From 7882e237aa740a909114e4c68a17f155f986717f Mon Sep 17 00:00:00 2001 From: Taracque Date: Fri, 7 Dec 2012 00:45:54 +0100 Subject: [PATCH] Fixed Amber Shamer converted player targeting, fixed vehicle situations. --- Elementarist.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Elementarist.lua b/Elementarist.lua index 3d05748..f85584c 100755 --- a/Elementarist.lua +++ b/Elementarist.lua @@ -1125,11 +1125,11 @@ function Elementarist:DecideSpells() local guid = UnitGUID("target") local guid = UnitGUID("target") - if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then + if (UnitName("target") == nil) or (UnitCanAttack("player","target") == nil) or (UnitHealth("target") == 0) then guid = nil end - if UnitInVehicle("player") then + if (UnitInVehicle("player") and HasVehicleActionBar()) then -- player is in a "vehicle" don't suggest spell Elementarist:SetTexture(Elementarist.textureList["next"],"") Elementarist:SetTexture(Elementarist.textureList["next1"],"") -- 1.7.9.5