From 8b140bb392d00f3dd718c665e1c32082ffed8025 Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Sun, 30 Oct 2016 13:06:47 +0300 Subject: [PATCH] Actual slot gems were somehow getting higher then art monitor's after closing character screen with 4 --- .../Armory/CharacterArmory/CharacterArmory.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua index abe722b..0fd7082 100644 --- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua +++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua @@ -577,7 +577,7 @@ function CA:Setup_CharacterArmory() insets = { left = 0, right = 0, top = 0, bottom = 0} }) self.ArtifactMonitor['Socket'..i].Socket:SetInside() - self.ArtifactMonitor['Socket'..i].Socket:SetFrameLevel(CharacterFrame_Level + 4) + self.ArtifactMonitor['Socket'..i].Socket:SetFrameLevel(CharacterFrame_Level + 5) self.ArtifactMonitor['Socket'..i].Socket:RegisterForClicks('AnyUp', 'RightButtonDown') self.ArtifactMonitor['Socket'..i].Socket:SetScript('OnEnter', self.OnEnter) self.ArtifactMonitor['Socket'..i].Socket:SetScript('OnLeave', self.OnLeave) -- 1.7.9.5