From a90027c31fb2d119f803e51d65ec9496c11623f5 Mon Sep 17 00:00:00 2001 From: Darthpred Date: Fri, 8 May 2015 10:33:08 +0400 Subject: [PATCH] renamed a setting --- ElvUI_SLE/core/core.lua | 4 ++-- ElvUI_SLE/defaults/profile.lua | 2 +- .../LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua | 8 ++++---- ElvUI_SLE/options/uibuttons_c.lua | 6 +++--- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/ElvUI_SLE/core/core.lua b/ElvUI_SLE/core/core.lua index 9fe7ca3..3f359ef 100644 --- a/ElvUI_SLE/core/core.lua +++ b/ElvUI_SLE/core/core.lua @@ -232,8 +232,8 @@ end function SLE:FixDatabase() --For when we dramatically change some options if E.db.sle.chat.combathide == true then E.db.sle.chat.combathide = "BOTH" end if E.db.sle.chat.combathide == false then E.db.sle.chat.combathide = "NONE" end - if E.db.sle.uibuttons.position == "uib_vert" then E.db.sle.uibuttons.position = "vertical" end - if E.db.sle.uibuttons.position == "uib_hor" then E.db.sle.uibuttons.position = "horizontal" end + if E.db.sle.uibuttons.position == "uib_vert" then E.db.sle.uibuttons.orientation = "vertical" end + if E.db.sle.uibuttons.position == "uib_hor" then E.db.sle.uibuttons.orientation = "horizontal" end end function SLE:Initialize() diff --git a/ElvUI_SLE/defaults/profile.lua b/ElvUI_SLE/defaults/profile.lua index e661dd3..ceb6ec4 100644 --- a/ElvUI_SLE/defaults/profile.lua +++ b/ElvUI_SLE/defaults/profile.lua @@ -401,7 +401,7 @@ P['sle'] = { ['mouse'] = false, ['menuBackdrop'] = false, ['dropdownBackdrop'] = false, - ['position'] = "vertical", + ['orientation'] = "vertical", ['spacing'] = 3, ['point'] = "TOPLEFT", ['anchor'] = "TOPRIGHT", diff --git a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua index 824b27c..6813b2c 100644 --- a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua +++ b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua @@ -17,10 +17,10 @@ end local function MoverSize(menu) local db = menu.db - if db.position == "vertical" then + if db.orientation == "vertical" then menu:SetWidth(db.size + (E.PixelMode and 2 or 4)) menu:SetHeight((db.size*menu.NumBut)+((E.PixelMode and db.spacing or db.spacing+2)*(menu.NumBut-1))+2) - elseif db.position == "horizontal" then + elseif db.orientation == "horizontal" then menu:SetWidth((db.size*menu.NumBut)+((E.PixelMode and db.spacing or db.spacing+2)*(menu.NumBut-1))+2) menu:SetHeight(db.size + (E.PixelMode and 2 or 4)) end @@ -223,13 +223,13 @@ local function Positioning(menu) --position check local header = menu - if db.position == "vertical" then + if db.orientation == "vertical" then for i = 1, #menu.ToggleTable do local button, prev = menu.ToggleTable[i], menu.ToggleTable[i-1] menu.ToggleTable[i]:ClearAllPoints() menu.ToggleTable[i]:Point("TOP", (prev or header), prev and "BOTTOM" or "TOP", 0, prev and (E.PixelMode and -db.spacing or -(db.spacing+2)) or (E.PixelMode and -1 or -2)) end - elseif db.position == "horizontal" then + elseif db.orientation == "horizontal" then for i = 1, #menu.ToggleTable do local button, prev = menu.ToggleTable[i], menu.ToggleTable[i-1] menu.ToggleTable[i]:ClearAllPoints() diff --git a/ElvUI_SLE/options/uibuttons_c.lua b/ElvUI_SLE/options/uibuttons_c.lua index 26246df..63792e6 100644 --- a/ElvUI_SLE/options/uibuttons_c.lua +++ b/ElvUI_SLE/options/uibuttons_c.lua @@ -100,7 +100,7 @@ local function configTable() get = function(info) return E.db.sle.uibuttons.dropdownBackdrop end, set = function(info, value) E.db.sle.uibuttons.dropdownBackdrop = value; Bar:FrameSize() end }, - position = { + orientation = { order = 11, name = L["Buttons position"], desc = L["Layout for UI buttons."], @@ -110,8 +110,8 @@ local function configTable() ["vertical"] = L['Vertical'], }, disabled = function() return not E.db.sle.uibuttons.enable end, - get = function(info) return E.db.sle.uibuttons.position end, - set = function(info, value) E.db.sle.uibuttons.position = value; Bar:FrameSize() end, + get = function(info) return E.db.sle.uibuttons.orientation end, + set = function(info, value) E.db.sle.uibuttons.orientation = value; Bar:FrameSize() end, }, point = { type = 'select', -- 1.7.9.5