From 7841e7fb43bb27e6191d64a0de46f26d6310902c Mon Sep 17 00:00:00 2001 From: pschifferer Date: Tue, 24 Feb 2009 06:33:15 +0000 Subject: [PATCH] Display fixes for potential count. --- CauldronMainUI.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua index 1e9a324..7476828 100644 --- a/CauldronMainUI.lua +++ b/CauldronMainUI.lua @@ -267,8 +267,8 @@ function Cauldron:UpdateSkillList() frame = _G["CauldronSkillItem"..i.."SkillName"]; local nameText = skillInfo.name; local potentialCount = Cauldron:GetPotentialCraftCount(skillInfo); - if potentialCount > 0 then - nameText = nameText.." ["..skillInfo.available.."/"..potentialCount.."]"; + if (potentialCount > 0) and (potentialCount > skillInfo.available) then + nameText = nameText.." ["..skillInfo.available.."/~"..potentialCount.."]"; elseif skillInfo.available > 0 then nameText = nameText.." ["..skillInfo.available.."]"; end -- 1.7.9.5