From 715dac8409268fa0fe87f72f90ee74b9bf730f7d Mon Sep 17 00:00:00 2001 From: Repooc Date: Wed, 2 Nov 2016 23:52:56 -0400 Subject: [PATCH] Testing some pawn button movement. --- .../Armory/CharacterArmory/CharacterArmory.lua | 8 ++++--- ElvUI_SLE/skins/addons/load_addons.xml | 3 ++- ElvUI_SLE/skins/addons/pawn.lua | 22 ++++++++++++++++++++ 3 files changed, 29 insertions(+), 4 deletions(-) create mode 100644 ElvUI_SLE/skins/addons/pawn.lua diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index a0e487c..508dccd 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -486,9 +486,11 @@ function CA:Setup_CharacterArmory() self.ScanTT = CreateFrame('GameTooltip', 'Knight_CharacterArmory_ScanTT', nil, 'GameTooltipTemplate') self.ScanTT:SetOwner(UIParent, 'ANCHOR_NONE') - if _G["PawnUI_InventoryPawnButton"] then - _G["PawnUI_InventoryPawnButton"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 1) - end + -- if _G["PawnUI_InventoryPawnButton"] then + -- _G["PawnUI_InventoryPawnButton"]:ClearAllPoints() + -- _G["PawnUI_InventoryPawnButton"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 1) + -- _G["PawnUI_InventoryPawnButton"]:SetPoint('BOTTOMRIGHT', _G["PaperDollFrame"], 'BOTTOMRIGHT', 0, 0) + -- end do -- Legion : Artifact Weapon Monitor self.ArtifactMonitor = CreateFrame('Frame', nil, self) diff --git a/ElvUI_SLE/skins/addons/load_addons.xml b/ElvUI_SLE/skins/addons/load_addons.xml index 7a0615c..1b6d357 100644 --- a/ElvUI_SLE/skins/addons/load_addons.xml +++ b/ElvUI_SLE/skins/addons/load_addons.xml @@ -1,3 +1,4 @@ - + +