From 580358f7800c3bf3aa20d1a2993fc7e8e4859187 Mon Sep 17 00:00:00 2001 From: Alar of Runetotem Date: Fri, 15 Mar 2019 14:52:12 +0100 Subject: [PATCH] https://github.com/alarofrunetotem/GarrisonCommander/issues/17 Second fix attempt --- MissionControl.lua | 2 +- ShipControl.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/MissionControl.lua b/MissionControl.lua index b5c7df1..059d6e4 100644 --- a/MissionControl.lua +++ b/MissionControl.lua @@ -399,7 +399,7 @@ local function drawItemButtons(frame) for frameIndex,i in ipairs(classlist) do local row = GMC.ignoreFrames[frameIndex] if not row then - row= CreateFrame('BUTTON', "Priority" .. frameIndex, frame, 'ItemButton') + row= CreateFrame('ItemButton', "Priority" .. frameIndex, frame) row.chance=settings.rewardChance[row.key] or 100 GMC.ignoreFrames[frameIndex] = row row.slider=row.slider or factory:Slider(row,0,100,row.chance,row.chance) diff --git a/ShipControl.lua b/ShipControl.lua index 5db0fe0..c145788 100644 --- a/ShipControl.lua +++ b/ShipControl.lua @@ -453,7 +453,7 @@ local function drawItemButtons(frame) for frameIndex,i in ipairs(classlist) do local row = GMC.ignoreFrames[frameIndex] if not row then - row= CreateFrame('BUTTON', "Priority" .. frameIndex, frame, 'ItemButton') + row= CreateFrame('ItemButton', "Priority" .. frameIndex, frame) row.chance=settings.rewardChance[row.key] or 100 GMC.ignoreFrames[frameIndex] = row row.slider=row.slider or factory:Slider(row,0,100,row.chance,row.chance) -- 1.7.9.5