From 6374ba285dab745e724d992709eede62c18a0663 Mon Sep 17 00:00:00 2001 From: pschifferer Date: Sun, 25 Oct 2009 14:33:08 +0000 Subject: [PATCH] Made the shopping list appear when merchant and bank windows are opened. --- CauldronMain.lua | 16 +++++++++++++++- CauldronMain.xml | 8 +++++--- CauldronMainUI.lua | 19 +++++++++++++++---- 3 files changed, 35 insertions(+), 8 deletions(-) diff --git a/CauldronMain.lua b/CauldronMain.lua index d26253e..1687d82 100644 --- a/CauldronMain.lua +++ b/CauldronMain.lua @@ -187,7 +187,7 @@ function Cauldron:OnEnable() self:RegisterEvent("ADDON_LOADED", "OnAddonLoaded"); self:RegisterEvent("UNIT_PORTRAIT_UPDATE", "OnEvent"); self:RegisterEvent("UPDATE_TRADESKILL_RECAST", "OnTradeSkillRecast"); --- self:RegisterEvent("BANKFRAME_OPENED"); + self:RegisterEvent("BANKFRAME_OPENED", "OnBankOpened"); -- self:RegisterEvent("BANKFRAME_CLOSED"); -- self:RegisterEvent("PLAYERBANKSLOTS_CHANGED"); -- self:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED"); @@ -477,6 +477,8 @@ function Cauldron:OnMerchantShow() self:debug("OnMerchantShow enter"); --@end-alpha@ + Cauldron:ShowShoppingList(); + if Cauldron.db.realm.userdata[Cauldron.vars.playername].options.autoBuy then CauldronShopping:AutoBuyShoppingItems(Cauldron.db.realm.shopping, Cauldron.vars.playername); end @@ -486,6 +488,18 @@ function Cauldron:OnMerchantShow() --@end-alpha@ end +function Cauldron:OnBankOpened() +--@alpha@ + self:debug("OnBankOpened enter"); +--@end-alpha@ + + Cauldron:ShowShoppingList(); + +--@alpha@ + self:debug("OnBankOpened exit"); +--@end-alpha@ +end + function Cauldron:OnError() --@alpha@ self:debug("OnError enter"); diff --git a/CauldronMain.xml b/CauldronMain.xml index e5cad25..0d34efa 100644 --- a/CauldronMain.xml +++ b/CauldronMain.xml @@ -571,9 +571,11 @@ movable="true" resizable="false" parent="UIParent" enableMouse="true" hidden="true"> - + + + - + @@ -1399,7 +1401,7 @@ self:SetBackdropColor(.05,.05,.05,.8); self:SetBackdropBorderColor(.4,.4,.4,1); -- tinsert(UISpecialFrames, self:GetName()); - CauldronFrameTitleText:SetText(Cauldron:LocaleString("Cauldron").." v"..Cauldron.version); + CauldronFrameTitleText:SetText(Cauldron:LocaleString("Cauldron").." "..Cauldron.version); PlaySound("igCharacterInfoOpen"); diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index f68c7af..a9300a5 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -22,8 +22,12 @@ function Cauldron:Frame_Show() self:debug("Frame_Show: show our frame"); --@end-alpha@ ShowUIPanel(CauldronFrame); +-- tinsert(UISpecialFrames, CauldronFrame:GetName()); if TradeSkillFrame then + -- place our frame over the original frame +-- CauldronFrame:SetPoint("TOPLEFT", TradeSkillFrame:GetLeft(), TradeSkillFrame:GetTop()); + --@alpha@ self:debug("Frame_Show: hide the original tradeskill frame"); --@end-alpha@ @@ -33,15 +37,22 @@ function Cauldron:Frame_Show() Cauldron.vars.origFrameLevel = TradeSkillFrame:GetFrameLevel(); TradeSkillFrame:SetAlpha(0); --- TradeSkillFrame:ClearAllPoints(); --- TradeSkillFrame:SetPoint("TOPLEFT", 0, 900); + TradeSkillFrame:ClearAllPoints(); + TradeSkillFrame:SetPoint("TOPLEFT", 0, 900); TradeSkillFrame:SetFrameStrata("BACKGROUND"); TradeSkillFrame:SetFrameLevel(1); - TradeSkillFrame:SetWidth(692); + -- set the tradeskill frame's width to match ours +-- TradeSkillFrame:SetWidth(692); -- remove the tradeskill frame from the special frame list + for i,t in ipairs(UISpecialFrames) do + if t == TradeSkillFrame:GetName() then + table.remove(UISpecialFrames, i); + break; + end + end +-- table.remove( - -- set the tradeskill frame's width to match ours end self:RegisterMessage("Cauldron_Update", "OnCauldronUpdate"); -- 1.7.9.5