From 427264468c2328f085fa4acf6dccf026c06bfdea Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Sun, 22 May 2011 06:07:42 +0200 Subject: [PATCH] Castbar on target aswell --- oUF_P3lim.lua | 38 ++++++++++++++++++++++++++------------ 1 file changed, 26 insertions(+), 12 deletions(-) diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua index a739771..b9c0e0d 100644 --- a/oUF_P3lim.lua +++ b/oUF_P3lim.lua @@ -19,6 +19,15 @@ local function PostUpdatePower(element, unit, min, max) element:GetParent().Health:SetHeight(max ~= 0 and 20 or 22) end +local function PostUpdateCast(element, unit) + local Spark = element.Spark + if(not element.interrupt and UnitCanAttack('player', unit)) then + Spark:SetTexture(1, 0, 0) + else + Spark:SetTexture(1, 1, 1) + end +end + local function PostCreateAura(element, button) button:SetBackdrop(BACKDROP) button:SetBackdropColor(0, 0, 0) @@ -164,19 +173,19 @@ local function Shared(self, unit) powerBG.multiplier = 1/3 power.bg = powerBG - if(unit ~= 'target') then - local castbar = CreateFrame('StatusBar', nil, self) - castbar:SetAllPoints(health) - castbar:SetStatusBarTexture(TEXTURE) - castbar:SetStatusBarColor(0, 0, 0, 0) - castbar:SetToplevel(true) - self.Castbar = castbar - - local spark = castbar:CreateTexture(nil, 'OVERLAY') - spark:SetSize(2, 20) - spark:SetTexture(1, 1, 1) - castbar.Spark = spark + local castbar = CreateFrame('StatusBar', nil, self) + castbar:SetAllPoints(health) + castbar:SetStatusBarTexture(TEXTURE) + castbar:SetStatusBarColor(0, 0, 0, 0) + castbar:SetToplevel(true) + self.Castbar = castbar + + local spark = castbar:CreateTexture(nil, 'OVERLAY') + spark:SetSize(2, 20) + spark:SetTexture(1, 1, 1) + castbar.Spark = spark + if(unit ~= 'target') then local powerValue = health:CreateFontString(nil, 'OVERLAY') powerValue:SetPoint('LEFT', health, 2, 0) powerValue:SetPoint('RIGHT', healthValue, 'LEFT', -3) @@ -184,6 +193,11 @@ local function Shared(self, unit) powerValue:SetJustifyH('LEFT') powerValue.frequentUpdates = 0.1 self:Tag(powerValue, '[p3lim:power][ >p3lim:druid][ | >p3lim:spell]') + else + castbar.PostCastStart = PostUpdateCast + castbar.PostCastInterruptible = PostUpdateCast + castbar.PostCastNotInterruptible = PostUpdateCast + castbar.PostChannelStart = PostUpdateCast end local raidicon = health:CreateTexture(nil, 'OVERLAY') -- 1.7.9.5