From 73eb4d3e88bc4b1514e3dfc3450001bec43ab948 Mon Sep 17 00:00:00 2001 From: Adrian L Lange Date: Sun, 27 Dec 2009 05:23:44 +0100 Subject: [PATCH] Don't desaturate friendly player debuffs --- oUF_P3lim.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua index f0f227a..72c365b 100644 --- a/oUF_P3lim.lua +++ b/oUF_P3lim.lua @@ -98,7 +98,7 @@ local function updateDebuff(self, icons, unit, icon, index) local name, _, _, _, dtype = UnitAura(unit, index, icon.filter) if(icon.debuff) then - if(debuffFilter[name] or playerUnits[icon.owner]) then + if(UnitIsFriend('player', unit) or debuffFilter[name] or playerUnits[icon.owner]) then local color = DebuffTypeColor[dtype] or DebuffTypeColor.none icon:SetBackdropColor(color.r * 0.6, color.g * 0.6, color.b * 0.6) icon.icon:SetDesaturated(false) -- 1.7.9.5