From a71550f4cceb09d9f44bd8fb8121be3f400323a0 Mon Sep 17 00:00:00 2001 From: Darth Predator Date: Wed, 2 Nov 2016 12:52:34 +0300 Subject: [PATCH] @Repooc Can you not comment out my shit please? --- .../modules/Armory/InspectArmory/InspectArmory.lua | 76 ++++++++++---------- 1 file changed, 38 insertions(+), 38 deletions(-) diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua index 9d9124f..0d3cdb4 100644 --- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua +++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua @@ -2737,44 +2737,44 @@ function IA:Update_Display(Force) end end --- function IA:UpdateSettings(part) --- local db = E.db.sle.Armory.Inspect --- if not db.Enable then return end --- if db.Enable and _G["InspectArmory"].CreateInspectFrame then _G["InspectArmory"]:CreateInspectFrame() end --- if part == "ilvl" or part == "all" then --- for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do --- if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemLevel then --- _G["InspectArmory"][SlotName].Gradation.ItemLevel:FontTemplate(E.LSM:Fetch('font', db.Level.Font),db.Level.FontSize,db.Level.FontStyle) --- end --- end --- end --- if part == "ench" or part == "all" then --- for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do --- if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemEnchant then --- _G["InspectArmory"][SlotName].Gradation.ItemEnchant:FontTemplate(E.LSM:Fetch('font', db.Enchant.Font),db.Enchant.FontSize,db.Enchant.FontStyle) --- end --- if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].EnchantWarning then --- _G["InspectArmory"][SlotName].EnchantWarning:Size(db.Enchant.WarningSize) --- end --- end --- end --- if part == "gem" or part == "all" then --- for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do --- for i = 1, MAX_NUM_SOCKETS do --- if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName]["Socket"..i] then --- _G["InspectArmory"][SlotName]["Socket"..i]:Size(db.Gem.SocketSize) --- else --- break --- end --- end --- for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do --- if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].SocketWarning then --- _G["InspectArmory"][SlotName].SocketWarning:Size(db.Gem.WarningSize) --- end --- end --- end --- end --- end +function IA:UpdateSettings(part) + local db = E.db.sle.Armory.Inspect + if not db.Enable then return end + if db.Enable and _G["InspectArmory"].CreateInspectFrame then _G["InspectArmory"]:CreateInspectFrame() end + if part == "ilvl" or part == "all" then + for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do + if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemLevel then + _G["InspectArmory"][SlotName].Gradation.ItemLevel:FontTemplate(E.LSM:Fetch('font', db.Level.Font),db.Level.FontSize,db.Level.FontStyle) + end + end + end + if part == "ench" or part == "all" then + for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do + if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemEnchant then + _G["InspectArmory"][SlotName].Gradation.ItemEnchant:FontTemplate(E.LSM:Fetch('font', db.Enchant.Font),db.Enchant.FontSize,db.Enchant.FontStyle) + end + if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].EnchantWarning then + _G["InspectArmory"][SlotName].EnchantWarning:Size(db.Enchant.WarningSize) + end + end + end + if part == "gem" or part == "all" then + for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do + for i = 1, MAX_NUM_SOCKETS do + if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName]["Socket"..i] then + _G["InspectArmory"][SlotName]["Socket"..i]:Size(db.Gem.SocketSize) + else + break + end + end + for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do + if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].SocketWarning then + _G["InspectArmory"][SlotName].SocketWarning:Size(db.Gem.WarningSize) + end + end + end + end +end KF.Modules[#KF.Modules + 1] = 'InspectArmory' KF.Modules.InspectArmory = function() -- 1.7.9.5