From 7a000ab5724cf0a76888f4954fa79e6381768fee Mon Sep 17 00:00:00 2001 From: Repooc Date: Sun, 23 Feb 2014 05:15:59 -0500 Subject: [PATCH] 2 AddonSkin Authors are picky as fuck --- .../modules/characterframe/characterframe.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua index 132033a..75f7a7c 100755 --- a/ElvUI_SLE/modules/characterframe/characterframe.lua +++ b/ElvUI_SLE/modules/characterframe/characterframe.lua @@ -505,7 +505,7 @@ function CFO:StartArmoryFrame() CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInsetRight, 'TOPLEFT', -4, -2) -- Move bottom equipment slots - CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 185, 14) + CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 183, 14) -- Model Frame CharacterModelFrame:Size(341, 302) @@ -517,7 +517,7 @@ function CFO:StartArmoryFrame() -- Character Control Frame CharacterModelFrameControlFrame:ClearAllPoints() - CharacterModelFrameControlFrame:SetPoint('BOTTOM', CharacterModelFrame, 'BOTTOM', 2, 0) + CharacterModelFrameControlFrame:SetPoint('BOTTOM', CharacterModelFrame, 'BOTTOM', 0, 0) if CreateArmoryFrame then CreateArmoryFrame(KnightArmory) -- 1.7.9.5