From 96ad752812d879490cd0d5f7b5461004a54d0d60 Mon Sep 17 00:00:00 2001 From: "James D. Callahan III" Date: Fri, 12 Mar 2010 04:33:24 -0500 Subject: [PATCH] Renamed SortedProfessions to SORTED_PROFESSIONS and fixed the spell ID for Smelting - it was set to that of Mining. --- Frame.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Frame.lua b/Frame.lua index 0a11611..131f467 100644 --- a/Frame.lua +++ b/Frame.lua @@ -63,7 +63,7 @@ local Player = private.Player ------------------------------------------------------------------------------- -- Constants ------------------------------------------------------------------------------- -local SortedProfessions = { -- To make tabbing between professions easier +local SORTED_PROFESSIONS = { -- To make tabbing between professions easier { name = GetSpellInfo(51304), texture = "alchemy" }, -- 1 { name = GetSpellInfo(51300), texture = "blacksmith" }, -- 2 { name = GetSpellInfo(51296), texture = "cooking" }, -- 3 @@ -74,7 +74,7 @@ local SortedProfessions = { -- To make tabbing between professions easier { name = GetSpellInfo(51311), texture = "jewel" }, -- 8 { name = GetSpellInfo(51302), texture = "leather" }, -- 9 { name = GetSpellInfo(53428), texture = "runeforge" }, -- 10 - { name = GetSpellInfo(32606), texture = "smelting" }, -- 11 + { name = GetSpellInfo(2656), texture = "smelting" }, -- 11 { name = GetSpellInfo(51309), texture = "tailor" }, -- 12 } @@ -991,13 +991,13 @@ function MainPanel:ToggleState() end function MainPanel:SetProfession() - for k, v in pairs(SortedProfessions) do + for k, v in pairs(SORTED_PROFESSIONS) do if v.name == Player.current_prof then self.profession = k break end end - self.mode_button:ChangeTexture(SortedProfessions[self.profession].texture) + self.mode_button:ChangeTexture(SORTED_PROFESSIONS[self.profession].texture) end function MainPanel:SetPosition() @@ -1097,7 +1097,7 @@ MainPanel.mode_button:SetScript("OnClick", while index ~= endLoop do if index > NUM_PROFESSIONS then index = 1 - elseif Player.professions[SortedProfessions[index].name] then + elseif Player.professions[SORTED_PROFESSIONS[index].name] then displayProf = index MainPanel.profession = index break @@ -1119,7 +1119,7 @@ MainPanel.mode_button:SetScript("OnClick", while index ~= endLoop do if index < 1 then index = NUM_PROFESSIONS - elseif Player.professions[SortedProfessions[index].name] then + elseif Player.professions[SORTED_PROFESSIONS[index].name] then displayProf = index MainPanel.profession = index break @@ -1130,7 +1130,7 @@ MainPanel.mode_button:SetScript("OnClick", end local is_shown = TradeSkillFrame:IsVisible() - CastSpellByName(SortedProfessions[MainPanel.profession].name) + CastSpellByName(SORTED_PROFESSIONS[MainPanel.profession].name) addon:Scan() if not is_shown then @@ -3002,7 +3002,7 @@ do local icontext = "Interface\\AddOns\\AckisRecipeList\\img\\enchant_up" -- Get the proper icon to put on the mini-map - -- for i, k in pairs(SortedProfessions) do + -- for i, k in pairs(SORTED_PROFESSIONS) do -- if (k["name"] == Player.current_prof) then -- icontext = "Interface\\AddOns\\AckisRecipeList\\img\\" .. k["texture"] .. "_up" -- break -- 1.7.9.5