From b12854c92998b89f423ee44cdf040061cb39fdb8 Mon Sep 17 00:00:00 2001 From: p3lim-52096 Date: Tue, 10 Mar 2009 00:09:43 +0000 Subject: [PATCH] Update to reflect changes in oUF Added frequentUpdates to power text (10 updates/sec) git-svn-id: svn://svn.wowinterface.com/oUF_P3lim-52/trunk@64 8c7459ed-49dc-4bc8-85d7-b6381a8f5413 --- oUF_P3lim/oUF_P3lim.lua | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) diff --git a/oUF_P3lim/oUF_P3lim.lua b/oUF_P3lim/oUF_P3lim.lua index 71c0d27..a7b41e5 100644 --- a/oUF_P3lim/oUF_P3lim.lua +++ b/oUF_P3lim/oUF_P3lim.lua @@ -17,8 +17,13 @@ local runeloadcolors = { local colors = setmetatable({ power = setmetatable({ - ['MANA'] = {0, 144/255, 1}, + ['MANA'] = {0, 144/255, 1} }, {__index = oUF.colors.power}), + reaction = setmetatable({ + [2] = {1, 0, 0}, + [4] = {1, 1, 0}, + [5] = {0, 1, 0} + }, {__index = oUF.colors.reaction}), }, {__index = oUF.colors}) local function menu(self) @@ -45,20 +50,19 @@ oUF.Tags['[colorpp]'] = function(unit) end oUF.Tags['[colorinfo]'] = function(unit) - if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then - local c = colors.tapped + local c = (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) and colors.tapped or + (not UnitIsConnected(unit)) and colors.disconnected or + (not UnitIsPlayer(unit)) and colors.reaction[UnitReaction(unit, 'player')] + + if(c) then return string_format('|cff%02x%02x%02x', c[1] * 255, c[2] * 255, c[3] * 255) - elseif(not UnitIsConnected(unit)) then - local c = colors.disconnected - return string_format('|cff%02x%02x%02x', c[1] * 255, c[2] * 255, c[3] * 255) - elseif(not UnitIsPlayer(unit)) then - local r, g, b = UnitSelectionColor(unit) - return string_format('|cff%02x%02x%02x', r * 255, g * 255, b * 255) else return '|cffffffff' end end +oUF.TagEvents['[colorinfo]'] = 'UNIT_REACTION' + local function UpdateMasterLooter(self) self.MasterLooter:ClearAllPoints() if((UnitInParty(self.unit) or UnitInRaid(self.unit)) and UnitIsPartyLeader(self.unit)) then @@ -255,6 +259,7 @@ local function CreateStyle(self, unit) local power = self.Power:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') power:SetPoint('LEFT', self.Health, 2, -1) + power.frequentUpdates = 0.1 if(unit == 'player') then self:Tag(power, '[colorpp][curpp]|r') -- 1.7.9.5