From 761bf7027a4059246aecc5253c9cb07a9cc958d4 Mon Sep 17 00:00:00 2001 From: pschifferer Date: Tue, 24 Feb 2009 05:50:40 +0000 Subject: [PATCH] More debugging. --- CauldronMainUI.lua | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index b5bbf1d..3694837 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -643,6 +643,9 @@ function Cauldron:UpdateQueue() -- set name and difficulty color frame = _G["CauldronQueueItem"..i.."ItemName"]; +--@alpha@ + self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")"); +--@end-alpha@ frame:SetText(queueInfo.name); if skillInfo then local color = TradeSkillTypeColor[skillInfo.difficulty]; @@ -660,6 +663,9 @@ function Cauldron:UpdateQueue() -- set quantity info frame = _G["CauldronQueueItem"..i.."Info"]; +--@alpha@ + self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")"); +--@end-alpha@ local infoText = queueInfo.tradeskill; -- TODO: alts/bank/etc. frame:SetText(infoText); @@ -668,11 +674,17 @@ function Cauldron:UpdateQueue() -- set the icon frame = _G["CauldronQueueItem"..i.."Icon"]; +--@alpha@ + self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")"); +--@end-alpha@ frame:SetNormalTexture(queueInfo.icon); frame.link = queueInfo.link; -- set the amount frame = _G["CauldronQueueItem"..i.."IconCount"]; +--@alpha@ + self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")"); +--@end-alpha@ frame:SetText(queueInfo.amount); -- place the frame in the scroll view -- 1.7.9.5