From 87a11e39c0d021c6fbbba60c8e823b03fd180205 Mon Sep 17 00:00:00 2001 From: Repooc Date: Wed, 11 Dec 2013 18:49:44 -0500 Subject: [PATCH] Tooltip Flicker fix to Caedis fresh eyes...my derp --- ElvUI_SLE/modules/tooltip/tooltip.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/ElvUI_SLE/modules/tooltip/tooltip.lua b/ElvUI_SLE/modules/tooltip/tooltip.lua index dac4aa7..81a0edf 100644 --- a/ElvUI_SLE/modules/tooltip/tooltip.lua +++ b/ElvUI_SLE/modules/tooltip/tooltip.lua @@ -12,16 +12,15 @@ TT.GameTooltip_SetDefaultAnchorSLE = TT.GameTooltip_SetDefaultAnchor function TT:GameTooltip_SetDefaultAnchor(tt, parent) TT:GameTooltip_SetDefaultAnchorSLE(tt, parent) if E.private["tooltip"].enable ~= true then return end - if(tt:GetAnchorType() ~= "ANCHOR_NONE") then return end + if(tt:GetAnchorType() ~= "ANCHOR_CURSOR") then return end if InCombatLockdown() and self.db.visibility.combat then tt:Hide() return end - if(parent) then if(self.db.cursorAnchor) then - TTOS:AnchorFrameToMouse(tt); - return + TT:AnchorFrameToMouse(tt); + return end end end -- 1.7.9.5