From 6c2eb607271634a0bc73038c4f609188fccc2aa7 Mon Sep 17 00:00:00 2001 From: "Johnny C. Lam" Date: Fri, 5 Apr 2013 06:20:28 +0000 Subject: [PATCH] Include node Id in the trace messages for easier debugging. git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@888 d5049fe3-3747-40f7-a4b5-f36d6801af5f --- OvaleBestAction.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OvaleBestAction.lua b/OvaleBestAction.lua index 98bb9f1..15d2df5 100644 --- a/OvaleBestAction.lua +++ b/OvaleBestAction.lua @@ -255,7 +255,7 @@ local function ComputeFunction(element) else start = OvaleState.currentTime end - Ovale:Logf("start=%f attenteFinCast=%s", start, OvaleState.attenteFinCast) + Ovale:Logf("start=%f attenteFinCast=%s [%d]", start, OvaleState.attenteFinCast, element.nodeId) if start < OvaleState.attenteFinCast then local si = OvaleState.currentSpellId and OvaleData.spellInfo[OvaleState.currentSpellId] if not (si and si.canStopChannelling) then -- 1.7.9.5