From 9a47ee7b65e07a3ddc9564eb5121ea37bf33e5b5 Mon Sep 17 00:00:00 2001 From: "James D. Callahan III" Date: Thu, 25 Mar 2010 02:22:09 -0400 Subject: [PATCH] Added MainPanel.scroll_frame.button_containers - the state_buttons are anchored to these so they can be moved around easily. --- Frame.lua | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/Frame.lua b/Frame.lua index eaf2608..663a37e 100644 --- a/Frame.lua +++ b/Frame.lua @@ -2424,6 +2424,7 @@ MainPanel.scroll_frame:SetScript("OnVerticalScroll", end) MainPanel.scroll_frame.entries = {} +MainPanel.scroll_frame.button_containers = {} MainPanel.scroll_frame.state_buttons = {} MainPanel.scroll_frame.entry_buttons = {} @@ -2530,15 +2531,31 @@ do end for i = 1, NUM_RECIPE_LINES do - local cur_state = GenericCreateButton("ARL_StateButton" .. i, MainPanel.scroll_frame, 16, 16, "GameFontNormalSmall", "GameFontHighlightSmall", - "", "LEFT", "", 2) + local cur_container = CreateFrame("Frame", nil, MainPanel.scroll_frame) - local cur_entry = GenericCreateButton("ARL_RecipeButton" .. i, MainPanel.scroll_frame, 16, 224, "GameFontNormalSmall", "GameFontHighlightSmall", - "Blort", "LEFT", "", 0) + cur_container:SetHeight(16) + cur_container:SetWidth(224) + + local cur_state = GenericCreateButton(nil, MainPanel.scroll_frame, 16, 16, "GameFontNormalSmall", "GameFontHighlightSmall", "", "LEFT", "", 2) + local cur_entry = GenericCreateButton(nil, MainPanel.scroll_frame, 16, 224, "GameFontNormalSmall", "GameFontHighlightSmall", "Blort", "LEFT", "", 0) + + if i == 1 then + cur_container:SetPoint("TOPLEFT", MainPanel, "TOPLEFT", 20, -100) + cur_state:SetPoint("TOPLEFT", cur_container, "TOPLEFT", 0, 0) + cur_entry:SetPoint("TOPLEFT", cur_state, "TOPRIGHT", -3, 0) + else + local prev_container = MainPanel.scroll_frame.button_containers[i - 1] + + cur_container:SetPoint("TOPLEFT", prev_container, "BOTTOMLEFT", 0, 3) + cur_state:SetPoint("TOPLEFT", cur_container, "TOPLEFT", 0, 0) + cur_entry:SetPoint("TOPLEFT", cur_state, "TOPRIGHT", -3, 0) + end + cur_state.container = cur_container cur_state:SetScript("OnClick", ListItem_OnClick) cur_entry:SetScript("OnClick", ListItem_OnClick) + MainPanel.scroll_frame.button_containers[i] = cur_container MainPanel.scroll_frame.state_buttons[i] = cur_state MainPanel.scroll_frame.entry_buttons[i] = cur_entry end -- 1.7.9.5