From 9e9a5d22a25c3fe190a1e5e7098226674f931a7e Mon Sep 17 00:00:00 2001 From: "James D. Callahan III" Date: Sun, 3 Jul 2011 20:52:29 -0500 Subject: [PATCH] Variable renaming --- Interface/Panel.lua | 56 +++++++++++++++++++++++++-------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/Interface/Panel.lua b/Interface/Panel.lua index e1f59c0..6f21375 100644 --- a/Interface/Panel.lua +++ b/Interface/Panel.lua @@ -796,42 +796,42 @@ function private.InitializeFrame() ------------------------------------------------------------------------------- -- Create the expand button and set its scripts. ------------------------------------------------------------------------------- - local ExpandButtonFrame = _G.CreateFrame("Frame", nil, MainPanel) + local expand_button_frame = _G.CreateFrame("Frame", nil, MainPanel) - ExpandButtonFrame:SetHeight(20) - ExpandButtonFrame:SetPoint("TOPLEFT", SearchBox, "BOTTOMLEFT", -12, -5) + expand_button_frame:SetHeight(20) + expand_button_frame:SetPoint("TOPLEFT", SearchBox, "BOTTOMLEFT", -12, -5) - ExpandButtonFrame.left = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND") - ExpandButtonFrame.left:SetWidth(8) - ExpandButtonFrame.left:SetHeight(22) - ExpandButtonFrame.left:SetPoint("TOPLEFT", ExpandButtonFrame, 0, 4) - ExpandButtonFrame.left:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Left") + expand_button_frame.left = expand_button_frame:CreateTexture(nil, "BACKGROUND") + expand_button_frame.left:SetWidth(8) + expand_button_frame.left:SetHeight(22) + expand_button_frame.left:SetPoint("TOPLEFT", expand_button_frame, 0, 4) + expand_button_frame.left:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Left") - ExpandButtonFrame.right = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND") - ExpandButtonFrame.right:SetWidth(8) - ExpandButtonFrame.right:SetHeight(22) - ExpandButtonFrame.right:SetPoint("TOPRIGHT", ExpandButtonFrame, 0, 4) - ExpandButtonFrame.right:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Right") + expand_button_frame.right = expand_button_frame:CreateTexture(nil, "BACKGROUND") + expand_button_frame.right:SetWidth(8) + expand_button_frame.right:SetHeight(22) + expand_button_frame.right:SetPoint("TOPRIGHT", expand_button_frame, 0, 4) + expand_button_frame.right:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Right") - ExpandButtonFrame.middle = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND") - ExpandButtonFrame.middle:SetHeight(22) - ExpandButtonFrame.middle:SetPoint("LEFT", ExpandButtonFrame.left, "RIGHT") - ExpandButtonFrame.middle:SetPoint("RIGHT", ExpandButtonFrame.right, "LEFT") - ExpandButtonFrame.middle:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Middle") + expand_button_frame.middle = expand_button_frame:CreateTexture(nil, "BACKGROUND") + expand_button_frame.middle:SetHeight(22) + expand_button_frame.middle:SetPoint("LEFT", expand_button_frame.left, "RIGHT") + expand_button_frame.middle:SetPoint("RIGHT", expand_button_frame.right, "LEFT") + expand_button_frame.middle:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Middle") - local ExpandButton = GenericCreateButton(nil, MainPanel, 16, 16, "GameFontNormalSmall", _G.ALL, "LEFT", L["EXPANDALL_DESC"], 2) + local expand_button = GenericCreateButton(nil, MainPanel, 16, 16, "GameFontNormalSmall", _G.ALL, "LEFT", L["EXPANDALL_DESC"], 2) -- Make sure the button frame is large enough to hold the localized word for "All" - ExpandButtonFrame:SetWidth(27 + ExpandButton:GetFontString():GetStringWidth()) + expand_button_frame:SetWidth(27 + expand_button:GetFontString():GetStringWidth()) - MainPanel.expand_button = ExpandButton + MainPanel.expand_button = expand_button - ExpandButton:SetPoint("LEFT", ExpandButtonFrame.left, "RIGHT", -3, -3) + expand_button:SetPoint("LEFT", expand_button_frame.left, "RIGHT", -3, -3) - ExpandButton.text:ClearAllPoints() - ExpandButton.text:SetPoint("LEFT", ExpandButton, "Right", 0, 0) + expand_button.text:ClearAllPoints() + expand_button.text:SetPoint("LEFT", expand_button, "Right", 0, 0) - ExpandButton:SetScript("OnClick", + expand_button:SetScript("OnClick", function(self, mouse_button, down) local current_tab = MainPanel.tabs[MainPanel.current_tab] local expanded = current_tab["expand_button_"..MainPanel.profession] @@ -860,7 +860,7 @@ function private.InitializeFrame() end end) - function ExpandButton:Expand(current_tab) + function expand_button:Expand(current_tab) current_tab["expand_button_"..MainPanel.profession] = true self:SetNormalTexture("Interface\\BUTTONS\\UI-MinusButton-Up") @@ -871,7 +871,7 @@ function private.InitializeFrame() SetTooltipScripts(self, L["CONTRACTALL_DESC"]) end - function ExpandButton:Contract(current_tab) + function expand_button:Contract(current_tab) current_tab["expand_button_"..MainPanel.profession] = nil self:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up") @@ -984,7 +984,7 @@ function private.InitializeFrame() MainPanel.sort_button = SortToggle - SortToggle:SetPoint("LEFT", ExpandButtonFrame, "RIGHT", 0, 2) + SortToggle:SetPoint("LEFT", expand_button_frame, "RIGHT", 0, 2) SortToggle:SetScript("OnClick", function(self, button, down) -- 1.7.9.5