From 818913718c2acc32f92c0366011f1a974a95e802 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Sat, 23 Feb 2013 16:48:12 +0400 Subject: [PATCH] My latout's new settings from generel to unitframes --- ElvUI_SLE/modules/install.lua | 441 +++++++++++++++++++---------------------- 1 file changed, 207 insertions(+), 234 deletions(-) diff --git a/ElvUI_SLE/modules/install.lua b/ElvUI_SLE/modules/install.lua index 8382c2e..60be4d5 100644 --- a/ElvUI_SLE/modules/install.lua +++ b/ElvUI_SLE/modules/install.lua @@ -764,162 +764,144 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.general.minimap.locationText = 'HIDE' E.db.general.experience.textFormat = 'CURPERC' E.db.general.experience.textSize = 10 - E.db.general.experience.height = 12 + E.db.general.experience.width = 380 E.db.general.reputation.textFormat = 'CURMAX' E.db.general.reputation.textSize = 10 - E.db.general.reputation.height = 12 + E.db.general.reputation.width = 380 E.db.general.threat.enable = false E.db.general.totems.spacing = 2 - E.db.general.totems.growthDirection = "HORIZONTAL" - E.db.general.totems.size = 24 + E.db.general.totems.size = 25 E.db.general.bottomPanel = false + E.db.general.topPanel = false --Bags-- E.db.bags.bagSize = 22 E.db.bags.bankSize = 22 E.db.bags.sortInverted = false E.db.bags.alignToChat = false - E.db.bags.bagWidth = 633 - E.db.bags.bankWidth = 633 - E.db.bags.yOffset = 221 + E.db.bags.bagWidth = 425 + E.db.bags.bankWidth = 425 + E.db.bags.yOffset = 186 E.db.bags.currencyFormat = "ICON" - E.db.bags.growthDirection = "HORIZONTAL" --NamePlate-- E.db.nameplate.healthtext = 'CURRENT_PERCENT' E.db.nameplate.lowHealthWarning = 'NONE' - E.db.nameplate.lowHealthWarningThreshold = .20 - E.db.nameplate.width = 112 - E.db.nameplate.fontSize = 8 E.db.nameplate.fontOutline = "OUTLINE" E.db.nameplate.font = "ElvUI Font" E.db.nameplate.height = 8 E.db.nameplate.auraFont = "ElvUI Font" E.db.nameplate.auraFontOutline = "OUTLINE" E.db.nameplate.classIcons = false - E.db.nameplate.smallPlates = false --Auras-- E.db.auras.font = "ElvUI Font" E.db.auras.fontOutline = "OUTLINE" E.db.auras.wrapAfter = 18 E.db.sle.castername = true + E.db.auras.fadeThreshold = 3 + E.db.auras.consolidatedBuffs.fontSize = 9 + E.db.auras.consolidatedBuffs.fontOutline = "OUTLINE" + E.db.auras.consolidatedBuffs.font = "ElvUI Font" + E.db.auras.consolidatedBuffs.filter = false --Chat-- E.db.chat.editboxhistory = 10 E.db.chat.emotionIcons = false - E.db.chat.whisperSound = 'None' - E.db.chat.panelHeight = 227 + E.db.chat.panelHeight = 192 + E.db.chat.panelWidth = 425 E.db.chat.panelTabBackdrop = false - if E.db.lowresolutionset then - E.db.chat.panelWidth = 400 - else - E.db.chat.panelWidth = 446 - end E.db.chat.timeStampFormat = "%H:%M:%S " E.db.chat.whisperSound = "Whisper Alert" + E.db.chat.fade = false + E.db.chat.fontOutline = "OUTLINE" + E.db.chat.tabFontOutline = "OUTLINE" --Datatexts-- do - E.db.datatexts.font = "ElvUI Pixel" - E.db.datatexts.fontSize = 11 + E.db.datatexts.fontSize = 10 E.db.datatexts.time24 = true + E.db.datatexts.lfrshow.enabled = true + E.db.datatexts.minimapPanels = false + E.db.datatexts.panelTransparency = true + E.db.datatexts.fontOutline = "OUTLINE" E.db.sle.datatext.top.enabled = true + E.db.sle.datatext.top.transparent = true E.db.sle.datatext.bottom.enabled = true - if E.db.lowresolutionset then - E.db.sle.datatext.dp1.enabled = false - E.db.sle.datatext.dp2.enabled = false - E.db.sle.datatext.dp3.enabled = false - E.db.sle.datatext.dp4.enabled = false - E.db.sle.datatext.dp5.enabled = false - E.db.sle.datatext.dp6.enabled = false - E.db.sle.datatext.chatleft.width = 384 - E.db.sle.datatext.chatright.width = 384 - E.db.sle.datatext.bottom.width = E.screenwidth/3 + 52 - else - E.db.sle.datatext.dp1.enabled = true - E.db.sle.datatext.dp1.width = E.screenwidth/5 + 1 - E.db.sle.datatext.dp2.enabled = true - E.db.sle.datatext.dp3.enabled = true - E.db.sle.datatext.dp4.enabled = true - E.db.sle.datatext.dp4.width = E.screenwidth/5 + 1 - E.db.sle.datatext.dp5.enabled = true - E.db.sle.datatext.dp5.width = E.screenwidth/4 - 60 - E.db.sle.datatext.dp6.enabled = true - E.db.sle.datatext.dp6.width = E.screenwidth/4 - 60 - E.db.sle.datatext.chatleft.width = 430 - E.db.sle.datatext.chatright.width = 430 - E.db.sle.datatext.bottom.width = E.screenwidth/10 - E.db.sle.datatext.top.width = E.screenwidth/5 + 2 - end - - if E.db.lowresolutionset then - E.db.datatexts.panels.LeftChatDataPanel.left = 'Bags'; - E.db.datatexts.panels.LeftChatDataPanel.middle = 'Gold'; - E.db.datatexts.panels.LeftChatDataPanel.right = 'Durability'; - else - E.db.datatexts.panels.LeftChatDataPanel.right = 'Friends'; - E.db.datatexts.panels.LeftChatDataPanel.left = 'Call to Arms'; - E.db.datatexts.panels.LeftChatDataPanel.middle = 'Durability'; - end - E.db.datatexts.panels.LeftMiniPanel = 'Time'; - E.db.datatexts.panels.RightMiniPanel = 'Guild'; + E.db.sle.datatext.bottom.width = 190 + E.db.sle.datatext.bottom.transparent = true + E.db.sle.datatext.dp1.enabled = true + E.db.sle.datatext.dp1.width = 386 + E.db.sle.datatext.dp1.transparent = true + E.db.sle.datatext.dp2.enabled = true + E.db.sle.datatext.dp2.width = 386 + E.db.sle.datatext.dp2.transparent = true + E.db.sle.datatext.dp3.enabled = true + E.db.sle.datatext.dp3.width = 386 + E.db.sle.datatext.dp3.transparent = true + E.db.sle.datatext.dp4.enabled = true + E.db.sle.datatext.dp4.width = 386 + E.db.sle.datatext.dp4.transparent = true + E.db.sle.datatext.dp5.enabled = true + E.db.sle.datatext.dp5.width = 455 + E.db.sle.datatext.dp5.transparent = true + E.db.sle.datatext.dp6.enabled = true + E.db.sle.datatext.dp6.width = 455 + E.db.sle.datatext.dp6.transparent = true + + E.db.datatexts.panels.Top_Center = 'Version'; + E.db.datatexts.panels.Bottom_Panel = 'System'; + E.db.datatexts.panels.LeftChatDataPanel.right = 'Friends'; + E.db.datatexts.panels.LeftChatDataPanel.left = 'Call to Arms'; + E.db.datatexts.panels.LeftChatDataPanel.middle = 'Durability'; + E.db.datatexts.panels.LeftMiniPanel = ''; + E.db.datatexts.panels.RightMiniPanel = ''; + E.db.datatexts.panels.DP_1.right = 'AtlasLoot'; + E.db.datatexts.panels.DP_1.middle = 'MrtWoo'; + E.db.datatexts.panels.DP_1.left = 'Swatter'; + E.db.datatexts.panels.DP_2.right = 'Guild'; + E.db.datatexts.panels.DP_2.middle = 'Skada'; + E.db.datatexts.panels.DP_2.left = 'Altoholic'; + E.db.datatexts.panels.DP_3.right = 'Notes'; + E.db.datatexts.panels.DP_3.middle = 'DBM-LDB'; + E.db.datatexts.panels.DP_3.left = 'Time'; + E.db.datatexts.panels.DP_4.right = ''; + E.db.datatexts.panels.DP_4.middle = ''; + E.db.datatexts.panels.DP_4.left = ''; + E.db.datatexts.panels.DP_5.middle = 'Gold'; + E.db.datatexts.panels.DP_5.left = 'Bags'; if layout == 'tank' then E.db.datatexts.panels.DP_6.left = 'Avoidance'; E.db.datatexts.panels.DP_6.middle = 'Vengeance'; E.db.datatexts.panels.DP_6.right = 'Expertise'; - if