From b69eeb0ba390692e9efc5ebdf5c922994f3845f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kelly=20Crabbe=CC=81?= Date: Sat, 15 Mar 2014 02:25:42 +0100 Subject: [PATCH] Border back to a normal one --- core.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/core.lua b/core.lua index 5813ac3..2a1e772 100755 --- a/core.lua +++ b/core.lua @@ -18,8 +18,8 @@ local backdrop = { edgeSize = 1, insets = { left = -1, right = -1, top = -1, bottom = -1} } -local backdropColor = { r = .1, g = .1, b = .1, a = .8 } -local borderColor = { r = .3, g = .3, b = .3, a = .8 } +local backdropColor = { r = .1, g = .1, b = .1, a = .9 } +local borderColor = { r = .1, g = .1, b = .1, a = .9 } local showZoneText = true -- true shows zonetext ------------------------------------------------------------------------ @@ -94,10 +94,10 @@ function events:PLAYER_LOGIN(...) self:SetFrameLevel(1) -- Giving it a border - CreateBorder(self, 15, borderColor.r, borderColor.g, borderColor.b, 1) - -- self:SetBackdrop(backdrop) - -- self:SetBackdropColor(backdropColor.r, backdropColor.g, backdropColor.b, backdropColor.a) - -- self:SetBackdropBorderColor(borderColor.r, borderColor.g, borderColor.b, borderColor.a) + -- CreateBorder(self, 15, borderColor.r, borderColor.g, borderColor.b, 1) + self:SetBackdrop(backdrop) + self:SetBackdropColor(backdropColor.r, backdropColor.g, backdropColor.b, backdropColor.a) + self:SetBackdropBorderColor(borderColor.r, borderColor.g, borderColor.b, borderColor.a) -- mousewheel scrolling Minimap:EnableMouseWheel() -- 1.7.9.5