From 9c0d46fea8a8655524e249dee1e2195afaaeaa32 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Thu, 21 Feb 2013 10:00:33 +0400 Subject: [PATCH] Some corrections to avoid appearing/disappearing textures when not suposed to --- ElvUI_SLE/modules/farm/farm.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua index 2c1cf79..12ab5cf 100644 --- a/ElvUI_SLE/modules/farm/farm.lua +++ b/ElvUI_SLE/modules/farm/farm.lua @@ -158,6 +158,7 @@ function F:UpdateBarLayout(bar, anchor, buttons) else button:Hide() end + button.quest:Hide() end bar:Width(1) @@ -256,11 +257,12 @@ function F:UpdateLayout(event) if event == "UNIT_QUEST_LOG_CHANGED" then E:Delay(1, F.UpdateLayout) end --For updating borders after quest was complited. for some reason events fires before quest disappeares from log if InCombatLockdown() then return end F:ResizeFrames() + F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons) + F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons) for i=1, 5 do F:UpdateBar(_G[("FarmSeedBar%d"):format(i)], F.UpdateSeedBarLayout, F.InSeedZone, SeedAnchor, seedButtons[i], i) end - F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons) - F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons) + end function F:AutoTarget(button) -- 1.7.9.5