From 7d6ba9fd29a25995067b795cad74f966bcf4e057 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Fri, 22 Jul 2016 09:06:15 +0300 Subject: [PATCH] Fixing DejaCharacterStats button --- .../Armory/CharacterArmory/CharacterArmory.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index 1918c6c..903b525 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -427,7 +427,12 @@ function CA:Setup_CharacterArmory() self.Setup_CharacterArmory = nil end - +local function DCS_Check() + if DCS_ExpandCheck then + DCS_ExpandCheck:SetFrameLevel(CharacterModelFrame:GetFrameLevel() + 2) + DCS_Check = nil + end +end function CA:ScanData() self.NeedUpdate = nil @@ -444,6 +449,8 @@ function CA:ScanData() elseif self.NeedUpdate then self:SetScript('OnUpdate', self.ScanData) end + + if DCS_Check then DCS_Check() end end -- 1.7.9.5