["Chain Lightning"] = GetSpellInfo(421), + ["Thunderstorm"] = GetSpellInfo(59159), + ["Purge"] = GetSpellInfo(8012), + ["Wind Shear"] = GetSpellInfo(57994), + ["Water Shield"] = GetSpellInfo(52127), + ["Flametongue Weapon"] = GetSpellInfo(8024), + ["Wrath of Air Totem"] = GetSpellInfo(3738), + ["Mana Spring Totem"] = GetSpellInfo(567), + ["Elemental Mastery"] = GetSpellInfo(16166), + ["Fire Nova"] = GetSpellInfo(1535), + ["Earth Shock"] = GetSpellInfo(8042), + ["Searing Totem"] = GetSpellInfo(3599), + ["Lightning Shield"] = GetSpellInfo(324), + ["Unleash Elements"] = GetSpellInfo(73680), + ["Earthquake"] = GetSpellInfo(61882), + + -- racials + ["Berserking"] = GetSpellInfo(26297), -- Troll racial + ["Blood Fury"] = GetSpellInfo(33697), -- Orc racial + + -- debuffs + ["Totem of Wrath Debuff"] = GetSpellInfo(30708), + ["Heart of the Crusader"] = GetSpellInfo(54499), + + -- other buffs + ["Demonic Pact"] = GetSpellInfo(48090), + ["Flask of Enhancement"] = GetSpellInfo(Elementarist.CustomIDs["Flask of Enhancement Spell"]), + ["Flask of the Draconic Mind"] = GetSpellInfo(79470), + ["Lifeblood"] = GetSpellInfo(55503) +} +Elementarist.debuffCooldownFrame = { + ["main"] = nil, + ["mini_1"] = nil, + ["mini_2"] = nil, + ["mini_3"] = nil, + ["mini_4"] = nil +} +Elementarist.textureList = { + ["next"] = nil, + ["next1"] = nil, + ["next2"] = nil, + ["misc"] = nil, + ["int"] = nil, + ["debuff"] = nil, + ["debuff_1"] = nil, + ["debuff_2"] = nil, + ["debuff_3"] = nil, + ["debuff_4"] = nil, + ["shield"] = nil +} + +Elementarist.textList = { + ["dps"] = nil, + ["debuff"] = nil, + ["shield"] = nil +} +Elementarist.Behaviours = { +} +Elementarist.CLBehaviours = { +} +Elementarist.HostileFilter = { + ["_DAMAGE"] = true, + ["_LEECH"] = true, + ["_DRAIN"] = true, + ["_STOLEN"] = true, + ["_INSTAKILL"] = true, + ["_INTERRUPT"] = true, + ["_MISSED"] = true +} + +-- Our sneaky frame to watch for events ... checks Elementarist.events[] for the function. Passes all args. +Elementarist.eventFrame = CreateFrame("Frame") +Elementarist.eventFrame:SetScript("OnEvent", function(this, event, ...) + Elementarist.events[event](...) +end) + +Elementarist.eventFrame:RegisterEvent("ADDON_LOADED") +Elementarist.eventFrame:RegisterEvent("PLAYER_LOGIN") +Elementarist.eventFrame:RegisterEvent("PLAYER_ALIVE") + +-- Define our Event Handlers here +Elementarist.events = {} + +function Elementarist:Debug(statictxt,msg) + if (Elementarist.DebugMode) and (Elementarist.DebugChat) then + if (msg) then + Elementarist.DebugChat:AddMessage( statictxt .. " : " .. msg) + else + Elementarist.DebugChat:AddMessage( statictxt .. " : " .. "") + end + end +end + +function Elementarist:GetDebugFrame() + for i=1,NUM_CHAT_WINDOWS do + local windowName = GetChatWindowInfo(i); + if windowName == "EleDBG" then + return getglobal("ChatFrame" .. i) + end + end + return DEFAULT_CHAT_FRAME +end + +function Elementarist.events.PLAYER_TALENT_UPDATE() + Elementarist:detectTalent() + + Elementarist:ApplySettings() +end + +function Elementarist.events.PARTY_MEMBERS_CHANGED() + Elementarist.inParty = Elementarist:PlayerInParty() +end + +function Elementarist.events.PLAYER_ALIVE() + -- check anything + Elementarist:detectTalent() + Elementarist:ApplySettings() + + -- Elementarist.eventFrame:UnregisterEvent("PLAYER_ALIVE") +end + +function Elementarist.events.PLAYER_ENTERING_WORLD() + Elementarist:detectTalent() +end + +function Elementarist.events.PLAYER_LOGIN() + Elementarist.playerName = UnitName("player"); + + Elementarist.spellHaste = GetCombatRatingBonus(20) + Elementarist.spellPower = GetSpellBonusDamage(4); +end + +function Elementarist.events.ADDON_LOADED(addon) + if addon == "OmniCC" then + Elementarist.OmniCC = _G['OmniCC'] + end + if addon == "SpellFlash" then + Elementarist.SpellFlash = _G['SpellFlashAddon'] + end + if addon ~= "Elementarist" then return end + local _,playerClass = UnitClass("player") + if playerClass ~= "SHAMAN" then + Elementarist.eventFrame:UnregisterEvent("PLAYER_ALIVE") + return + end + + -- load defaults, if first start + Elementarist:InitSettings() + + -- add slash command + SlashCmdList["Elementarist"] = Elementarist.Options + SLASH_Elementarist1 = "/Elementarist" + SLASH_Elementarist2 = "/ele" + + -- check if talent is elemental + Elementarist:detectTalent() + + Elementarist.playerLevel = UnitLevel("player") + + -- Setup behaviours + Elementarist.Behaviours["1"] = L.BEHAVIOUR_KEEP_FS_UP + Elementarist.Behaviours["2"] = L.BEHAVIOUR_FS_BEFORE_LVB + Elementarist.CLBehaviours["0"] = L.CLSTBEHAVIOUR_NONE + Elementarist.CLBehaviours["1"] = L.CLSTBEHAVIOUR_CL_AFTER_LVB + Elementarist.CLBehaviours["2"] = L.CLSTBEHAVIOUR_CL_ON_CD + + -- Create GUI + Elementarist:CreateGUI() + Elementarist.displayFrame:SetScale(ElementaristDB.scale) + Elementarist.OmniCC = _G['OmniCC'] + Elementarist.SpellFlash = _G['SpellFlashAddon'] + + -- Create config page + Elementarist:CreateConfig() + + -- Register for Function Events + Elementarist.eventFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") + Elementarist.eventFrame:RegisterEvent("COMBAT_RATING_UPDATE") -- Monitor the all-mighty haste + Elementarist.