From 6e677a8de3a895d9b495e389d22429da4d2044ec Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Sun, 30 Oct 2016 13:05:50 +0300 Subject: [PATCH] Commenting out my code was completely unnecessary --- .../Armory/CharacterArmory/CharacterArmory.lua | 56 ++++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index 4812dde..abe722b 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -688,7 +688,26 @@ function CA:Setup_CharacterArmory() self.Setup_CharacterArmory = nil end -function CA:ScanData() +-- function CA:ScanData() + -- self.NeedUpdate = nil + + -- if not self.DurabilityUpdated then + -- self.NeedUpdate = self:Update_Durability() or self.NeedUpdate + -- end + + -- if self.GearUpdated ~= true then + -- self.NeedUpdate = self:Update_Gear() or self.NeedUpdate + -- end + + -- if not self.NeedUpdate and self:IsShown() then + -- self:SetScript('OnUpdate', nil) + -- self:Update_Display(true) + -- elseif self.NeedUpdate then + -- self:SetScript('OnUpdate', self.ScanData) + -- end +-- end + +function CA:ScanData(...) self.NeedUpdate = nil if not self.DurabilityUpdated then @@ -701,38 +720,19 @@ function CA:ScanData() if not self.NeedUpdate and self:IsShown() then self:SetScript('OnUpdate', nil) - self:Update_Display(true) elseif self.NeedUpdate then self:SetScript('OnUpdate', self.ScanData) end -end --- function CA:ScanData(...) --- self.NeedUpdate = nil - --- if not self.DurabilityUpdated then --- self.NeedUpdate = self:Update_Durability() or self.NeedUpdate --- end - --- if self.GearUpdated ~= true then --- self.NeedUpdate = self:Update_Gear() or self.NeedUpdate --- end - --- if not self.NeedUpdate and self:IsShown() then --- self:SetScript('OnUpdate', nil) --- elseif self.NeedUpdate then --- self:SetScript('OnUpdate', self.ScanData) --- end - --- if DCS_Check then DCS_Check() end --- end + if DCS_Check then DCS_Check() end +end --- local function DCS_Check() --- if _G["DCS_ExpandCheck"] then --- _G["DCS_ExpandCheck"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 2) --- DCS_Check = nil --- end --- end +local function DCS_Check() + if _G["DCS_ExpandCheck"] then + _G["DCS_ExpandCheck"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 2) + DCS_Check = nil + end +end function CA:Update_Durability() local Slot, R, G, B, CurrentDurability, MaxDurability -- 1.7.9.5