From a710065b1d33f7605f8da7a2ab99d5f6e0376dde Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Tue, 8 Nov 2016 21:52:37 +0300 Subject: [PATCH] WorldQuest Header now respects damn settings. This fixes #388 --- ElvUI_SLE/core/media.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/ElvUI_SLE/core/media.lua b/ElvUI_SLE/core/media.lua index f97597c..3b9de64 100644 --- a/ElvUI_SLE/core/media.lua +++ b/ElvUI_SLE/core/media.lua @@ -62,6 +62,7 @@ function M:SetBlizzFonts() _G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) + _G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline) _G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) _G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b) -- 1.7.9.5