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED") + Elementarist.eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED") -- Left combat, clean up all enemy GUIDs + Elementarist.eventFrame:RegisterEvent("PLAYER_TALENT_UPDATE") + Elementarist.eventFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") + + -- get debug frame + Elementarist.DebugChat = Elementarist:GetDebugFrame() +end + +function Elementarist:InitSettings() + if not ElementaristDB then + ElementaristDB = {} -- fresh start + end + if not ElementaristDB.scale then ElementaristDB.scale = 1 end + if not ElementaristDB.debuffscale then ElementaristDB.debuffscale = 1 end + if not ElementaristDB.shieldscale then ElementaristDB.shieldscale = 1 end + if ElementaristDB.locked == nil then ElementaristDB.locked = false end + if ElementaristDB.enabled == nil then ElementaristDB.enabled = true end + if ElementaristDB.disableIfNotEle == nil then ElementaristDB.disableIfNotEle = true end + if ElementaristDB.debuffdisabled == nil then ElementaristDB.debuffdisabled = false end + if ElementaristDB.shielddisabled == nil then ElementaristDB.shielddisabled = false end + if ElementaristDB.alpha == nil then ElementaristDB.alpha = 0.8 end + if ElementaristDB.debuffalpha == nil then ElementaristDB.debuffalpha = 1 end + if ElementaristDB.shieldalpha == nil then ElementaristDB.shieldalpha = 1 end + if ElementaristDB.FireNova == nil then ElementaristDB.FireNova = true end + if ElementaristDB.Behaviour == nil then ElementaristDB.Behaviour = Elementarist.Behaviours["1"] end + if ElementaristDB.CLBehaviour == nil then ElementaristDB.CLBehaviour = Elementarist.CLBehaviours["0"] end + if ElementaristDB.EnableUE == nil then ElementaristDB.EnableUE = false end + if ElementaristDB.ThreatWarning == nil then ElementaristDB.ThreatWarning = true end + if ElementaristDB.EnableEQ == nil then ElementaristDB.EnableEQ = false end + if not ElementaristDB.x then ElementaristDB.x = -200 end + if not ElementaristDB.y then ElementaristDB.y = -200 end + if not ElementaristDB.relativePoint then ElementaristDB.relativePoint = "CENTER" end + if not ElementaristDB.debuffx then ElementaristDB.debuffx = -200 end + if not ElementaristDB.debuffy then ElementaristDB.debuffy = -100 end + if not ElementaristDB.debuffrelativePoint then ElementaristDB.debuffrelativePoint = "CENTER" end + if not ElementaristDB.shieldrelativePoint then ElementaristDB.shieldrelativePoint = "CENTER" end +end + +function Elementarist:detectTalent() + local _,_,_,_,rest,_ = GetTalentTabInfo(3) + local _,_,_,_,enha,_ = GetTalentTabInfo(2) + local _,_,_,_,elem,_ = GetTalentTabInfo(1) + + if (elem+rest+enha>0) then + Elementarist.isEle = ((elem>=enha) and (elem>=rest)) + end + if (elem + enha + rest == 0) then + Elementarist.talentUnsure = true + else + Elementarist.talentUnsure = false + end +end + +function Elementarist:PlayerInParty() + if (GetNumRaidMembers()>0) then + return 2 + elseif (GetNumPartyMembers()>0) then + return 1 + else + return 0 + end +end + +function Elementarist:RemoveFromTables(guid) + if (Elementarist.person["friend"][guid]) and (Elementarist.person["friend"][guid] ~= 0) then + Elementarist.person["friend"][guid] = 0 + Elementarist.person["friendCount"] = Elementarist.person["friendCount"] - 1 + end + if (Elementarist.person["foe"][guid]) and (Elementarist.person["foe"][guid] ~= 0) then + Elementarist.person["foe"][guid] = 0 + Elementarist.person["foeCount"] = Elementarist.person["foeCount"] - 1 + Elementarist:Debug('Enemy died:', Elementarist.person["foeCount"] .. " " .. guid) + end + if (Elementarist.debuffCooldowns[guid]) then + table.remove(Elementarist.debuffCooldowns, guid) + Elementarist:UpdateDebuffTracker() + end +end + +function Elementarist:PurgeDebuffTable() + Elementarist.debuffCooldowns = {} + Elementarist:UpdateDebuffTracker() +end + +function Elementarist:PurgePersonTable() + for i,v in pairs(Elementarist.person["foe"]) do + if ( ( GetTime() - Elementarist.person["foe"][i] ) > 3) then + -- no activity from that unit in last 2 seconds, remove it + if ( Elementarist.person["foe"][i] ~= 0) then + Elementarist.person["foe"][i] = 0 -- mark as inactive + Elementarist.person["foeCount"] = Elementarist.person["foeCount"] - 1 + Elementarist:Debug('Enemy removed:', Elementarist.person["foeCount"]) + end + end + end + for i,v in pairs(Elementarist.person["friend"]) do + if ( ( GetTime() - Elementarist.person["friend"][i] ) > 3) then + -- no activity from that unit in last 2 seconds, remove it + if ( Elementarist.person["friend"][i] ~= 0 ) then + Elementarist.person["friend"][i] = 0 -- mark as inactive + Elementarist.person["friendCount"] = Elementarist.person["friendCount"] - 1 + Elementarist:Debug('Friend removed:', Elementarist.person["friendCount"]) + end + end + end + Elementarist.lastPersonTablePurged = GetTime() +end + +function Elementarist:CountPerson(time, event, sguid, sname, sflags, dguid, dname, dflags) + local suffix = event:match(".+(_.