From b436aaf7fcdbcb6463c149c6f415fc5fa0c0ec6b Mon Sep 17 00:00:00 2001 From: Alex Date: Mon, 21 Jan 2013 20:51:12 +0300 Subject: [PATCH] Fix for LFR info not available --- ElvUI_SLE/modules/datatexts/lfr.lua | 50 +++++++++++++++++------------------ 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/ElvUI_SLE/modules/datatexts/lfr.lua b/ElvUI_SLE/modules/datatexts/lfr.lua index 40f51f4..d7a2777 100644 --- a/ElvUI_SLE/modules/datatexts/lfr.lua +++ b/ElvUI_SLE/modules/datatexts/lfr.lua @@ -12,9 +12,9 @@ function DT:FourKill(id) end end if killNum == 4 then - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end @@ -22,11 +22,11 @@ function DT:FourShift(id) for i =1,4 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i); if ( isKilled ) then - GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end @@ -47,9 +47,9 @@ function DT:SixKill(id1, id2) end end if killNum == 6 then - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end @@ -57,21 +57,21 @@ function DT:SixShift(id1, id2) for i =1,3 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if ( isKilled ) then - GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =4,6 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if ( isKilled ) then - GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end @@ -92,9 +92,9 @@ function DT:EightKill(id1, id2) end end if killNum == 8 then - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else - GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) + DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b) end end @@ -102,27 +102,27 @@ function DT:EightShift(id1, id2) for i =1,4 do --1st part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i); if ( isKilled ) then - GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end for i =5,8 do --2nd part bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i); if ( isKilled ) then - GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( isIneligible ) then - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); else - GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); + DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b); end end end function DT:DragonSoul(id1, id2) - GameTooltip:AddLine(L["LFR Dragon Soul"]) --Instance name + DT.tooltip:AddLine(L["LFR Dragon Soul"]) --Instance name if IsShiftKeyDown() then DT:EightShift(id1, id2) else @@ -131,7 +131,7 @@ function DT:DragonSoul(id1, id2) end function DT:Mogushan(id1, id2) - GameTooltip:AddLine(L["LFR Mogu'shan Vaults"]) --Instance name + DT.tooltip:AddLine(L["LFR Mogu'shan Vaults"]) --Instance name if IsShiftKeyDown() then DT:SixShift(id1, id2) else @@ -140,7 +140,7 @@ function DT:Mogushan(id1, id2) end function DT:HoF(id1, id2) - GameTooltip:AddLine(L["LFR Heart of Fear"]) --Instance name + DT.tooltip:AddLine(L["LFR Heart of Fear"]) --Instance name if IsShiftKeyDown() then DT:SixShift(id1, id2) else @@ -149,7 +149,7 @@ function DT:HoF(id1, id2) end function DT:ToES(id) - GameTooltip:AddLine(L["LFR Terrace of Endless Spring"]) --Instance name + DT.tooltip:AddLine(L["LFR Terrace of Endless Spring"]) --Instance name if IsShiftKeyDown() then DT:FourShift(id) else -- 1.7.9.5