From 75815bd1c979c53174dc98fd99370054b3aea79a Mon Sep 17 00:00:00 2001 From: pschifferer Date: Sun, 10 May 2009 05:18:44 +0000 Subject: [PATCH] Added some debugging for slot filtering. --- CauldronMainUI.lua | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index 8e6788f..444115b 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -1681,9 +1681,7 @@ function Cauldron:InvSlotDropDown_Initialize(level) end function Cauldron:SlotsFilterAllCheck() ---@alpha@ self:debug("SlotsFilterAllCheck enter"); ---@end-alpha@ local skillName = CURRENT_TRADESKILL; if IsTradeSkillLinked() then @@ -1696,48 +1694,37 @@ function Cauldron:SlotsFilterAllCheck() for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots) do if Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name] then checked = false; + self:debug("breaking from slot check"); break; end end end ---@alpha@ self:debug("SlotsFilterAllCheck exit"); ---@end-alpha@ return checked; end function Cauldron:InvSlotDropDown_SetSlot(info) ---@alpha@ self:debug("InvSlotDropDown_SetSlot enter"); ---@end-alpha@ local skillName = CURRENT_TRADESKILL; if IsTradeSkillLinked() then skillName = "Linked-"..skillName; end ---@alpha@ self:debug("InvSlotDropDown_SetSlot: info.arg1="..info.arg1); ---@end-alpha@ if info.arg1 == "all" then ---@alpha@ self:debug("InvSlotDropDown_SetSlot: selecting all slots..."); ---@end-alpha@ Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots["(none)"] = true; for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots) do ---@alpha@ self:debug("InvSlotDropDown_SetSlot: name="..name); ---@end-alpha@ Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name] = true; end elseif info.arg1 == "none" then ---@alpha@ self:debug("InvSlotDropDown_SetSlot: selecting special 'none' slot..."); ---@end-alpha@ - local slotName = "(none)"; + local slotName = "(None)"; if not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName] then Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName] = true; else @@ -1752,9 +1739,7 @@ function Cauldron:InvSlotDropDown_SetSlot(info) end end ---@alpha@ self:debug("InvSlotDropDown_SetSlot exit"); ---@end-alpha@ end function Cauldron:CategoryDropDown_Initialize(level) -- 1.7.9.5