From 83ee5099efd35fd7bba3e39dcd786d9b10a41e66 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Fri, 9 Sep 2016 17:04:40 +0300 Subject: [PATCH] Moving portrait a little bit in attempt to prevent overlapping --- ElvUI_SLE/modules/unitframes/unitframes.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ElvUI_SLE/modules/unitframes/unitframes.lua b/ElvUI_SLE/modules/unitframes/unitframes.lua index 4681207..165e677 100644 --- a/ElvUI_SLE/modules/unitframes/unitframes.lua +++ b/ElvUI_SLE/modules/unitframes/unitframes.lua @@ -56,7 +56,8 @@ function SUF:ConfiguePortrait(frame, dontHide) if not frame.Health.HigherPortrait then frame.Health.HigherPortrait = CreateFrame("Frame", frame:GetName().."HigherPortrait", frame) frame.Health.HigherPortrait:SetFrameLevel(frame.Health:GetFrameLevel() + 4) - frame.Health.HigherPortrait:SetAllPoints(frame.Health) + frame.Health.HigherPortrait:SetPoint("TOPLEFT", frame.Health, "TOPLEFT") + frame.Health.HigherPortrait:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", 0, 0.5) end portrait:ClearAllPoints() if frame.db.portrait.style == '3D' then portrait:SetFrameLevel(frame.Health.HigherPortrait:GetFrameLevel()) end -- 1.7.9.5