From 7cb16332abfaa4f5bd464efcadd9067723f79e88 Mon Sep 17 00:00:00 2001 From: pompachomp Date: Mon, 1 Feb 2010 21:38:13 +0000 Subject: [PATCH] add some debug code --- Datamine.lua | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/Datamine.lua b/Datamine.lua index 123b97e..df34334 100644 --- a/Datamine.lua +++ b/Datamine.lua @@ -1662,13 +1662,18 @@ do local easy_level = spell_info.easy_level local trivial_level = spell_info.trivial_level local SkillLevel = spell_info.skill_level - + + self:Print("optimal level is "..optimal_level.." AND skilllevel is "..SkillLevel) + if not optimal_level then tinsert(output, "No skill level information: " .. tostring(spell_id) .. " " .. recipe_name) else -- Highest level is greater than the skill of the recipe if optimal_level > SkillLevel then - tinsert(output, "Skill Level Error (optimal_level > Skill): " .. tostring(spell_id) .. " " .. recipe_name) + tinsert(output, "Skill Level Error (optimal_level > skill_level): " .. tostring(spell_id) .. " " .. recipe_name) + elseif optimal_level < SkillLevel then + self:Print("BINGO IT IS SAYING THAT optimal_level < SkillLevel .....") + tinsert(output, "Skill Level Error (optimal_level < skill_level): " .. tostring(spell_id) .. " " .. recipe_name) end -- Level info is messed up -- 1.7.9.5