-)$") + local stype = (tonumber(sguid:sub(5,5), 16)) % 8 + local dtype = (tonumber(dguid:sub(5,5), 16)) % 8 + if Elementarist.HostileFilter[suffix] then + if (bit.band(dflags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE) and (bit.band(dflags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) and ((dtype==0) or (dtype==3)) then + if ((not Elementarist.person["foe"][dguid]) or (Elementarist.person["foe"][dguid]==0)) then + Elementarist.person["foeCount"] = Elementarist.person["foeCount"] + 1 + Elementarist:Debug('Enemy added', Elementarist.person["foeCount"] .. " " .. dguid .. " " .. dflags) + end + Elementarist.person["foe"][dguid] = GetTime() + elseif (bit.band(sflags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE) and (bit.band(sflags, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) and ((stype==0) or (stype==3)) then + if ((not Elementarist.person["foe"][sguid]) or (Elementarist.person["foe"][sguid]==0)) then + Elementarist.person["foeCount"] = Elementarist.person["foeCount"] + 1 + Elementarist:Debug('Enemy added', Elementarist.person["foeCount"] .. " " .. sguid) + end + Elementarist.person["foe"][sguid] = GetTime() + end + if (bit.band(dflags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == COMBATLOG_OBJECT_REACTION_FRIENDLY) and ((dtype==0) or (dtype==3)) then + if ((not Elementarist.person["friend"][dguid]) or (Elementarist.person["friend"][dguid]==0)) then + Elementarist.person["friendCount"] = Elementarist.person["friendCount"] + 1 + Elementarist:Debug('Friend added', Elementarist.person["friendCount"] .. " " .. dguid .. " " .. dflags) + end + Elementarist.person["friend"][dguid] = GetTime() + elseif (bit.band(sflags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == COMBATLOG_OBJECT_REACTION_FRIENDLY) and ((stype==0) or (stype==3)) then + if ((not Elementarist.person["friend"][sguid]) or (Elementarist.person["friend"][sguid]==0)) then + Elementarist.person["friendCount"] = Elementarist.person["friendCount"] + 1 + Elementarist:Debug('Friend added', Elementarist.person["friendCount"] .. " " .. sguid .. " " .. sflags) + end + Elementarist.person["friend"][sguid] = GetTime() + end + end + if (Elementarist.lastPersonTablePurged < (GetTime() - 3)) and (Elementarist.person["foeCount"]>0) then + Elementarist:PurgePersonTable() + end + -- + -- Elementarist:Debug('Enemy count:', Elementarist.person["foeCount"]) + -- Elementarist:Debug('Friend count:', Elementarist.person["friendCount"]) +end + +function Elementarist.HighDMGFormat(dmg_amount) + if (dmg_amount >= 10000) then + return(format('%.1f',dmg_amount/1000) .. "K") + else + return(format('%.f',dmg_amount)) + end +end + +-- for 4.2: +-- function Elementarist.events.COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, srcRaidFlags, dstGUID, dstName, dstFlags, dstRaidFlags, spellId, spellName, spellSchool, damage, ...) +function Elementarist.events.COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, damage, ...) + if Elementarist.isEnabled() then + if srcName == Elementarist.playerName then + if (event=="SPELL_PERIODIC_DAMAGE") and (spellName==Elementarist.SpellList["Flame Shock"]) and (Elementarist.debuffCooldowns[dstGUID]) then + Elementarist.debuffCooldowns[dstGUID]["action"] = GetTime() + end + if (event=="SPELL_CAST_START") then + Elementarist.SFHistory.spell = nil + Elementarist.SFHistory.misc = nil + Elementarist.SFHistory.int = nil + end + Elementarist:DecideSpells() + -- calculate DPS + if (event=="SPELL_CAST_SUCCESS") then + Elementarist.lastSpell = spellName + end + if ((event=="SPELL_DAMAGE") or (event=="SPELL_PERIODIC_DAMAGE")) then + if (not Elementarist.DPSTable[dstGUID]) then + Elementarist.DPSTable[dstGUID] = { + ["time"] = GetTime(), + ["amount"] = 0, + } + end + + Elementarist.DPSTable[dstGUID]["amount"] = Elementarist.DPSTable[dstGUID]["amount"] + damage + local dps_txt = "" + if (dstGUID == Elementarist.targetGUID) and (Elementarist.DPSTable[Elementarist.targetGUID]) then + local dps_sec = GetTime() - Elementarist.DPSTable[dstGUID]["time"] + if (dps_sec > 5) then + dps_txt = format('%.f',(Elementarist.DPSTable[dstGUID]["amount"] / dps_sec)) + end + local threat_txt = "" + local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") + if (status) then + if (threatpct<80) then + threat_txt = format("%.f",threatpct) .. " %" + Elementarist.cooldownFrame:SetReverse(false) + if (ElementaristDB.ThreatWarning) and (Elementarist.inParty>0) and (threatpct>70) then + RaidNotice_AddMessage(RaidBossEmoteFrame, L.THREAT_WARNING_PREFIX .. format("%.f",threatpct) .. L.THREAT_WARNING_SUFFIX, ChatTypeInfo["RAID_WARNING"]) + end + else + threat_txt = "|cffff0000" .. format("%.f",threatpct) .. " %|r" + if (ElementaristDB.ThreatWarning) and (Elementarist.inParty>0) then + RaidNotice_AddMessage(RaidBossEmoteFrame, "|cffff0000" .. L.THREAT_WARNING_PREFIX .. format("%.f",threatpct) .. L.THREAT_WARNING_SUFFIX .. "|r", ChatTypeInfo["RAID_WARNING"]) + end + Elementarist.cooldownFrame:SetReverse((Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) + end + end + dps_txt = dps_txt .. "|n" .. threat_txt + Elementarist.textList["dps"]:SetText(dps_txt) + end + end + else + -- if unit died, remove if from friend and foe tables + if (event=="UNIT_DIED") or (event=="UNIT_DESTROYED") then + Elementarist:RemoveFromTables(dstGUID); + end + -- count enemies if player in combat + if (UnitAffectingCombat("player")) then + -- enemy count for CL advise and multiple player in combat (for aggro warning) + Elementarist:CountPerson(timestamp, event, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags) + end + end + end +end + +function Elementarist.events.COMBAT_RATING_UPDATE(unit) + if unit == "player" then + Elementarist.spellHaste = GetCombatRatingBonus(20) -- update spell haste + Elementarist.spellPower = GetSpellBonusDamage(4); + end +end + +function Elementarist.events.PLAYER_TARGET_CHANGED(...) + Elementarist.targetGUID = UnitGUID("target") + Elementarist.inParty = Elementarist:PlayerInParty() + + if (ElementaristDB.disableIfNotEle) and (not Elementarist:isEnabled()) then + Elementarist:detectTalent() + if Elementarist:isEnabled() then + Elementarist:ApplySettings() + end + end + if (not Elementarist.targetGUID) then + local threat_txt = "" + local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") + if (status) then + if (threatpct<80) then + threat_txt = format("%.f",threatpct) .. " %" + Elementarist.cooldownFrame:SetReverse(false) + else + threat_txt = "|cffff0000" .. format("%.f",threatpct) .. " %|r" + Elementarist.cooldownFrame:SetReverse((Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) + end + end + Elementarist.textList["dps"]:SetText(threat_txt) + end + Elementarist:DecideSpells() +end + +function Elementarist.events.PLAYER_REGEN_ENABLED(...) + -- left combat + Elementarist.person["friend"] = {} + Elementarist.person["friendCount"] = 0 + Elementarist.person["foe"] = {} + Elementarist.person["foeCount"] = 0 + Elementarist.DPSTable = {} + Elementarist.textList["dps"]:SetText("") + Elementarist.textList["debuff"]:SetText("") + Elementarist.cooldownFrame:SetReverse(false) + Elementarist:PurgePersonTable() + Elementarist:PurgeDebuffTable() +end + +function Elementarist:isEnabled() + if (Elementarist.talentUnsure) then + Elementarist:detectTalent() + end + return ( + ElementaristDB.enabled and ( + (not ElementaristDB.disableIfNotEle) or (Elementarist.isEle) + ) + ) +end + +function Elementarist:UpdateShieldTracker() + local name, _, icon, count, _, d, e = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) + + Elementarist.shieldTrackerUpdate = GetTime() + if (name) then + Elementarist.textureList["shield"]:SetTexture(icon) + Elementarist.textList["shield"]:SetText(format('%.0f', count)) + Elementarist.shieldCooldownFrame:SetCooldown( e-d, d) + else + Elementarist.textureList["shield"]:SetTexture("") + Elementarist.textList["shield"]:SetText("") + Elementarist.shieldCooldownFrame:SetCooldown(0, 0) + end +end + +function Elementarist:UpdateDebuffTracker() + local name, _, icon, _, _, d, e = Elementarist:hasDeBuff("target",Elementarist.SpellList["Flame Shock"],"player") + local tguid = UnitGUID("target") + + Elementarist.debuffTrackerUpdate = GetTime() + if (name) then + if (tguid) and (not Elementarist.debuffCooldowns[tguid]) then + Elementarist.debuffCooldowns[tguid] = {} + end + Elementarist.debuffCooldowns[tguid]["start"] = e-d + Elementarist.debuffCooldowns[tguid]["duration"] = d + Elementarist.debuffCooldowns[tguid]["action"] = GetTime() + else + _, _, icon = GetSpellInfo(Elementarist.SpellList["Flame Shock"]) + end + + -- update mini frames + local m = 1 + for i,v in pairs(Elementarist.debuffCooldowns) do + if ( (v["start"] + v["duration"]) > GetTime() ) and (i ~= tguid) and (m <= 4) and (v["action"]>GetTime() - 4) then + Elementarist.textureList["debuff_" .. tostring(m)]:SetTexture(icon) + Elementarist.debuffCooldownFrame["mini_" .. tostring(m)]:SetCooldown( v["start"], v["duration"]) + m = m + 1 + end + end + for i=m,4,1 do + Elementarist.textureList["debuff_" .. tostring(m)]:SetTexture("") + Elementarist.debuffCooldownFrame["mini_" .. tostring(m)]:SetCooldown( 0, 0) + end + + -- update main frame + if (name) then + Elementarist.textureList["debuff"]:SetTexture(icon) + if (not Elementarist.OmniCC) then + Elementarist.textList["debuff"]:SetText(format('%.1f', (e - GetTime()))) + end + Elementarist.debuffCooldownFrame["main"]:SetCooldown( e-d, d) + else + Elementarist.textureList["debuff"]:SetTexture("") + Elementarist.textList["debuff"]:SetText("") + Elementarist.debuffCooldownFrame["main"]:SetCooldown(0, 0) + end +end + +function Elementarist:GetSpellCooldownRemaining(spell) + local s, d, _ = GetSpellCooldown(spell) + if (d) and (d>0) then + d = s - GetTime() + d + end + + return d +end + +function Elementarist:hasDeBuff(unit, spellName, casterUnit) + local i = 1; + while true do + local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitDebuff(unit, i); + if not name then + break; + end + if (name) and (spellName) then + if string.match(name, spellName) and ((unitCaster == casterUnit) or (casterUnit == nil)) then + return name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable; + end + end + i = i + 1; + end +end + +function Elementarist:hasBuff(unit, spellName, stealableOnly, getByID) + local i = 1; + while true do + local name, rank, icon, count, buffType, duration, expirationTime, source, isStealable, _, spellId = UnitBuff(unit, i); + if not name then + break; + end + if (not getByID) and (name) and (spellName) then + if string.match(name, spellName) then + if (not stealableOnly) or (isStealable) then + return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; + end + end + else + if (getByID == spellId) then + return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; + end + end + i = i + 1; + end +end + +function Elementarist:hasTotem(unit, spellName) + local i = 1; + while true do + local name, rank, icon, count, buffType, duration, expirationTime, source, isStealable = UnitBuff(unit, i); + if not name then + break; + end + if (string.match(name, spellName) or (string.match(icon, spellName))) and (expirationTime==0) then + return name, rank, icon, count, buffType, duration, expirationTime, unitCaster, isStealable; + end + i = i + 1; + end +end + +function Elementarist:SpellAvailable(spell) + if (not spell) then + return false + end + if (IsUsableSpell(spell)) then + return true + else + return false + end +end + +function Elementarist:NextSpell(timeshift,exspell1,exspell2) + local guid = UnitGUID("target") + local currentTime = GetTime() + local s,d,e + local name, fsExpiration, unitCaster + local lastSpell + + if (exspell1) then + if (exspell2) then + lastSpell = exspell2 + else + lastSpell = exspell1 + end + else + lastSpell = Elementarist.lastSpell + end + + Elementarist.lastBaseGCD = 1.5 - (1.5 * Elementarist.spellHaste * .01) + + local flameshockavail = false + local LvBct = 2 - (2 * Elementarist.spellHaste * .01) + + -- check Shock CD + local s, d = GetSpellCooldown(Elementarist.SpellList["Flame Shock"]) + if (d) and (d>0) then + Elementarist.lastShockCD = d + end + local s, d = GetSpellCooldown(Elementarist.SpellList["Earth Shock"]) + if (d) and (d>0) then + Elementarist.lastShockCD = d + end + + -- if target is dead, return "" + if (UnitHealth("target")<=0) then + return "" + end + + if (not timeshift) then + timeshift = 0 + end + + -- check current spell + local spellInCast, _, _, _, sICstartTime, sICendTime = UnitCastingInfo("player") + if (sepllInCast) then + if ( (sICendTime - sICstartTime) / 1000 ) < Elementarist.lastBaseGCD then + sICendTime = sICstartTime + (Elementarist.lastBaseGCD * 1000) + end + timeshift = timeshift + (sICendTime / 1000) - GetTime() + else + -- no spell in cast, check global cd via Flametongue Weapon + if (Elementarist.SpellList["Flametongue Weapon"]) then + local ftcd = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flametongue Weapon"]) + if (ftcd) then + timeshift = timeshift + Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flametongue Weapon"]) + else + timeshift = timeshift + Elementarist.lastBaseGCD + end + else + timeshift = timeshift + Elementarist.lastBaseGCD + end + end + + -- check if Flame shock applied on target first + name, _, _, _, _, _, fsExpiration, unitCaster = Elementarist:hasDeBuff("target", Elementarist.SpellList["Flame Shock"], "player"); + if (exspell1 ~= Elementarist.SpellList["Flame Shock"]) and (exspell2 ~= Elementarist.SpellList["Flame Shock"]) then + if IsSpellInRange(Elementarist.SpellList["Flame Shock"], "target") == 1 then + if (not fsExpiration) then + fsExpiration = 0 + end + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flame Shock"]) + if ((d - timeshift) <= 0) then + flameshockavail = true + local doFS = false + if (unitCaster ~= "player") then -- fs debuff is not casted by the player + name = false + fsExpiration = 0 + end + if (not name) then -- no fs debuff on target + fsExpiration = 0 + end + if (ElementaristDB.Behaviour == Elementarist.Behaviours["1"]) then + doFS = true + else -- if fs before lvb, check lvb cd + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) + if (d <= (timeshift + Elementarist.lastBaseGCD)) then + doFS = true + end + end + if (doFS) and ((fsExpiration - GetTime() - timeshift) < 0) then + return Elementarist.SpellList["Flame Shock"] + end + end + end + end + + -- Unleash Elements if LvB will be available after it, and target has FS debuff, and it will not expire before UE, and no LvB cast before UE + -- Weapon enchant has to be Flamtounge Weapon, and Unleash Elements are not on CD + if (ElementaristDB.EnableUE) then + if (exspell1 ~= Elementarist.SpellList["Unleash Elements"]) and (exspell2 ~= Elementarist.SpellList["Unleash Elements"]) then + if ( + (IsSpellInRange(Elementarist.SpellList["Unleash Elements"], "target") == 1) and + ( + ( (Elementarist.SpellList["Lava Burst"]) ~= spellInCast) and + ( (Elementarist.SpellList["Lava Burst"]) ~= exspell1) and + ( (Elementarist.SpellList["Lava Burst"]) ~= exspell2) + ) and + ( + (exspell1 == Elementarist.SpellList["Flame Shock"] ) or + (exspell2 == Elementarist.SpellList["Flame Shock"] ) or + (fsExpiration > timeshift + (2 * Elementarist.lastBaseGCD ) ) + ) + ) then + local hasMainHandEnchant, _, _, _, _, _ = GetWeaponEnchantInfo() + if (hasMainHandEnchant) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) + e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Unleash Elements"]) + if (d <= (timeshift + Elementarist.lastBaseGCD)) and ((e-timeshift) <= 0) then + return Elementarist.SpellList["Unleash Elements"] + end + end + end + end + end + + if (not fsExpiration) then + fsExpiration = 0 + end + if (exspell1 ~= Elementarist.SpellList["Lava Burst"]) and (exspell2 ~= Elementarist.SpellList["Lava Burst"]) then + if (IsSpellInRange(Elementarist.SpellList["Lava Burst"], "target") == 1) and + ( + ((fsExpiration~=0) and ((fsExpiration-GetTime()-timeshift) > LvBct)) or + (exspell1 == Elementarist.SpellList["Flame Shock"]) or + (exspell2 == Elementarist.SpellList["Flame Shock"]) + ) then + if ((Elementarist.SpellList["Lava Burst"]) ~= spellInCast) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) + if ((d-timeshift) <= 0) then + return Elementarist.SpellList["Lava Burst"] + end + end + end + end + + -- if >=4 foes are available, and