From 6f7a63920ee724a3ee3ec40791b26ad22b462232 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Sun, 12 Apr 2015 11:44:33 +0400 Subject: [PATCH] just in case --- .../modules/characterframe/characterframe.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua index d35234e..2c5a3a3 100644 --- a/ElvUI_SLE/modules/characterframe/characterframe.lua +++ b/ElvUI_SLE/modules/characterframe/characterframe.lua @@ -634,7 +634,7 @@ function CA:Update_Gear() if not IsEnchanted and C.EnchantableSlots[SlotName] then local id = GetInventoryItemID("player", Slot.ID) local IType = select(9, GetItemInfo(id)) - if IType == "INVTYPE_WEAPON" or IType == "INVTYPE_RANGEDRIGHT" or IType == "INVTYPE_2HWEAPON"then + if IType == "INVTYPE_WEAPON" or IType == "INVTYPE_RANGEDRIGHT" or IType == "INVTYPE_2HWEAPON" then ErrorDetected = true Slot.EnchantWarning:Show() Slot.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted']) -- 1.7.9.5