E.db.lowresolutionset then - E.db.datatexts.panels.RightChatDataPanel.left = 'Avoidance'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Vengeance'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Expertise'; - else - E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; - end + E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; + E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; + E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; E.db.datatexts.panels.DP_5.right = 'Armor'; elseif layout == 'healer' then E.db.datatexts.panels.DP_6.left = 'Spell/Heal Power'; E.db.datatexts.panels.DP_6.middle = 'Haste'; E.db.datatexts.panels.DP_6.right = 'Crit Chance'; - if E.db.lowresolutionset then - E.db.datatexts.panels.RightChatDataPanel.left = 'Spell/Heal Power'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Crit Chance'; - E.db.datatexts.panels.RightChatDataPanel.right = 'MP5'; - else - E.db.datatexts.panels.RightChatDataPanel.left = 'MP5'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; - end - E.db.datatexts.panels.DP_5.right = 'Armor'; + E.db.datatexts.panels.RightChatDataPanel.left = 'MP5'; + E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; + E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; + E.db.datatexts.panels.DP_5.right = ''; elseif layout == 'dpsCaster' then E.db.datatexts.panels.DP_6.left = 'Spell/Heal Power'; E.db.datatexts.panels.DP_6.middle = 'Haste'; E.db.datatexts.panels.DP_6.right = 'Crit Chance'; - if E.db.lowresolutionset then - E.db.datatexts.panels.RightChatDataPanel.left = 'Spell/Heal Power'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Haste'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Crit Chance'; - else - E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; - end - E.db.datatexts.panels.DP_5.right = 'Armor'; + E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; + E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; + E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; + E.db.datatexts.panels.DP_5.right = ''; else E.db.datatexts.panels.DP_6.left = 'Attack Power'; E.db.datatexts.panels.DP_6.middle = 'Haste'; E.db.datatexts.panels.DP_6.right = 'Crit Chance'; - if E.db.lowresolutionset then - E.db.datatexts.panels.RightChatDataPanel.left = 'Attack Power'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Haste'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Crit Chance'; - else - E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; - E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; - E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; - end + E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating'; + E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery'; + E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch'; E.db.datatexts.panels.DP_5.right = 'Expertise'; end end @@ -931,9 +913,9 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.fontsize = 9 E.db.unitframe.fontOutline = 'OUTLINE' E.db.unitframe.colors.castColor = { - ["b"] = 0.3098039215686275, - ["g"] = 0.792156862745098, - ["r"] = 0.8274509803921568, + ["b"] = 0.396078431372549, + ["g"] = 0.7333333333333333, + ["r"] = 0.796078431372549, } UF:Update_AllFrames() if layout == "healer" then @@ -944,8 +926,13 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.smartRaidFilter = false E.db.unitframe.colors.healthclass = true E.db.unitframe.colors.colorhealthbyvalue = false + E.db.unitframe.colors.transparentHealth = true + E.db.unitframe.colors.transparentPower = true + E.db.unitframe.colors.transparentCastbar = true + E.db.unitframe.colors.transparentAurabars = true --Setting player frame - E.db.unitframe.units.player.width = 200 + E.db.unitframe.units.player.width = 210 + E.db.unitframe.units.player.height = 50 if layout == "healer" then E.db.unitframe.units.player.lowmana = 30; else @@ -954,189 +941,209 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.unitframe.units.player.health.position = 'BOTTOMRIGHT'; E.db.unitframe.units.player.health.text_format = "[healthcolor][health:current-percent:sl]" E.db.unitframe.units.player.power.text_format = "[powercolor][power:current:sl]"; + E.db.unitframe.units.player.power.height = 8 E.db.unitframe.units.player.fixTo = "power" - E.db.unitframe.units.player.name.text_format = "[name:medium] [level]"; + E.db.unitframe.units.player.name.text_format = "[name] [level]"; E.db.unitframe.units.player.name.position = 'TOPLEFT'; E.db.unitframe.units.player.pvp.text_format = "||cFFB04F4F[pvptimer]||r" E.db.unitframe.units.player.pvp.position = "BOTTOMLEFT" E.db.unitframe.units.player.portrait.enable = true - E.db.unitframe.units.player.portrait.camDistanceScale = 1.5; + E.db.unitframe.units.player.portrait.camDistanceScale = 1.7; + E.db.unitframe.units.player.portrait.width = 35 E.db.unitframe.units.player.debuffs.enable = false; E.db.unitframe.units.player.castbar.format = 'CURRENTMAX'; - E.db.unitframe.units.player.castbar.width = 238 + if layout == "healer" then + E.db.unitframe.units.player.castbar.width = 200 + else + E.db.unitframe.units.player.castbar.width = 210 + end E.db.unitframe.units.player.classbar.fill = 'fill' E.db.unitframe.units.player.classbar.height = 8 E.db.unitframe.units.player.aurabar.enable = false + E.db.unitframe.units.player.raidicon.enable = false + --Setting target frame - E.db.unitframe.units.target.width = 200 - E.db.unitframe.units.target.smartAuraDisplay = "DISABLED" - E.db.unitframe.units.target.hideonnpc = false; + E.db.unitframe.units.target.width = 210 + E.db.unitframe.units.target.height = 50 E.db.unitframe.units.target.health.position = 'BOTTOMRIGHT'; + if layout == "healer" then + E.db.unitframe.units.target.health.text_format = "[healthcolor][health:deficit] [health:current-percent:sl]" + else + E.db.unitframe.units.target.health.text_format = "[healthcolor][health:current-percent:sl]" + end E.db.unitframe.units.target.power.position = 'RIGHT'; E.db.unitframe.units.target.power.hideonnpc = false; E.db.unitframe.units.target.power.text_format = "[powercolor][power:current:sl]" + E.db.unitframe.units.target.power.height = 8 E.db.unitframe.units.target.fixTo = "power" E.db.unitframe.units.target.name.text_format = "[name:medium] [level] [shortclassification]"; E.db.unitframe.units.target.name.position = 'TOPLEFT'; E.db.unitframe.units.target.portrait.enable = true - E.db.unitframe.units.target.portrait.camDistanceScale = 1.5; - E.db.unitframe.units.target.buffs.perrow = 9; + E.db.unitframe.units.target.portrait.camDistanceScale = 1.7; + E.db.unitframe.units.target.portrait.width = 35; + E.db.unitframe.units.target.buffs.perrow = 10; E.db.unitframe.units.target.buffs.numrows = 2; E.db.unitframe.units.target.buffs.anchorPoint = 'TOPLEFT'; - E.db.unitframe.units.target.buffs.clickThrough = false - E.db.unitframe.units.target.buffs.playerOnly.friendly = false - E.db.unitframe.units.target.buffs.playerOnly.enemy = false E.db.unitframe.units.target.buffs.useBlacklist.friendly = false E.db.unitframe.units.target.buffs.useBlacklist.enemy = false - E.db.unitframe.units.target.buffs.useWhitelist.friendly = false - E.db.unitframe.units.target.buffs.useWhitelist.enemy = false - E.db.unitframe.units.target.buffs.noDuration.friendly = false - E.db.unitframe.units.target.buffs.noDuration.enemy = false - E.db.unitframe.units.target.buffs.onlyDispellable.friendly = false - E.db.unitframe.units.target.buffs.onlyDispellable.enemy = false - E.db.unitframe.units.target.debuffs.perrow = 9; - E.db.unitframe.units.target.debuffs.playerOnly.friendly = false + E.db.unitframe.units.target.debuffs.perrow = 10; E.db.unitframe.units.target.debuffs.playerOnly.enemy = false E.db.unitframe.units.target.debuffs.useBlacklist.friendly = false E.db.unitframe.units.target.debuffs.useBlacklist.enemy = false - E.db.unitframe.units.target.debuffs.useWhitelist.friendly = false - E.db.unitframe.units.target.debuffs.useWhitelist.enemy = false - E.db.unitframe.units.target.debuffs.noDuration.friendly = false - E.db.unitframe.units.target.debuffs.noDuration.enemy = false - E.db.unitframe.units.target.debuffs.onlyDispellable.friendly = false - E.db.unitframe.units.target.debuffs.onlyDispellable.enemy = false - E.db.unitframe.units.target.debuffs.enable = true - E.db.unitframe.units.target.debuffs.clickThrough = false E.db.unitframe.units.target.castbar.format = 'CURRENTMAX'; if layout == "healer" then - E.db.unitframe.units.target.castbar.width = 238 - else E.db.unitframe.units.target.castbar.width = 200 + else + E.db.unitframe.units.target.castbar.width = 210 end E.db.unitframe.units.target.aurabar.enable = false + E.db.unitframe.units.target.combobar.height = 8 + --Target of Target - E.db.unitframe.units.targettarget.height = 26 if layout == "healer" then - E.db.unitframe.units.targettarget.width = 115 + E.db.unitframe.units.targettarget.width = 100 else - E.db.unitframe.units.targettarget.width = 120 + E.db.unitframe.units.targettarget.width = 130 end E.db.unitframe.units.targettarget.name.text_format = "[name:medium]" E.db.unitframe.units.targettarget.debuffs.enable = false + --Focus - E.db.unitframe.units.focus.height = 42 - E.db.unitframe.units.focus.width = 179 + if layout == "healer" then + E.db.unitframe.units.focus.height = 34 + else + E.db.unitframe.units.focus.height = 50 + end E.db.unitframe.units.focus.health.position = 'BOTTOMRIGHT' - E.db.unitframe.units.focus.health.text_format = "[healthcolor][health:current-percent:sl]" - E.db.unitframe.units.focus.power.text_format = "[powercolor][power:current:sl]" - E.db.unitframe.units.focus.fixTo = "power" - E.db.unitframe.units.focus.power.position = "RIGHT" - E.db.unitframe.units.focus.name.text_format = "[name:medium]" - E.db.unitframe.units.focus.name.position = 'TOPLEFT' - E.db.unitframe.units.focus.debuffs.perrow = 8 + E.db.unitframe.units.focus.debuffs.sizeOverride = 22 E.db.unitframe.units.focus.debuffs.anchorPoint = "TOPLEFT" E.db.unitframe.units.focus.castbar.format = 'CURRENTMAX' - E.db.unitframe.units.focus.castbar.width = 179 + if layout == "healer" then + E.db.unitframe.units.focus.castbar.width = 179 + else + E.db.unitframe.units.focus.castbar.width = 190 + end + --Focus Target - E.db.unitframe.units.focustarget.name.text_format = "[name:medium]" E.db.unitframe.units.focustarget.enable = true - E.db.unitframe.units.focustarget.height = 34 - E.db.unitframe.units.focustarget.width = 179 - --Pet - E.db.unitframe.units.pet.name.text_format = "[name:medium]" if layout == "healer" then - E.db.unitframe.units.pet.width = 115 + E.db.unitframe.units.focustarget.width = 179 else - E.db.unitframe.units.pet.width = 128 + E.db.unitframe.units.focustarget.width = 190 end + + --Pet + E.db.unitframe.units.pet.height = 30 + E.db.unitframe.units.pet.width = 105 + --Pet Target - E.db.unitframe.units.pettarget.name.text_format = "[name:medium]" + E.db.unitframe.units.pettarget.name.text_format = "[name:short]" E.db.unitframe.units.pettarget.enable = true - if layout == "healer" then - E.db.unitframe.units.pettarget.width = 115 - else - E.db.unitframe.units.pettarget.width = 119 - end + E.db.unitframe.units.pettarget.height = 30 + E.db.unitframe.units.pettarget.width = 105 + --Party if layout == "healer" then - E.db.unitframe.units.party.point = "LEFT" - E.db.unitframe.units.party.xOffset = 5 - E.db.unitframe.units.party.debuffs.perrow = 3 - E.db.unitframe.units.party.debuffs.anchorPoint = "BOTTOMLEFT" - E.db.unitframe.units.party.debuffs.useFilter = "Blacklist" - E.db.unitframe.units.party.debuffs.initialAnchor = "TOPLEFT" - E.db.unitframe.units.party.roleIcon.position = "RIGHT" - E.db.unitframe.units.party.width = 80 - E.db.unitframe.units.party.height = 52 + E.db.unitframe.units.party.showSolo = true E.db.unitframe.units.party.healPrediction = true E.db.unitframe.units.party.health.text_format = "[healthcolor][health:deficit]" - E.db.unitframe.units.party.health.position = "BOTTOM" - E.db.unitframe.units.party.health.frequentUpdates = true E.db.unitframe.units.party.health.orientation = "VERTICAL" + E.db.unitframe.units.party.health.frequentUpdates = true + E.db.unitframe.units.party.debuffs.enable = true + E.db.unitframe.units.party.debuffs.anchorPoint = "BOTTOMLEFT" + E.db.unitframe.units.party.GPSArrow.onMouseOver = false + E.db.unitframe.units.party.GPSArrow.outOfRange = true else - E.db.unitframe.units.party.debuffs.perrow = 4 - E.db.unitframe.units.party.roleIcon.position = "TOPRIGHT" - E.db.unitframe.units.party.health.position = "BOTTOMLEFT" + E.db.unitframe.units.party.showSolo = false + E.db.unitframe.units.party.healPrediction = false + E.db.unitframe.units.party.health.text_format = "[healthcolor][health:current]" + E.db.unitframe.units.party.health.orientation = "HORIZONTAL" + E.db.unitframe.units.party.health.frequentUpdates = false + E.db.unitframe.units.party.debuffs.enable = false + E.db.unitframe.units.party.GPSArrow.onMouseOver = true + E.db.unitframe.units.party.GPSArrow.outOfRange = false end - E.db.unitframe.units.party.xOffset = 1 - E.db.unitframe.units.party.yOffset = 1 - E.db.unitframe.units.party.debuffs.sizeOverride = 26 - E.db.unitframe.units.party.buffIndicator.colorIcons = false - E.db.unitframe.units.party.power.height = 8 + E.db.unitframe.units.party.point = "LEFT" + E.db.unitframe.units.party.width = 80 + E.db.unitframe.units.party.xOffset = 3 + E.db.unitframe.units.party.health.position = "BOTTOM" E.db.unitframe.units.party.power.text_format = "" + E.db.unitframe.units.party.roleIcon.position = "RIGHT" + E.db.unitframe.units.party.debuffs.sizeOverride = 0 E.db.unitframe.units.party.name.position = "TOP" - E.db.unitframe.units.party.name.text_format = "[name:medium] [difficultycolor][smartlevel]" + E.db.unitframe.units.party.GPSArrow.size = 30 + --Raid 10 if layout == "healer" then + E.db.unitframe.units.raid10.height = 36 + E.db.unitframe.units.raid10.healPrediction = true E.db.unitframe.units.raid10.health.frequentUpdates = true E.db.unitframe.units.raid10.health.text_format = "[healthcolor][health:dificit]" E.db.unitframe.units.raid10.health.orientation = "VERTICAL" - E.db.unitframe.units.raid10.health.position = "BOTTOM" + E.db.unitframe.units.raid10.GPSArrow.onMouseOver = false + E.db.unitframe.units.raid10.GPSArrow.outOfRange = true else + E.db.unitframe.units.raid10.height = 44 + E.db.unitframe.units.raid10.healPrediction = false + E.db.unitframe.units.raid10.health.frequentUpdates = false E.db.unitframe.units.raid10.health.text_format = "[healthcolor][health:current]" - E.db.unitframe.units.raid10.columnAnchorPoint = "LEFT" - E.db.unitframe.units.raid10.point = "TOP" + E.db.unitframe.units.raid10.health.orientation = "HORIZONTAL" + E.db.unitframe.units.raid10.GPSArrow.onMouseOver = true + E.db.unitframe.units.raid10.GPSArrow.outOfRange = false end E.db.unitframe.units.raid10.xOffset = 1 E.db.unitframe.units.raid10.yOffset = 1 E.db.unitframe.units.raid10.name.text_format = "[name:medium]" - E.db.unitframe.units.raid10.buffIndicator.colorIcons = false - E.db.unitframe.units.raid10.rdebuffs.size = 22 - E.db.unitframe.units.raid10.power.height = 8 - E.db.unitframe.units.raid10.power.text_format = "" - E.db.unitframe.units.raid10.health.position = "BOTTOMLEFT" + E.db.unitframe.units.raid10.rdebuffs.size = 18 + E.db.unitframe.units.raid10.roleIcon.position = "RIGHT" + E.db.unitframe.units.raid10.groupBy = "GROUP" + E.db.unitframe.units.raid10.GPSArrow.size = 30 + --Raid 25 if layout == "healer" then + E.db.unitframe.units.raid25.healPrediction = true E.db.unitframe.units.raid25.health.text_format = "[healthcolor][health:deficit]" E.db.unitframe.units.raid25.health.frequentUpdates = true E.db.unitframe.units.raid25.health.orientation = "VERTICAL" - E.db.unitframe.units.raid25.health.position = "BOTTOM" E.db.unitframe.units.raid25.height = 36 + E.db.unitframe.units.raid25.GPSArrow.onMouseOver = false + E.db.unitframe.units.raid25.GPSArrow.outOfRange = true else - E.db.unitframe.units.raid25.point = "TOP" - E.db.unitframe.units.raid25.columnAnchorPoint = "LEFT" - E.db.unitframe.units.raid25.health.text_format = "" + E.db.unitframe.units.raid25.healPrediction = false + E.db.unitframe.units.raid25.health.text_format = "[healthcolor][health:current]" + E.db.unitframe.units.raid25.health.frequentUpdates = false + E.db.unitframe.units.raid25.health.orientation = "HORIZONTAL" + E.db.unitframe.units.raid25.height = 44 + E.db.unitframe.units.raid25.GPSArrow.onMouseOver = true + E.db.unitframe.units.raid25.GPSArrow.outOfRange = false end E.db.unitframe.units.raid25.xOffset = 1 E.db.unitframe.units.raid25.yOffset = 1 - E.db.unitframe.units.raid25.buffIndicator.colorIcons = false E.db.unitframe.units.raid25.name.text_format = "[name:medium]" - E.db.unitframe.units.raid25.rdebuffs.size = 22 - E.db.unitframe.units.raid25.power.height = 8 - E.db.unitframe.units.raid25.power.text_format = "" + E.db.unitframe.units.raid25.rdebuffs.size = 18 + E.db.unitframe.units.raid25.roleIcon.position = "RIGHT" + E.db.unitframe.units.raid25.groupBy = "GROUP" + E.db.unitframe.units.raid25.GPSArrow.size = 30 + --Raid 40 if layout == "healer" then + E.db.unitframe.units.raid25.healPrediction = true E.db.unitframe.units.raid40.health.frequentUpdates = true - E.db.unitframe.units.raid40.health.text_format = "" + E.db.unitframe.units.raid40.health.text_format = "[healthcolor][health:deficit]" E.db.unitframe.units.raid40.health.orientation = "VERTICAL" else + E.db.unitframe.units.raid40.healPrediction = false + E.db.unitframe.units.raid40.health.frequentUpdates = false E.db.unitframe.units.raid40.health.text_format = "" + E.db.unitframe.units.raid40.health.orientation = "HORIZONTAL" end - E.db.unitframe.units.raid40.height = 26 E.db.unitframe.units.raid40.xOffset = 1 E.db.unitframe.units.raid40.yOffset = 1 - E.db.unitframe.units.raid40.name.text_format = "[name:short]" - E.db.unitframe.units.raid40.buffIndicator.colorIcons = false + E.db.unitframe.units.raid40.name.text_format = "[name:medium]" + E.db.unitframe.units.raid40.name.position = "TOP" + E.db.unitframe.units.raid25.roleIcon.enable = true + E.db.unitframe.units.raid25.roleIcon.position = "RIGHT" + E.db.unitframe.units.raid40.groupBy = "GROUP" --Tank if layout == "healer" then @@ -1146,52 +1153,21 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to else E.db.unitframe.units.tank.enable = false end + --Assist E.db.unitframe.units.assist.enable = false --Arena E.db.unitframe.units.arena.width = 200 - E.db.unitframe.units.arena.height = 40 + E.db.unitframe.units.arena.height = 46 E.db.unitframe.units.arena.growthDirection = 'DOWN' - E.db.unitframe.units.arena.health.position = 'BOTTOMRIGHT' - E.db.unitframe.units.arena.health.text_format = "[healthcolor][health:current-percent:sl]" - E.db.unitframe.units.arena.power.text_format = "[powercolor][power:current:sl]" - E.db.unitframe.units.arena.power.position = 'RIGHT' - E.db.unitframe.units.arena.fixTo = "power" - E.db.unitframe.units.arena.name.text_format = "[name:long]" - E.db.unitframe.units.arena.name.position = 'TOPLEFT' - E.db.unitframe.units.arena.buffs.enable = false - E.db.unitframe.units.arena.debuffs.enable = false E.db.unitframe.units.arena.castbar.format = 'CURRENTMAX' - E.db.unitframe.units.arena.castbar.height = 15 E.db.unitframe.units.arena.castbar.width = 200 - E.db.unitframe.units.arena.castbar.color = { - ["r"] = 0.8274509803921568, - ["g"] = 0.792156862745098, - ["b"] = 0.3098039215686275, - } + --Boss E.db.unitframe.units.boss.width = 200 - E.db.unitframe.units.boss.height = 40 E.db.unitframe.units.boss.growthDirection = 'DOWN' - E.db.unitframe.units.boss.health.position = 'BOTTOMRIGHT' - E.db.unitframe.units.boss.health.text_format = "[healthcolor][health:current-percent]" - E.db.unitframe.units.boss.power.height = 10 - E.db.unitframe.units.boss.power.text_format = "[powercolor][power:current:sl]" - E.db.unitframe.units.boss.power.position = 'RIGHT' - E.db.unitframe.units.boss.fixTo = "power" - E.db.unitframe.units.boss.name.text_format = "[name:long]" - E.db.unitframe.units.boss.name.position = 'TOPLEFT' - E.db.unitframe.units.boss.buffs.enable = false - E.db.unitframe.units.boss.debuffs.enable = false - E.db.unitframe.units.boss.castbar.format = 'CURRENTMAX' - E.db.unitframe.units.boss.castbar.height = 15 - E.db.unitframe.units.boss.castbar.width = 200 - E.db.unitframe.units.boss.castbar.color = { - ["r"] = 0.8274509803921568, - ["g"] = 0.792156862745098, - ["b"] = 0.3098039215686275, - } + --Power text E.db.sle.powtext = true @@ -1264,9 +1240,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to E.db.sle.lootwin = true E.db.sle.lootalpha = 0.5 - --LFR-- - E.db.datatexts.lfrshow = true - --Errors-- E.db.sle.errors = true -- 1.7.9.5