From 5451ef697043dbdb960e9b3f8b4e674a6f6c579f Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Sat, 27 Apr 2013 22:58:37 +0200 Subject: [PATCH] Some basic logic to fill up/down based on position --- HabeebIt.lua | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/HabeebIt.lua b/HabeebIt.lua index b5a0924..fae53cb 100644 --- a/HabeebIt.lua +++ b/HabeebIt.lua @@ -5,6 +5,8 @@ local specializations = {} local collapsed = true local currentEncounterID +local populateDown + local Frame = CreateFrame('Frame', 'HabeebItFrame', BonusRollFrame) local Handle = CreateFrame('Button', 'HabeebItHandle', BonusRollFrame) @@ -51,7 +53,6 @@ local function GetItemLine(index) local Item = items[index] if(not Item) then Item = CreateFrame('Button', nil, Frame) - Item:SetPoint('BOTTOM', 0, 6 + ((index - 1) * 48)) Item:SetSize(321, 45) local Icon = Item:CreateTexture(nil, 'BACKGROUND') @@ -107,6 +108,13 @@ local function PopulateList() Item.Slot:SetText(slot) Item.Class:SetText(itemClass) + Item:ClearAllPoints() + if(populateDown) then + Item:SetPoint('TOP', 0, (6 + ((numItems - 1) * 48)) * -1) + else + Item:SetPoint('BOTTOM', 0, 6 + ((numItems - 1) * 48)) + end + Item.itemID = itemID Item.itemLink = itemLink @@ -225,6 +233,15 @@ Frame:SetScript('OnEvent', function(self, event, ...) CreateSpecializationTabs(self) end + populateDown = self:GetBottom() > (UIParent:GetHeight() / 1.5) + + self:ClearAllPoints() + if(populateDown) then + self:SetPoint('TOPLEFT', BonusRollFrame, 'TOPRIGHT') + else + self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT') + end + InitializeList(GetSpecialization()) else print('|cffff8080HabeebIt:|r Found an unknown spell [' .. spellID .. ']. Please report this!') @@ -239,7 +256,6 @@ Frame:SetScript('OnEvent', function(self, event, ...) self:RegisterEvent('SPELL_CONFIRMATION_TIMEOUT') self:RegisterEvent('EJ_LOOT_DATA_RECIEVED') - self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT') self:SetSize(338, 76) self:SetFrameLevel(10) self:Hide() -- 1.7.9.5