Earthquake not on cd + if (ElementaristDB.EnableEQ) then + if (exspell1 ~= Elementarist.SpellList["Earthquake"]) and (exspell2 ~= Elementarist.SpellList["Earthquake"]) then + if (Elementarist.person["foeCount"]>=4) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"]) + if ((d-timeshift) <= 0) then + return Elementarist.SpellList["Earthquake"] + end + end + end + end + + -- if >=4 foes are available, and Fire Nova enabled in settings, and not in cd (and has Flame Shock applied on target) + if (exspell1 ~= Elementarist.SpellList["Fire Nova"]) and (exspell2 ~= Elementarist.SpellList["Fire Nova"]) then + if (ElementaristDB.FireNova) and (Elementarist.person["foeCount"]>=4) then + -- is Flame Shock on target + local f = Elementarist:hasDeBuff("target",Elementarist.SpellList["Flame Shock"],"player") + if f then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Fire Nova"]) + if ((d-timeshift) <= 0) then + return Elementarist.SpellList["Fire Nova"] + end + end + end + end + + -- Earth shock if Lightning Shield count >=9 and not on cd or FS debuff remaining between FS and FS cd + 2sec and LS count>=7 + if ( (exspell1 ~= Elementarist.SpellList["Earth Shock"]) and (exspell2 ~= Elementarist.SpellList["Earth Shock"]) ) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earth Shock"]) + local _, _, _, lscount = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) + if ( + ( (d) and ((d-timeshift) <= 0) and (lscount) ) and ( + (lscount>=9) or + ( (lscount>=7) and + ( (fsExpiration - GetTime() - timeshift) > Elementarist.lastShockCD ) and + ( (fsExpiration - GetTime() - timeshift) < Elementarist.lastShockCD + 2 ) + ) + ) + ) then + return Elementarist.SpellList["Earth Shock"] + end + end + + -- CL if there are multiple targets, (count in a dirty way from combat log, not to accurate!!!) + if (exspell1 ~= Elementarist.SpellList["Chain Lightning"]) and (exspell2 ~= Elementarist.SpellList["Chain Lightning"]) then + if (Elementarist.person["foeCount"]>2) then + if IsSpellInRange(Elementarist.SpellList["Chain Lightning"], "target") == 1 then + if ((Elementarist.SpellList["Chain Lightning"]) ~= spellInCast) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Chain Lightning"]) + if ((d-timeshift) <= 0) then + return Elementarist.SpellList["Chain Lightning"] + end + end + end + end + end + + -- otherwise lightning bolt + if IsSpellInRange(Elementarist.SpellList["Lightning Bolt"], "target") == 1 then + return Elementarist.SpellList["Lightning Bolt"] + end + + -- if nothing works, try flameshock again + if flameshockavail then + return Elementarist.SpellList["Flame Shock"] + end + + return "" +end + +function Elementarist:MiscSpell() + -- Miscelaneous spell order: + -- Flametongoue weapon + -- Lightning Shield + -- Searing Totem + -- Totem of Wrath + -- Wrath of Air totem + -- Elemental Mastery + -- Berserking troll racial (if available) + -- Blood Fury orc racial + -- Lifeblood Herbalism spell + + local d, e + local name, expirationTime + + -- Alchemy Flask of Enhancement + if GetItemCount(Elementarist.CustomIDs["Flask of Enhancement Item"]) ~= 0 then + name = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of the Draconic Mind"]); + if (name == nil) then + name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of Enhancement"], false, Elementarist.CustomIDs["Flask of Enhancement Spell"]); + if (name == nil) or (expirationTime < 2) then + if (icon == nil) then + icon = GetItemIcon(Elementarist.CustomIDs["Flask of Enhancement Item"]) + end + return nil,icon + end + end + end + + -- Flametongue weapon + if Elementarist:SpellAvailable(Elementarist.SpellList["Flametongue Weapon"]) then + local hasMainHandEnchant, mainHandExpiration, _, _, _, _ = GetWeaponEnchantInfo() + if (hasMainHandEnchant == nil) or ((mainHandExpiration / 60000) < 1) then + return Elementarist.SpellList["Flametongue Weapon"] + end + end + + -- Lightning Shield + if Elementarist:SpellAvailable(Elementarist.SpellList["Lightning Shield"]) then + name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Lightning Shield"]); + if (name == nil) or (expirationTime < 1) then + return Elementarist.SpellList["Lightning Shield"] + end + end + + -- Searing Totem + if Elementarist:SpellAvailable(Elementarist.SpellList["Searing Totem"]) then + local haveFireTotem,fireTotemName,_,_ = GetTotemInfo(1) + if (fireTotemName == "") then + -- no fire totem + return Elementarist.SpellList["Searing Totem"] + end + end + + -- Wrath of Air totem + if Elementarist:SpellAvailable(Elementarist.SpellList["Wrath of Air Totem"]) then + if ( + (Elementarist:hasTotem("player", Elementarist.SpellList["Wrath of Air Totem"]) == nil) and + (Elementarist:hasBuff("player", GetSpellInfo(Elementarist.CustomIDs["Moonkin Aura"]), false, Elementarist.CustomIDs["Moonkin Aura"]) == nil) and + (Elementarist:hasBuff("player", GetSpellInfo(Elementarist.CustomIDs["Mind Quickening"]), false, Elementarist.CustomIDs["Mind Quickening"]) == nil) + ) then + return Elementarist.SpellList["Wrath of Air Totem"] + end + end + + -- Elemental Mastery + if Elementarist:SpellAvailable(Elementarist.SpellList["Elemental Mastery"]) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Elemental Mastery"]) + if d <= 0.5 then + return Elementarist.SpellList["Elemental Mastery"] + end + end + + -- Berserking + if Elementarist:SpellAvailable(Elementarist.SpellList["Berserking"]) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Berserking"]) + if d <= 0.5 then + return Elementarist.SpellList["Berserking"] + end + end + + -- Blood Fury + if Elementarist:SpellAvailable(Elementarist.SpellList["Blood Fury"]) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Blood Fury"]) + if d <= 0.5 then + return Elementarist.SpellList["Blood Fury"] + end + end + + -- Lifeblood + if Elementarist:SpellAvailable(Elementarist.SpellList["Lifeblood"]) then + d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lifeblood"]) + if d <= 0.5 then + return Elementarist.SpellList["Lifeblood"] + end + end + + return "" + +end + +function Elementarist:IntSpell() + -- interruptions, mana recharge wia thunderstorm, and purge on target + if Elementarist:SpellAvailable(Elementarist.SpellList["Wind Shear"]) then + if IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") == 1 then + local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") + if ((UnitCastingInfo("target")) or (UnitChannelInfo("target"))) or ((status) and (threatpct>80) and (Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) then + local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) + if (d) and (d<0.5) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then + return Elementarist.SpellList["Wind Shear"] + end + end + + if (UnitChannelInfo("target")) then + local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) + if (d<0.5) and (interruptable) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then + return Elementarist.SpellList["Wind Shear"] + end + end + end + end + + -- check if mana is below 70% and Thunderstorm available + if Elementarist:SpellAvailable(Elementarist.SpellList["Thunderstorm"]) then + local d = GetSpellCooldown(Elementarist.SpellList["Thunderstorm"]) + if (d) and ((UnitPower("player",0) / UnitPowerMax("player",0)) < 0.7) and (d < 0.5) then + return Elementarist.SpellList["Thunderstorm"] + end + end + + -- check if purgeable buff is on target (not sure if this is ok) + if Elementarist:SpellAvailable(Elementarist.SpellList["Purge"]) then + if IsSpellInRange(Elementarist.SpellList["Purge"], "target") == 1 then + if (Elementarist:hasBuff("target", ".", 1)) then + local d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Purge"]) + if (d<0.5) then + return Elementarist.SpellList["Purge"] + end + end + end + end + + return "" +end + +function Elementarist:FlashSpell(spell,spelltype) + local color = "White" + if (Elementarist.SpellFlash) and (Elementarist.SFHistory[spelltype] ~= spell) and (Elementarist.SpellFlash.Flashable(spell)) then + if (spelltype == "int") then + color = "Aqua" + end + if (spelltype == "misc") then + color = "Green" + end + Elementarist.SpellFlash.Flash(spell,color) + Elementarist.SFHistory.spell=spell + end +end + +function Elementarist:DecideSpells() + + Elementarist.timeSinceLastUpdate = 0; + local currentTime = GetTime() + + local guid = UnitGUID("target") + local guid = UnitGUID("target") + if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then + guid = nil + end + + if UnitInVehicle("player") then + -- player is in a "vehicle" don't suggest spell + Elementarist.textureList["next"]:SetTexture("") + Elementarist.textureList["next1"]:SetTexture("") + Elementarist.textureList["next2"]:SetTexture("") + Elementarist.textureList["misc"]:SetTexture("") + Elementarist.textureList["int"]:SetTexture("") + + return + end + + if guid == nil then + Elementarist.textureList["next"]:SetTexture("") + Elementarist.textureList["next1"]:SetTexture("") + Elementarist.textureList["next2"]:SetTexture("") + Elementarist.textureList["misc"]:SetTexture("") + Elementarist.textureList["int"]:SetTexture("") + + return + end + if (UnitHealth("target") == 0) then + Elementarist.textureList["next"]:SetTexture("") + Elementarist.textureList["next1"]:SetTexture("") + Elementarist.textureList["next2"]:SetTexture("") + + return + end + + local spell = "" + spell = Elementarist:NextSpell() + Elementarist:FlashSpell(spell,"spell") + local d = Elementarist:GetSpellCooldownRemaining(spell) + if (d) and (d>0) then + local cdStart = currentTime - Elementarist.lastBaseGCD + d -- should be less then the base gcd if we are suggesting it + if (cdStart) and (Elementarist.lastBaseGCD) then + Elementarist.cooldownFrame:SetCooldown(cdStart, Elementarist.lastBaseGCD) + end + end + Elementarist.textureList["next"]:SetTexture(GetSpellTexture(spell)) + + local _,_,_,_,_,_,ct1=GetSpellInfo(spell) + if (not ct1) then + ct1 = 0 + else + ct1 = (ct1 / 1000) + end + local spell1 = Elementarist:NextSpell(ct1,spell) + Elementarist.textureList["next1"]:SetTexture(GetSpellTexture(spell1)) + + local _,_,_,_,_,_,ct2=GetSpellInfo(spell1) + if (not ct2) then + ct2 = 0 + else + ct2 = (ct2 / 1000) + end + if (not ct2) or (ct2 < Elementarist.lastBaseGCD) then + ct2 = Elementarist.lastBaseGCD + end + local spell2 = Elementarist:NextSpell(ct1+ct2,spell,spell1) + Elementarist.textureList["next2"]:SetTexture(GetSpellTexture(spell2)) + + local icon + + spell,icon = Elementarist:MiscSpell() + Elementarist:FlashSpell(spell,"misc") + + if (icon) then + Elementarist.textureList["misc"]:SetTexture(icon) + else + if (spell) then + Elementarist.textureList["misc"]:SetTexture(GetSpellTexture(spell)) + end + end + + spell = Elementarist:IntSpell() + Elementarist:FlashSpell(spell,"int") + Elementarist.textureList["int"]:SetTexture(GetSpellTexture(spell)) + + +end + +function Elementarist:OnUpdate(elapsed) + if (Elementarist:isEnabled()) then + Elementarist.timeSinceLastUpdate = Elementarist.timeSinceLastUpdate + elapsed + + if (Elementarist.timeSinceLastUpdate > (1.5 - (1.5 * Elementarist.spellHaste * .01)) * 0.3) then + Elementarist:DecideSpells() + end + if (not ElementaristDB.debuffdisabled) then + Elementarist.debuffTrackerUpdate = Elementarist.debuffTrackerUpdate + elapsed + if ( + ((Elementarist.OmniCC) and (Elementarist.debuffTrackerUpdate >= 1)) or + ((not Elementarist.OmniCC) and (Elementarist.debuffTrackerUpdate >= 1)) + ) then + Elementarist:UpdateDebuffTracker() + end + end + if (not ElementaristDB.shielddisabled) then + Elementarist.shieldTrackerUpdate = Elementarist.shieldTrackerUpdate + elapsed + if ( + ((Elementarist.OmniCC) and (Elementarist.shieldTrackerUpdate >= 1)) or + ((not Elementarist.OmniCC) and (Elementarist.shieldTrackerUpdate >= 1)) + ) then + Elementarist:UpdateShieldTracker() + end + end + end +end diff --git a/Elementarist.toc b/Elementarist.toc index 109f4df..526eeb1 100755 --- a/Elementarist.toc +++ b/Elementarist.toc @@ -1,12 +1,12 @@ -## Interface: 40100 -## Title: Elementarist -## Notes: Elemental shaman spell rotation helper -## Author: Taracque, Felmosórongy of Arathor -## Version: 2.0.2 -## SavedVariables: ElementaristDB -## OptionalDeps: OmniCC, SpellFlash -## Dependencies: - -Elementarist.lua -Ele_GUI.lua -Localization_enUS.lua +## Interface: 40100 +## Title: Elementarist +## Notes: Elemental shaman spell rotation helper +## Author: Taracque, Felmosórongy of Arathor +## Version: 2.0.2 +## SavedVariables: ElementaristDB +## OptionalDeps: OmniCC, SpellFlash +## Dependencies: + +Elementarist.lua +Ele_GUI.lua +Localization_enUS.lua diff --git a/License.txt b/License.txt index 818433e..94a9ed0 100755 --- a/License.txt +++ b/License.txt @@ -1,674 +1,674 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Localization_enUS.lua b/Localization_enUS.lua index b982c0b..d5136b3 100755 --- a/Localization_enUS.lua +++ b/Localization_enUS.lua @@ -1,35 +1,35 @@ --- enUS localization file for Elementarist - --- This is the default locale. - -if GetLocale() then - local L = Elementarist.Locals - - L.BEHAVIOUR_KEEP_FS_UP = "Keep Flame Shock up" - L.BEHAVIOUR_FS_BEFORE_LVB = "Flame Shock before Lava" - L.THREAT_WARNING_SUFFIX = "% threat!" - L.THREAT_WARNING_PREFIX = "" - L.CONFIG_ENABLED = "Enabled" - L.CONFIG_ONLY_ON_ELE = "Disable when not on elemental talent" - L.CONFIG_LOCK_FRAMES = "Lock elementarist frames" - L.CONFIG_SPELL_ADV_SCALE = "Spell advisor scale" - L.CONFIG_SPELL_ADV_ALPHA = "Spell advisor alpha" - L.CONFIG_DISABLE_DEBUFF_TRACKER = "Disable debuff tracker" - L.CONFIG_DEBUFF_TRACKER_SCALE = "Debuff tracker scale" - L.CONFIG_DEBUFF_TRACKER_ALPHA = "Debuff tracker alpha" - L.CONFIG_ENABLE_NOVA = "Enable Fire Nova in rotation" - L.CONFIG_BEHAVIOUR = "Flame Shock behaviour" - L.CONFIG_THREAT_WARNING = "Threat warning" - L.CONFIG_RESET_POSITIONS = "Reset frame positions" - L.CONFIG_CLSTBEHAVIOUR = "Chain Lightning single target behaviour" - L.CLSTBEHAVIOUR_CL_AFTER_LVB = "Chain Lightning after Lava" - L.CLSTBEHAVIOUR_CL_ON_CD = "Chain Lightning on Cooldown" - L.CLSTBEHAVIOUR_NONE = "None" --- new for 1.9 - L.CONFIG_SHIELD_TRACKER_SCALE = "Shield tracker scale" - L.CONFIG_SHIELD_TRACKER_ALPHA = "Shield tracker alpha" - L.CONFIG_DISABLE_SHIELD_TRACKER = "Disable shield tracker" - L.CONFIG_ENABLE_UE_SPELL = "Enable Unleash Elements in rotation" --- new for 2.0 - L.CONFIG_ENABLE_EQ_SPELL = "Enable Earthquake in rotation" +-- enUS localization file for Elementarist + +-- This is the default locale. + +if GetLocale() then + local L = Elementarist.Locals + + L.BEHAVIOUR_KEEP_FS_UP = "Keep Flame Shock up" + L.BEHAVIOUR_FS_BEFORE_LVB = "Flame Shock before Lava" + L.THREAT_WARNING_SUFFIX = "% threat!" + L.THREAT_WARNING_PREFIX = "" + L.CONFIG_ENABLED = "Enabled" + L.CONFIG_ONLY_ON_ELE = "Disable when not on elemental talent" + L.CONFIG_LOCK_FRAMES = "Lock elementarist frames" + L.CONFIG_SPELL_ADV_SCALE = "Spell advisor scale" + L.CONFIG_SPELL_ADV_ALPHA = "Spell advisor alpha" + L.CONFIG_DISABLE_DEBUFF_TRACKER = "Disable debuff tracker" + L.CONFIG_DEBUFF_TRACKER_SCALE = "Debuff tracker scale" + L.CONFIG_DEBUFF_TRACKER_ALPHA = "Debuff tracker alpha" + L.CONFIG_ENABLE_NOVA = "Enable Fire Nova in rotation" + L.CONFIG_BEHAVIOUR = "Flame Shock behaviour" + L.CONFIG_THREAT_WARNING = "Threat warning" + L.CONFIG_RESET_POSITIONS = "Reset frame positions" + L.CONFIG_CLSTBEHAVIOUR = "Chain Lightning single target behaviour" + L.CLSTBEHAVIOUR_CL_AFTER_LVB = "Chain Lightning after Lava" + L.CLSTBEHAVIOUR_CL_ON_CD = "Chain Lightning on Cooldown" + L.CLSTBEHAVIOUR_NONE = "None" +-- new for 1.9 + L.CONFIG_SHIELD_TRACKER_SCALE = "Shield tracker scale" + L.CONFIG_SHIELD_TRACKER_ALPHA = "Shield tracker alpha" + L.CONFIG_DISABLE_SHIELD_TRACKER = "Disable shield tracker" + L.CONFIG_ENABLE_UE_SPELL = "Enable Unleash Elements in rotation" +-- new for 2.0 + L.CONFIG_ENABLE_EQ_SPELL = "Enable Earthquake in rotation" end \ No newline at end of file -- 1.7.9.5